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AP Psychology Exam Notes

Research Design Basic Vocabulary

  • Hypothesis: Tentative, falsifiable explanation.
  • Operational Definition: Clear, quantifiable variable definition for replication.
  • Qualitative Data: Descriptive (e.g., eye color).
  • Quantitative Data: Numerical; ideal for statistics.
  • Population: Entire group research applies to.
  • Sample: Specific participants chosen.

Research Designs

  • CORRELATION: Identifies relationships, not causation.
    • Directionality Problem: Unclear which variable influences the other.
    • Third Variable Problem: Another variable causes the relationship.
    • Positive Correlation: Variables increase/decrease together.
    • Negative Correlation: One variable increases, the other decreases.
    • Strength: Measured by #, stronger relationships = tighter clusters on a graph.
  • EXPERIMENTS: Manipulate variables to determine cause/effect.
    • Independent Variable: Altered by researcher.
      • Experimental Group: Receives treatment.
      • Control Group: Placebo/baseline.
    • Dependent Variable: Measured variable, depends on IV.
    • Placebo Effect: Effect caused by placebo.
    • Double-Blind: Neither participant nor experimenter knows conditions.
    • Single-Blind: Only participant blind.
    • Confound: Unintended error/flaw.
  • Random Assignment: Equalizes group representation.

Other Study Types

  • NATURALISTIC OBSERVATION: Real-world validity lacks cause/effect.
  • CASE STUDY: In-depth study of one person, lacks cause/effect.
  • META-ANALYSIS: combines multiple studies to increase sample size and examine effect sizes.

Statistics

  • Descriptive Stats: Data shape.
    • Measures of Central Tendency:
      • Mean: Average (normal distribution).
      • Median: Middle # (skewed distribution).
      • Mode: Most frequent.
        • Bimodal: two modes.
    • Skews:
      • Neg skew = mean is to the left, mode to the right.
      • Pos skew = mean to the right.
    • Measure of Variation:
      • Range: distance between smallest and biggest #
      • Standard Deviation: Spread from mean (bigger # = more spread).
  • Inferential Statistics: Establishes significance.
    • Statistical Significance: Not due to chance (p<.05).
    • Effect Size: Practical significance.

Ethical Guidelines

  • Confidentiality: Names kept secret.
  • Informed Consent: Agreement to participate.
  • Informed assent – minors AND their parents must agree
  • Debriefing: True purpose revealed (after deception).
  • Deception: Must be warranted.
  • No Harm: Mental/physical.

Additional Vocabulary

  • Surveys: Correlation, self-report bias.
    • Social desirability – ppl lie to look good
    • Wording effects – how you frame the question can impact your answers
  • Random Sample (selection): Increases generalizability.
  • Representative Sample: Mimics population.
  • Convenience Sample: Based on availability, less representative.
  • Sampling Bias: Non-representative sample.
  • Experimenter/Participant Bias: Influences outcome.
  • Cognitive Bias:
    • Confirmation Bias: Seek confirming info.
    • Hindsight Bias: "I knew it all along."
    • Overconfidence: Overestimate abilities.
    • Hawthorne Effect: Behavior changes when watched.

Biological Basis

  • NT = neurotransmitter, AP = action potential, NS = nervous system
  • Evolutionary psychology: natural selection influences behavior.
  • Heredity (nature): Gene influence.
  • Environment (nurture): Outside influence.
  • Twin/Adoption Studies: Separate genetics vs. environment.

Nervous System

  • Central NS: Brain and spinal cord
  • Peripheral NS: rest of the nervous system.
    • Somatic NS: Voluntary.
    • Autonomic NS: Involuntary.
      • Sympathetic NS: Fight/flight.
      • Parasympathetic NS: Rest/digest.

