CH. 5 MOTION - Comprehensive Notes CH. 5 MOTION Mechanics is divided into:Statics: Deals with stationary objects in equilibrium.Moving/Accelerating: Deals with objects in motion.Kinematics: Describes motion (s, v, a, t) without considering the cause.Dynamics: Considers the cause of motion using F = m a F = ma F = ma . It's important to familiarize oneself with the "language" of mechanics. Studying Motions: Instruments for Time SI unit for measuring time: second (s)Time instant: When an event happens.Time intervals: How long an event lasts.Stopwatch: Unavoidable time lag due to reaction time. Reaction time ≈ 0.2 s Total reaction time for each measurement = 0.2 + 0.2 = 0.4 0.2 + 0.2 = 0.4 0.2 + 0.2 = 0.4 s Not suitable for measuring short time intervals. Timer-scaler: Measure relatively short time intervals (10 − 3 10^{-3} 1 0 − 3 s). Start or stop by blocking light or breaking electrical contact. Reaction time = 0 Studying Motions: Instruments for Length SI unit for measuring length: metre (m)Rule Venier caliper: Measure length of very small objects Used for diameters of circular objects, inner diameter of screw nuts, depth of container. Micrometer screw gauge: Measure length of very small objects Used for diameters of metal wire or metal ball bearings. Describing Motion: Distance and Displacement Distance: The length of the path an object moves.Displacement: The separation between the initial and final positions along a straight line with direction specified.SI unit: metre (m)Symbol: sExample:Distance travelled by a car = 280 m Displacement travelled by the car = 180 m due E Scalars and Vectors Scalars: Physical quantity with only size (magnitude). Examples: Mentioned earlier in the course but not repeated here. Vectors: Physical quantity with both size (magnitude) and direction. Examples: Mentioned earlier in the course but not repeated here. Vectors: Graphical and Mathematical Graphical Representation: An arrow from point A to point B represents vector AB.Mathematical Notation: A B ⃗ \vec{AB} A B or p ⃗ \vec{p} p p ⃗ \vec{p} p is a simpler notation to represent A B ⃗ \vec{AB} A B . For example, let x be the distance between Aberdeen and Causeway Bay.Vectors are equal if and only if they have the same magnitude and direction. Negative Vectors If vector A points in one direction, then -A is the vector pointing in the opposite direction. Vectors Operation: Addition and Subtraction 1-D Case: Example:Initial position: Shau Kei Wan Final position: Admiralty Displacement = 4.5 + 2 = 6.5 4.5 + 2 = 6.5 4.5 + 2 = 6.5 km due W Example:Initial position: Shau Kei Wan Final position: Causeway Bay Displacement = 6.5 − 2 = 4.5 6.5 - 2 = 4.5 6.5 − 2 = 4.5 km due W 2-D Case: Initial position: Shau Kei Wan Final position: Hong Kong Coliseum Magnitude of the displacement, by Pythagoras’ theorem. Direction of the displacement, by trigonometric operation. Magnitude = 4.5 2 + 2.1 2 = 4.97 \sqrt{4.5^2 + 2.1^2} = 4.97 4. 5 2 + 2. 1 2 = 4.97 km Direction = t a n − 1 ( 4.5 2.1 ) = 65.0 ° tan^{-1}(\frac{4.5}{2.1}) = 65.0° t a n − 1 ( 2.1 4.5 ) = 65.0° Displacement = 4.97 km N65.0°W Tip-to-Tail Method To find the vector sum p ⃗ + q ⃗ \vec{p} + \vec{q} p + q :Join the 'tip' of p ⃗ \vec{p} p to the 'tail' of q ⃗ \vec{q} q . The vector sum is the arrow pointing from the 'tail' of p ⃗ \vec{p} p to the 'tip' of q ⃗ \vec{q} q . To find the vector difference p ⃗ − q ⃗ \vec{p} - \vec{q} p − q :Identify the vectors p ⃗ \vec{p} p and − q ⃗ \vec{-q} − q . Follow the same steps as addition: p ⃗ − q ⃗ = p ⃗ + − q ⃗ \vec{p} - \vec{q} = \vec{p} + \vec{-q} p − q = p + − q . Describing Motion: Speed and Velocity Speed: Scalar, measures how fast an object moves.SI unit: metre per second (ms-¹) or kilometre per hour (km h-1). 1 ms − 1 = 3.6 km h − 1 1 \text{ ms}^{-1} = 3.6 \text{ km h}^{-1} 1 ms − 1 = 3.6 km h − 1 Average speed = Total distance travelled Total time taken \text{Average speed} = \frac{\text{Total distance travelled}}{\text{Total time taken}} Average speed = Total time taken Total distance travelled Velocity: Vector, measures how fast an object moves and the direction of motion.Same unit as speed. Symbol: v v ⃗ = s ⃗ t \vec{v} = \frac{\vec{s}}{t} v = t s Direction of average v ⃗ \vec{v} v = direction of s ⃗ \vec{s} s Magnitude of average v ⃗ \vec{v} v is not necessarily equal to average speed. In 1-D motion, one direction is positive, and the opposite is negative.Example: If eastward is positive, then westward is negative. Describing Motion: Instantaneous Speed and Velocity Instantaneous speed (velocity): speed (velocity) of an object over a