Lecture Notes – Moderation & Interaction

Prevalence of Moderation and Mediation in Psychology Literature

  • Meta-survey of article titles (1970-2010)
    • Counted occurrences of the words “mediation”, “moderator”, “mediates”.
    • Frequencies per decade:
    • 1970s 267
    • 1980s 639
    • 1990s 1182
    • 2000s 2893
  • Clear acceleration evidences growing interest in interaction-based explanations.

Conceptual Definition of Moderation

  • Moderation occurs when the X ➜ Y relationship varies as a function of a third variable (M).
  • The moderator changes the size and/or direction of the association.
  • Everyday illustration:
    • Predictor (X): Watching horror films.
    • Outcome (Y): Feeling scared at night.
    • Moderator (M): Imagination vividness.
    • Stronger imagination ⇒ steeper X ➜ Y slope.

Interaction Effects and Factorial ANOVA

  • 2×2 factorial ANOVA partitions variance into:
    • Main effect A
    • Main effect B
    • A×BA \times B interaction
    • Error
  • Conceptual overlap: “interaction” in ANOVA = “moderation” in regression.

Conceptual vs. Statistical Moderation

  • Conceptually: joint influence of two predictors on an outcome.
  • Statistically (Moderated Multiple Regression – MMR):
    • Include main effects and product (interaction) term.
    • Moderator alters bXYb_{XY} depending on its value.
    • Example: Effect of provoked anger on aggression differs with trait aggressiveness.

Regression Model with Interaction Terms

  • Generic model (two predictors):
    Y<em>i=(b</em>0+b<em>1X</em>i+b<em>2M</em>i+b<em>3X</em>iM<em>i)+ε</em>iY<em>i = (b</em>0 + b<em>1X</em>i + b<em>2M</em>i + b<em>3X</em>iM<em>i) + \varepsilon</em>i
  • Construction of interaction term:
    • Multiply each person’s centred X<em>iX<em>i and M</em>iM</em>i scores.
  • Key question: “Does b30b_3 \neq 0?”

Simple Effects and Interpretation

  • Simple (conditional) effect: effect of X on Y at a specific value of M.
  • Classical notion: moderation often described as weakening of causal effect, but can
    • amplify
    • reverse
    • eliminate (complete moderation ⇒ effect = 0 at some M).

Types of Interaction Patterns

  • Enhancing (+): higher M strengthens X ➜ Y.
  • Buffering (–): higher M weakens X ➜ Y.
  • Antagonistic (×): higher M reverses sign of X ➜ Y.

Designing Moderator Studies

  • Specify moderator hypotheses a priori (including expected direction/pattern).
  • Greatest causal leverage when either X or M is experimentally manipulated.
  • Questionnaire-derived variables are seldom fully independent; interpret cautiously.

Coding Categorical Moderators (Dummy Variables)

  • Dichotomous moderator: code as 0/1 (e.g., Male = 0, Female = 1).
  • For k-level categorical variable ⇒ create k1k-1 dummy variables.

Centering Predictors

  • Problem: Interaction term causes multicollinearity; main-effect coefficients become hard to read (b’s are conditional at M = 0).
  • Solution: Grand-mean centering
    • Transform each predictor: Xc=XXˉX_c = X - \bar{X}.
  • What centering does:
    • Makes 0 a meaningful value (sample mean).
    • Reduces correlation among X, M, and X!MX!M.
    • Leaves b3b_3, R2R^2, F-test unchanged.

Simple Slope Analysis

  • An interaction tells us slopes differ – that is the primary information.
  • Typical practice with continuous M:
    • Probe X ➜ Y at M = (–1 SD), (Mean), (+1 SD).
  • Over-reliance on individual simple-slope p-values may obscure broader interaction.

Higher-Order Interactions

  • 3-way model example:
    Y=β<em>0+β</em>1X+β<em>2Z+β</em>3M+β<em>4XZ+β</em>5XM+β<em>6MZ+β</em>7XZMY' = \beta<em>0 + \beta</em>1X + \beta<em>2Z + \beta</em>3M + \beta<em>4XZ + \beta</em>5XM + \beta<em>6MZ + \beta</em>7XZM
  • Same centering/dummy-coding rules apply.
  • ALWAYS plot to interpret; choice of plot depends on coding and theory.

Selecting Which Variable Is “the” Moderator

  • Largely theory-driven.
  • Example: If one studies gender, one may frame therapy as the moderator of gender; another may do the reverse.

