WJEC A/AS Level Product Design Comprehensive Flashcard Notes
Research, Users, and Product Analysis
Ergonomics: * Definition: Ergonomics is designing products to fit the user comfortably, safely, and efficiently. It helps reduce strain and improve usability. * Importance: It improves comfort, safety, posture, and efficiency while reducing injuries and user fatigue. * Examples of Ergonomics in Products: * Office chairs. * Gaming controllers. * Keyboards. * Car seats. * Computer mice.
Anthropometrics: * Definition: Anthropometrics is the measurement of human body sizes used when designing products. * Importance: It helps products fit different users correctly, safely, and comfortably. * Examples of Anthropometric Data: * Height. * Hand span. * Arm reach. * Sitting height. * Shoulder width.
Primary Research: * Definition: Research collected directly from users or customers by the designer. * Advantages: It is up-to-date, specific to the product, and directly related to the target market. * Disadvantages: It can be time-consuming and expensive to carry out. * Methods: Questionnaires, interviews, observations, focus groups, and product testing.
Secondary Research: * Definition: Research collected by other people that designers use for information. * Advantages: Quick, cheap, and easy to access. * Disadvantages: Information may be outdated, biased, or not specific enough. * Examples: Books, websites, magazines, existing products, and market reports.
Qualitative versus Quantitative Data: * Qualitative Data: Data based on opinions, feelings, and descriptions rather than numbers. * Examples: Customer opinions, reviews, and interview responses. * Quantitative Data: Data based on numbers, measurements, percentages, and statistics. * Examples: Survey results, dimensions, sales figures, and percentages.
Market Insights and Trends: * Market Research: Research used to understand customers, competitors, and market opportunities. It helps reduce risk and increases the chance of product success. * Customer Needs: Features a product must have to work properly and safely. * Examples: Safety, comfort, durability, reliability, and function. * Customer Wants: Extra features customers would like but do not necessarily need. * Examples: Colours, branding, style, touchscreens, or smart features. * Market Trends: Changes in popular styles, products, and customer interests over time. * Examples: Eco-friendly products, smart technology, and minimalist design. * Niche Market: A small specialised market aimed at a specific group of people. * Examples: Professional gaming equipment, left-handed tools, and luxury watches.
Product Development Drivers: * Technology Push: When new technology creates products before customers ask for them. * Examples: VR headsets, foldable phones, and smart glasses. * Market Pull: When products are developed because customers demand them. * Examples: Reusable bottles, vegan products, and electric vehicles.
Product Longevity and Changes: * Fad Products: Products that become very popular for a short time and then quickly lose popularity. * Examples: Fidget spinners, loom bands, and hoverboards. * Incremental Change: Small improvements made to an existing product over time. * Examples: New iPhone models, updated trainers, and car facelifts.
Quality and Purchasing Factors: * Customer Influence: Factors include price, quality, advertising, trends, social media, and brand reputation. * Build Quality: How well a product is made, including strength, finish, durability, and reliability. * Quality Control (QC): Checking products during and after manufacture to identify defects. * Examples: Measurements, inspections, and testing products. * Quality Assurance (QA): Systems used throughout production to prevent mistakes and maintain quality. * Key Distinction: Quality control finds problems in products, whereas Quality assurance prevents problems from happening.
Marketing
- The 4 P’s of Marketing: * Product: The item being sold including its design, features, and quality. * Price: The amount customers pay for a product. * Place: Where and how the product is sold to customers. * Promotion: Advertising and marketing methods used to attract customers.
Specifications and Standards
Design Specification: * Definition: A list of requirements a product must meet. * Importance: It guides the design process and helps evaluate the final product. * Primary Specification: A specification based on direct user research. * Secondary Specification: A specification based on existing information and research.
Standards Organizations: * ISO (International Organization for Standardization): International standards used worldwide to ensure quality and safety. * BSI (British Standards Institution): British standards used in the UK to ensure products are safe and reliable.
Sustainability and Ethics
Environmental Design: * Eco Products: Products designed to reduce environmental impact. Examples include reusable bottles, biodegradable packaging, and electric cars. * Sustainable Design: Designing products to reduce environmental damage and protect resources.
The 4 R’s of Sustainability: * Reduce: Using fewer materials and less energy. * Reuse: Using products again instead of throwing them away. * Recycle: Processing waste materials into new usable products. * Rethink: Changing designs or habits to become more environmentally friendly.
Analysis and Responsibility: * Life Cycle Analysis (LCA): Measuring the environmental impact of a product throughout its entire life. * Stages of LCA: Raw materials, manufacture, transport, use, disposal. * Social Issues: How products affect people and society. * Ethical Issues: Fair treatment of workers, sustainability, and responsible sourcing. * Global Issues: Worldwide problems linked to production such as pollution and climate change. * Designer Responsibilities: Designers are responsible for safety, sustainability, ethical production, and meeting user needs.
Product Life Cycle
- Definition: The stages a product goes through from launch to decline.