very short time interval. Uniform motion: An object moves at constant velocity.Constant velocity means:Magnitude of velocity remains unchanged. Direction of velocity remains unchanged. The object MUST MOVE IN A STRAIGHT LINE. For uniform motion:Slope of s-t graph = v Slope of v-t graph = a = 0 Area under v-t graph = Displacement Uniformly accelerated motion: An object moves with a constant acceleration.a = v − u t a = \frac{v - u}{t} a = t v − u v = final velocity u = initial velocity t = time taken For uniformly accelerated motion:Slope of s-t graph = v (changing) Slope of v-t graph = a = non-zero constant For an object moves at uniform acceleration, average velocity during the time duration we consider, v ⃗ = u + v 2 \vec{v} = \frac{u + v}{2} v = 2 u + v Types of Motion Graphs Displacement-time graph (s-t graph): Describes how the displacement of an object varies with time.y-axis: displacement (m) x-axis: time (s) Velocity-time graph (v-t graph): Describes how the velocity of an object varies with time.y-axis: velocity (ms-1) x-axis: time (s) Acceleration-time graph (a-t graph): Describes how the acceleration of an object varies with time.y-axis: acceleration (ms-2) x-axis: time (s) Distance-time Graph and Speed-time Graph Ignore the consideration of direction, we will get distance-time graph and speed-time graph. Ticker-tape Timer: A tool to analyze straight line motion (linear motion). Black dots are marked on the tape at regular time intervals. Frequency = 50 Hz Time interval between two dots = 1 50 = 0.02 \frac{1}{50} = 0.02 50 1 = 0.02 s = 1 tick The tape is attached to the moving object, as it moves, dots are marked to record the motion. Velocity of the motion increases separation between dots increases. Data-logging: Motion sensor: measures position of an object. Data-logger: transfers data to computer. Computer: analyzes and presents data in different forms. Equations of Motion Basic requirement: UNIFORM ACCELERATION!!!t: Time taken a: Acceleration s: Displacement u: Initial velocity v: Final velocity v ⃗ \vec{v} v : Average velocity Equations:v = u + a t v = u + at v = u + a t ------ (1)s = u t + 1 2 a t 2 s = ut + \frac{1}{2}at^2 s = u t + 2 1 a t 2 ------ (2)v 2 = u 2 + 2 a s v^2 = u^2 + 2as v 2 = u 2 + 2 a s ------ (3) Steps in Applying Equations of Motion:Must only apply to uniformly accelerated motions. Sign convention: Define positive direction, usually choose the initial direction of motion to be positive. Choose suitable equation to find out the solution. Daily Application: Physics of Stopping a Car Reaction time of a driver: time lag between seeing the danger and applying the brake (≈ 0.2 s – 2 s). The reaction time of the driver depend on:The reaction time of the driver. The initial speed of the vehicle . Distance travelled during the reaction time: thinking distance.Thinking distance = Reaction time × Initial Speed \text{Thinking distance} = \text{Reaction time} \times \text{Initial Speed} Thinking distance = Reaction time × Initial Speed After applying the brake, the distance travelled by the car from this moment until it stops: braking distance.The braking distance depends on:The initial velocity of the car. The braking efficiency of the car. The quality of the tires. The weather and the road condition. Stopping distance = Thinking distance + Braking distance \text{Stopping distance} = \text{Thinking distance} + \text{Braking distance} Stopping distance = Thinking distance + Braking distance Reconstruction of Traffic Accident When the driver brakes the car suddenly in an accident, the rubber on the tires wears off, and skid marks are produced on the road. The police will investigate the length of skid marks, reconstruct the accident, estimate the speed of the car, and determine whether the driver was speeding. Vertical Motion under Gravity Objects fall to the ground due to gravitational force exerted by the Earth on the objects free falling. In a space where air resistance ≈ 0, all objects fall at the same rate. Acceleration due to Gravity Symbol: g Direction: always points towards the centre of the Earth. Magnitude: 9.81 ms-2 Object Projecting Downwards: Take downward as positive.u = +3 ms-1 a = g = +9.81 ms-2 s = +20 m Object Projecting Upwards (I): Take upward as positive.u = +10 ms-1 a = -g = -9.81 ms-2 s = +5.10 m At maximum height, instantaneous velocity = 0. Object Projecting Upwards (II): Take upward as positive.u = +10 ms-1 v = -2 ms-1 a = -g = -9.81 ms-2 s = +4.89 m Object Projecting Upwards (III): Take upward as positive.u = +10 ms-1 v = -12 ms-1 a = -g = -9.81 ms-2 s = -2.24 m