Ghosts, Spirits, and the Living Dead

  • In all cultures, some belief in supernatural beings or entities

    associated with death

  • Degree to which beings viewed as real versus fictitious varies

  • But mere existence in culture’s worldview - important concepts

  • In cultures where supernatural beings believed to be real

    • clearly connected to religious faiths and practices

  • In many cases, beings human-like or ‘parts’ of humans

    • either remain in world of living or periodically travel to it

  • Reasons for presence in world of living vary

  • Not always malevolent creatures

  • In majority of cases:

    • capable of causing harm to living in some capacity

  • Ancestral Spirits

    • One of most common forms: ancestral spirit.

      • Spirits of deceased relatives who have transitioned to afterlife realm

      • Believed to continue to exist and influence lives of their living descendants

    • In many cultures and belief systems, ancestral spirits hold sacred place

      • considered source of wisdom, guidance, and protection

    • Believed to possess valuable knowledge and experiences

      • can be passed down to living descendants

    • Bridge between physical and spiritual worlds.

    • Capable of providing support and insight to those seeking connection

    • Many people turn to ancestors for guidance in

      • making important life decisions

      • seeking spiritual meaning

      • gaining a deeper understanding of their roots

    • In some cases:

      • seen as forces of truth and justice who mete out punishment on wrong-doers

    • May be incorporated into culture’s system of law and assist in determining guilt or innocence

    • Common belief:

      • theory of unfinished business to explain attachment of ancestral spirits to living family members

    • Some deceased feel compelled to complete unfinished business with living

    • Believed to continue to hang around family until unfinished business has been completed

  • The Zulu

    • In most Indigenous African cultures, belief that:

      • for the gift of life, child forever indebted to parents

      • Child owes them obedience and deference

    • Among Zulu of South Africa, even after death of parents

      • child expected to continue to provide for parents in spirit world

    • Attachment to ancestral spirits (amadlozi):

      • affirmation of multiple realities of human beings

    • Dead people are still around even though they are in non-visible dimension of reality

    • Attachment to ancestral spirits

      • acknowledgment that spirits of dead still live on

    • Deceased

      • transcended to another realm

      • need to be treated with respect and honor

    • Believe fortune (inhlanhla) comes by acknowledging ancestors

      • Such acknowledgement and proper treatment of ancestral spirits

      • translate to goodwill and successful life for living descendants

      • e.g., bigger crops, better business deals, etc.

    • Ancestor spirits play fundamental role in Zulu cosmology

      • Believed to reside on earth, in sacred groves, and in family homesteads

      • In most Indigenous African belief systems, not all dead can qualify as ancestors

    • To qualify for ancestorhood, human being must have:

      1. lived to old age

      2. produced children

      3. died a good death (usually of old age)

      4. received honorable burial rites

      5. lived a moral life

    • Violent death through suicide, for instance

      • considered bad death

      • Bad deaths

      • result of bad morality and caused by one's immoral actions

      • For example: one bad action may be disrespecting ancestors

        • consequently losing their protection

    • Belief that not performing some rituals of veneration of ancestors

      • form of disrespect

      • leads to lack of protection from ancestors

    • Ancestors:

      • regarded as constituting moral force

      • but not grounds of morality

    • Zulu ancestors:

      • bound by moral code under which they lived on earth

    • In many Indigenous African cultures, not clear whether ancestral spirits are immortal

    • In hierarchy of beings:

      • below God and the lesser deities

      • above human beings

    • Ancestor spirits

      • offered food and drink during prayer sessions invoking their protection

    • Generally believed

      • ancestor spirits may communicate directly with their living families through dreams or indirectly through diviners

    • Diviners:

      • may interpret family misfortune as calamity masterminded by angry ancestor spirits starved of veneration by living

    • Ancestral spirits are powerful enough to intervene in natural course of things

      • punish/reward living as necessary

  • Indigenous Hawai’ians

    • Among many Indigenous cultures of Polynesia and South Pacific

      • mana: disembodied force that powered universe

      • Found in everything from twinkling of constellations to flight of

        insect or curling of wave

    • Human mana:

      • understood as person’s life force

      • charisma

      • inherited talents

      • intelligence

      • all other qualities

    • Travelled to person through their heredity

      • beginning with major spirits (akua)

      • to ancestral spirits (‘aumakua)

      • to living parents (mäkua)