- Stages of the Product Life Cycle: * Launch: The product is introduced to the market and sales start slowly. * Growth: Sales increase quickly as the product becomes popular. * Maturity: Sales peak and competition increases. * Decline: Sales fall because the product becomes outdated or unpopular.
Legal Protection
- Copyright: Legal protection for original creative work such as drawings and graphics.
- Patent: Legal protection for a new invention or product idea.
- Design Rights: Protection for the appearance and shape of a product.
- Trademark: Legal protection for logos, names, and symbols.
Modelling & CAD/CAM
Modelling and Prototyping: * Product Modelling: Creating models to test ideas before manufacturing. * Prototyping: Making a sample version of a product for testing and development. * 2D Prototyping: Flat drawings or layouts used to develop ideas. * 3D Prototyping: Physical models used to test size, shape, and function. * Performance Modelling: Testing how a product performs under real conditions.
Computer Systems: * CAD (Computer Aided Design): Using computers to create and edit designs. * Advantages: Accurate, quick to edit, realistic visuals, easy to store and share. * CAM (Computer Aided Manufacture): Using computers to control manufacturing machines. * Advantages: Accurate production, automation, fast manufacturing, and consistent quality.
Risk Assessment
- Definition: Identifying hazards and reducing risks in the workplace.
- Five Stages of Risk Assessment: 1. Identify hazards. 2. Identify people at risk. 3. Evaluate risks. 4. Record findings. 5. Review regularly.
Materials
Natural Materials: * Source: Materials that come from plants, animals, or the earth. * Examples: Wood, cotton, and leather. * Advantages: Renewable, biodegradable, and attractive appearance.
Synthetic and Composite Materials: * Synthetic Materials: Man-made materials produced chemically, usually from oil. * Advantages: Durable, waterproof, lightweight, and cheap. * Disadvantages: Difficult to recycle and can cause pollution. * Composite Materials: Materials made by combining two or more materials to improve properties. * Examples: MDF, plywood, and fibreglass.
Smart and Performance Materials: * Smart Materials: Materials that react to changes such as heat, light, or pressure. * Examples: Thermochromic pigments, photochromic materials, and shape memory alloy. * Performance Materials: Advanced materials designed for high strength or specialist performance. * Examples: Kevlar, carbon fibre, and titanium.
Specific Material Profiles: * Polypropylene (PP): * Properties: A tough, lightweight plastic resistant to chemicals and fatigue. * Uses: Food containers, living hinges, and car parts. * Kevlar: * Properties: A very strong, lightweight, and heat-resistant performance material. * Uses: Body armour, helmets, and protective clothing. * Cotton: * Properties: Soft, breathable, absorbent, and comfortable. * Uses: Clothing, bedding, and towels. * Stainless Steel: * Properties: Strong, durable, hygienic, and corrosion-resistant. * Uses: Cutlery, sinks, and kitchen equipment. * Nylon: * Properties: Strong, flexible, wear-resistant, and lightweight. * Uses: Clothing, ropes, and gears. * Acrylic: * Properties: Transparent, lightweight, waterproof, and rigid. * Uses: Signs, display stands, and windows.
Manufacturing and Production
Scale and Systems of Production: * Mass Production: Producing large quantities of identical products using machines. * Advantages: Fast production, low costs, and consistent quality. * Disadvantages: Expensive setup costs and little product variety. * Batch Production: Making groups of identical products before changing production to another batch. * Advantages: Flexible production and allows product variety. * Disadvantages: Slower than mass production because machines need resetting. * One-off Production: Manufacturing one unique product for one customer. * Advantages: High quality and fully customised. * Disadvantages: Expensive and time-consuming. * Cell Production: Small teams complete different stages of production in separate work cells. * Advantages: Better teamwork, improved quality, and flexible production. * Assembly Line Production: Products move along a line while workers repeat one task. * Advantages: Fast, efficient, and low production costs. * Disadvantages: Repetitive work and low worker motivation.
Advanced Manufacturing Methods: * Just in Time (JIT) Manufacturing: Materials arrive only when needed for production. * Advantages: Less storage needed, lower costs, and reduced waste. * Disadvantages: Delivery delays can stop production. * Injection Moulding: A process where molten plastic is injected into a mould under pressure. * Advantages: Fast, accurate, and suitable for mass production. * Disadvantages: Expensive moulds and high setup costs. * Blow Moulding: Heated plastic is inflated inside a mould to create hollow products. * Examples: Plastic bottles, fuel tanks, and containers.
Reduction of Wastage: * Wastage Definition: Materials, energy, or products lost during production. * Mitigation Strategies: Recycling materials, efficient cutting, CAD planning, and quality control.
Designers
James Dyson: * Profile: A British designer known for innovative engineering products. * Importance: He focuses on innovation, problem-solving, and improving existing products. * Key Products: Bagless vacuum cleaners, bladeless fans, and hairdryers.
Bethan Gray: * Profile: A Welsh designer known for luxury furniture and interior products. * Importance: She combines traditional craftsmanship with modern luxury design. * Design Features: High-quality craftsmanship, patterns, colour, and cultural influences.