Lecture Notes – Moderation & Interaction
Prevalence of Moderation and Mediation in Psychology Literature
- Meta-survey of article titles (1970-2010)
- Counted occurrences of the words “mediation”, “moderator”, “mediates”.
- Frequencies per decade:
- 1970s 267
- 1980s 639
- 1990s 1182
- 2000s 2893
- Clear acceleration evidences growing interest in interaction-based explanations.
Conceptual Definition of Moderation
- Moderation occurs when the X ➜ Y relationship varies as a function of a third variable (M).
- The moderator changes the size and/or direction of the association.
- Everyday illustration:
- Predictor (X): Watching horror films.
- Outcome (Y): Feeling scared at night.
- Moderator (M): Imagination vividness.
- Stronger imagination ⇒ steeper X ➜ Y slope.
Interaction Effects and Factorial ANOVA
- 2×2 factorial ANOVA partitions variance into:
- Main effect A
- Main effect B
- interaction
- Error
- Conceptual overlap: “interaction” in ANOVA = “moderation” in regression.
Conceptual vs. Statistical Moderation
- Conceptually: joint influence of two predictors on an outcome.
- Statistically (Moderated Multiple Regression – MMR):
- Include main effects and product (interaction) term.
- Moderator alters depending on its value.
- Example: Effect of provoked anger on aggression differs with trait aggressiveness.
Regression Model with Interaction Terms
- Generic model (two predictors):
- Construction of interaction term:
- Multiply each person’s centred and scores.
- Key question: “Does ?”
Simple Effects and Interpretation
- Simple (conditional) effect: effect of X on Y at a specific value of M.
- Classical notion: moderation often described as weakening of causal effect, but can
- amplify
- reverse
- eliminate (complete moderation ⇒ effect = 0 at some M).
Types of Interaction Patterns
- Enhancing (+): higher M strengthens X ➜ Y.
- Buffering (–): higher M weakens X ➜ Y.
- Antagonistic (×): higher M reverses sign of X ➜ Y.
Designing Moderator Studies
- Specify moderator hypotheses a priori (including expected direction/pattern).
- Greatest causal leverage when either X or M is experimentally manipulated.
- Questionnaire-derived variables are seldom fully independent; interpret cautiously.
Coding Categorical Moderators (Dummy Variables)
- Dichotomous moderator: code as 0/1 (e.g., Male = 0, Female = 1).
- For k-level categorical variable ⇒ create dummy variables.
Centering Predictors
- Problem: Interaction term causes multicollinearity; main-effect coefficients become hard to read (b’s are conditional at M = 0).
- Solution: Grand-mean centering
- Transform each predictor: .
- What centering does:
- Makes 0 a meaningful value (sample mean).
- Reduces correlation among X, M, and .
- Leaves , , F-test unchanged.
Simple Slope Analysis
- An interaction tells us slopes differ – that is the primary information.
- Typical practice with continuous M:
- Probe X ➜ Y at M = (–1 SD), (Mean), (+1 SD).
- Over-reliance on individual simple-slope p-values may obscure broader interaction.
Higher-Order Interactions
- 3-way model example:
- Same centering/dummy-coding rules apply.
- ALWAYS plot to interpret; choice of plot depends on coding and theory.
Selecting Which Variable Is “the” Moderator
- Largely theory-driven.
- Example: If one studies gender, one may frame therapy as the moderator of gender; another may do the reverse.
Assumptions for Moderated Multiple Regression
- Dependent variable continuous (interval/ratio).
- Independent X continuous; M can be continuous or dichotomous.
- Independence of residuals
- Durbin-Watson or residual sequence plot.
- Linearity within each subgroup (for dichotomous M) – check scatterplots.
- Homoscedasticity – equal error variances across combinations of X and M.
- No problematic multicollinearity – inspect Tolerance / VIF.
- No influential outliers – examine Mahalanobis distance, studentized residuals.
- Residuals approximately normal – Q-Q plot, Shapiro–Wilk.
Advantages & Disadvantages of Moderation Analysis
Advantages
- When X or M is manipulated, can support causal moderation claims.
- Can explain conditional effects ignored by simple main-effect models.
Disadvantages - Frequent confusion between statistical interaction and theoretical moderation.
- Without experimental manipulation, still correlational → causality uncertain.
Practical Tips for Moderated Regression
- Always include main effects.
- Never dichotomize continuous predictors.
- Use full regression equation for interpretation.
- Consider centering when zero-points are arbitrary.
- Be cautious with ordinal predictors.
- Significant interaction ⇒ moderation present.
Timing of Measurement
- Ideally measure moderator before manipulating/measuring X.
- Ensures M is unaffected by X when X is manipulated.
- Time-invariant moderators (e.g., race) less sensitive to timing.
Relationship Between X and M
- If X is randomized, .
- If not randomized, X and M may correlate; that correlation has no special meaning (unlike mediation).
- Excessive X–M correlation inflates collinearity in term.
Worked Example: Video Games, Callous Traits, Aggression
- Research Question: Do violent video games raise aggression more for youths with callous-unemotional traits?
- Variables
- = Weekly hours of violent video-game play (centred)
- = Callous-unemotional traits (centred)
- = Aggression score
Statistical Model Specification
PROCESS Macro Output (Model 1)
- Sample size = 442.
- Model summary
- , (≈38 % variance explained)
- Overall F(3,438) = 90.53, p < .001.
- Coefficients
- Intercept (SE =.48)
- Callous traits (SE =.047), , p<.001
- Gaming (SE =.076), ,
- Interaction (SE =.007), , p<.001
- → Significant moderation.
Conditional (Simple) Effects Table
- For Callous = Mean–1 SD (–9.62): , n.s.
- For Callous = Mean (0): , p =.026.
- For Callous = Mean+1 SD (+9.62): , p
- Interpretation: Video-game aggression link strengthens as callous traits rise.
Johnson–Neyman Technique
- Identifies region where X ➜ Y is significant.
- Critical moderator values:
- and ⇒ effect significant at .
- Shows continuous range, not just ±1 SD.
Graphing & Simple Slopes
- Create predicted values for combinations of Gaming (Low = –1 SD, Mean, High = +1 SD) and Callous (Low/Mean/High).
- Plot illustrates diverging lines:
- Low-callous youths: almost flat relation.
- High-callous youths: steep positive slope (aggression rises sharply with gaming).
Reporting Results
"A hierarchical regression tested whether callous-unemotional traits moderated the association between violent video-game play and aggression. After centring predictors, the interaction term was significant, , , , p < .001, . Simple-slope analyses revealed that video-game exposure predicted aggression only at average or high levels of callous traits (Mean: , p =.026; +1 SD: , p
Summary Cheat-Sheet
- Moderation = interaction; ask whether effect of X depends on M.
- Include X, M, and in regression.
- Centre continuous predictors; dummy-code categorical.
- Check assumptions (normality, homoscedasticity, multicollinearity, etc.).
- Probe significant interactions with simple slopes or Johnson–Neyman.
- Remember: causal claims require at least one experimental manipulation and correct temporal ordering.