      • Eventually pass to their own children through them

    • Certain abilities or talents seemed to be passed down from person to person in family (e.g., excellent hunter or gifted singer)

      • Seen as proof of mana being passed down from grandparent to parent to child

      • For example: among Indigenous Hawai’ians

        • canoe makers pray to ancestors who were very skillful canoe makers;

        • healers would pray to ancestors who were famous healers

    • ‘Aumakua:

      • invisible to living

      • able to possess or inhabit many visible forms, animate or inanimate

    • Rock or small carved image set up in family shrine within the home

      • might be resting place for ‘aumakua

    • Momoa is the pointed stern of canoe hull

      • projects out back end of Hawai’ian canoe

      • seen as “seat” for invisible ‘aumakua of canoe’s owner

    • War club of famous warrior ancestor

      • might be powered by ancestor’s mana when wielded by descendant in battle

    • ‘Aumakua also reside in living creatures

    • Strange or remarkable experiences with certain fish, birds, reptiles, insects, or mammals

      • led some Hawai’ians to see animals as forms inhabited by ‘aumakua

    • Hawai’ians believed ancestral spirits could make appearances to express:

      • parental concern for living

      • bringing warnings of impending danger

      • comfort in times of stress or sorrow

      • or in other ways being helpful in natural forms

    • Individual animals

      • not entire species regarded as ‘aumakua

    • Both chiefs and commoners venerated more illustrious ancestors as ‘aumakua and relied on their help

    • Some families:

      • believed that spirit of ancestor could appear as shark

      • perhaps to chase fish into nets or to guide lost canoe to safety

      • Families did not regard all sharks as their ‘aumakua

      • Nor was particular shark always an ‘aumakua

      • For these families, killing or eating of any shark was act of disrespect to ancestors

      • Believed ‘aumakua might punish them by bringing sickness upon them

    • Some akua, notably Laka, Pele, and Hi‘iaka

      • considered ‘aumakua by certain families

    • Both ‘aumakua and akua, dwelled in Pö

      • timeless eternity before universe was created

      • spirits of the dead returned there

    • ‘Aumakua protected and guided descendants

      • as long as they were well treated

    • If ‘aumakua not paid acts of respect

      • might punish living or disengage and return the Pö

      • beyond call of descendants

    • Respect demonstrated by living in a manner that emulated virtues of ancestors

      • For example:

        • person showed appreciation for inherited talent by rigorous training and industrious application of that skill

      • Offering prayers

        • certain ancestors specifically addressed by names

    • All Polynesians propitiated ancestral spirits by ritual feeding

      • Spirits not “fed” fade away and return to Pö

    • Foods placed before small domestic shrines to ‘aumakua

      • also upon altars of chiefly chapels and altars within great temples to major gods

    • Sometimes animals (believed to animated by ‘aumakua)

      • also revered and fed

      • even sharks

  • The Igbo

    • Igbo of Nigeria

      • deep belief in spirit world

      • where diverse array of spirits and ancestral entities reside

    • Spiritual beings hold significant place in Igbo mythology - shape way community understands and interacts with their world

    • Belief influences decisions, rituals, and morality

    • World - intricate web of spiritual entities interact with humans in various ways:

      1. nature spirits

      2. ancestral spirits

      3. deities

    • Nature spirits

      • believed to inhabit specific natural elements

      • e.g., rivers, trees, rocks, animals

    • Considered to have influence over natural elements

      • may impact lives of humans

      • especially if humans interact with these aspects of nature

    • For example:

      • cutting down tree

      • creates situation in which person involves nature spirit of tree in person’s life

    • Ancestral spirits

      • souls of deceased family members

    • Ancestors

      • revered and consulted for guidance and protection

    • Deities

      • occupy higher realm in spiritual hierarchy

      • represent powerful cosmic forces

      • play essential roles in governance of universe

    • Veneration of ancestral spirits

    • Igbo believe spirits of deceased family members continue to exist and maintain strong connection with the living

    • Ancestral spirits

      • guardians and protectors of living descendants

      • influence lives of living family members

    • Ancestor worship

      • deeply ingrained in Igbo culture

    • Spirits of deceased family members

      • highly respected and revered

    • Families

      • create ancestral altars in homes

      • adorned with personal items

      • offerings

      • symbols to honor and appease ancestors

    • Altars

      • places of communication and reverence

      • prayers and offerings made for guidance, protection, and blessings

    • Ancestral spirits

      • vital role in resolving disputes and conflicts within community

    • Elders and spiritual leaders

      • seek counsel of ancestors through divination to mediate conflicts and restore harmony among living

