Sensation:
simple stimulation of a sense organ
basic registration of light, sound, pressure, odour, or taste as parts of your body interact with the physical world
Perception:
occurs in your brain as sensation is registered there
the organization, identification, and interpretation of a sensation in order to form a mental representation
Transduction:
occurs when sense receptors convert physical signals from the environment into neural signals that are sent to the central nervous system
Sensory Adaptation:
sensitivity to prolonged stimulation tends to decline over time as an organism adapts to current (unchanging) conditions
Absolute Threshold:
threshold → boundary
the minimal intensity needed to just barely detect a stimulus in 50% of the trials
Sensitivity:
how responsive we are to faint stimuli
Acuity:
how well we can distinguish two very similar stimuli
ex. two tones that differ slightly in loudness or two lights that differ slightly in brightness
Just Noticeable Difference (JND):
the minimal change in a stimulus
(ex. loudness or brightness) that can just barely be detected
Weber’s Law:
states that for every sense domain, the change in a stimulus that is just noticeable is a constant proportion despite variation in intensities
Signal Detection Theory:
the response to a stimulus depends both on a person’s sensitivity to the stimulus in the presence of noise and on a person’s decision criterion
Cornea:
bends the light wave and sends it through the pupil
Pupil:
a hole in the coloured part of the eye
Retina:
a layer of light-sensitive tissue lining the back of the eyeball
muscles change the shape of the lens to focus objects at different distances, making the lens flatter for objects that are far away or rounder for nearby objects
Accomedation:
the process whereby the eye maintains a clear image on the retina
Myopia:
nearsightedness
when the eyeball is too long, images are focused in front of the retina
Hyperopia:
farsightedness
when the eyeball is too short, images are focused behind the retina
Cones:
detect colour, operate under normal daylight conditions, and allow us to focus on fine detail
Rods:
become active only under low-light conditions, for night vision
Fovea:
an area of the retina where vision is clearest and there are no rods at all
Blind Spot:
a location in the visual field that produces no sensation on the retina
Visual Receptive Field:
the region of the visual field to which each neuron responds
also very small for neurons in V1
Ventral (lower) Stream:
travels across the occipital lobe into the lower levels of the temporal lobes and includes brain areas that represent an object’s shape and identity
Dorsal (upper) Stream:
travels up from the occipital lobe to the parietal lobes (including some of the middle and upper levels of the temporal lobes) and includes brain areas that identify where an object is and how it is moving
Visual Form Agnosia:
the inability to recognize objects by sight
Binding Problem:
how the brain links features together so that we see unified objects in our visual world rather than free-floating or miscombined features
Parallel Processing:
the brain’s capacity to perform multiple activities at the same time
Illusory Conjunction:
a perceptual mistake whereby the brain incorrectly combines features from multiple objects
Feature-Integration Theory:
focused attention is not required to detect the individual features that make up a stimulus (e.g., the colour, shape, size, and location of letters)
but it is required to bind those individual features together
Attention:
the active and conscious processing of particular information
provides the “glue” necessary to bind features together
Perceptual Constancy:
the idea that even as aspects of sensory signals change, perception remains constant
Perceptional Organization:
process of grouping and segregating features to create whole objects organized in meaningful ways
Monocular Depth Cues:
aspects of a scene that yield information about depth when viewed with only one eye
Binocular Disparity:
the difference in the retinal images of the two eyes that provides information about depth
Apparent Motion:
perception of movement as a result of alternating signals appearing in rapid succession in different locations
Biological Motion Perception:
our ability to perceive biological motion critical for identifying individuals and various socially relevant features
ex. emotional state, personality characteristics, whether they are vulnerable to attack, or are engaging in deceptive actions
Spatial Acuity:
visual
ability to distinguish two stimuli that are very close together in space
Temporal Acuity:
auditory
the ability to distinguish two stimuli that are very close together in time
Multisensory:
stimulating multiple senses at the same time
Ventriloquist Illusion:
dependemce on visual system for reliable information about spatial location
Change Blindness:
when people fail to detect changes to the visual details of a scene
Inattentional Blindness:
a failure to perceive objects that are not the focus of attention
Sound Waves:
changes in air pressure unfolding over time
Pitch:
how high or low a sound is
Loudness:
the perception of a sound’s intensity
Timbre:
the quality of sound that allows you to distinguish two sources with the same pitch and loudness
Cochlea:
Latin for ‘small’
