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RECREATION

- Is the expenditure of time with intent to gain some refreshment.

- It is a break from monotony and a diversion from the daily routine.

- Is anything that is stimulating and rejuvenating for an individual.

RECREATIONAL ACTIVITIES

- Held during special occasions

- Revitalize all the different aspects of life (Physical, Mental, Social and Emotional)

- All activities are held for everybody’s enjoyment and pleasure

CLASSIFICATION OF RECREATIONAL ACTIVITIES

1. SPECTATOR TYPE – People spend their time watching the event and derive enjoyment from it.

2. PARTICIPANT TYPE – People do not gain enjoyment merely by watching; they do so by joining

the activity.

3. ACTIVE TYPE – People have to function effectively in performing the action.

4. PASSIVE TYPE – People have no excessive movement in performing the task or action

5. PHYSICAL ACTIVITY – People exerts efforts and bodily functions in performing the action

6. MENTAL ACTIVITY – The mind is doing the functions with less body movement

7. PUBLIC TYPE – Involves the general public

8. PRIVATE TYPE – Confined to people working in a private companies

9. COMMERCIAL TYPE – Endorsing products which are open to everybody

TYPES OF RECREATIONAL ACTIVITIES

1. PHYSICAL – minor games, group games, camping, outing etc.

2. SOCIAL – Social dancing, Attending parties, Joining parlor games and the likes etc.

3. CULTURAL – Arts and crafts, Joining clubs and music ministries and choirs etc.

4. INTELLECTUAL – Song, poetry, Jingle, short story writing, internet surfing, board games etc.

CHARACTERISTICS OF RECREATION

- Involves activity

- No single form

- Determined by motivation

- Gives direct satisfaction

- Voluntary participated

- Occurs in unobligated time

- By products

- Universally sought and practical

RECREATIONAL GAMES

1. SCRABBLE

- Is played by 2 to 4 players played in a 15 x 15 grids of squares.

- Invented by Alfred Mosher Butts, who figured Americans could use a bit of distraction during the

bleak economic times.

- Originally known as “Criss – Criss – Word”

- Players form interlocking words on the board, crossword fashion, with letter tiles of different

values. Each player vies for high score by using the letter values as well as premium squares on the

board.

- All players should have 7 tiles on their racks

- START OF PLAY – players will draw 1 tile and the first player will be determined closest letter to A.

The first player forms a word with 2 or more of his/her letters on the board to be read across or

down with one letter on the center.

- COMPLETING A TURN – a player completes a turn by counting and announcing the score for the

turn.

- BLANK TILES - The game has 2 blank tiles that can be used as any letter desired by the player

- ENDING THE GAME – the game ends when all tiles have been drawn and one of the players has

used all the tiles in his/her rack.

2. CHESS

- Played between two players (white and black) in a 8 x 8 grids of squares

- Each player has 16 pieces (8 pawns, 2 rooks, 2 bishops, 2 knights, 1 queen and 1 king)

CHESS PIECES

- ROOK – usually looks like a small tower. It moves in a straight line horizontally or vertically for any

number of squares.- BISHOP - moves in a straight line diagonally for any number of squares.

- QUEEN - the most powerful piece in chess, can move any number of squares in a straight line

horizontally, vertically or diagonally.

- KING - can also move in any direction, including diagonally, but it can only move one square at a

time.

- KNIGHT - which usually looks like a horse, moves in an irregular, L-shaped pattern. From the center

of the board, the knight can move to eight different squares. Though the knight can leap over other

pieces, it doesn't capture pieces it jumps over; it only captures a piece on a square it lands on.

- PAWN – shortest and weakest piece in chess

Special moves

1. En passant - an unusual pawn capture, the last rule about pawns is called “en passant,” which is

French for “in passing”. If a pawn moves out two squares on its first move, and by doing so lands to

the side of an opponent's pawn (effectively jumping past the other pawn's ability to capture it), that

other pawn has the option of capturing the first pawn as it passes by. This special move must be

done immediately after the first pawn has moved past, otherwise the option to capture it is no

longer available

2. Castling - This move allows you to do two important things all in one move: get your king to safety

(hopefully), and get your rook out of the corner and into the game. On a player's turn he may move

his king two squares over to one side and then move the rook from that side's corner to right next to

the king on the opposite side. (See the example below.) However, in order to castle, the following

conditions must be met:

a. it must be that king's very first move

b. it must be that rook's very first move

c. there cannot be any pieces between the king and rook to move

d. the king may not be in check or pass through check

3. Pawn promotion - Pawns have another special ability and that is that if a pawn reaches the other

side of the board it can become any other chess piece (called promotion). A pawn may be

promoted to any piece. A common misconception is that pawns may only be exchanged for a piece

that has been captured. That is NOT true. A pawn is usually promoted to a queen. Only pawns may

be promoted.

