Chapter 4: Kinematics in Two Dimensions Summary
Motion in Two Dimensions
- Instantaneous velocity vector v is tangent to the trajectory.
- Velocity vector v changes in:
- Magnitude (speed change)
- Direction (object changes direction)
- Acceleration vector can be decomposed into:
- a∥, parallel to velocity (changes speed)
- a⊥, perpendicular to velocity (changes direction)
Projectile Motion
- 2D motion under gravity only.
- Vertical Direction
- Constant acceleration g downwards.
- Horizontal Direction
- Equations of Motion:
- Vertical motion (constant acceleration):
- v<em>fy=v</em>iy+ayΔt
- y<em>f=y</em>i+v<em>iyΔt+21a</em>yΔt2
- v<em>fy2=v</em>yi2+2ayΔy
- ay=−9.80m/s2
- Horizontal motion (constant velocity):
- v<em>fx=v</em>ix=constant
- x<em>f=x</em>i+vxΔt
- Launch angle affects range and maximum height.
- Range equation: range=gv02sin2θ
Relative Motion
- Reference frame: Coordinate system for position measurements.
- Velocity Transformation Equation:
- v<em>CB=v</em>CA+vAB
- Particle moves at constant speed around a circle.
- Speed: v=T2πr
- Angular position: θ radians≡rs
- Angular displacement: Δθ=θ<em>f−θ</em>i
- Average angular velocity: ωavg≡ΔtΔθ
- Instantaneous angular velocity: ω≡limΔt→0ΔtΔθ=dtdθ
- Tangential velocity: vt=ωr
Centripetal Acceleration
- Acceleration points towards the center of the circle.
- Magnitude: a=rvt2=ω2r
- Speed is changing.
- Angular acceleration: α≡dtdω
- Tangential acceleration: at=αr