Psychology Exam Notes

Memory

  • Recall: Remembering information without cues (e.g., essays).
  • Recognition: Remembering information with cues (e.g., multiple-choice questions).
  • Repressed Memories: Unconsciously buried memories as a defense mechanism (psychodynamic approach).
  • Encoding Failure: Forgetting information because it was never encoded (attended to) in the first place.
  • Proactive Interference: Old information blocking the encoding of new information.
  • Retroactive Interference: New information blocking the recall of old information.
  • Constructive Memory: Memory is updated with new information, associations, and feelings, making it unreliable.
  • Source Amnesia: Forgetting the source of information (who told you or where you heard it).
  • Misinformation Effect: Distortion of memory by suggestion or misinformation.
  • Framing: The way a question is framed impacts how information is recalled or perceived.
  • Imagination Inflation: Increased confidence that an event happened after imagining it, even if it did not.
  • Anterograde Amnesia: Amnesia moving forward, where new information cannot be remembered.
  • Retrograde Amnesia: Amnesia moving backward, where old information is forgotten.

Intelligence & Achievement

  • Intelligence Theories:

    • Single Form of Intelligence (g factor): General intelligence underlies all mental abilities.
    • Multiple Intelligences: Intelligence has many types, not just math and language.
  • First IQ Test:

    • Formula: IQ=mental agechronological age×100IQ = \frac{mental \ age}{chronological \ age} \times 100
    • Chronological Age: Actual age.
    • Mental Age: Tested age compared to others of that age.
    • Average: 100, Standard Deviation (SD) = 15.
  • Use of IQ Scores/Tests Today:

    • Educational services.
    • Diagnostic testing for learning disabilities.
    • Gifted and Talented (GT) identification.
  • Psychometrics: Field of psychology and education for creating tests.

  • Standardization: Tests are given using consistent procedures and environments, and graded the same way.

  • Test Reliability:

    • Split-Half Reliability: Comparing two halves of the test.
    • Test-Retest Reliability: Using the same test on two different occasions.
  • Test Validity:

    • Construct Validity: Test measures what it is intended to measure (e.g., an IQ test measures IQ).
    • Predictive Validity: Test accurately predicts a trait (e.g., high math scores predict a good engineer).
  • Standardized tests establish a normal distribution.

  • Standard deviations are used to compare scores.

    • Percentages below NEVER change:

      • 68%68\% of people score within 15 points above or below 100. (μ±1σ)(\mu \pm 1\sigma)
      • 95%95\% of people fall within 30 points of 100.(μ±2σ)(\mu \pm 2\sigma)
      • 0.1%0.1\% at extreme ends.
  • Types of Tests:

    • Aptitude: Predicts abilities to learn a new skill.
    • Achievement: Tests what is already known.

Historical Issues with Intelligence Testing

  • Nature vs. Nurture Influence on IQ:
    • Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents.
    • Environment: Early neglect leads to lower IQ, good schooling to higher IQ.
  • Personal and sociocultural biases impact interpretation of results.
  • Poverty and education inequalities negatively impact scores.
  • Eugenics: Study of how to "improve" the gene pool by discouraging individuals from reproducing.
  • Culture fair tests: IQ tests have been used to refuse/limit access to jobs, military, education, and immigration.
  • Focus on non-language skills and minimize cultural-specific questions.
  • Stereotype Threat: Risk of conforming to negative stereotypes influences behaviors and cognitions.
  • Stereotype Lift: Doing better on a test when comparing oneself to other groups with negative stereotypes.
  • FLYNN Effect: IQ has steadily risen over the past 80 years, likely due to education standards and healthcare.
  • Fixed Mindset: Belief that intelligence is fixed from birth leads to less effort.
  • Growth Mindset: Belief that abilities can develop through work and determination leads to more effort.

