University Physics: Motion in Two Dimensions (Kinematics, Projectiles, Circular Motion, and Relative Velocity)
Kinematics in Two Dimensions
The study of kinematics in two dimensions expands upon one-dimensional motion by considering the vector nature of position, velocity, and acceleration.
Key focus areas include projectile motion and uniform circular motion, which are treated as special cases of two-dimensional motion.
The chapter also introduces the concept of relative motion between different frames of reference.
Position, Velocity, and Acceleration Vectors
Position and Displacement: Displacement in two dimensions is defined as the change in the position vector:
Average Velocity: The average velocity of a particle is the ratio of its displacement to the time interval over which that displacement occurs:
Instantaneous Velocity: This is the limit of the average velocity as the time interval approaches zero. It is equal to the derivative of the position vector with respect to time:
Average Acceleration: The average acceleration of a particle is defined as the change in its instantaneous velocity vector divided by the time interval:
Instantaneous Acceleration: This is the limit of the average acceleration as the time interval approaches zero. It is equal to the derivative of the velocity vector with respect to time:
Kinematic Equations for Two-Dimensional Motion
When motion in two dimensions occurs with a constant acceleration ($\vec{a}$), the motion can be broken down into $x$ and $y$ components.
Position Vector:
Velocity Vector:
Velocity at Time $t$:
Position at Time $t$:
This can be decomposed into:
Projectile Motion Principles
Projectile motion is a specific form of 2D motion where an object is launched into the air and moves in both $x$ and $y$ directions simultaneously.
Fundamental Assumptions:
The free-fall acceleration ($\vec{g}$) is constant throughout the motion and directed downward.
This assumption implies a "flat Earth" model, which is accurate for ranges small compared to the Earth's radius.
Air friction is considered negligible.
Characteristics of the Path:
The path of a projectile is a parabola, referred to as its trajectory.
The $x$-component of velocity ($v_x$) remains constant because there is no acceleration in the horizontal direction ($a_x = 0$).
The $y$-component of velocity is zero at the peak of the path.
Range and Maximum Height of a Projectile
For symmetric projectile motion (where the launch and landing heights are the same):
Maximum Height ($h$): The highest vertical distance reached by the projectile:
Horizontal Range ($R$): The total horizontal distance traveled:
Trajectory Specifics:
These equations are valid only for symmetric trajectories.
A projectile reaches its maximum range at a launch angle of .
Complementary values of the initial angle (e.g., and , or and ) result in the same horizontal range, though they reach different maximum heights.
Uniform Circular Motion
Definition: Occurs when an object moves in a circular path with a constant speed ($v$).
Centripetal Acceleration ($a_c$):
Even if speed is constant, the velocity vector is constantly changing because the direction is changing.
The acceleration resulting from this change is directed toward the center of the circle.
Formula:
The SI units are .
Period ($T$):
The period is the time required for one full revolution around the circle.
Since speed is distance divided by time, and distance for one revolution is the circumference ($2\pi r$):
Tangential and Radial Acceleration
For non-uniform circular motion (where speed is not constant), there are two components of acceleration:
Radial Acceleration ($a_r$): directed toward the center of the circle, changing the direction of the velocity.
Tangential Acceleration ($a_t$): directed tangent to the path, changing the magnitude of the velocity (speed).
Total Acceleration:
The total acceleration vector is
The magnitude of the total acceleration is:
Relative Velocity and Galilean Transformations
Measurements of position and velocity depend on the frame of reference of the observer.
Example: If Observer A is stationary and Observer B is moving, they will record different coordinates for the same point $P$.
Position Transformation: If frame $S_B$ moves with velocity $\vec{v}_{BA}$ relative to frame $S_A$, the positions are related by:
Velocity Transformation (Galilean Transformation Equations):
Here, $\vec{u}{PA}$ is the velocity of particle $P$ as measured by observer $A$, and $\vec{u}{PB}$ is the velocity measured by observer $B$.
Acceleration in Relative Motion:
If the relative velocity between frames ($\vec{v}{BA}$) is constant, then its derivative is zero ($d\vec{v}{BA}/dt = 0$).
Consequently, .
The acceleration of a particle is measured to be the same by any two observers moving at a constant velocity relative to each other.
Example 4.1: Motion in a Plane
Problem: A particle moves in the $xy$ plane, starting from origin ($t=0$) with $v_{xi} = 20\,m/s$, $v_{yi} = -15\,m/s$, and $a_x = 4.0\,m/s^2$ (with $a_y = 0$).
(A) Total velocity vector at any time:
(B) Velocity, speed, and angle at $t = 5.0\,s$:
Angle:
Speed:
(C) Position at any time $t$:
Example 4.2: The Long Jump
Problem: A jumper leaves the ground at $\theta = 20.0^\circ$ above horizontal at a speed of $11.0\,m/s$.
(A) Horizontal distance ($R$):
(B) Maximum height ($h$):
Example 4.4: Stone Thrown from a Building
Problem: Stone thrown from $45.0\,m$ high building at $v_i = 20.0\,m/s$ and $\theta = 30.0^\circ$ above horizontal.
(A) Time to reach the ground:
Vertical position equation:
Solving the quadratic for $t$ gives .
(B) Speed just before striking ground:
Example: Car on a Circular Rise
Problem: A car accelerates at $a_t = 0.300\,m/s^2$ parallel to the road. It passes a circular rise of radius $r = 500\,m$ at speed $v = 6.00\,m/s$.
Radial Acceleration:
(directed downward).
Magnitude of total acceleration ($a$):
Angle ($\phi$) relative to horizontal:
Example 4.8: A Boat Crossing a River
Problem: Boat speed relative to water ($v_{br}$) is $10.0\,km/h$. River speed relative to Earth ($v_{rE}$) is $5.00\,km/h$ east.
(A) Boat heads due north relative to water:
Velocity relative to Earth:
Speed:
Angle: east of north.
(B) Boat must travel due north relative to Earth:
The resultant velocity $v_{bE}$ must be vertical (north).
The boat must head upstream (west of north).
is a leg of the triangle, is the hypotenuse.
Heading direction: west of north.
Example: Rain and the Bicycle
Problem: Rain falls vertically at $35\,m/s$. A woman rides a bicycle at $12\,m/s$ east to west.
Relative Velocity:
Magnitude:
Direction: from the vertical.
The woman should hold the umbrella at to the vertical in the forward direction.