fluid-filled tube that contains cells that transduce sound vibrations into neural impulses
Basilar Membrane:
a structure in the inner ear that moves up and down in time with vibrations relayed from the ossicles, transmitted through the oval window
sound travels up in a travelling wave
Inner Hair Cells:
specialized auditory receptor neurons embedded in the basilar membrane
Area A1:
the primary auditory cortex in the temporal lobe
Place Code:
the brain uses information about the relative activity of hair cells across the whole basilar membrane to help determine the pitch you hear
ex. which ones are more active and which are less active
Temporal Code:
the brain uses the timing of the action potentials in the auditory nerve to help determine the pitch you hear
Haptic Perception:
active exploration of the environment by touching and grasping objects with our hands
Tactile Receptive Field:
small patch of skin that relates information about pain, pressure, texture, pattern, or vibration to a receptor
Referred Pain:
when sensory information from internal and external areas converges on the same nerve cells in the spinal cord
Gate-Control Theory:
holds that signals arriving from pain receptors in the body can be stopped, or gated, by interneurons in the spinal cord via feedback from the skin or from the brain
Proprioception:
sense of bodily position
Vestibular System:
the three fluid-filled semicircular canals and adjacent organs located next to the cochlea in each inner ear
Olfactory Receptor Neurons (ORNs):
receptor cells that transduce odourant molecules into neural impulses
Olfactory Bulb:
a brain structure located above the nasal cavity beneath the frontal lobes
Pheromones:
biochemical odourants emitted by other members of an animal’s species that can affect its behaviour or physiology
Taste Buds:
the organs of taste transduction
mouth contains 5,000 to 10,000 tastebuds
Learning:
the acquisition, from experience, of new knowledge, skills, or responses that results in a relatively permanent change in the state of the learner
Habituation:
a general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in responding
Sensitization:
when presentation of a stimulus leads to an increased response to a later stimulus
Classical Conditioning:
a type of learning that occurs when a neutral stimulus produces a response after being paired with a stimulus that naturally produces a response
ex. Pavlov’s experiments with dogs
Unconditioned Stimulus (US):
something that reliably produces a naturally occurring reaction in an organism
Unconditioned Response (UR):
a reflexive reaction that is reliably produced by an unconditioned stimulus
Acquisition:
the phase of classical conditioning when the CS and the US are presented together
Conditioned Stimulus (CS):
a previously neutral stimulus that produces a reliable response in an organism after being paired with a US
Conditioned Response (CR):
a reaction that resembles an unconditioned response but is produced by a conditioned stimulus
Second-Order Conditioning:
a type of learning in which a CS is paired with a stimulus that became associated with the US in an earlier procedure
Extinction:
the gradual elimination of a learned response that occurs when the CS is repeatedly presented without the US
Spontaneous Recovery:
the tendency of a learned behaviour to recover from extinction after a rest period
Generalization:
ex. when the CR is observed even though the CS is slightly different from the CS used during acquisition
Discrimination:
the capacity to distinguish between similar but distinct stimuli
Biological Preparedness:
a propensity for learning particular kinds of associations over other kinds
Operant Conditioning:
a type of learning in which the consequences of an organism’s behaviour determine whether it will repeat that behaviour in the future
Operant Behaviour:
behaviour that an organism performs that has some impact on the environment
Reinforcer:
any stimulus or event that increases the likelihood of the behaviour that led to it
Punisher:
any stimulus or event that decreases the likelihood of the behaviour that led to it
Primary Reinforcers:
ex. food, shelter, warmth, comfort
satisfy biological needs or desires
Secondary Reinforcers:
derive their effectiveness from their associations with primary reinforcers through classical conditioning
Fixed-Interval (FI) Schedule:
reinforcers are presented at fixed time periods, provided that the appropriate response is made
Variable-Interval (VI) Schedule:
a behaviour is reinforced on the basis of an average time that has expired since the last reinforcement
Fixed-Ratio (FR) Schedule:
reinforcement is delivered after a specific number of responses have been made
Variable-Ratio Schedule:
the delivery of reinforcement is based on a particular average number of responses, although the ratio of responses to reinforcements is variable
ex. Casion slot machine outputs
Intermittent Reinforcement:
when only some of the responses made are followed by reinforcement
Intermittent Reinforcement Effect:
the fact that operant behaviours that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement
Shaping:
learning that results from the reinforcement of successive steps to a final desired behaviour
Latent Learning:
something is learned, but it is not manifested as a behavioural change until sometime in the future
Cognitive Map:
a mental representation of the physical features of the environment
Observational Learning:
a process in which an organism learns by watching the actions of others
Diffusion Chain:
a process in which individuals initially learn a behaviour by observing another individual perform that behaviour, and then become models from which other individuals learn the behaviour
Implicit Learning:
learning that takes place largely independent of awareness of both the process and the products of information acquisition
Memory:
the ability to store and retrieve information over time
Ecoding:
the process of transforming what we perceive, think, or feel into an enduring memory
Storage:
the process of maintaining information in memory over time
Retrieval:
the process of bringing to mind information that has been previously encoded and stored
Semantic Encoding:
the process of relating new information in a meaningful way to knowledge that is already stored in memory
Visual Imagery Encoding:
the process of storing new information by converting it into mental pictures
Organizational Encoding:
the process of categorizing information according to the relationships among a series of items
Mnemonics:
encoding strategies that improve subsequent retrieval
Sensory Memory:
a type of storage that holds sensory information for a few seconds or less
Iconic Memory:
a fast-decaying store of visual information
Echoic Memory:
a fast-decaying store of auditory information
Short-Term Memory:
a type of storage that holds nonsensory information for more than a few seconds but less than a minute
Long-Term Memory:
a type of storage that holds information for hours, days, weeks, or years
Rehersal:
the process of keeping information in short-term memory by mentally repeating it
Serial Position Effect:
the observation that the first few and last few items in a series are more likely to be recalled than the items in the middle
Chunking:
combining small pieces of information into larger clusters or chunks that are more easily held in short-term memory
Working Memory:
active maintenance of information in short-term storage
Anterograde Amnesia:
the inability to transfer new information from the short-term store into the long-term store
Retrograde Amnesia:
the inability to retrieve information that was acquired before a particular date, usually the date of an injury or surgery
Consolidation:
the process by which memories become stable in the brain
Reconsolidation:
when memories can become vulnerable to disruption when they are recalled, thus requiring them to be consolidated again
Long-Term Potentiation (LTP):
a process whereby repeated communication across the synapse between neurons strengthens the connection, making further communication easier
Retrieval Cue:
external information that is associated with stored information and helps bring it to mind
Encoding Specificity Principle:
states that a retrieval cue can serve as an effective reminder when it helps re-create the specific way in which information was initially encoded
State-Dependent Retrieval:
the process whereby information tends to be better recalled when the person is in the same state during encoding and retrieval
Transfer-Appropriate Processing:
the idea that memory is likely to transfer from one situation to another when the encoding and retrieval contexts of the situations match
Retrieval-Induced Forgetting:
a process by which retrieving an item from long-term memory impairs subsequent recall of related items
Explicit Memory:
when people consciously or intentionally retrieve past experiences
Implicit Memory:
when past experiences influence later behaviour and performance, even without an effort to remember them or an awareness of the recollection
Procedural Memory:
the gradual acquisition of skills as a result of practice, or “knowing how” to do things
Priming:
an enhanced ability to think of a stimulus, such as a word or object, as a result of a recent exposure to the stimulus during an earlier study task
Semantic Memory:
a network of associated facts and concepts that make up our general knowledge of the world
Episodic Memory:
the collection of past personal experiences that occurred at a particular time and place
Transience:
forgetting what occurs with the passage of time
occurs during the storage phase of memory, after an experience has been encoded and before it is retrieved
Retroactive Interference:
situations in which later learning impairs memory for information acquired earlier
Proactive Interference:
situations in which earlier learning impairs memory for information acquired later
Absentmindedness:
a lapse in attention that results in memory failure
Prospective Memory:
remembering to do things in the future
Blocking:
a failure to retrieve information that is available in memory even though you are trying to produce it
Source Memory:
recall of when, where, and how information was acquired
False Recognition:
a feeling of familiarity about something that hasn’t been encountered before
Suggestability:
the tendency to incorporate misleading information from external sources into personal recollections
Bias:
the distorting influences of present knowledge, beliefs, and feelings on recollection of previous experiences
Persistence:
the intrusive recollection of events that we wish we could forget
Flashbulb Memories:
detailed recollections of when and where we heard about shocking events