Symbol

Meaning

Symbol

Meaning

K

King

Q

Queen

R

Rook

B

Bishop

N

Knight

X

Captures

+

Check

+ +

Checkmate

0 - 0

Castle king’s side

0 – 0 – 0

Castle Queen’s side

3. Game of the generals

- The game of the generals is also called as GG or simply the generals

- Invented in the Philippines by Sofronio H. Pasola in 1970

- Its Filipino name is “Salpakan”

- is designed for two players, each controlling an army, and a neutral arbiter (sometimes called a referee

or an adjutant) to decide the results of "challenges" between opposing playing pieces, that like playing

cards, have their identities hidden from the opponent.

- Objective of the game is to eliminate or capture the flag of your opponent. You may also win by

successfully maneuvering your own Flag to the opposite end of the board. THE PIECES

PREPARING FOR BATTLE:

Spread out the board as illustrated in Figure A. Arrange your respective sets of pieces on the first three (3)

rows on your end of the board with the printed sides facing you. (See Figure A). There is no

predetermined place for any piece. You are therefore free to arrange the pieces according to your

strategy of style of play. Note that as you arrange your pieces on the first three (3) rows, you will find six

(6) vacant squares. This is to allow for maneuvering and freedom of movement when play begins

CHALLENGING:

1 As the game progresses, challenges are made resulting in the elimination of soldiers. A "challenge" is

made when a soldier moves into the same square occupied by an opposing soldier. When a challenge is

made the following rules of elimination apply:

a. A higher ranked soldier eliminates from the board a lower ranked soldiers.

b. If both soldiers are of equal, both are eliminated.

c. A spy eliminates any officer starting with the rank of 5-star General down to the Sergeant.d. The Flag can be eliminated or captured by any piece including the opponent's Flag.

e. Only a Private can eliminate the Spy.

f. The Flag that moves into the same square occupied by the other Flag wins the game.

2. For maximum interest and suspense, a natural party (arbiter) is present to preside over a challenge for

both players. As arbiter, he is not allowed to reveal to either player the ranks of any piece whether

engaged in challenges or not. In case of a challenge, the arbiter quietly removes the outranked piece and

gives it back to the player who has lost it. Care must be made that the eliminated piece is not shown to the

opponent. (Note: Official tournament games are conducted with an arbiter.)

3. When playing without an arbiter, every time there is a challenge both players must declare the ranks of

the two opposing pieces concerned, after which, the outranked player removes his piece from the Board.

HOW THE GAME ENDS:

1. The game ends:

a. When the Flag is eliminated or captured.

b. When a Flag reaches the opposite end of the board.

c. When a player resigns.

d. When both players agree on a drawn position.

2. A Flag reaching the opposite end of the board may still be eliminated by an opposing piece occupying a

square adjacent to the one reached by the Flag. In order to win, the Flag should at least be two square or

two ahead of any opposing piece.

- The player's set of pieces or soldiers with the corresponding ranks and functions consists of the following

21 pieces:

Pieces

No. of Pieces

Functions

Five (5)-Star General

One (1)

Eliminates any lower ranking officer, the private & the flag.

Four (4)-Star General

One (1)

Eliminates any lower ranking officer, the private & the flag.

Three (3)-Star General

One (1)

Eliminates any lower ranking officer, the private & the flag.

Two (2)- Star General

One (1)

Eliminates any lower ranking officer, the private & the flag.

One (1) — Star

General

One (1)

Eliminates any lower ranking officer, the private & the flag.

Colonel

One (1)

Eliminates any lower ranking officer, the private & the flag.

Lt. Colonel

One (1)

Eliminates any lower ranking officer, the private & the flag.

Major

One (1)

Eliminates any lower ranking officer, the private & the flag.

Captain

One (1)

Eliminates any lower ranking officer, the private & the flag.

1sI Lieutenant

One (1)

Eliminates any lower ranking officer, the private & the flag.

2nd Lieutenant

One (1)

Eliminates any lower ranking officer, the private & the flag.

Sergeant

One (1)

Eliminates the private & the flag.

SPY

Two (2)

Eliminates all officers (from the rank of Sergeant up to the

five (5) Star General & the flag.)

PRIVATE

Six (6)

Eliminates the spy & the flag.

FLAG

One (1)

The flag can be eliminated by any piece including the

opposing flag; a flag eliminates the opposing flag when it

takes aggressive action by moving into the same

square occupied by the other flag,

NOTE: If both soldiers are of equal ranks, BOTH are eliminated.