Proprioception, Vestibulation, and Mental Representation
Proprioception
- The brain integrates information from multiple sources:
- Vestibular organs: Located in the inner ear, they provide data about rotation, acceleration, and position.
- Eyes: Provide visual information.
- Stretch receptors: Found in skin, muscles, and joints, they transmit data about the position of body parts.
Somatosensory Cortex (S1)
- The area associated with the sense of touch.
- Located at the Parietal-Occipital Junction.
- The mapping of the body is not perfectly topographic but is reasonably close.
- Demonstrates body magnification, reflecting the density of sensory receptors in different body areas.
Proprioception (Detailed)
- Definiton: Sense of body position.
- Source: Relies on information from muscles and joints.
- Function: Allows us to build a model of self in space.
- Projection: Bodily information projects to the motor cortex.
- Pathway: Uses the dorsal stream.
- Integration: Integrates where you are and your directed goal.
Vision vs. Proprioception
- Conflict: Occurs when visual cues contradict proprioceptive cues.
- Dominance: Generally, vision has a greater influence than proprioception.
Vestibulation
- Definition: Sense of movement and gravitational uprightness.
- Location: Vestibular organs are located in the inner ear.
- Components: Includes semicircular canals and otolith organs.
- Function: Works with proprioception (kinesthesia) for posture control and balance.
- Aspect: Essential for spatial orientation.
Inner Ear Components
- Semicircular canals and otolith organs:
- Fluid-filled chambers.
- The fluid moves as the head moves.
- Contain hair cells (similar to those in the auditory system).
- Respond to roll, pitch, and yaw (X, Y, and Z planes).
- Respond to acceleration but are less responsive at constant velocity.
- Primarily sensitive to angular acceleration.
Vision and Vestibulation
- Integration: Combines acceleration information from the vestibular system with visual input.
- Induced Self-Motion Illusions: A large part of the visual field in motion can create the illusion of self-motion.
- Vection: The illusion of self-motion induced by visual stimuli.
Tumbling Room Experiments
- Setup: A person is strapped into a chair in a fake room that can flip independently of the chair.
- Observations:
- Chair upright, room upside down: Feels like you are upside down; this sensation disappears when eyes are shut.
- Chair and room upside down: Feels like you aren’t upside down because gravity appears to be pulling you up.
Anti-Gravity Hills
- Cause: Lack a clear view of the horizon and have multiple surface planes in sight.
- Effect: Observers judge slopes based on misleading visual cues.
- Perception: The slope of the middle plane is influenced by the other two.
Mystery Spots
- Mechanism: Similar to anti-gravity hills, they lack a clear view of the horizon for visual calibration.
- Features:
- No surfaces are actually horizontal or vertical (everything is slanted).
- Assumption that slight tilt is not present.
- All angles are slightly more or less than 90 degrees (non-rectilinear).
- Examples: Changing heights (Ames room), rolling balls (anti-gravity hills).
Tilt Illusion
- Greatest effect: Occurs when backgrounds are tilted around 15 degrees.
- Average difference: The difference from right angles in mystery spots.
Hanging Ball at Mystery Spot
- Observation: The ball appears to hang at an angle.
- Effect: Pushing the ball towards what looks like vertical is more difficult.
- Explanation: Expectations about gravity influence perception; it should be easier to push something if working with gravity (Bridgeman, 2005).
Mental Representation
- Process: A physical stimulus leads to a mental representation of that stimulus.
- Example: A donut leads to a mental representation containing everything one knows about donuts.
- Components of Representation related to Donuts:
- "Donut" [ˈdoʊ.nʌt]
- Edible and tasty.
- Source of nutrition.
Perception, Representation, and Action
- Sequence: Perception leads to representation, which in turn leads to action.
Representations (Detailed)
- Definition: An internal model linked to external stimuli or information.
- Types:
- Analog representation: Sensory-based.
- Propositional representation: Symbolic-based.
Types of Representations
- Analog Representation: Sensory
- Propositional Representation: Symbolic.
- Example: Imagine a red apple.
Analog vs. Propositional Representation
- Analog representation/addition:
- 1 red apple + 1 green apple = 2 apples.
- Propositional representation/addition:
Propositional Representations
- Nature: Abstract assertions that maintain relationships of referents.