Neuron and Neural Firing

  • Neuron: Basic cell.
    • Dendrites: Receive NTs.
    • Axon: AP travels down.
    • Myelin Sheath: Speeds up AP.
    • Synapse: Gap b/w neurons.
  • SENSORY neurons – receive sense signals from environ.–send signal to brain
  • MOTOR neurons – signals to move – send signals from brain
  • Interneurons – cells in spinal cord /brain responsible for reflex arc
    • Reflex arc – important stimuli skips the brain and routes through the spinal cord for immediate reactions (hand on a hot flame)
  • GLIA – support cells – give nutrients and clean up around neurons
  • Resting potential: -70mv (negative).
  • Depolarization: charge of neuron briefly switches from neg to pos. – triggers the AP
  • Threshold of depolarization: stimulus strength must reach this point to start the AP
  • All or nothing principle: stimulus must trigger the AP past its threshold, but does not increase the intensity or speed of the response (flush the toilet)
  • Refractory period: neuron must rest and reset before it can send another AP (toilet resets)

Neurotransmitters (NT)

  • Chemicals in synapse.
  • Excitatory: increase APs.
  • Inhibitory: decrease APs.
    • GABA: Major inhibitory NT.
    • Glutamate: Major excitatory NT.
    • Dopamine: Reward, fine movement.
    • Serotonin: Mood, emotion, sleep.
    • Acetylcholine (ACh): Memory, movement.
    • Norepinephrine: Sympathetic NS.
    • Endorphins: Decrease pain.
    • Substance P: pain regulation (abnormality increases pain and inflammation)

Hormones

  • Oxytocin: Love, bonding.
  • Adrenaline: Fight/flight.
  • Leptin: Fullness.
  • Ghrelin: Hunger.
  • Melatonin: Sleep.

Drugs

  • Agonist: Mimics NT.
  • Antagonist: Blocks NT.
  • Reuptake: NTs reabsorbed. (antidepressants cause reuptake inhibition (block reuptake) – treatment for depression
  • Depressants: Decrease NS activity (alcohol).
  • Stimulants: Increase NS activity (caffeine & cocaine).
  • Hallucinogens: Hallucinations (Marijuana).
  • Opioids: Relieve pain (heroin).

The Brain

  • Cerebellum: Movement, balance.
  • Brainstem/Medulla: Vital organs.
  • Reticular Activating System: Arousal, sleep
  • Cerebral Cortex: Higher thought.
  • Limbic System:
    • Amygdala: Emotions, fear.
    • Hippocampus: Memory.
    • Hypothalamus: Reward, homeostasis, link to endocrine system
    • Thalamus: Relay center.
    • Pituitary Gland: Talks w/ endocrine sys and hypothalamus – release hormones
  • Occipital Lobe: Vision.
  • Frontal Lobe: Decision making, movement, personality, language.
    • Prefrontal cortex: front of frontal lobe – executive function
    • Motor Cortex: back of frontal lobe - map of our motor receptors – controls skeletal movement
  • Parietal Lobe: Sensations, touch.
    • Somatosensory Cortex: map of our touch receptors
  • Temporal Lobe: Hearing, face recognition, language.
  • Association areas:receive input from multiple areas / lobes to integrate info
    • Broca’s Area: Speech production.
    • Wernicke’s Area: Speech comprehension.
  • Corpus Callosum: connects the 2 hemispheres

Brain Plasticity

  • Brain changes through experience.

Endocrine System

  • Pituitary Gland: Growth hormones.

Brain Research

  • EEG: Broad brain activity.
  • fMRI: Specific activity, measures oxygen.
  • Lesion: Destruction of tissue.

Diseases & Disorders To Know

  • Multiple sclerosis: destruction of myelin sheath
  • Myasthenia gravis: acetylcholine blocked
  • Blindsight: caused by damage to primary visual cortex ppl can “see” ie catch a ball etc despite being blind – evidence for association areas
  • Prosopagnosia: Face blindness.
  • Broca’s aphasia – damage to Broca’s area – stuttered speech
  • Wernicke’s aphasia – damage to Wernicke’s – jumbled speech.
  • Phantom limb pain – pain from a limb that no longer is there (amputated) –caused by brain plasticity
  • Epilepsy – seizures– too much / little Glutamate / GABA
  • Alzheimer’s – destruction of acetylcholine in hippocampus, memory loss

Sleep

  • Consciousness – awareness of cognitive processes (asleep or awake?)
  • Circadian Rhythms: 24-hour clock.
  • Beta Waves: Awake.
  • Alpha Waves: Drowsy.
  • NREM:
    • NREM 1: Hypnagogic sensations.
    • NREM 2: Sleep spindles.
    • NREM 3: Delta waves, deep sleep.
  • Rapid Eye Movement (REM): dreaming, cognitive processing
  • Cycle: 90 minutes, REM gets longer.
  • REM Rebound: More intense REM after disruptions.

