Physics Study Guide

GENERAL PHYSICS 1 STUDY NOTES

LESSON 1: FORCE AND MOTION

THEORY OF EVERYTHING
  • A comprehensive theory unifying the four fundamental forces:
    • Gravitational Force (weakest)
    • Weak Nuclear Force
    • Electromagnetic Force (EMF)
    • Strong Nuclear Force (strongest)
  • This theory is derived from the Grand Unified Theory, which includes magnetic, electrical, and nuclear forces.
FORCE
  • Defined as a push/pull exerted by one object on another.
  • Vector Quantity: It possesses both magnitude and direction.
FOUR FUNDAMENTAL FORCES
  • Gravitational
  • Electromagnetic
  • Weak Nuclear
  • Strong Nuclear
TYPES OF FORCES
  1. Contact Forces
    • Applied
    • Spring
    • Drag (air friction)
    • Frictional
    • Normal
  2. Field Forces
    • Gravitational
    • Magnetic
    • Electrostatic

LAWS OF MOTION

NET FORCE
  • Defined as the resultant force, which is the vector sum of all forces acting on a body.
  • If the net force (ΣF) is not equal to zero (ΣF ≠ 0), the forces are unbalanced.
1ST LAW OF MOTION: INERTIA
  • Describes the behavior of an object at rest or in motion.
  • Key Points:
    • An object at rest remains at rest.
    • An object in motion remains in motion unless acted upon by an unbalanced force.
  • Inertial Frame of Reference: The observation of motion is relative to the point of view of the observer.
2ND LAW OF MOTION: ACCELERATION
  • States that the acceleration of a body is directly proportional to the net force acting upon it and inversely proportional to its mass.
  • Formula:
    F=maF = ma
  • SI Unit of Force: Newton (N)
  • Dyne: A smaller unit of force.
    • 1extN=1extkgimesextm/s21 ext{ N} = 1 ext{ kg} imes ext{m/s}^2
    • 1extdyne=1extgimesextm/s21 ext{ dyne} = 1 ext{ g} imes ext{m/s}^2
    • 1extN=105extdynes1 ext{ N} = 10^5 ext{ dynes}
MASS AND WEIGHT
  • Mass:
    • Defined as the amount of matter in a body.
    • It is a scalar quantity and remains constant.
  • Weight:
    • Defined as the measure of the force of gravity acting on a body.
    • It is a vector quantity and directed towards the center of the Earth.
    • Dependence: Weight depends on the local acceleration due to gravity.
    • Formula:
      W=mgW = mg
3RD LAW OF MOTION: INTERACTION
  • Often summarized as “Every action has an equal and opposite reaction.”
  • Key Concept: When body A exerts a force on body B, body B exerts an equal but opposite force on body A.
    • These forces form an action-reaction pair.
    • Notably, they act on different bodies and thus do not cancel each other out.
FIRST CONDITION OF EQUILIBRIUM
  • Defined via the Law of Inertia, where equilibrium occurs.
  • Types of Equilibrium:
    • Static Equilibrium: Object at rest.
    • Dynamic Equilibrium: Object moving at constant velocity.
  • Condition for Equilibrium:
    ΣF=0ΣF = 0 (Net forces/summation of forces equals zero)
FREE-BODY DIAGRAM
  • A diagram illustrating the magnitude and direction of all forces acting on an object, excluding forces exerted by itself.
ACCELERATING SYSTEM OF MASSES
  • Atwood Machine:
    • The first lab apparatus that verified Newton’s laws of motion.
    • Utilizes cables and ropes effectively to transmit force.
    • Forces:
      (m<em>2m</em>1)g=(m<em>2+m</em>1)a(m<em>2 - m</em>1)g = (m<em>2 + m</em>1)a
IMPULSE-MOMENTUM THEOREM
  • IMPULSE (I):