    • Igbo diviners (dibia or dibia mmuo)

      • born with ability to interpret messages from spirits

      • provide guidance to those seeking answers to questions or concerns

    • During divination

      • diviner uses various tools

        • e.g., palm nuts, cowrie shells, divining chains

      • to invoke spirits and receive messages

    • Rituals connect diviner with spirit realm

      • channels wisdom and guidance of spirits

    • Belief in ancestral spirits

      • crucial role in maintaining social cohesion among Igbo

    • Veneration of ancestors

      • fosters strong sense of family identity and connection

      • individuals feel bound to ancestors and lineage they represent

    • Ancestor worship

      • also reinforces importance of communal values and traditions

    • Teachings and wisdom of ancestors

      • passed down through generations

      • Shape moral and ethical values of community

    • Belief in ancestral spirits

      • also influences social norms and behavior

    • Fear of retribution from ancestral spirits

      • deters individuals from engaging in harmful behaviors

  • The Hopi

    • Indigenous Hopi - Arizona in Southwestern United States

      • Belief in existence of more than 500 divine and ancestral spirit beings

    • Spirit beings

      • interact with humans and affect outcomes of daily lives

      • Spirits are referred to as kachinas

    • Each Hopi group have distinct forms of kachinas

    • Spirits

      • reside in spirit world for ½ the year and with members of tribe for other ½

    • Kachinas

      • typically arrive in February (after winter solstice)

      • usually leave in July (after summer solstice)

    • Niman Ceremony

      • when sun at northernmost point in sky

      • sends them back to spirit world until next year

    • One reason is kachinas believed to bringers of rain for Hopi spring crops

    • Spirits allow themselves to be seen by living

      • if men in community properly perform traditional ritual dance wearing kachina masks and other ritual dress

    • Kachina depicted on mask

      • believed to present with or within performer

      • temporarily transforming him into spirit or spirit ancestor

    • Kachinas

      • dancers

      • act as go-betweens for world of spirits and world of living

    • Also make kachina dolls

      • carved out of wood and heavily decorated with paint, leather, cloth, feathers, etc

    • Typically, men carve dolls for young girls

      • Seems to be gendered tradition

      • boys do not receive kachina dolls

    • Wooden dolls

      • primarily used to teach girls about identities of the kachinas based on decoration

      • Paint colors and patterns and added leather, cloth, and feathers

      • symbolically represent specific kachina

      • Decoration on dolls is the same as dancers’ masks

  • The Living Dead

    • What happens to people when they die

      • consistent concern requiring explanation

    • All cultures must provide explanations for what happens to deceased

    • Common thought

      • part of person (e.g., soul, spirit, life force) somehow survives in afterlife

      • pervasive in religious beliefs around the world

    • Some believe in realities in which, after death, physical body of deceased continues to live on in world of living

    • Roles of living dead or undead creatures vary by society

    • Frequently conceived as malevolent creatures to variable degrees

    • Because they come back to life or return from dead

      • also referred to as ‘revenants’ (from French verb revenir or “to return”

  • Old Norse - Draugar

    • Old Norse mythology

      • dead can re-animate following burial and become a draug

    • Also known as aptrgangr (after-walker) or haugbúi (howe dweller/mound-dweller)

    • Draugar

      • typically considered antagonistic and aggressive

    • Some believe bellicose nature of draug

      • reflection of hostility and unkindness of person in life

    • Draugar appear as humans in process of early stages of decomposition

    • Described in Norse myths

      • hideous creatures

      • either black, blue, or very pale in color

      • smell like decay or biological decomposition

    • Believed to larger than average person and possess super-human strength

    • Increased size

      • connected to bloating associated with process of human decomposition?