Development and Learning Pillar

DEVELOPMENT

  • "3 thematic issues" in Developmental Psychology:
    • Nature/Nurture: Genes or environment.
    • Continuous/Discontinuous: Gradual development over time or development in stages.
    • Stability/Change: Traits persist unchanged, or traits change as we age.
  • Cross-Sectional Study:
    • Ppl of different ages at the same point in time.
      • Adv: Inexpensive & quick
      • Disadv: Can be differences due to a generational gap
  • Longitudinal Study:
    • Studies same ppl over time
      • Adv: Eliminates groups (cohort) differences, lots of detail
      • Disadv: Expensive, time-consuming, high drop-out rates

PHYSICAL DEVELOPMENT

  • Prenatal Development:

    • Teratogens: External agents that can cause abnormal prenatal development.
    • Illness, mutations, hormones, and environment can impact prenatal development.
  • Physical Development:

    • Maturation: Natural course of development, occurs no matter what.
    • Gross Movement: Large muscles, strength, and coordination develop first.
    • Fine Movement: Small muscles, precision, and controlled.
    • Reflexes: Innate responses we're born with that go away with time.
      • Rooting: Turning of face towards a finger when touched on the cheek (food response)
      • Other reflexes include sucking, swallowing, grasping, Moro (startle), stepping, Babinski (toes spread when foot touched).
  • Eyes have the most limited development, takes a year for full development.

    • Visual cliff: Babies have to learn depth perception, so they will cross a "cliff".
  • Critical Period (Sensitive Period): Limited time where something HAS to be developed, or it won't happen.

  • Imprinting: Birds believe the first thing they see after hatching is mom.

  • Puberty: Sexual maturation because of hormones. includes:

    • Primary Sex Characteristics: Necessary structures for reproduction (ovaries, testicles, vagina, penis).
    • Menarche: First period.
    • Spermarche: First release of sperm.
    • Secondary Sex Characteristics: Nonreproductive characteristics that develop during puberty (breasts, hips, a deepening of voice, body hair).
    • Adolescent Growth Spurt: Rapid skeletal and muscular development.
    • Frontal Lobe continuous development (not fully developed till 25)
  • Adulthood: The following level off and then decline:

    • Mobility, flexibility, reaction time, visual/auditory acuity, fertility.

COGNITIVE DEVELOPMENT

  • JEAN PIAGET'S COGNITIVE DEVELOPMENT

    • Schemas: Frameworks that organize information

      • Assimilation: Incorporate new info into existing schema (Cat is a dog b/c 4 legs).
      • Accommodation: Adjust existing schemas to incorporate new information (Cat and dogs different).
    • Sensorimotor Stage: Birth to 2 years: Focused on exploring their world

      • Lack (and gain) Object Permanence: Objects when removed from field of view are thought to disappear (peek-a-boo)
    • Pre-operational Stage: 2-7 years: Use pretend play and mental symbols

      • Lack Conservation: Recognize that substances remain the same despite changes in shape, length, or position.
      • Lack Reversibility: Cannot do reverse operations (count out both 4+2 and 2+4).
      • Are egocentric: Inability to distinguish one's own perspective from another's think everyone sees what they see.
      • Lack (and start developing) theory of mind: People's beliefs, intentions, and emotions are their own.
      • Use animism: Believe artificial objects have thoughts/feelings
    • Concrete Operational Stage: 7-11 yrs: Use operational thinking, classification, and can think logical in concrete context.

    • Formal Operational Stage: 11-15 yrs: Use abstract and idealist thoughts, and hypothetical-deductive reasoning.

    • Problems with Piaget's Theory: Stages too discrete, development differs between kids

  • VYGOTSKY'S THEORY: Cognitive development is a social process, need to interact w/ others

    • Zone of Proximal Development: gap between what a child can do on their own and with support. Need scaffolding (teachers)
  • Crystallized Intelligence: fact and prior learning/experiences increases with age.

  • Fluid Intelligence: ability to learn new things, reaction times, abstract thinking & quick problem-solving decrease with age.

  • Dementia: loss of cognitive function results in emotional and behavioral changes ex. Alzheimer's

LANGUAGE

  • Language: shared system of symbols that operate by rules and is infinite

    • Phonemes: smallest unit of sound (ch sound in chat)
    • Morpheme: smallest unit that caries meaning (-ed means past tense)
    • Grammar: rules in a language that enable us to communicate
    • Semantics: set of rules by which we derive meaning (adding-ed makes something past tense)
    • Syntax: rules for combining words into sentences (white house vs casa blanca)
    • Cooing stage: produces vowels sounds
    • Babbling stage: start to create phonemes w/ constants
    • One-word stage: used to try and communicate wants.
    • Telegraphic speech (two-word stage): further communication
      • Overregularization: grammar mistake children over-use certain morphemes (I go-ed to the park).