    • Defined as the product of force and the time interval during which the force acts on an object.
    • Formula:
      I=FtI = F∆t
    • This concept connects to Newton’s 2nd law of motion.
  • MOMENTUM (P):
    • Defined as the product of mass and velocity of an object.
    • Formula:
      p=mvp = m∆v
  • Relational Formulas:
    • Change in momentum:
      I=pp0I = p - p_0
    • Force in terms of impulse:
      Ft=mvF∆t = m∆v
    • Alternative form:
      F=mvmv0tF = \frac{mv - mv_0}{∆t}
FRICTION
  • A force that resists the motion between materials in contact.
    • It exists in all types of materials.
  • Types of Friction:
    • Static Friction:
    • Acts when an object is stationary.
    • Formula:
      F<em>s=µ</em>smgF<em>s = µ</em>s mg
    • Kinetic Friction:
    • Acts when an object is in motion.
    • Formula:
      F<em>k=µ</em>kmgF<em>k = µ</em>k mg
LAWS ON FRICTION
  1. Static friction is greater in magnitude than kinetic friction.
  2. Friction acts in the opposite direction of motion of surfaces in contact.
  3. The contact area and speed of sliding do not affect friction.
  4. Friction is proportional to the normal force.
  5. Friction depends on the nature and condition of the surfaces.
ANGLE OF REPOSE (θ_r)
  • Defined as the angle at which an object is on the verge of motion down a slope.
  • Starts moving if the ramp angle equals θ_r.
  • Formula:
    θ<em>r=tan1(µ</em>s)θ<em>r = tan^{-1}(µ</em>s)
ANGLE OF UNIFORM SLIP (Ø)
  • Occurs when the inclination of the plane is reduced to less than θ_r.
  • Conditions:
    • The object moves at constant velocity if the angle of ramp is Ø.
  • Formula:
    Ø=tan1(µk)Ø = tan^{-1}(µ_k)
FRICTION AND BANKING OF ROADS
  • Designed speed must not exceed a certain limit to reduce skidding.
  • Speed Formulas:
    • Given angle:
      vmax=rgtan(θ)v_{max} = rgtan(θ)
    • Given the coefficient of static friction:
      v<em>max=rgµ</em>sv<em>{max} = rgµ</em>s
MOTION IN A VISCOUS FLUID
  • Stoke’s Law of Resistance:
    • Governs small object movement through air at speeds ≤ 25m/s.
    • Formula:
      FD=BvF_D = Bv
  • Newton’s Law of Resistance:
    • Applies when speeds are greater than or equal to 25m/s or less than or equal to 325m/s.
    • Formula:
      FD=Cv2F_D = Cv^2
  • Terminal Velocity:
    • A falling object accelerates due to gravity until the drag force equals the object’s weight.
    • This results in no further acceleration; the object descends at a constant velocity.
    • Formula:
      FD=mgF_D = mg
FORMULA BANK
  • Friction:
    • Static Friction:
      F<em>s=µ</em>smgF<em>s = µ</em>s mg
    • Kinetic Friction:
      F<em>k=µ</em>kmgF<em>k = µ</em>k mg
  • Forces:
    • Newton’s 2nd law:
      F=maF = ma
    • Weight:
      W=mgW = mg
  • For Curved Roads:
    • Speed with given angle:
      vmax=rgtan(θ)v_{max} = rgtan(θ)
    • Speed with static friction coefficient:
      v<em>max=rgµ</em>sv<em>{max} = rgµ</em>s
  • Impulse-Momentum Theorem:
    • Impulse:
      I=FtI = F∆t
    • Momentum:
      p=mvp = m∆v
    • Impulse = Momentum:
      Ft=mvF∆t = m∆v
  • Angles Formulas:
    • Angle of Repose:
      θ<em>r=tan1(µ</em>s)θ<em>r = tan^{-1}(µ</em>s)
    • Angle of Uniform Slip:
      Ø=tan1(µk)Ø = tan^{-1}(µ_k)
  • Viscous Fluid Law:
    • Stoke's Law:
      FD=BvF_D = Bv
    • Newton's Law:
      FD=Cv2F_D = Cv^2
    • Terminal Velocity:
      FD=mgF_D = mg

