Literary and Theater Terms
Characterization
- The ways individual characters are represented by the narrator or author.
- Includes descriptions of:
- Physical appearances
- Personalities
- Actions
- Interactions
- Dialogue
Connotation
- An idea or feeling that a word evokes in addition to its literal meaning.
Diction
- Word choice; the specific language an author, narrator, or speaker uses.
- Used to describe events and interact with other characters.
Ekphrasis
- Detailed description of a work of visual art used as a literary device.
Hyperbole
- Exaggerated language not meant to be taken literally, but used for emphasis.
- Examples:
- "I’ve been waiting here for ages."
- "This bag weighs a ton."
Juxtaposition
- Placing two things close together with contrasting effect.
Irony
- Saying one thing and meaning the opposite, often to shock and emphasize the truth.
- The gap between intention and effect.
- Drama that calls attention to the artificiality of the events onstage.
- Highlights its own status as a play.
Allegory
- A story, poem, or picture with a hidden meaning, typically moral or political.
Alliteration
- Repetition of consonants, especially at the beginning of related words.
Allusion
- When a text references, incorporates, or responds to an earlier piece.
- Includes literature, art, music, film, events, etc.
Analogy
- A point-by-point comparison between two dissimilar things.
- Clarifies the less familiar of the two things.
Foreshadowing
- Hints or clues indicating events that will occur later in the narrative.
Imagery
- Words and phrases based in the five senses.
- Creates vivid experiences or a picture for the reader.
- Fiction that self-consciously alludes to its own artificiality or literariness.
- A figure of speech that refers to one thing by another to identify similarities.
- Defines each in relation to one another.
- Example: "If music be the food of love, play on" (1.1.1).
- Components:
- Tenor: The subject of the metaphor, the concept or idea being described.
- Vehicle: The figurative image used to represent the concept or subject.
Simile
- A figure of speech that compares two things using "like" or "as".
- A type of metaphor.
Style
- An author’s diction, syntax, tone, characters, and narrative techniques.
- Describes how an author uses language to convey ideas and purpose.
Symbol(ism)
- An object or element representing another concept or concern.
- Typically recurs throughout a narrative.
- Offers critical information about events, characters, and the author’s concerns.
Tone
- A way of communicating information that conveys an attitude.
- Conveyed through word-choice, imagery, perspective, style, and subject matter.
Motif
- A unifying element in an artistic work.
- A recurrent image, symbol, theme, character type, subject, or narrative detail.
Oxymoron
- A figure of speech combining two contradictory words or phrases.
- Creates a condensed paradox.
- Examples: "wise fool," "cruel kindness."
Setting
- The place and time at which a play, novel, or film happens.
Syntax
Theme
- The central idea in a literary work.
- An idea about life or people.
- Expressed as a complete sentence (e.g., "love is an inauthentic performance").
Catharsis
- Emotional release or sense of relief at the end of a tragedy.
- Aristotle: tragedy arouses pity and fear, purging the body of these feelings.
Chorus
- In Greek drama, a group of singers and dancers.
- Provides exposition and commentary on the action.
Hubris
- The tragic flaw of pride or arrogance.
- Leads a hero to disregard moral codes or warnings.
- Prompts their downfall.
Anagnorisis
- The point in a play or novel where a character recognizes another's true identity or their own circumstances.
Hamartia
- A fatal flaw leading to the downfall of a tragic hero or heroine.
Aside
- A theatrical convention where a character speaks frankly to the audience.
- Other characters on stage do not notice.
- Expresses a thought.
Dramatic Irony
- A plot device where a character's expectation is reversed.
- Audience anticipates events due to more complete knowledge.
Monologue
- A long speech by one character.
- Addressed to another character, oneself, or the audience.
- Elucidates internal thoughts or desires.
Soliloquy
- A monologue by a character alone on stage.
- Provides insight into their thoughts.
Tragedy
- A form of drama from ancient Greece.
- Central conflict: humans struggle against an antagonistic force and are defeated.
- Classical Greek tragedy: protagonist negotiates choice and relationship with gods.
Blank Verse
- Unrhymed verse with five iambic feet to a line (iambic pentameter).
Couplet
- A stanza consisting of two successive lines of verse.
Iambic Pentameter
- A line of verse with ten syllables arranged in five metrical feet (iambs).
- Each iamb consists of an unstressed syllable followed by a stressed syllable.
Meter
- The measured pattern of rhythmic accents in a line of verse.
Pun
- Humorous use of words based on:
- Several meanings of one word.
- Similarity of meaning between words pronounced the same.
- Difference in meanings between two words pronounced the same and spelled similarly.
Quatrain
Soliloquy
- Speaking one's thoughts aloud when alone.
Stanza
- A division of a poem with two or more lines arranged together.
Sonnet
- A lyric poem comprising 14 rhyming lines.
Verse
- Writing arranged with a metrical rhythm, typically having a rhyme.
Abstraction (Graphic Novels)
- Abstract images allow readers to map their own experiences onto the story.
- Amplification through simplification.
Panel (Graphic Novels)
- A distinct segment of the comic, containing a combination of image and text.
Congruent Relationship (Graphic Novels)
- Words and pictures give the same information.
Foreground (Graphic Novels)
- The part of a scene that is nearest the viewer.
Background (Graphic Novels)
- Provides subtextual information for the reader.
Deviant or Ironic Relationship (Graphic Novels)
- Words and pictures tell different stories.
- Stories may enhance or contradict each other.
Frame (Graphic Novels)
- The lines and borders that contain the panels.
Graphic Weight (Graphic Novels)
- The amount of contrast in an image.
- Considers blacks offset with whites or shades of grey.
- Degree to which colors are vivid or opaque.
Gutter (Graphic Novels)
- The space between framed panels.
Enhancement (Graphic Novels)
- Pictures and text complement or extend one another.
Text Captions (Graphic Novels)
- Boxes containing scene-setting, description, etc.
Splash (Graphic Novels)
- A panel that spans the width of the page.
- A 'bleed' is when it runs off the page entirely.
Speech Bubbles (Graphic Novels)
- Enclose dialogue from a specific speaker’s mouth.
- Vary in size, shape, and layout.
Synergy (Graphic Novels)
- The combined meaning of words, pictures, and other elements.