Urbanization and Settlement Notes
General Concepts
- Rural depopulation: Population decrease in rural areas.
- Rural-urban migration: Movement from rural to urban areas.
- Urbanization: Increase in the percentage of people living in urban areas.
Push and Pull Factors of Urbanization
- Push Factors (from rural areas): Few services, lack of jobs, unhappy life, poor transport, natural disasters, wars, food shortage.
- Pull Factors (to urban areas): Access to services, better job opportunities, more entertainment, better transport, improved living, hope for a better life, family links.
Impact of Urbanization
- In Rural Areas: Farms neglected, villages decline, schools close, fewer jobs, population ages, productivity declines.
- In Urban Areas: Job shortages lead to unemployment/crime, housing shortages lead to informal settlements, infrastructure strain (water, sewage, roads, electricity), increased land pollution.
Urban Land Use Zones
- CBD (Central Business District)
- Residential Areas
- Shopping Centers
- Industry
- Recreational
- Informal Settlements
Central Business District (CBD)
- Center of commercial life, highly accessible.
- Variety of functions (business, finance, shops).
- High land value leads to tall buildings.
- Traffic and parking issues can lead to suburban shopping centers/business parks.
Residential Areas
- Low-income: Small plots, old apartments, small/no garden.
- Middle-income: Decent plots, plain gardens, small/no pool, single/double story.
- High-income: Big plots, multistorey houses, large gardens, pools, great views.
- Community Shopping Centers: Walking distance, near busy intersections, convenience goods, chain stores.
- Regional Shopping Centers: Further from home, convenience and higher-order goods, all stores under one roof, parking, variety of products.
- Informal Shopping: Hawkers and pavement sellers in busy areas, cheap goods, supports disadvantaged, issues with clutter and weather.
Industry
- Heavy Industry: Outside city, flat land/near water, large machinery (pollution), near road/rail, low-income housing nearby (e.g., iron and steel).
- Light Industry: Near CBD, small/medium factories, small workforce, light machinery (less pollution), near road transport (e.g., clothes, electronics).
Recreational Areas
- Breaks monotony, peaceful, filters noise/air pollution (e.g., parks, sports fields).
- No service delivery, high poverty/crime, city outskirts, high density/no pattern, houses of wood/plastic/metal, unhealthy conditions.