LESSON 2: WORK, ENERGY, AND POWER

WORK AS A DOT PRODUCT
  • Defined as the dot product of force and displacement in the direction of that force.
  • Formula:
    W=FdextcosθW = Fd ext{ cos} θ
  • SI Unit: Newton meter (Nm) or Joules (J).
CASES OF WORK
  1. Case 1: θ = 0° (Same direction)
    • Calculation:
      cos(0°)=1cos(0°) = 1
    • Work: Positive work done.
  2. Case 2: 0° < θ < 90° (One component in the same direction)
    • Work:
      W=FxdextcosθW = F_x d ext{ cos} θ
  3. Case 3: θ = 90° (Right Angle)
    • Calculation:
      cos(90°)=0cos(90°) = 0
    • Work: No work done.
  4. Case 4: θ = 180° (Opposite direction)
    • Calculation:
      cos(180°)=1cos(180°) = -1
    • Work: Negative work.
WORK DONE BY SPRING
  • Work is defined as done during the compression/stretching from its normal length.
  • Force: F=kx=k(xx0)F = k∆x = k(x−x_0)
    • Where k is the force constant.
  • SI Unit of k: N/m
  • Formula for Work Done:
    W=12k(x)2W = \frac{1}{2}k(∆x)^2
MECHANICAL ENERGY
  • Energy: The capacity to do work.
  • Expressed in Joules (J) or ergs.
  • Energy is considered a scalar quantity.
POTENTIAL ENERGY
  • General Definition: Represents energy possessed by a body due to its position or configuration.
  • Gravitational Potential Energy (GPE):
    • Denoted as U_G, it is due to position relative to the ground.
    • Formula:
      UG=mghU_G = mgh
  • Elastic Potential Energy:
    • Denoted as U_S, it arises from the configuration, commonly in elastic materials like springs.
    • Formula:
      US=12k(x)2U_S = \frac{1}{2}k(∆x)^2
KINETIC ENERGY (KE)
  • Denoted as K, it is the energy possessed by an object due to its motion.
  • Formula:
    K=12mv2K = \frac{1}{2}mv^2
WORK-ENERGY THEOREM
  • States that the work done on an object results in a change in its motion.
  • Formula:
    W=KW = ∆K
    W=KK0W = K - K_0
  • Expanded Formula:
    W=12m(v2)12m(v02)W = \frac{1}{2}m(v^2) - \frac{1}{2}m(v_0^2)
POWER
  • Defined as the rate at which work is done.
  • SI Unit: Watt (W)
  • Formulas:
    • P=Wt=Fdextcosθt=FvextcosθP = \frac{W}{t} = \frac{Fd ext{ cos }θ}{t} = Fv ext{ cos }θ
    • 1W=1J/s1 W = 1 J/s
    • 1hp=746W1 hp = 746 W
METABOLIC RATE
  • Represents how fast the body converts food into energy, specifically the rate of burning calories.
  • Factors Influencing Rate:
    • Mass
    • Age
    • Gender
    • Physical Activity
  • Energy Conversion Relation:
    1extcalorie=4186J1 ext{ calorie} = 4186 J
LAW OF CONSERVATION OF ENERGY
  • States that energy cannot be created or destroyed; it can only change form.
  • Formula:
    K<em>1+U</em>1=K<em>2+U</em>2K<em>1 + U</em>1 = K<em>2 + U</em>2
  • In classical mechanics, the sum of K and U in a closed system remains constant:
    12m(v<em>12)+mg(h</em>1)=12m(v<em>22)+mg(h</em>2)\frac{1}{2}m(v<em>1^2) + mg(h</em>1) = \frac{1}{2}m(v<em>2^2) + mg(h</em>2)
CONSERVATION OF ENERGY
  • Conservative Forces:
    • Independent of path
    • Work done in a round trip is zero
    • Total energy remains constant and is recoverable
  • Non-Conservative Forces:
    • Depends on path
    • work done in round trips is not zero
    • Energy dissipated as heat, thus not fully recoverable.
THREE TYPES OF EQUILIBRIUM
  • Stable Equilibrium:
    • A slight displacement results in forces returning the object to its original position.
  • Unstable Equilibrium:
    • A slight displacement results in forces moving the object further away from its original position.
  • Neutral Equilibrium:
    • Any displacement results in forces keeping the object in the new position.
EQUILIBRIUM & POTENTIAL ENERGY DIAGRAMS
  • Represents a graph of potential energy on the vertical axis and position on the horizontal axis.
    • Max Point: Represents unstable equilibrium.
    • Min Point: Represents stable equilibrium.
    • Saddle Point: Represents neutral equilibrium.
CONSERVATION OF MECHANICAL ENERGY
  • If no non-conservative forces are present, the total mechanical energy in an isolated system remains constant.
  • Formula:
    Em=U+K=constantE_m = U + K = constant
FORMULA BANK
  • Work as a Dot Product:
    W=Fd=FdextcosθW = F · d = Fd ext{ cos }θ
  • Mechanical Energies:
    • Gravitational Potential Energy:
      UG=mghU_G = mgh
  • Elastic Potential Energy:
    US=12k(x)2U_S = \frac{1}{2}k(∆x)^2
  • Kinetic Energy:
    K=12mv2K = \frac{1}{2}mv^2
  • Work-Energy Theorem:
    W=KK0W = K - K_0
  • Power:
    P=WtP = \frac{W}{t}
  • Conservation of Energy:
    K<em>1+U</em>1=K<em>2+U</em>2K<em>1 + U</em>1 = K<em>2 + U</em>2

