cs ch1
Chapter 1: Introduction to Java Software Solutions
Overview of Course Focus
Object-Oriented Software Development:
Problem Solving
Program Design, Implementation, and Testing
Object-Oriented Concepts:
Classes
Objects
Encapsulation
Inheritance
Polymorphism
Graphical User Interfaces
Java Programming Language
Fundamentals of Computer Processing
Major Topics Covered:
Components of a Computer
Information Storage and Manipulation
Computer Networks
The Internet and World Wide Web
Programming and Languages
Introduction to Java
Overview of Object-Oriented Concepts
Outline of Major Topics
Computer Processing
Hardware Components
Networks
The Java Programming Language
Program Development
Object-Oriented Programming
Hardware and Software
Hardware:
Physical components (e.g., keyboard, monitor, disks)
Software:
Programs and data; series of instructions
Dependency:
Hardware and software are interdependent; one is ineffective without the other
CPU and Main Memory
Central Processing Unit (CPU):
Executes program commands
Main Memory:
Primary storage area (RAM) for programs and data in active use
Input/Output Devices
Devices include:
Monitors, keyboards, mice, touch screens
Facilitate user interaction with the computer
Secondary Memory Devices
Serves for long-term storage
Examples:
Hard Disk, USB Flash Drives
Software Categories
Operating System:
Controls machine activities, manages resources
Examples: Windows, Mac OS, Unix/Linux
Application Programs:
Generic term for software not covered by the OS category
Examples: Word processors, games, missile control systems
Analog vs. Digital Data
Analog:
Continuous data, directly proportional representation
Example: Music on a record album
Digital:
Information represented as distinct pieces; sampled values
Example: Music on a compact disc (CD)
Sampling of Information
Digital representation involves the sampling process which may lose information
Digital Information Storage
All information (numbers, text, images, etc.) is stored digitally
Representing Text Digitally
Each character stored as a numerical value (e.g., ASCII coding)
Binary Numbers
Information is represented using binary system (0s and 1s)
Device efficiency based on representing only two states (on/off)
Bit Permutations
Each additional bit doubles the number of representations
Calculating permutations:
1 bit = 2 items, 2 bits = 4 items, 3 bits = 8 items, 4 bits = 16 items, etc.
Example Check for Bit Representation
Quick Check:
To represent 50 states, 6 bits needed (2^6 = 64 permutations)
Memory Specifications
Computer Specification Example:
Intel Dual-Core i7 processor, 4 GB RAM, 750 GB Hard Disk
Memory Structure and Data Storage
Memory divided into locations (or cells), each with a unique numeric address
Storage Capacity
Defined in bytes: kilobyte (KB), megabyte (MB), gigabyte (GB), etc.
Memory Types
Main Memory: Volatile
Secondary Memory: Nonvolatile
RAM vs. ROM
RAM: Random Access Memory
ROM: Read-Only Memory
Compact Discs and DVDs
CD-ROM: Portable read-only memory
Represents binary data via pits and smooth areas
DVDs: Higher storage capacity than CDs; uses similar technology
Central Processing Unit (CPU)
CPU is the microprocessor managing all program instructions
Fetch-Decode-Execute Cycle: Constantly cycles through instructions
Monitor Specifications
Size measured diagonally, with resolution determining sharpness of display
Networking Concepts
Computer Network:
Two or more computers sharing data/resources
Local-Area Network (LAN):
Covers small distance; connects computers within buildings
Wide-Area Network (WAN):
Connects LANs over longer distances
The Internet Structure
Originated as ARPANET, a government project; expanded in 1980s and 90s
TCP/IP Standards
TCP/IP: Set of rules for inter-communication across networks
Domain Names and IP Addresses
Unique identifiers for computers; typically in hierarchical structure
World Wide Web (WWW)
Provides access to diverse information with common interface
Information retrieved through browsers using HTML and URLs
Introduction to Java Programming
Java, created by Sun Microsystems in 1995, employs specific rules and structures for programming
Java Program Structure
A program includes classes and methods, with a main method being vital
Comments and Identifiers in Java
Comments enhance code readability and do not affect execution
Identifiers are constructed using letters, digits, underscores but cannot start with a digit
Reserved Words
Predefined terms in Java that cannot be used as identifiers
Program Development Process
Involves writing, translating, and debugging the program
Language Levels and Compilation
Different levels: machine, assembly, high-level, and fourth-generation languages
Java Compilation Process
Java source code transformed into bytecode, executed by the Java Virtual Machine (JVM)
Programming Errors
Types of errors: syntax, run-time, and logical errors
Emphasis on program testing before deployment
Problem Solving in Programming
Steps include understanding, designing, implementing, and testing solutions
Object-Oriented Programming Principles
Objects represent real-world entities and encapsulate state and behavior
Classes and Inheritance
Classes serve as blueprints for objects; inheritance allows class hierarchies for data organization
Summary of Chapter Highlights
Key topics included computer components, information manipulation, networking, and Java programming basics.