SOCIOEMOTIONAL DEVELOPMENT

  • Temperament: patterns of emotional reactions in babies impact attachment:

    • Easy, difficult, slow to warm up
  • "Monkey experiments": Discovered that contact comfort is more important than feeding (monkeys fed on wire or cloth mothers). Monkeys raised in isolation couldn't socialize

  • Attachment: strange situation paradigm (children left alone in a room w/ a stranger, then reunited w/ mom determines your attachment style

    • Utilizes idea of separation anxiety: during late sensorimotor stage kids are fearful of ppl they don't know or being left alone
    • Secure attachment (60% of infants): upset when mom leaves, easily calmed on return. Tend to be more stable adults
    • Avoidant insecure (20% infants): actively avoids mom, doesn't care when she leaves-adults have distant relationships and fail to communicate
    • Anxious insecure (10% infants): actively avoids mom, freaks out when she leaves-jealous relationships and clingy
    • Disorganized insecure (5%): confused, fearful, dazed result of abuse
  • Parenting Styles- influenced by culture

    • Authoritarian: rules & obedience, "my way or the highway" kids lack initiative in college, low self-esteem
    • Permissive: kids do whatever no rules kids lack initiative in college high self-esteem
    • Authoritative: give and take w/ kids kids become socially competent and reliable best type high self-esteem and initiative
  • Peer relationships with time

    • Children engage in play
      • Parallel play-play side by side w/o interacting turns into pretend play
    • Adolescents rely on peers
      • Imaginary audience: believe others are constantly watching them (related to egocentrism)
      • Turns into Personal fable-belief you are special/unique/invincible
    • Adulthood-culture impacts when major life events should occur some allow a transition bw adolescence and adulthood
      • Social clock-shared (cultural) expectation of age-appropriate behavior (when to get married, have kids, etc.)
  • Gender roles: expected behaviors (norms) for men/women due to cultural influence

Foot in the door phenomenon:

  • Complying with a small request then leads to going along with a larger request (can I have 5?Yes.NowcanIhave5? Yes. Now can I have25?)

Door in the face phenomenon:

  • Large request is turned down, when then leads you to be more likely to comply with a small request (can I have 100?Heckno!Howabout100? Heck no! How about20? Okay)

Conformity:

  • Change in a person's behavior to more closely match the group.

classic experiment:

  • Showed lines of different lengths, confederates gave wrong answers to see if others would go along with it factors influence conformity:

    1. Person is insecure
    2. Group has 3 or more ppl
    3. Group is unanimous
    4. Person admires group
    5. Person has no prior commitment to a response
    6. Others observe their behavior
    7. Cultural expectations (collectivistic)

Obedience:

  • Complying with an order or command classic experiment:

    • Participants were to "teach" another individual using shocks. ~65%65\% of participants would administer lethal shocks to another person simply because they were told factors that influence obedience:

      1. Proximity of authority figure
      2. Legitimacy or prestige of the figure
      3. Distance from the victim
      4. Role models for defiance

Culture influences conformity and obedience:

  • Collectivistic: Encourages social and group ties (more conformity/obedience)

  • Individualistic: Encourages individuality (less conform/ obedience)

Group polarization:

  • The more time spent with a group the stronger their thoughts/opinions will become (must have the same opinion already)

Groupthink:

  • Desire for harmony within a group leads to everyone going along with the same thinking, ignoring other possibilities or bad ideas.

Bystander effect (diffusion of responsibility):

  • The more ppl around the less likely we are to help someone in need (Kitty Genovese)

Deindividuation:

  • Loss of self-awareness and self-restraint occurring in group situations that encourage anonymity (mob mentality).

Social loafing:

  • Tendency for ppl in a group to exert less effort when pooling their effort together (tug of war)

Social facilitation:

  • Perform better on simple or well-learned tasks in the presence of others.