Assumptions for Moderated Multiple Regression

  1. Dependent variable continuous (interval/ratio).
  2. Independent X continuous; M can be continuous or dichotomous.
  3. Independence of residuals
    • Durbin-Watson or residual sequence plot.
  4. Linearity within each subgroup (for dichotomous M) – check scatterplots.
  5. Homoscedasticity – equal error variances across combinations of X and M.
  6. No problematic multicollinearity – inspect Tolerance / VIF.
  7. No influential outliers – examine Mahalanobis distance, studentized residuals.
  8. Residuals approximately normal – Q-Q plot, Shapiro–Wilk.

Advantages & Disadvantages of Moderation Analysis

Advantages

  • When X or M is manipulated, can support causal moderation claims.
  • Can explain conditional effects ignored by simple main-effect models.
    Disadvantages
  • Frequent confusion between statistical interaction and theoretical moderation.
  • Without experimental manipulation, still correlational → causality uncertain.

Practical Tips for Moderated Regression

  • Always include main effects.
  • Never dichotomize continuous predictors.
  • Use full regression equation for interpretation.
  • Consider centering when zero-points are arbitrary.
  • Be cautious with ordinal predictors.
  • Significant interaction ⇒ moderation present.

Timing of Measurement

  • Ideally measure moderator before manipulating/measuring X.
    • Ensures M is unaffected by X when X is manipulated.
  • Time-invariant moderators (e.g., race) less sensitive to timing.

Relationship Between X and M

  • If X is randomized, Cov(X,M)0\text{Cov}(X,M) \approx 0.
  • If not randomized, X and M may correlate; that correlation has no special meaning (unlike mediation).
  • Excessive X–M correlation inflates collinearity in XMXM term.

Worked Example: Video Games, Callous Traits, Aggression

  • Research Question: Do violent video games raise aggression more for youths with callous-unemotional traits?
  • Variables
    • XX = Weekly hours of violent video-game play (centred)
    • MM = Callous-unemotional traits (centred)
    • YY = Aggression score

Statistical Model Specification

Aggression<em>i=(b</em>0+b<em>1Gaming</em>i+b<em>2Callous</em>i+b<em>3Gaming</em>iCallous<em>i)+ε</em>iAggression<em>i = (b</em>0 + b<em>1\,Gaming</em>i + b<em>2\,Callous</em>i + b<em>3\,Gaming</em>i\,Callous<em>i) + \varepsilon</em>i

PROCESS Macro Output (Model 1)

  • Sample size = 442.
  • Model summary
    • R=.614R = .614, R2=.377R^2 = .377 (≈38 % variance explained)
    • Overall F(3,438) = 90.53, p < .001.
  • Coefficients
    • Intercept b0=39.97b_0 = 39.97 (SE =.48)
    • Callous traits b2=.76b_2 = .76 (SE =.047), t=16.30t=16.30, p<.001
    • Gaming b1=.17b_1 = .17 (SE =.076), t=2.23t=2.23, p=.026p=.026
    • Interaction b3=.027b_3 = .027 (SE =.007), t=3.71t=3.71, p<.001
    • → Significant moderation.

Conditional (Simple) Effects Table

  • For Callous = Mean–1 SD (–9.62): b=0.09b = -0.09, n.s.
  • For Callous = Mean (0): b=0.17b = 0.17, p =.026.
  • For Callous = Mean+1 SD (+9.62): b=0.43b = 0.43, p
  • Interpretation: Video-game aggression link strengthens as callous traits rise.

Johnson–Neyman Technique

  • Identifies region where X ➜ Y is significant.
  • Critical moderator values:
    • M<17.10M < -17.10 and M>0.72M > -0.72 ⇒ effect significant at α=.05\alpha=.05.
    • Shows continuous range, not just ±1 SD.

Graphing & Simple Slopes

  • Create predicted values for combinations of Gaming (Low = –1 SD, Mean, High = +1 SD) and Callous (Low/Mean/High).
  • Plot illustrates diverging lines:
    • Low-callous youths: almost flat relation.
    • High-callous youths: steep positive slope (aggression rises sharply with gaming).

Reporting Results

"A hierarchical regression tested whether callous-unemotional traits moderated the association between violent video-game play and aggression. After centring predictors, the interaction term was significant, b=.027b = .027, SE=.007SE =.007, t(438)=3.71t(438) = 3.71, p < .001, ΔR2=.02\Delta R^2 = .02. Simple-slope analyses revealed that video-game exposure predicted aggression only at average or high levels of callous traits (Mean: b=.17b=.17, p =.026; +1 SD: b=.43b=.43, p

Summary Cheat-Sheet

  • Moderation = interaction; ask whether effect of X depends on M.
  • Include X, M, and X×MX\times M in regression.
  • Centre continuous predictors; dummy-code categorical.
  • Check assumptions (normality, homoscedasticity, multicollinearity, etc.).
  • Probe significant interactions with simple slopes or Johnson–Neyman.
  • Remember: causal claims require at least one experimental manipulation and correct temporal ordering.