Dream Theories

  • Activation Synthesis: Random neural bursts create dreams.
  • Consolidation dream theory: storage of memories

Sleep Necessity

  • Consolidation – storage of memories
  • Restoration – helps regenerate the immune system and restore energy

Sleep Disorders

  • Insomnia: Inability to sleep.
  • Somnambulism (sleep walking) – happens during stage 3 - NOT during REM
  • Narcolepsy: Falls into REM suddenly.
  • Sleep Apnea: Stops breathing.
  • REM behavior disorder: malfunction of mechanism that paralyze you during REM

Sensation

  • Sensation – receive stimulus energy from environment
  • Transduction – convert that info into APs
  • Perception – brain interprets the info

Thresholds

  • Absolute Threshold: Detect 50% of time (is it there)
  • Just Noticeable Difference: Detect change.
  • WEBER’S LAW: Need proportional change to notice
  • Sensory Adaptation: Diminished sensitivity.
  • Synesthesia: Senses blend (see sounds).

Visual System

  • Lens – focuses light on retina
  • Retina – contains photoreceptors (rods/cones/ ganglion cells)
  • Fovea – area of best vision(cones here)
  • Rods – black/white, dark adaptation, located along sides of retina
  • Cones – color, bright light (red, green, blue), only in the fovea
  • Ganglion cells – create optic nerve (opponent process theory happens here)
  • Blind spot – occurs where the optic nerve leaves the eye

Visual System Vocab

  • Accommodation :lens changes curvature to focus images on retina
  • Nearsightedness - better vision near
  • Farsightedness – better vision far

Theories of Color Vision

  • Trichromatic – three cones for receiving color
    • Blue –short waves
    • Green –medium waves
    • Red –long waves
  • Opponent Process – complementary colors are processed in ganglion cells – explains why we see an after image
    *Red/green
    *Blue/yellow
    *Black/white
  • Color deficiency:
    • Damage to, or missing - cones or ganglion cells
      • Red/green is most common
      • Dichromatism – missing 1 cone
      • Monochromatism – only have rods

Auditory System

  • Wavelength – distance bw peaks - pitch
    • Long waves = low pitch
    • Narrow waves = high pitch
  • Amplitude – height of wave – loudness
    • Short waves = soft
    • Tall waves = loud
  • Place theory – location where hair cells bends determines sound (high pitches)
  • Frequency theory – rate at which action potentials are sent determines sound (low pitches)
  • Volley theory – groups of neurons fire APs out of sync
    Sound localization –which ear gets the waves first tells location of sound
    Conduction deafness – damage to bones of ear and ear drum cause hearing loss
    Sensorineural – damage to cochlea, hairs in cochlea, or nerve – usually due to old age and loud noise

Other Senses

  • Vestibular: Balance.
  • Kinesthetic: Body position.
  • Pain: Gate-control theory.
  • Taste (gustation): 6 taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily) ▪
  • Smell (olfaction): Only sense NOT through thalamus
  • Pheromones produce chemical signals within a species for attraction

Cognition

  • Top-Down Processing: Whole idea to parts.

  • Bottom-Up Processing: Parts to whole idea.

  • Schemas: Preexisting mental concepts.

  • Perceptual Set: See things as part of a group.
    Constancies: recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)

  • Apparent movement: objects can appear moving when they aren’t (flip books, blinking lights)

  • Inattentional Blindness: Fail to notice added thing.

  • Change Blindness: Fail to notice change.

  • Cocktail Party Effect: Notice name spoken.

  • Binocular Depth Cues (3D image):

    • Retinal Disparity: Different retinal images.
    • Convergence: Eyes strain inward.
  • Monocular Depth Cues (2D image):

    • Interposition: Overlapping images closer.
    • Relative Size: Smaller objects further.
    • Linear Perspective: Parallel lines converge.
    • Texture Gradient: Coarser objects closer.