False-consensus effect:

  • We overestimate the degree to which everyone else thinks/ acts the way we do

Superordinate goals:

  • Two or more groups work together to achieve a common goal, creates cohesiveness

Social trap:

  • Ppl put their own needs before the group needs, results in bad outcome (choose 5 or 15 demo)

Industrial/Organizational Psych:

  • Psych of work best practices, relationships in the workplace or w/ company, how you feel about job (burnout)

Altruism (prosocial behavior):

  • Unselfish interest in helping other ppl happens because of:

    • Social Reciprocity Norm: We give so we can get (help me and I'll help you)
    • Social Responsibility Norm: Act in ways that benefit the community (moral sense of good)
    • Gain social approval

STANFORD PRISON EXPERIMENT (ZIMBARDO):

  • Classic experiment where individuals were assigned to be guards/prisoners. Within days they took on their roles and went too far. Highly unethical

PERSONALITY

Psychodynamic explanation:

  • Personality is largely unconscious and shaped from early childhood experiences

    • id: our hidden true wants and desires (devil on your shoulder)
    • superego: our moral conscious (angel on your shoulder)
    • Ego: Part of the mind/personality that deals w/ every day reality what ppl see mediates bw the id and superego (its you!)

Defense mechanisms:

  • Egos attempt to protect you from threats

    • Repression: Push memories back into the unconscious mind (sexual abuse is too traumatic to deal w/ so you repress it)
    • Regression: go into an earlier development period in the face of stress (during exam week you start to suck your thumb)
    • Denial: refuse to acknowledge reality (refuse to believe you have cancer)
    • Rationalization: justifying something happening (don't get into your college justify it was a crap college anyway)
    • Displacement: take feelings out on something else (can't tell teacher, go home, and yell at the dog)
    • Projection: attribute personal shortcomings & faults onto others (man who wants to have an affair accuses his wife of one)
    • Reaction formation: transform unacceptable motive into his opposite (insecure about masculinity becomes extra aggressive)
    • Sublimation: replace unacceptable impulse w/ a socially acceptable one (person who likes fighting becomes professional kickboxer)

How do we "test" this personality approach?

  • Projective Tests:

    • Ambiguous stimuli shown to "reveal your unconscious" inkblots and thematic apperception tests. Highly subjective, not considered reliable or valid

Trait explanation:

  • Traits:

    • Enduring personality characteristics, people can be described by these have strong or weak tendencies. They are stable, genetic, and predict other attributes.

BIG FIVE personality (acronym OCEAN):

  • You vary on each of these

    • Openness: high levels = imaginative, independent, like variety; low = not open to change
    • Conscientiousness: high levels = organized, careful, disciplined, low = disorganized and messy
    • Extraversion: high levels = sociable, likes being the center of attention, meeting new ppl opposite is introversion: shy, timid, reserved
    • Agreeableness: high levels = soft-hearted, trusting, helpful; low levels = suspicious, not a team player
    • Neuroticism (emotional stability): high levels mood swings, easy to stress; low = emotional stable, handles stress

How do we "test" this personality approach?

  • Personality inventories:

    • Special name for a test that uses factor analysis: statistical procedure used to identify similar components

Humanistic explanation:

  • Emphasized personal growth and free will.

    • Self-actualization: fulfilling your full potential as person self-actualized ppl are self-aware, caring, spontaneous, open, secure
    • Emphasis on unconditional positive regard attitude of acceptance regardless of circumstances

LEARNING

  • Behaviorist perspective is focused on learning (change in behavior through experience). Measures observable behavior and usually ignores the mind.

CLASSICAL CONDITIONING:

  • Explains involuntary behaviors and emotions

    • Unconditioned Stimulus (UCS): Causes response w/o needing to be learned (food)

    • Unconditioned Response (UCR): Response that naturally occurs w/o training (salivate)

    • Conditioned Stimulus (CS): Thing that now brings about a response (bell)

    • Conditioned Response (CR): Response after conditioning follows a CS (salivate)

    • Contiguity: Timing of the pairing, NS/CS must be presented .5-1 sec BEFORE the US

    • Acquisition: Process of learning the response pairing

    • Extinction: Previously conditioned response dies out over time

    • Spontaneous Recovery: After a period of time the CR comes back out of nowhere

      • Generalization: CR to like stimuli (sim sounding bell)
      • Discrimination: CR to ONLY the CS (drool to that one bell, no others)
      • Higher-order conditioning: when the original CS is paired with the 2nd thing and becomes a new CS (drool to squeaky cabinet/can opener)
    • Conditioned Taste Aversion (one-trial learning): Innate predispositions can allow classical conditioning to occur in one trial (food poisoning) due to biological preparedness-predisposed to react to dangerous biological threats

