CH. 5 MOTION - Comprehensive Notes

CH. 5 MOTION

Simple "Menu" of Mechanics

  • Mechanics is divided into:
    • Statics: Deals with stationary objects in equilibrium.
    • Moving/Accelerating: Deals with objects in motion.
      • Kinematics: Describes motion (s, v, a, t) without considering the cause.
      • Dynamics: Considers the cause of motion using F=maF = ma.
  • It's important to familiarize oneself with the "language" of mechanics.

Studying Motions: Instruments for Time

  • SI unit for measuring time: second (s)
  • Time instant: When an event happens.
  • Time intervals: How long an event lasts.
  • Stopwatch:
    • Unavoidable time lag due to reaction time.
    • Reaction time ≈ 0.2 s
    • Total reaction time for each measurement = 0.2+0.2=0.40.2 + 0.2 = 0.4 s
    • Not suitable for measuring short time intervals.
  • Timer-scaler:
    • Measure relatively short time intervals (10310^{-3} s).
    • Start or stop by blocking light or breaking electrical contact.
    • Reaction time = 0

Studying Motions: Instruments for Length

  • SI unit for measuring length: metre (m)
  • Rule
  • Venier caliper:
    • Measure length of very small objects
    • Used for diameters of circular objects, inner diameter of screw nuts, depth of container.
  • Micrometer screw gauge:
    • Measure length of very small objects
    • Used for diameters of metal wire or metal ball bearings.

Describing Motion: Distance and Displacement

  • Distance: The length of the path an object moves.
  • Displacement: The separation between the initial and final positions along a straight line with direction specified.
  • SI unit: metre (m)
  • Symbol: s
  • Example:
    • Distance travelled by a car = 280 m
    • Displacement travelled by the car = 180 m due E

Scalars and Vectors

  • Scalars:
    • Physical quantity with only size (magnitude).
    • Examples: Mentioned earlier in the course but not repeated here.
  • Vectors:
    • Physical quantity with both size (magnitude) and direction.
    • Examples: Mentioned earlier in the course but not repeated here.

Vectors: Graphical and Mathematical

  • Graphical Representation: An arrow from point A to point B represents vector AB.
  • Mathematical Notation: AB\vec{AB} or p\vec{p}
  • p\vec{p} is a simpler notation to represent AB\vec{AB}. For example, let x be the distance between Aberdeen and Causeway Bay.
  • Vectors are equal if and only if they have the same magnitude and direction.

Negative Vectors

  • If vector A points in one direction, then -A is the vector pointing in the opposite direction.

Vectors Operation: Addition and Subtraction

  • 1-D Case:
    • Example:
      • Initial position: Shau Kei Wan
      • Final position: Admiralty
      • Displacement = 4.5+2=6.54.5 + 2 = 6.5 km due W
    • Example:
      • Initial position: Shau Kei Wan
      • Final position: Causeway Bay
      • Displacement = 6.52=4.56.5 - 2 = 4.5 km due W
  • 2-D Case:
    • Initial position: Shau Kei Wan
    • Final position: Hong Kong Coliseum
    • Magnitude of the displacement, by Pythagoras’ theorem.
    • Direction of the displacement, by trigonometric operation.
    • Magnitude = 4.52+2.12=4.97\sqrt{4.5^2 + 2.1^2} = 4.97 km
    • Direction = tan1(4.52.1)=65.0°tan^{-1}(\frac{4.5}{2.1}) = 65.0°
    • Displacement = 4.97 km N65.0°W

Tip-to-Tail Method

  • To find the vector sum p+q\vec{p} + \vec{q}:
    • Join the 'tip' of p\vec{p} to the 'tail' of q\vec{q}.
    • The vector sum is the arrow pointing from the 'tail' of p\vec{p} to the 'tip' of q\vec{q}.
  • To find the vector difference pq\vec{p} - \vec{q}:
    • Identify the vectors p\vec{p} and q\vec{-q}.
    • Follow the same steps as addition: pq=p+q\vec{p} - \vec{q} = \vec{p} + \vec{-q} .

Describing Motion: Speed and Velocity

  • Speed: Scalar, measures how fast an object moves.
    • SI unit: metre per second (ms-¹) or kilometre per hour (km h-1).
    • 1 ms1=3.6 km h11 \text{ ms}^{-1} = 3.6 \text{ km h}^{-1}
    • Average speed=Total distance travelledTotal time taken\text{Average speed} = \frac{\text{Total distance travelled}}{\text{Total time taken}}
  • Velocity: Vector, measures how fast an object moves and the direction of motion.
    • Same unit as speed.
    • Symbol: v
    • v=st\vec{v} = \frac{\vec{s}}{t}
    • Direction of average v\vec{v} = direction of s\vec{s}
    • Magnitude of average v\vec{v} is not necessarily equal to average speed.
  • In 1-D motion, one direction is positive, and the opposite is negative.
    • Example: If eastward is positive, then westward is negative.

Describing Motion: Instantaneous Speed and Velocity

  • Instantaneous speed (velocity): speed (velocity) of an object over a very short time interval.