      • Some descriptions have clawed hands

    • Draug

      • typically lives in or near own burial mound (howe)

      • most likely guarding treasure buried with it

      • Some live in abandoned forts or castles

    • Presence of draugar

      • demonstrated by bright light above grave

      • similar to idea of “will’o-the-wisp”

      • created by bioluminescence of insects

      • or ignition of swamp gas produced through decay of plant matter

    • Bringers of destruction and suffering

      • destroy physical property, bring disease, and poison person’s mind

    • Draug

      • suspected to be around when houses were damaged, animals died, and people became ill or died

    • In some stories, leave an object behind to prove they had been to visit someone/caused someone harm

    • In some stories, can enter people’s dreams to torment them

    • Powers

      • creation of darkness, shapeshifting, prophecy, or controlling wind and storms

    • Each individual

      • behavior will vary

      • generally agreed draug not stop until killed

    • Normal humans cannot kill draugar only mighty heroes could

    • After killed, body had to be destroyed

      • typically burnt

      • or decapitated to prevent it from returning

      • the ashes of draug taken far away from where people lived for safe disposed

    • Prevent malevolent person from becoming draug

      • iron scissors placed across the body

      • could not rise

      • needles stuck in feet

      • could not walk around

    • In some cases, runestones engraved with magical incantations

      • bind body to grave

      • prevent draug from rising

  • Eastern Europe - Vampires

    • In some instances, vampires considered type of draugar

    • Resistance to idea for various reasons most important

      • great antiquity of creatures similar to vampires (drinkers of blood) in many cultures around world

    • Western cultural contexts – vampires

      • product of Eastern European folklore

    • In eastern European countries, notably Romania

      • vampires believed to be people

      • possessed by evil spirits

      • who had potential to rise from grave after death

    • Reanimated/reborn creatures believed to return from dead to harm living

    • Fear of vampires in Eastern Europe

      • inspired by same fear responsible for witch trials across Europe and North America

    • Fear of vampires and fear of witches

      • fear of unknown and concern for Christian souls’ fate

    • 15th century Europeans

      • worries about how person’s life shaped destiny of soul after death

    • For example

      • being born out of wedlock, not being baptized, being born with teeth, or with physical deformity

      • all damn person and pollute their soul

      • cause ‘unclean’ soul trapped in body to remain in world of living rather than travel to heaven

    • Solution to prevent deceased’s soul’s continued existence in land of living

      • bury person with objects to ward off evil (apotropaics)

    • Like iron scissors buried with draugar objects

      • e.g., sickle blades, heavy stones

      • placed across throat or in mouth of corpse

      • prevent deceased from rising from grave

    • Debate about origin of vampire in Eastern Europe – 2 dominant explanations

    • First explanation

      • existence of blood-drinking entities in Slavic mythology called strigoi

    • Concept of strigoi is very old possibly dating back to Iron Age people (the Dacians)

    • Different concepts of strigoi all possess evil souls

    • Belief in strigoi

      • fever pitch in 17th century Eastern Europe

    • Slavic mythology there are 2 different forms of strigoi

      • strigoi viu and strigoi mort

    • Strigoi viu

      • cursed individuals

      • the living strigoi

      • recognized based on sign at birth

      • unusual physical feature/deformity (e.g., red hair, large birthmark, birth defect [cleft palate, extra digits])

      • 7th child of same sex born to parents thought to be strigoi

    • People feared strigoi viu as oddities

      • believed to possess magical abilities that could cause harm

      • debate to whether such children killed right away or allowed to live

    • Whenever they died, carefully handled and buried

      • fear of rising from graves as strigoi mort

    • Strigoi mort

      • cursed spirits

      • risen from grave

      • eventually regain human form

    • Strigoi mort origins – vague – except for strigoi viu

    • Whether all strigoi mort are initially strigoi viu is not clear in folk tales

    • Slavic mythology

      • strigoi mort rise from grave a spirit to visit loved ones

    • Return to family home and wreak havoc

      • moving objects, making loud noises, and hurting people (e.g., pushing, pinching, tripping, pulling hair)

    • About 1 week after rising from grave, strigoi mort assumes original physical form and no longer just a spirit

    • Strigoi mort had to return to gravesites every night or perish

    • How they perished isn’t clearly explained (possibly sunlight)

    • Strigoi

      • possessed special powers

      • invisibility, lycanthropy (change into animal form), draining energy (possibly life force?) from victims

      • not always described as blood drinkers

    • One theory

      • idea of blood (as source of life)

        • developed later

    • Strigoi mort were thought to be immortal unless killed in specific ways

    • Like draugar, strigoi mort

      • exhumed from graves during day, decapitated, and burned to ash

    • Believed strigoi mort that survived for 7 years

      • no longer tied to grave/could leave it forever

    • Different form of strigoi

      • considered mortal (moroi)

