Integer Properties

Integer Properties Introduction and Breakdown

  • The term "Integer Properties" refers to a broad spectrum of mathematical concepts involving whole numbers (integersintegers) and the analysis of their composition.
  • This subject is a core component of the GRE, appearing more frequently than Fractions, Decimals, Exponents, and Roots.
  • Breakdown of Arithmetic, Algebra, and Number Properties:
    • Algebra: 35%35\% of questions.
    • Integer Properties: 25%25\% of questions.
    • Exponents & Roots: 20%20\% of questions.
    • Fractions or Decimals: 12.5%12.5\% of questions.
    • Functions: 7.5%7.5\% of questions.

Fundamental Concepts of Number Systems

  • The Number Line:
    • A straight line where every point corresponds to a specific number and every number to a point.
    • Numbers left of zero are negative; numbers right of zero are positive.
    • Zero (00) is the origin point; it is neither positive nor negative.
    • Every point corresponds to a real number. Real numbers are all numbers that are not imaginary (all whole numbers, fractions, and decimals on the number line).
  • Imaginary Numbers:
    • Defined as the square root of any negative number (e.g., 4\sqrt{-4}).
    • They are considered imaginary because no number produces a negative product when squared.
  • Integers:
    • Whole numbers containing no decimal or fractional parts.
    • Examples of integers: Positive numbers (1,2,3...1, 2, 3...), negative numbers (1,2,3...-1, -2, -3...), and 00.
    • Non-integers: Fractions (e.g., 12\frac{1}{2}, 52\frac{5}{2}), mixed numerals (e.g., 212-2\frac{1}{2}, 3493\frac{4}{9}), and decimals (2.1-2.1, 3.43.4).
  • Squares and Perfect Squares:
    • The "square of an integer" is an integer resulting from squaring another integer (e.g., 36=6236 = 6^2, 81=9281 = 9^2, 169=132169 = 13^2, 225=152225 = 15^2).
    • A "perfect square" equals the square of a whole integer (e.g., 100=102100 = 10^2 is a perfect square; 5050 is not because 50=52\sqrt{50} = 5\sqrt{2}, which is not an integer).
  • Properties of Zero (00):
    • It is an integer.
    • It is categorized as EVEN (like 2,4,62, 4, 6), not odd.
    • It has three unique algebraic properties:
      1. n±0=nn \pm 0 = n.
      2. n×0=0n \times 0 = 0.
      3. Division by zero is impossible/undefined (n÷0=undefinedn \div 0 = \text{undefined}).

Positive and Negative Numbers: Arithmetic and Logic

  • Addition and Subtraction Rules:
    • Same signs: The result shares that sign (e.g., 7+8=157 + 8 = 15, 6+(2)=8-6 + (-2) = -8, 43=7-4 - 3 = -7).
    • Different signs: Subtract the negative value from the positive (e.g., 6+8=2-6 + 8 = 2, 9+(6)=39 + (-6) = 3, 47=34 - 7 = -3).
    • Subtracting a negative: Equivalent to adding a positive number (e.g., 5(6)=5+6=115 - (-6) = 5 + 6 = 11, 4(3)=4+3=1-4 - (-3) = -4 + 3 = -1).
  • Multiplication and Division Rules:
    • Two negatives product/quotient is positive (e.g., 6×(6)=36-6 \times (-6) = 36, 8÷(2)=4-8 \div (-2) = 4).
    • One positive and one negative product/quotient is negative (e.g., 5×(6)=305 \times (-6) = -30, 6÷(3)=26 \div (-3) = -2).
    • Extended Rule: Multiplying an EVEN number of negative terms yields a positive product ((2)×(2)×(2)×(2)=16(-2) \times (-2) \times (-2) \times (-2) = 16). Multiplying an ODD number of negative terms yields a negative product ((2)×(2)×(2)=8(-2) \times (-2) \times (-2) = -8).
  • Even Exponents and Variable Logic:
    • Any non-zero term raised to an EVEN exponent must be positive (e.g., (3)2=9(-3)^2 = 9, (2)4=16(-2)^4 = 16).
    • Simplifying inequalities: In expressions like x2y>0x^2y > 0, remove even-powered terms to simplify (y>0y > 0) because positive terms do not change the sign of the product.
    • Variable Caveat: Variables can represent any value (positive, negative, or zero) unless specified.

Absolute Value: Distance as Magnitude

  • Definition:
    • Absolute value measures the distance between zero and a number on the number line.
    • It is denoted by two vertical bars: 4|-4|.
    • Because it represents distance, absolute value is NEVER negative. It is either positive or zero (0=0|0| = 0).
    • Example: 4=4|-4| = 4 because 4-4 is "four steps from zero".

Number Line Dynamics and Interval Calculations

  • Distance Between Points:
    • Method 1: Draw a number line and count steps between points.
    • Method 2: Take the absolute value of the difference between the two coordinates (x1x2|x_1 - x_2|). Example: Distance between 4-4 and 55 is 45=9=9|-4 - 5| = |-9| = 9.
  • Evenly Spaced Intervals:
    • An "interval" is the space between two tick marks.
    • The Number of Tick Marks is always ONE GREATER than the number of intervals (Ticks=Intervals+1\text{Ticks} = \text{Intervals} + 1).
    • Length of an Interval Formula: DistanceNumber of Intervals=Length of an Interval\frac{\text{Distance}}{\text{Number of Intervals}} = \text{Length of an Interval}.
    • Example: Tree problem—88 trees planted at 1515-foot intervals. There are 77 intervals, so total distance is 7×15=1057 \times 15 = 105 feet.
  • Interpreting Diagrams:
    • "Drawn to Scale": You can assume tick marks are evenly spaced and approximate values precisely.
    • NOT "Drawn to Scale": You cannot assume even spacing or precise values. You only know the relative order (numbers increase rightward).
  • Midpoints and Variables:
    • A midpoint divides a line segment into two equal lengths.
    • Strategy: Label individual intervals with variables (e.g., xx for segment ABAB, yy for segment CDCD) to create solvable equations.

Even and Odd Integers: Rules and Strategies

  • Definitions:
    • Even: Integer divisible by 22 (ends in 0,2,4,6,80, 2, 4, 6, 8).
    • Odd: Integer not divisible by 22 (ends in 1,3,5,7,91, 3, 5, 7, 9).
    • Decimals and fractions are neither even nor odd.
    • Negative integers can be even or odd (e.g., 2-2 is even, 3-3 is odd).
  • Calculation Outcomes:
    • Only TWO ways to generate an ODD number:
      1. Addition/Subtraction of one even and one odd (E±O=OE \pm O = O).
      2. Multiplication of two odd numbers (O×O=OO \times O = O).
    • All other combinations yield EVEN results:
      • E±E=EE \pm E = E
      • O±O=EO \pm O = E
      • E×E=EE \times E = E
      • E×O=EE \times O = E
    • Any string of numbers multiplied together will be EVEN if it contains at least one even number.
  • Advanced Strategies:
    • Picking Numbers: Test two sets of integers. Set 1: Begins with an odd (e.g., 1,2,31, 2, 3). Set 2: Begins with an even (e.g., 2,3,42, 3, 4).
    • Factoring: Look for unfactored answer choices to reveal hidden properties (mnnmn - n factors to n(m1)n(m - 1)).

Factors and Multiples: Definitions and Divisibility Rules

  • **Factors