Vectors and Scalars

Vector vs. Scalar Quantities

  • Definitions
    • Vector: Numerical quantity possessing both magnitude and direction.
    • Scalar: Numerical quantity possessing magnitude only (no direction).
  • Common examples
    • Vectors: displacement, velocity, acceleration, force.
    • Scalars: distance, speed, energy, pressure, mass.
  • Why the distinction matters
    • On non-linear paths the two differ drastically.
    • Example: Earth’s orbit
    • Annual path length (distance): 9.4×108 km9.4\times10^8\ \text{km}.
    • Net displacement after one full orbit: 0 km0\ \text{km} (returns to the starting point).
    • Highlights that distance ≠ displacement when the path loops back.

Representations & Notation

  • Graphical: arrows drawn to scale
    • Arrow direction → vector direction.
    • Arrow length → proportional to magnitude.
  • Symbolic conventions (Kaplan MCAT series)
    • Boldface ((\mathbf{a})) → vector.
    • Italic ((a)) → magnitude of a vector or a scalar.
  • Alternative textbook conventions
    • Arrow over letter ((\vec{a})).
  • Direction references
    • Horizontal axis → xx component.
    • Vertical axis → yy component.
    • Other axes chosen when more convenient (e.g., along an incline).

Vector Addition (Resultant)

  • Resultant: the single vector equivalent to adding (or subtracting) others.
  • Tip-to-tail method
    1. Keep magnitude & direction constant.
    2. Place tail of (\mathbf{b}) at tip of (\mathbf{a}).
    3. Draw vector from tail of (\mathbf{a}) to tip of (\mathbf{b})a+b\mathbf{a}+\mathbf{b}.
  • Component (analytical) method (often faster for >2 vectors)
    • Break every vector into xx and yy pieces (or any orthogonal pair).
    • Sum all xx components → RxR_x.
    • Sum all yy components → RyR_y.
    • Magnitude: R=R<em>x2+R</em>y2R=\sqrt{R<em>x^2+R</em>y^2}.
    • Direction: θ=tan1!(R<em>y/R</em>x)\theta=\tan^{-1}!\bigl(R<em>y/R</em>x\bigr) (inverse tangent; MCAT rarely requires computing it).

Component Decomposition & Reconstruction

  • For any vector v\mathbf{v} at angle θ\theta from the xx-axis:
    v<em>x=vcosθv<em>x = v\cos\thetav</em>y=vsinθv</em>y = v\sin\theta
  • Conversely, if v<em>xv<em>x and v</em>yv</em>y are known:
    v=v<em>x2+v</em>y2v = \sqrt{v<em>x^2 + v</em>y^2}
    θ=tan1!(v<em>y/v</em>x)\theta = \tan^{-1}!\bigl(v<em>y/v</em>x\bigr)
  • Example (given)
    • v = 10\,\text{m·s}^{-1},\;\theta = 30^{\circ}
    • v_x = 10\cos30^{\circ}=10\cdot\frac{\sqrt3}{2}=5\sqrt3\,\text{m·s}^{-1}
    • v_y = 10\sin30^{\circ}=10\cdot\frac12 = 5\,\text{m·s}^{-1}
  • Example (find magnitude)
    • Given vx = 3\,\text{m·s}^{-1},\;vy = 4\,\text{m·s}^{-1}
    • v = \sqrt{3^2+4^2}=\sqrt{25}=5\,\text{m·s}^{-1}

Vector Subtraction

  • Concept: ab=a+(b)\mathbf{a}-\mathbf{b} = \mathbf{a}+(-\mathbf{b}), where b-\mathbf{b} has the same magnitude as b\mathbf{b} but opposite direction.
  • Tip-to-tail: flip (\mathbf{b}), then add.
  • Component method: subtract components directly
    • R<em>x=a</em>xbxR<em>x = a</em>x - b_x
    • R<em>y=a</em>ybyR<em>y = a</em>y - b_y

Multiplying Vectors by Scalars

  • New vector b=na\mathbf{b} = n\mathbf{a}
    • Magnitude: b=na|\mathbf{b}| = |n|\,|\mathbf{a}|.
    • Direction:
    • n>0 → same direction as a\mathbf{a}.
    • n<0 → opposite direction (antiparallel).
  • Examples
    • 3a3\mathbf{a}: three times longer, same way.
    • 3a-3\mathbf{a}: three times longer, opposite way.

Multiplying Vectors by Vectors

Dot Product (Scalar Product)

  • Generates scalar (e.g., work WW).
  • Formula: ab=abcosθ\mathbf{a}\cdot\mathbf{b}=ab\cos\theta.
  • Geometric meaning: projection of one vector onto another times the magnitude of the other.
  • Significance: captures alignment (max when parallel, zero when perpendicular).

Cross Product (Vector Product)

  • Generates vector (e.g., torque τ\boldsymbol\tau).
  • Magnitude: a×b=absinθ|\mathbf{a}\times\mathbf{b}| = ab\sin\theta.
  • Direction: perpendicular to the plane of a\mathbf{a} & b\mathbf{b}, determined by the Right-Hand Rule (RHR).
  • On the 2-D MCAT, this means “into the page” or “out of the page.”

Right-Hand Rule (one common version)

  1. Point thumb in direction of a\mathbf{a}.
  2. Extend fingers toward b\mathbf{b} (rotate wrist if necessary).
  3. Direction your palm faces = direction of a×b\mathbf{a}\times\mathbf{b}.
  • Alternative mnemonic (index = a\mathbf{a}, middle = b\mathbf{b}, thumb = resultant) is equally valid.

Worked Example – Cross Products

  • Vectors:
    • a=3N, 0\mathbf{a} = \langle -3\,\text{N},\ 0 \rangle (points left along xx).
    • b=0, +4m\mathbf{b} = \langle 0,\ +4\,\text{m} \rangle (points up along yy).
  • Angle between them: 9090^{\circ}.
  • Magnitude of a×b\mathbf{a}\times\mathbf{b} and b×a\mathbf{b}\times\mathbf{a}:
    ab\sin90^{\circ} = (3)(4)(1) = 12\,\text{N·m}.
  • Directions via RHR
    • c=a×b\mathbf{c} = \mathbf{a}\times\mathbf{b} → “into the page.”
    • d=b×a\mathbf{d} = \mathbf{b}\times\mathbf{a} → “out of the page.”

Practical & Conceptual Connections

  • Physics problem solving: Breaking vectors into components simplifies kinematics, dynamics, E-fields, etc.
  • Engineering: Cross product governs rotational quantities (torque, angular momentum).
  • Mathematics: Dot & cross products form the backbone of vector calculus and linear algebra; they extend naturally to higher dimensions (though MCAT focuses on 2-D).
  • Philosophical/ethical note: Precise notation prevents miscommunication—critical in research, medicine, and engineering safety.