- Modality: Not tied to a particular sensory modality.
- Type: Purely symbolic representation.
- Example: "A" is left of "B".
Analog Representations
- Nature: Representation has the same relationships as properties of the referent.
- Modality: Tied to a sensory modality (e.g., visual).
- Type: Non-symbolic representation.
Kosslyn, Ball, & Reiser (1978) - Map Experiment
- Task: Participants memorize a map.
- Assessed how long it takes participants to mentally "travel" between landmarks on a memorized map.
- How: Imagine a small dot zipping from one location to another and hit a button when the dot arrives.
Findings of Island Experiment:
- Reaction time (seconds), is proportional to distance (cm).
- Alternative: Asked to just answer questions to control.
- Is there a tree on the island?
- Is there a beach on the island?
Mental Rotation
- Definition: First scientific investigation into imagery.
- Task: Determining if two objects are identical or mirror images when rotated.
Mental Rotation Results
- Response Time: Varies linearly as a function of the degree of rotation (Shepard & Metzler, 1971).
Imagery vs. Reality
- Relative Size and Imagery: Imagine a rabbit standing next to an elephant; it’s harder to visualize the rabbit’s features.
- Imagine a rabbit standing next to a fly; it’s easier to visualize the rabbit’s features.
Imagination and Perception
- Relationship: Mentally rotating objects is related to the time needed to physically rotate objects.
- Mental movement: Mentally moving across a map is related to the time needed to physically move across a map.
- Mental scanning: Mentally scanning an image is related to the time needed to physically scan the image.
- Question: What are the similarities and differences between imagination and perception in the brain?
Visualization
- Definition: Using imagination to simulate a task.
- Application: "Visualize success."
- Effectiveness: It actually works.
- Basis: Imagination can be highly reflective of reality.
- Mechanism: We are very good at predicting outcomes of actions and adjusting behavior based on predictions.
Mental vs. Physical Practice (Trombone)
- Ross (1985) - Results:
- Mental practice can lead to improvement, although typically less than that achieved through physical practice.
Mental Muscle Building
- Ranganathan et al. (2003)
- Groups:
- ABD: Imagine finger abduction exercises (flexing pinky).
- ELB: Imagine elbow flexion.
- Control group.
- Actual muscle movement groups for ABD/ELB.
- Findings:
- Mental training groups improved strength over the control group but less than the actual movement group (35% vs. 53%).
- Imagery resulted in ERP increase in the finger, stimulating muscle growth.
Myth of Imageless Thought
- Old Myth: Thought is separate from perception.
- Truth: Thought relies on perceptual systems and mental imagery.
- Evidence: Eye movements during imagery tasks.
Vividness of Imagery
- Variability: There is variability in how vivid people’s imagery is.
- Aphantasia: Lack (or extreme impoverishment) of willed visual imagery.
- Assessment: Difficult to study due to reliance on self-report.
- Tool: Vividness of Visual Imagery Questionnaire (VVIQ; Marks, 1973).
Some interesting VVIQ correlates
- Correlations:
- Positive correlations:
- Frequency and intensity of flashbacks in PTSD patients (Bryant & Harvey, 1996).
- Levels of anxiety when imagining phobias (e.g., spiders) (Pratt et al., 2004).
- Scores on social desirability scales – a measure of subject bias (uh-oh) (Allbutt et al., 2011).
Aphantasia
- Characteristics: VVIQ scores are extraordinarily low; individuals subjectively report being unable to will mental imagery.
- Speculation: Thinking occurs in words/monologue only; processing might occur unconsciously.
Varieties of Thought
- Key point of aphantasia: imagery ("thinking in images") is never present
- Aphantasia (can only think in facts):
- -red
- -round
- -tasty
- -smooth
- -fruit
- -yellow
- Aphantasia (only internal monologue):
- "I'm thinking about an apple. I know that apples are red so the one I'm thinking about is too. What else do I know about apples?"…
- Normal person (example) (good visualizer)
- Normal person (bad visualizer, has internal monologue)
Inner Monologue and Speech
- Assessment: VISQ-R questionnaire.
- Variability: People vary greatly in the degree to which they engage in inner speech.
- Cognitive Ability: No reported differences in cognitive ability between those with high/low inner speech.
- Caveat: Differences in thought patterns =/= differences in the value of thought.