Object-Oriented Software Development:
Problem Solving
Program Design, Implementation, and Testing
Object-Oriented Concepts:
Classes
Objects
Encapsulation
Inheritance
Polymorphism
Graphical User Interfaces
Java Programming Language
Major Topics Covered:
Components of a Computer
Information Storage and Manipulation
Computer Networks
The Internet and World Wide Web
Programming and Languages
Introduction to Java
Overview of Object-Oriented Concepts
Computer Processing
Hardware Components
Networks
The Java Programming Language
Program Development
Object-Oriented Programming
Hardware:
Physical components (e.g., keyboard, monitor, disks)
Software:
Programs and data; series of instructions
Dependency:
Hardware and software are interdependent; one is ineffective without the other
Central Processing Unit (CPU):
Executes program commands
Main Memory:
Primary storage area (RAM) for programs and data in active use
Devices include:
Monitors, keyboards, mice, touch screens
Facilitate user interaction with the computer
Serves for long-term storage
Examples:
Hard Disk, USB Flash Drives
Operating System:
Controls machine activities, manages resources
Examples: Windows, Mac OS, Unix/Linux
Application Programs:
Generic term for software not covered by the OS category
Examples: Word processors, games, missile control systems
Analog:
Continuous data, directly proportional representation
Example: Music on a record album
Digital:
Information represented as distinct pieces; sampled values
Example: Music on a compact disc (CD)
Digital representation involves the sampling process which may lose information
All information (numbers, text, images, etc.) is stored digitally
Each character stored as a numerical value (e.g., ASCII coding)
Information is represented using binary system (0s and 1s)
Device efficiency based on representing only two states (on/off)
Each additional bit doubles the number of representations
Calculating permutations:
1 bit = 2 items, 2 bits = 4 items, 3 bits = 8 items, 4 bits = 16 items, etc.
Quick Check:
To represent 50 states, 6 bits needed (2^6 = 64 permutations)
Computer Specification Example:
Intel Dual-Core i7 processor, 4 GB RAM, 750 GB Hard Disk
Memory divided into locations (or cells), each with a unique numeric address
Defined in bytes: kilobyte (KB), megabyte (MB), gigabyte (GB), etc.
Main Memory: Volatile
Secondary Memory: Nonvolatile
RAM: Random Access Memory
ROM: Read-Only Memory
CD-ROM: Portable read-only memory
Represents binary data via pits and smooth areas
DVDs: Higher storage capacity than CDs; uses similar technology
CPU is the microprocessor managing all program instructions
Fetch-Decode-Execute Cycle: Constantly cycles through instructions
Size measured diagonally, with resolution determining sharpness of display
Computer Network:
Two or more computers sharing data/resources
Local-Area Network (LAN):
Covers small distance; connects computers within buildings
Wide-Area Network (WAN):
Connects LANs over longer distances
Originated as ARPANET, a government project; expanded in 1980s and 90s
TCP/IP: Set of rules for inter-communication across networks
Unique identifiers for computers; typically in hierarchical structure
Provides access to diverse information with common interface
Information retrieved through browsers using HTML and URLs
Java, created by Sun Microsystems in 1995, employs specific rules and structures for programming
A program includes classes and methods, with a main method being vital
Comments enhance code readability and do not affect execution
Identifiers are constructed using letters, digits, underscores but cannot start with a digit
Predefined terms in Java that cannot be used as identifiers
Involves writing, translating, and debugging the program
Different levels: machine, assembly, high-level, and fourth-generation languages
Java source code transformed into bytecode, executed by the Java Virtual Machine (JVM)
Types of errors: syntax, run-time, and logical errors
Emphasis on program testing before deployment
Steps include understanding, designing, implementing, and testing solutions
Objects represent real-world entities and encapsulate state and behavior
Classes serve as blueprints for objects; inheritance allows class hierarchies for data organization
Key topics included computer components, information manipulation, networking, and Java programming basics.