Describing Motion: Uniform Motion

  • Uniform motion: An object moves at constant velocity.
    • Constant velocity means:
      • Magnitude of velocity remains unchanged.
      • Direction of velocity remains unchanged.
      • The object MUST MOVE IN A STRAIGHT LINE.
  • For uniform motion:
    • Slope of s-t graph = v
    • Slope of v-t graph = a = 0
    • Area under v-t graph = Displacement

Describing Motion: Uniform Accelerated Motion

  • Uniformly accelerated motion: An object moves with a constant acceleration.
    • a=vuta = \frac{v - u}{t}
      • v = final velocity
      • u = initial velocity
      • t = time taken
  • For uniformly accelerated motion:
    • Slope of s-t graph = v (changing)
    • Slope of v-t graph = a = non-zero constant
  • For an object moves at uniform acceleration, average velocity during the time duration we consider, v=u+v2\vec{v} = \frac{u + v}{2}

Types of Motion Graphs

  • Displacement-time graph (s-t graph): Describes how the displacement of an object varies with time.
    • y-axis: displacement (m)
    • x-axis: time (s)
  • Velocity-time graph (v-t graph): Describes how the velocity of an object varies with time.
    • y-axis: velocity (ms-1)
    • x-axis: time (s)
  • Acceleration-time graph (a-t graph): Describes how the acceleration of an object varies with time.
    • y-axis: acceleration (ms-2)
    • x-axis: time (s)

Distance-time Graph and Speed-time Graph

  • Ignore the consideration of direction, we will get distance-time graph and speed-time graph.

Studying Motions: Instruments for Motion

  • Ticker-tape Timer:
    • A tool to analyze straight line motion (linear motion).
    • Black dots are marked on the tape at regular time intervals.
    • Frequency = 50 Hz
    • Time interval between two dots = 150=0.02\frac{1}{50} = 0.02 s = 1 tick
    • The tape is attached to the moving object, as it moves, dots are marked to record the motion.
    • Velocity of the motion increases separation between dots increases.
  • Data-logging:
    • Motion sensor: measures position of an object.
    • Data-logger: transfers data to computer.
    • Computer: analyzes and presents data in different forms.

Equations of Motion

  • Basic requirement: UNIFORM ACCELERATION!!!
    • t: Time taken
    • a: Acceleration
    • s: Displacement
    • u: Initial velocity
    • v: Final velocity
    • v\vec{v}: Average velocity
  • Equations:
    • v=u+atv = u + at ------ (1)
    • s=ut+12at2s = ut + \frac{1}{2}at^2 ------ (2)
    • v2=u2+2asv^2 = u^2 + 2as ------ (3)
  • Steps in Applying Equations of Motion:
    • Must only apply to uniformly accelerated motions.
    • Sign convention: Define positive direction, usually choose the initial direction of motion to be positive.
    • Choose suitable equation to find out the solution.

Daily Application: Physics of Stopping a Car

  • Reaction time of a driver: time lag between seeing the danger and applying the brake (≈ 0.2 s – 2 s). The reaction time of the driver depend on:
    • The reaction time of the driver.
    • The initial speed of the vehicle .
  • Distance travelled during the reaction time: thinking distance.
    • Thinking distance=Reaction time×Initial Speed\text{Thinking distance} = \text{Reaction time} \times \text{Initial Speed}
  • After applying the brake, the distance travelled by the car from this moment until it stops: braking distance.
    • The braking distance depends on:
      • The initial velocity of the car.
      • The braking efficiency of the car.
      • The quality of the tires.
      • The weather and the road condition.
  • Stopping distance=Thinking distance+Braking distance\text{Stopping distance} = \text{Thinking distance} + \text{Braking distance}

Reconstruction of Traffic Accident

  • When the driver brakes the car suddenly in an accident, the rubber on the tires wears off, and skid marks are produced on the road.
  • The police will investigate the length of skid marks, reconstruct the accident, estimate the speed of the car, and determine whether the driver was speeding.

Vertical Motion under Gravity

  • Objects fall to the ground due to gravitational force exerted by the Earth on the objects free falling.
  • In a space where air resistance ≈ 0, all objects fall at the same rate.

Acceleration due to Gravity

  • Symbol: g
  • Direction: always points towards the centre of the Earth.
  • Magnitude: 9.81 ms-2
  • Object Projecting Downwards: Take downward as positive.
    • u = +3 ms-1
    • a = g = +9.81 ms-2
    • s = +20 m
  • Object Projecting Upwards (I): Take upward as positive.
    • u = +10 ms-1
    • a = -g = -9.81 ms-2
    • s = +5.10 m
    • At maximum height, instantaneous velocity = 0.
  • Object Projecting Upwards (II): Take upward as positive.
    • u = +10 ms-1
    • v = -2 ms-1
    • a = -g = -9.81 ms-2
    • s = +4.89 m
  • Object Projecting Upwards (III): Take upward as positive.
    • u = +10 ms-1
    • v = -12 ms-1
    • a = -g = -9.81 ms-2
    • s = -2.24 m