Thinking/Problem Solving

  • Concepts: Mental categories.
  • Prototypes: Ideal examples.
  • Algorithms: Step-by-step strategies.
  • Heuristics: Shortcuts
    • Representative: Stereotypes.
    • Availability: First thing that pops up.
  • Metacognition: Thinking about thinking.
  • Mental Set - keep using one strategy to solve a problem – cannot think outside the box
  • Functional Fixedness: Can only see one (common) use for an item– cannot think outside of the box
  • Sunk Cost fallacy – continue something bc you’re already invested (might as well finish it now…) – when stopping would be more beneficial
  • Gambler’s Fallacy – believe something is more likely to happen bc its “due” – the dice have no memory
  • Divergent thinking: ability to think about many different things at once (Creative) – hindered by func. fixedness
  • Convergent thinking: limits creativity – one answer
  • Executive functioning: generating, organizing, planning, carrying out goal directed behvs

Memory Encoding

  • Automatic encoding – requires no effort (what did you have for breakfast?)

  • Effortful encoding–requires work (school)

  • Structural encoding (shallow) – emphasis on physical structural

  • Phonemic encoding (intermediate)– emphasis on what words sound like

  • Semantic encoding (deep) = emphasis on meaning of the words

  • Elaborative Rehearsal – strategies to enhance encoding like below:
    *Imagery – attaching images to information makes it easier to remember
    *Dual encoding – using multiple methods of processing to remember (photo + words)
    *Chunking – break info into smaller units to aid in memory (like a phone #)
    *Mnemonics – shortcuts to help us remember info easier
    *Acronyms – using letter to remember something (PEMDAS)
    *Method of loci – using locations to remember a list of items in order

  • Context dependent memory – where you learn the info you best remember the info (scuba divers testing)

  • State dependent memory – the physical state you were in when learning is the way you should be when testing (study high, test high)

  • Mood congruent memory – remember happy events when happy, sad when sad

  • Forgetting curve: recall decreases rapidly at first, then reaches a plateau after which little more is forgotten

  • Distributed practice (spacing effect) – review a little every night (resets forgetting curve )

  • Massed practice – cramming

  • Testing effect – quizzing over material periodically

Storage

  • Multi-Store Model – Sensory memory, short term memory, long term memory model
  • Sensory Memory – stores all incoming stimuli that you receive (first you have to a pay attention)
  • Iconic Memory – visual memory, lasts 0.3 seconds
  • Echoic Memory – auditory memory, lasts 2-3 seconds
  • Short Term Memory – info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items
    • Maintenance Rehearsal (repeating the info) resets the clock
  • Long term memory – lasts a life time
    • Explicit – require conscious effort
      • Episodic: events
      • Semantic: facts
    • Implicit- automatic, no effort needed:
      • Classical conditioning
      • Priming: info that is seen earlier “primes” you to remember something later on
      • Procedural: skills (muscle memory)

Memory organization

  • Hierarchies: memory is stored according to a clusters of related info
  • Categorically – stored in categories
  • Semantic networks: webs of semi- related info
    • Tip of the tongue phenomenon – can’t remember the name of something bs you’re stuck elsewhere in your semantic network
  • Schemas – frameworks that organize info
    • Assimilation: incorporate new info into existing schema Cat is a dog b/c 4 legs.
    • Accommodation: adjust existing schemas to incorporate new information Cat and dogs = different.

Memory Storage

  • Acetylcholine neurons in the hippocampus for episodic and semantic

  • Memories before age 3 are unreliable (infantile amnesia) – hippocampus still forming

  • Cerebellum for implicit / procedural memories

  • Amygdala for emotional memories

  • Frontal lobe for encoding and retrieval

  • Long-term potentiation: neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons)
    *Memory consolidation – memories are strengthened and made more stable with time

Retrieval

  • Serial Position Effect:
    • Primacy happens because of LTM.
    • Recency because it is still in STM.
  • Recall: Remember without cues.
  • Recognition: Remember with cues.
  • Proactive interference OLD info blocks new info
  • Retroactive interference NEW info blocks old info

Intelligence

  • Single form of intelligence (g factor) - general intelligence (g) underlies all mental abilities (typical IQ tests of today). If you’re smart in one area you’re smart in other areas too