Integer Properties
Integer Properties Introduction and Breakdown
- The term "Integer Properties" refers to a broad spectrum of mathematical concepts involving whole numbers () and the analysis of their composition.
- This subject is a core component of the GRE, appearing more frequently than Fractions, Decimals, Exponents, and Roots.
- Breakdown of Arithmetic, Algebra, and Number Properties:
- Algebra: of questions.
- Integer Properties: of questions.
- Exponents & Roots: of questions.
- Fractions or Decimals: of questions.
- Functions: of questions.
Fundamental Concepts of Number Systems
- The Number Line:
- A straight line where every point corresponds to a specific number and every number to a point.
- Numbers left of zero are negative; numbers right of zero are positive.
- Zero () is the origin point; it is neither positive nor negative.
- Every point corresponds to a real number. Real numbers are all numbers that are not imaginary (all whole numbers, fractions, and decimals on the number line).
- Imaginary Numbers:
- Defined as the square root of any negative number (e.g., ).
- They are considered imaginary because no number produces a negative product when squared.
- Integers:
- Whole numbers containing no decimal or fractional parts.
- Examples of integers: Positive numbers (), negative numbers (), and .
- Non-integers: Fractions (e.g., , ), mixed numerals (e.g., , ), and decimals (, ).
- Squares and Perfect Squares:
- The "square of an integer" is an integer resulting from squaring another integer (e.g., , , , ).
- A "perfect square" equals the square of a whole integer (e.g., is a perfect square; is not because , which is not an integer).
- Properties of Zero ():
- It is an integer.
- It is categorized as EVEN (like ), not odd.
- It has three unique algebraic properties:
- .
- .
- Division by zero is impossible/undefined ().
Positive and Negative Numbers: Arithmetic and Logic
- Addition and Subtraction Rules:
- Same signs: The result shares that sign (e.g., , , ).
- Different signs: Subtract the negative value from the positive (e.g., , , ).
- Subtracting a negative: Equivalent to adding a positive number (e.g., , ).
- Multiplication and Division Rules:
- Two negatives product/quotient is positive (e.g., , ).
- One positive and one negative product/quotient is negative (e.g., , ).
- Extended Rule: Multiplying an EVEN number of negative terms yields a positive product (). Multiplying an ODD number of negative terms yields a negative product ().
- Even Exponents and Variable Logic:
- Any non-zero term raised to an EVEN exponent must be positive (e.g., , ).
- Simplifying inequalities: In expressions like , remove even-powered terms to simplify () because positive terms do not change the sign of the product.
- Variable Caveat: Variables can represent any value (positive, negative, or zero) unless specified.
Absolute Value: Distance as Magnitude
- Definition:
- Absolute value measures the distance between zero and a number on the number line.
- It is denoted by two vertical bars: .
- Because it represents distance, absolute value is NEVER negative. It is either positive or zero ().
- Example: because is "four steps from zero".
Number Line Dynamics and Interval Calculations
- Distance Between Points:
- Method 1: Draw a number line and count steps between points.
- Method 2: Take the absolute value of the difference between the two coordinates (). Example: Distance between and is .
- Evenly Spaced Intervals:
- An "interval" is the space between two tick marks.
- The Number of Tick Marks is always ONE GREATER than the number of intervals ().
- Length of an Interval Formula: .
- Example: Tree problem— trees planted at -foot intervals. There are intervals, so total distance is feet.
- Interpreting Diagrams:
- "Drawn to Scale": You can assume tick marks are evenly spaced and approximate values precisely.
- NOT "Drawn to Scale": You cannot assume even spacing or precise values. You only know the relative order (numbers increase rightward).
- Midpoints and Variables:
- A midpoint divides a line segment into two equal lengths.
- Strategy: Label individual intervals with variables (e.g., for segment , for segment ) to create solvable equations.
Even and Odd Integers: Rules and Strategies
- Definitions:
- Even: Integer divisible by (ends in ).
- Odd: Integer not divisible by (ends in ).
- Decimals and fractions are neither even nor odd.
- Negative integers can be even or odd (e.g., is even, is odd).
- Calculation Outcomes:
- Only TWO ways to generate an ODD number:
- Addition/Subtraction of one even and one odd ().
- Multiplication of two odd numbers ().
- All other combinations yield EVEN results:
- Any string of numbers multiplied together will be EVEN if it contains at least one even number.
- Only TWO ways to generate an ODD number:
- Advanced Strategies:
- Picking Numbers: Test two sets of integers. Set 1: Begins with an odd (e.g., ). Set 2: Begins with an even (e.g., ).
- Factoring: Look for unfactored answer choices to reveal hidden properties ( factors to ).
Factors and Multiples: Definitions and Divisibility Rules
- **Factors