MAE3270 Module 11 - Lecture 1: Technology

Chapter 1: Introduction

  • Discussion of content descriptors with or without digital technologies

  • Value of implementing tools and technology

  • Digital technology enables problem solving and reasoning

  • Examples of digital resources that can be utilized

Chapter 2: Importance of Digital Technologies

  • Digital technologies go beyond calculators and basic computing programs

  • Many more digital resources available to enhance learning

  • Students need to be empowered to use digital technology competently

  • Devices should be integrated into learning, not just for games or fun

  • Educational basis should be behind students' activities and resources

Chapter 3: Tools and Technology in Mathematics

  • Tools and technology are essential resources for learning and understanding math

  • They help students visualize and concretize math abstractions

  • Appropriate use of resources supports effective teaching and meaningful learning

  • Devices should be incorporated into lessons to engage students

Chapter 4: Empowering Students for the Future

  • Digital systems are becoming more prevalent in the 4th industrial revolution

  • Students need to be equipped to work with digital systems

  • Teachers don't need to know everything about devices, it's okay to learn along with students

  • Resource packs of digital devices provided to schools

  • Some teachers are afraid or hesitant to use the devices

  • Teachers should be open to learning from students and seeking guidance

Chapter 5: Computational Thinking

  • Computational thinking is a large part of the digital technologies curriculum

  • It involves organizing data logically, breaking down problems, defining concepts, designing algorithms, and looking at patterns and models

  • Many of these concepts involve mathematics

Chapter 6: Use Digital Technologies

  • ICT capabilities vs. digital technologies

    • ICT is knowing how to play a game

    • Digital technologies is about creating the game

    • Digital technologies involve understanding digital systems and coding

  • Using digital technologies in math education

    • Digital technologies can help address problem solving and reasoning

    • Encouraging students to think, have dialogue, and discuss their thinking

    • Understanding students' abilities through the doing of math

    • Encouraging students to investigate, plan, discuss, and evaluate their learning

    • Evaluation is important in the process of using digital technologies

    • Examples of using digital technologies in math education

      • Mapping

      • Drawing polygons

      • 3D modeling

  • Integrating STEM in math education

    • STEM involves science, technology, engineering, and math

    • Integrating all 4 learning areas in STEM projects

    • Examples of digital technologies for STEM projects

      • Computing programs

      • Online media and research

      • Interactive whiteboards

      • Online learning resources like Mathletics and Prodigy

Chapter 7: Students Develop Their Confidence

  • Setting tasks at a higher level

    • Helps students understand concepts

    • May need to go back to previous concepts

  • Post tests for assessment

    • Data is recorded

  • Khan Academy

    • Videos by Salman Khan explaining mathematical concepts

    • Series of activities for students to learn

    • Tasks can be set for students

  • Flipped classroom approach

    • Students watch videos at home

    • Teacher acts as a tutor in class

    • Popular approach

Online Manipulatives

  • Websites with interactives

    • Pattern blocks and geoboard

  • Resource availability

    • Online resources can be used

    • Check compatibility with devices

  • Importance of being overprepared

    • Technology failures can occur

    • Have backup plans

Digital Games and Devices

  • Kahoot, Plickers, and Socrates

    • Methods of assessment

    • Students choose answers

    • Results can be reviewed later

  • Matt’s WebQuest

    • An inquiry-oriented lesson format

    • Information comes from the Internet

    • Students follow steps and culminate in a final project

  • Calculators

    • Time and place for calculators

    • Focus on understanding concepts

    • Develop number sense

    • Enable differentiation

  • Osmo

    • Utilizes an iPad and a device for interactive learning

    • Students can answer questions using tiles in front of the iPad

    • Bridges the gap between hands-on and interactive learning

  • Blockly

    • A programming tool for developing algorithms

    • Can develop math concepts like translations, rotations, and angles

  • Scratch

    • A programming tool to make an animation

  • Introduction to Dash and Dot robots

    • Robots that respond to voice commands

    • Can be programmed to move and perform specific tasks

    • Free moving app available for remote control

    • Example of coding with Dash robots:

      • Students coded the degrees of a circle in fractions

      • Practiced clockwise and counterclockwise movements

  • Sphero robot ball

    • Can be controlled with a remote function on iPad

    • Can be programmed to perform specific actions

  • Introduction to Beebot robot

    • Basic programmable robot controlled by buttons

    • Suitable for early childhood students

Chapter 7: Conclusion

  • Using Post-its for versatile teaching activities

  • Reinforcing math concepts with accounting language

  • Encouraging teachers to explore technology in education

  • Importance of assessing students' understanding of math with and without digital technologies