IMPULSE, MOMENTUM, AND COLLISION

CENTER OF MASS
  • Defined as the average location of all masses in an object, or the point where you can balance the object.
    • Geometric Center: Applicable for regular shapes.
    • Center of Gravity: Used for irregular shapes, calculated via mass-weighted position.
MOMENT (τ)
  • Defined as the cross product of a quantity such as force and its distance to a point from a pivot.
  • Formula:
    τ=Frextsinθτ = F r ext{ sin }θ
  • To find center of gravity, use:
    (m<em>1+m</em>2)x<em>cm=m</em>1x<em>1+m</em>2x2(m<em>1 + m</em>2)x<em>{cm} = m</em>1x<em>1 + m</em>2x_2
CALCULATING THE CENTER OF MASS
  • The center of mass can be calculated using the formula:
    (x<em>cm,y</em>cm,z<em>cm)=extstyleextsumofallm</em>iextx<em>iM,extstyleextsumofallm</em>iexty<em>iM,extstyleextsumofallm</em>iextziM(x<em>{cm}, y</em>{cm}, z<em>{cm}) = \frac{ extstyle ext{sum of all } m</em>i ext{ x}<em>i}{M}, \frac{ extstyle ext{sum of all } m</em>i ext{ y}<em>i}{M}, \frac{ extstyle ext{sum of all } m</em>i ext{ z}_i}{M}
  • This formula is split and simplified as:
    x<em>cm=extstyleextsumofallm</em>iextxiMx<em>{cm} = \frac{ extstyle ext{sum of all } m</em>i ext{ x}_i}{M}
  • Where M is the total mass and all moments are summed in each component and divided by this total mass.
VELOCITY OF THE CENTER OF MASS
  • Can be calculated using a similar approach to the coordinates of the center of mass:
    v<em>cm=m</em>1v<em>1+m</em>2v<em>2++m</em>Nv<em>Nm</em>1+m<em>2++m</em>Nv<em>{cm} = \frac{m</em>1v<em>1 + m</em>2v<em>2 + … + m</em>Nv<em>N}{m</em>1 + m<em>2 + … + m</em>N}
MOMENTUM
  • Defined as mass in motion, expressed as the product of mass and velocity.
  • Formula: p=mvp = mv
    • An object with a greater mass will have high momentum, even at low speeds, and vice versa for objects with high velocity.
  • Force as Change in Momentum:
    F=pp0tF = \frac{p - p_0}{t}
IMPULSE
  • Defined as the change in momentum.
  • Formula:
    I=pI = ∆p
  • Related to force:
    I=FtI = Ft
CONSERVATION OF LINEAR MOMENTUM
  • The principle that momentum is conserved in a system.
    • Internal Forces: Forces that particles in a system exert on one another (fundamental forces excluding gravity).
    • External Forces: Forces applied by outside objects.
    • Isolated System: A system with no external forces acting on it.
  • Formula for Conservation:
    m<em>Av</em>A<em>f+m</em>BV<em>B</em>f=m<em>AV</em>A<em>0+m</em>BV<em>B</em>0m<em>A v</em>{A<em>f} + m</em>B V<em>{B</em>f} = m<em>A V</em>{A<em>0} + m</em>B V<em>{B</em>0}
COLLISION
  • Defined as an interaction of two or more masses that encounter each other.
  • Key Concept: Total momentum is always conserved during a collision.
COEFFICIENT OF RESTITUTION
  • Defined as the negative ratio of the relative velocities of the masses after and before the collision.
  • Formula:
    e=(v<em>A2v</em>B2)(v<em>A1v</em>B1)e = -\frac{(v<em>A2 - v</em>B2)}{(v<em>A1 - v</em>B1)}
TYPES OF COLLISION
  1. Elastic Collision: In this collision, objects