      • only lived normal human lifespan

      • eventually die (including of old age)

    • Second explanation is based on existence of historical figure

      • Vlad II of the House of Drăculești in Romania

      • Also known as “Vlad the Impaler”

    • Earliest description of creature like a vampire in Old Russian text (AD 1047)

    • Term ‘vampire’ first appears in print in 1725

      • concerns exhumation, staking, and burning of body that was terrorizing village

    • Creatures like vampires exist in many cultures

    • Sekhmet

      • Egyptian feline warrior goddess of healing and disease

      • father (the sun god, Ra) sent her to earth to punish humankind for disobedience

      • As Sekhmet slaughtered people, insatiably drank their blood

    • Philippines: manananggal

      • shape-shifting creature

      • turns into woman

      • sucks blood from bellies of pregnant women

    • Bram Stoker, author of Dracula

      • put legend of vampire “on the map”

      • combined strigoi with stories of Vlad the Impaler

    • Whether Stoker based Count Dracula on Vlad the Impaler is debated

    • Vlad II was born in Transylvania to wealthy, aristocratic family

      • as adult ruled Walachia in Romania at various points in time between 1448 – 1477

      • devout Christian and staunch opponent of Ottoman Empire

      • brilliant military strategist

      • renowned for horrible cruelty

    • Moniker “Vlad the Impaler” derived from legends

      • Vlad’s penchant for impaling dead

    • For example

      • Ottomans sent diplomats to demand tribute from Vlad

      • nailed their turbans to their heads

      • returned bodies

    • Also said to impale his dead victims on wooden stakes

      • warning to foes

    • Tales detailing practice of dipping bread into blood of enemies before eating it

    • Characteristics and powers of vampires vary

      • seems to be some consistency

    • Vampires:

      1. could only exist at night (sunlight could kill them).

      2. had fangs and drank human blood to sustain themselves.

      3. had power of lycanthropy - could turn themselves in to wolves, bats, and sometimes rats.

      4. were very strong.

      5. possessed special charisma that could mesmerize people.

      6. some versions - had no shadow and had no reflection in mirror

    • In Middle Ages, many superstitions surrounded actual biological and psychological symptoms of diseases

      • Some may have contributed to creation of vampire

    • One example

      • bubonic plague (“Black Death”)

      • decimating Europe at the time

      • People with plague often suffered from mouth lesions

      • bleed causing them to spit up blood or have blood on lips

    • Other examples – pellagra, porphyria

    • Pellagra

      • dietary deficiency

      • results from corn-heavy diets

      • extreme skin sensitivity to sunlight

    • However, corn not part of European diet until after contact with Indigenous peoples of Americas

    • Porphyria – blood disease

      • sufferers cannot be exposed to direct sunlight

      • causes skin blisters

      • also experienced hallucinations

      • had receding gums (gave impression of elongated teeth)

    • Extreme cases

      • light sensitivity so severe

      • could suffer from deformed ears and noses or lose them completely

    • Some symptoms of porphyria argued to be relieved by ingesting blood

    • Fourth possible illness – rabies

      • dramatic and lethal disease

      • includes symptoms, such as insomnia, hallucinations, paralysis, and aversion to light and water

      • eventually causes loss of bodily control, including painful muscle spasms

      • perhaps mimicking twisting of victim of lycanthropy (like turning into werewolf)

      • excessive salivation

        • lead to associations with animals (e.g., dogs, wolves)

    • Bite from wolf, dog, or bat - transmit rabies

      • may have also contributed to connection between rabies and vampirism

    • Individual afflicted with rabies slip into coma and may have appeared as living dead person

    • What happens to dead body supported belief in vampires

    • Pressure builds up in corpse during decomposition

      • potential to push corpse’s fluids into mouth and nose (also known as “purge fluid”)

      • creating illusion of creature that drinks/drank blood

    • Corpse’s skin eventually shrinks in size during decomposition

      • gives illusion that teeth/nails have grown longer

    • Concepts of killing vampire

      • stake through heart, exposure to sunlight, splashing with holy water

      • collectively draw inspiration from early ideas

    • Real practices observed in Eastern European burials

      • driving stake through suspected vampire’s corpse, placing sickle blade or heavy stone in mouth/across neck/on chest

      • prevent it from rising from grave

      • Decapitation and burning of corpses

  • Haitian Zombies