    • Habituation: Get used to a regular stimulus and stop responding (startle less to a loud noise w/ time)

    • Emotional conditioning: Emotions can be conditioned in humans (little Albert experiment) lead to behavioral treatments for fear (counterconditioning)

OPERANT CONDITIONING:

  • Explains voluntary behavior resulting from consequences

    • LAW OF EFFECT:

      • Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box)
    • PRINCIPLES OF OPERANT COND

      • Positive Reinforcement: Add something nice to increase a behavior (gold star for turning in HW)
      • Negative Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal)
      • Primary Reinforcers: Innately satisfying (food and water)
      • Secondary Reinforcers: Everything else (stickers, high-fives)
      • Token Reinforcer: Type of secondary- can be exchanged for other stuff (game tokens or money)
      • Positive Punishment: Add something bad to decrease a behavior (spanking)
      • Negative Punishment: Take away something good to decrease a behavior (take away car keys)
      • Punishment temporarily changes behavior, doesn't tell you what to do ineffective
      • Operant conditioning extinguishes like classical conditioning
      • Shaping: Use successive approximations to train behavior (reward closer and closer desired behaviors to teach a response-rat basketball)
      • Continuous Reinforcement Schedule: Receive a reward for every response
      • Partial Reinforcement Schedule: Vary how often the response is given strengthens responses and takes longer to extinguish
      • Fixed Ratio Schedule: Reward every X number of responses (every 10 envelopes stuffed get $)
      • Fixed Interval Schedule: Reward every X amount of time passed (every 2 weeks get a paycheck)
      • Variable Ratio Schedule: Rewarded after a random number of responses (slot machine)
      • Variable Interval Schedule: Rewarded after a random amount of time has passed (BeReal app)
      • Variable schedules are most resistant to extinction (how long will keep playing a slot machine before you think it's broken?)
      • Ratio schedules lead to the highest response rates (because you are in control of your reward)
    • Learned Helplessness:

      • No matter what you do, you never get a positive outcome so you just give up (word scrambles, depression models)
    • Instinctive Drift:

      • Can only teach animals behaviors they already do, also will return to original behaviors w/ time
    • Superstitious Behaviors:

      • Operantly conditioned through partial reinforcement & coincidence pigeons hopping on one foot to get food

MISC LEARNING TYPES

  • SOCIAL LEARNING THEORY- learning through observation

    • Modeling Behaviors:

      • Children model (imitate) behaviors. The study used BoBo dolls to demonstrate. The more similar the model is the better you learn
    • Vicarious conditioning:

      • Form of observational learning, watch another get a consequence and learn don't do that!
    • Latent learning:

      • Learning is hidden until useful (rats in maze get reinforced halfway through, performance improved
      • Create Cognitive maps mental representation of an area, allows navigation if blocked (firefighters taught this)
      • Insight learning some learning is through simple intuition (chimps with crates to get bananas)-aha! moment

SOCIAL AND PERSONALITY

SOCIAL PSYCH:

  • How we think about, influence, and relate to others

Attributions and Perceptions:

  • Attributions:

    • How ppl explain behavior & mental processes of themselves & others
      • Dispositional attribution: person's internal qualities personality
      • Situational attribution: external circumstances
  • Attribution theory:

    • We explain behaviors by crediting the situation or the person's internal disposition (personality)
  • Fundamental Attribution Error:

    • Tendency to blame a person's disposition (personality) and not consider the situation (that guy cut me off b/c he's a jerk not that his wife could be in labor)
  • Actor-observer Bias:

    • When its others blame the person, when its you, blame the situation
  • Self-serving Bias:

    • Self only our successes are bc we're awesome, our failures are someone else's fault
  • Self-fulfilling Prophecy:

    • A belief that leads to its own fulfillment (I expect you all to pass, you know this, you study fulfilling my prophecy)
  • Social Comparison:

    • We evaluate ourselves based on comparisons to society and social circles
      • Upward Comparison compare to ppl you think are better than you (I want to be like them)
      • Downward Comparison compare to someone you think is worse off than you (at least I don't have it as bad as them)
      • Relative Deprivation judges what we are lacking relative to others
  • Explanatory Style:

    • How ppl explain good and bad events in their lives and others either optimistic (pos) or pessimistic (neg)
    • External Locus of Control: chance/outside forces control your fate
    • Internal Locus: control your own fate
  • Mere Exposure Effect:

    • Repeated exposure to novel stimuli increases liking of them (the more time you spend around something the more you like it)

Attitude formation and change:

  • Stereotype:

    • Generalized concept about a group (a label)
      • Reduces cognitive load (mental effort) when making decisions
      • Usually the basis of prejudice and discrimination
  • Prejudice:

    • Neg. reaction towards a person/group w/o any advance experience w/ that group (a belief/emotion)
  • Discrimination:

    • Different treatment of a person/group than how you would treat others (a behavior)

    • Implicit Attitudes: unconscious bias leads to

      • Ingroup Bias: tendency to favor our own group
      • Ethnocentrism: tendency to see your own group as more important than others
      • Outgroup Homogeneity Bias:
        • Perception that out-group members are similar, while the in-group members are diverse
    • Just-world phenomenon:

      • Tendency for ppl to believe that the world is just and therefore ppl get what they deserve (homeless ppl)
    • Belief Perseverance:

      • Stick to your original belief even when given evidence to disprove it
    • Cognitive Dissonance:

      • Two opposing thoughts conflict w/ each other, causing discomfort (dissonance), which makes us find ways to justify the situation (cult that was going to be abducted by aliens, smokers)

Social Situations:

  • Social Norms:

    • Define expectations & roles for individuals and social situations
  • Social Influence Theory:

    • Ppl's thoughts and actions are influenced by others

      • Normative Social Influence:

        • We conform to gain approval or to not stand out from the group (be part of the norm)
      • Informational Social Influence:

        • We conform to others since we think their opinions must be right (change answers to math HW)
  • Elaboration Likelihood Model -2 ways to persuade:

    • Central Route to Persuasion:

      • Change people's attitudes through logical arguments and explanations. Leads to long-term behavior change
    • Peripheral Route to Persuasion:

      • Change people's attitudes through incidental cues (like a speaker's attractiveness). Can also use emotional appeals. Leads to temporary behavior changes.
      • Use the: Halo Effect Overall impression of a person/thing is influenced by a single pos. trait or characteristic

Erikson's Socioemotional Development:

  • Each stage represents a crisis that must be resolved, results in competence or weakness

    • Trust vs. Mistrust (birth-18 months): if needs are met infants develop basic trust
    • Autonomy vs. Shame & Doubt (1-3 yrs): learn to exercise their will (I WANT TO DO IT pours milk)
    • Initiative vs. Guilt (3-6 yrs): learn to initiate tasks and carry out plans, also be creative (WHY kid)
    • Industry vs. Inferiority (6 yrs to puberty): learn what you're good or accomplished at (school/sports success)
    • Identity vs. Role Confusion (adolescence thru 20s): refine a sense of self by testing roles and forming an identity
    • Intimacy vs. Isolation (20s-40s): form close relationships and gain capacity for love
    • Generativity vs. Stagnation (40s-60s): discover sense of contributing to the world, thru family & work
    • Integrity vs. Despair (60s and up): reflect on your life, feel satisfaction or failure

Marcia's Identity Theory:

  • Individual has committed to identity.

  • Individual has explored identity options.

    • Diffusion: No commitment, no exploration, no idea who they are (no idea of a major not even thinking on it.)

    • Foreclosure: Premature commitment w/no exploration (I'll be a lawyer bc my parents say so.)

    • Moratorium: Actively seeking an identity, no commitment though (trying lots of clubs to see what sticks)

    • Identity Achievement: Committed sense of self-desire to accomplish and contribute (picked a major after careful consideration)

Adverse Childhood Experiences (ACES):

  • Stressful/traumatic events during childhood impact relationships and health

    • Abuse, divorce, mental illness

Ecological Systems Theory:

  • Microsystem-immediate environment w/ daily interaction (family, friends, teachers)
  • Mesosystem-relationships bw microsystem (interaction bw parents and teachers/school)
  • Exosystem-environment you're not directly a part of that still impacts you (government policies, parent's job)
  • Macrosystem-societal and cultural influences (customs, norms, traditions)
  • Chronosystem-life stage and historical events (economic recession, environmental changes)