MAE3270 Module 11 - Lecture 1: Technology
Chapter 1: Introduction
Discussion of content descriptors with or without digital technologies
Value of implementing tools and technology
Digital technology enables problem solving and reasoning
Examples of digital resources that can be utilized
Chapter 2: Importance of Digital Technologies
Digital technologies go beyond calculators and basic computing programs
Many more digital resources available to enhance learning
Students need to be empowered to use digital technology competently
Devices should be integrated into learning, not just for games or fun
Educational basis should be behind students' activities and resources
Chapter 3: Tools and Technology in Mathematics
Tools and technology are essential resources for learning and understanding math
They help students visualize and concretize math abstractions
Appropriate use of resources supports effective teaching and meaningful learning
Devices should be incorporated into lessons to engage students
Chapter 4: Empowering Students for the Future
Digital systems are becoming more prevalent in the 4th industrial revolution
Students need to be equipped to work with digital systems
Teachers don't need to know everything about devices, it's okay to learn along with students
Resource packs of digital devices provided to schools
Some teachers are afraid or hesitant to use the devices
Teachers should be open to learning from students and seeking guidance
Chapter 5: Computational Thinking
Computational thinking is a large part of the digital technologies curriculum
It involves organizing data logically, breaking down problems, defining concepts, designing algorithms, and looking at patterns and models
Many of these concepts involve mathematics
Chapter 6: Use Digital Technologies
ICT capabilities vs. digital technologies
ICT is knowing how to play a game
Digital technologies is about creating the game
Digital technologies involve understanding digital systems and coding
Using digital technologies in math education
Digital technologies can help address problem solving and reasoning
Encouraging students to think, have dialogue, and discuss their thinking
Understanding students' abilities through the doing of math
Encouraging students to investigate, plan, discuss, and evaluate their learning
Evaluation is important in the process of using digital technologies
Examples of using digital technologies in math education
Mapping
Drawing polygons
3D modeling
Integrating STEM in math education
STEM involves science, technology, engineering, and math
Integrating all 4 learning areas in STEM projects
Examples of digital technologies for STEM projects
Computing programs
Online media and research
Interactive whiteboards
Online learning resources like Mathletics and Prodigy
Chapter 7: Students Develop Their Confidence
Setting tasks at a higher level
Helps students understand concepts
May need to go back to previous concepts
Post tests for assessment
Data is recorded
Khan Academy
Videos by Salman Khan explaining mathematical concepts
Series of activities for students to learn
Tasks can be set for students
Flipped classroom approach
Students watch videos at home
Teacher acts as a tutor in class
Popular approach
Online Manipulatives
Websites with interactives
Pattern blocks and geoboard
Resource availability
Online resources can be used
Check compatibility with devices
Importance of being overprepared
Technology failures can occur
Have backup plans
Digital Games and Devices
Kahoot, Plickers, and Socrates
Methods of assessment
Students choose answers
Results can be reviewed later
Matt’s WebQuest
An inquiry-oriented lesson format
Information comes from the Internet
Students follow steps and culminate in a final project
Calculators
Time and place for calculators
Focus on understanding concepts
Develop number sense
Enable differentiation
Osmo
Utilizes an iPad and a device for interactive learning
Students can answer questions using tiles in front of the iPad
Bridges the gap between hands-on and interactive learning
Blockly
A programming tool for developing algorithms
Can develop math concepts like translations, rotations, and angles
Scratch
A programming tool to make an animation
Introduction to Dash and Dot robots
Robots that respond to voice commands
Can be programmed to move and perform specific tasks
Free moving app available for remote control
Example of coding with Dash robots:
Students coded the degrees of a circle in fractions
Practiced clockwise and counterclockwise movements
Sphero robot ball
Can be controlled with a remote function on iPad
Can be programmed to perform specific actions
Introduction to Beebot robot
Basic programmable robot controlled by buttons
Suitable for early childhood students
Chapter 7: Conclusion
Using Post-its for versatile teaching activities
Reinforcing math concepts with accounting language
Encouraging teachers to explore technology in education
Importance of assessing students' understanding of math with and without digital technologies