Psychology Exam Notes
Memory
- Recall: Remembering information without cues (e.g., essays).
- Recognition: Remembering information with cues (e.g., multiple-choice questions).
- Repressed Memories: Unconsciously buried memories as a defense mechanism (psychodynamic approach).
- Encoding Failure: Forgetting information because it was never encoded (attended to) in the first place.
- Proactive Interference: Old information blocking the encoding of new information.
- Retroactive Interference: New information blocking the recall of old information.
- Constructive Memory: Memory is updated with new information, associations, and feelings, making it unreliable.
- Source Amnesia: Forgetting the source of information (who told you or where you heard it).
- Misinformation Effect: Distortion of memory by suggestion or misinformation.
- Framing: The way a question is framed impacts how information is recalled or perceived.
- Imagination Inflation: Increased confidence that an event happened after imagining it, even if it did not.
- Anterograde Amnesia: Amnesia moving forward, where new information cannot be remembered.
- Retrograde Amnesia: Amnesia moving backward, where old information is forgotten.
Intelligence & Achievement
Intelligence Theories:
- Single Form of Intelligence (g factor): General intelligence underlies all mental abilities.
- Multiple Intelligences: Intelligence has many types, not just math and language.
First IQ Test:
- Formula:
- Chronological Age: Actual age.
- Mental Age: Tested age compared to others of that age.
- Average: 100, Standard Deviation (SD) = 15.
Use of IQ Scores/Tests Today:
- Educational services.
- Diagnostic testing for learning disabilities.
- Gifted and Talented (GT) identification.
Psychometrics: Field of psychology and education for creating tests.
Standardization: Tests are given using consistent procedures and environments, and graded the same way.
Test Reliability:
- Split-Half Reliability: Comparing two halves of the test.
- Test-Retest Reliability: Using the same test on two different occasions.
Test Validity:
- Construct Validity: Test measures what it is intended to measure (e.g., an IQ test measures IQ).
- Predictive Validity: Test accurately predicts a trait (e.g., high math scores predict a good engineer).
Standardized tests establish a normal distribution.
Standard deviations are used to compare scores.
Percentages below NEVER change:
- of people score within 15 points above or below 100.
- of people fall within 30 points of 100.
- at extreme ends.
Types of Tests:
- Aptitude: Predicts abilities to learn a new skill.
- Achievement: Tests what is already known.
Historical Issues with Intelligence Testing
- Nature vs. Nurture Influence on IQ:
- Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents.
- Environment: Early neglect leads to lower IQ, good schooling to higher IQ.
- Personal and sociocultural biases impact interpretation of results.
- Poverty and education inequalities negatively impact scores.
- Eugenics: Study of how to "improve" the gene pool by discouraging individuals from reproducing.
- Culture fair tests: IQ tests have been used to refuse/limit access to jobs, military, education, and immigration.
- Focus on non-language skills and minimize cultural-specific questions.
- Stereotype Threat: Risk of conforming to negative stereotypes influences behaviors and cognitions.
- Stereotype Lift: Doing better on a test when comparing oneself to other groups with negative stereotypes.
- FLYNN Effect: IQ has steadily risen over the past 80 years, likely due to education standards and healthcare.
- Fixed Mindset: Belief that intelligence is fixed from birth leads to less effort.
- Growth Mindset: Belief that abilities can develop through work and determination leads to more effort.
Development and Learning Pillar
DEVELOPMENT
- "3 thematic issues" in Developmental Psychology:
- Nature/Nurture: Genes or environment.
- Continuous/Discontinuous: Gradual development over time or development in stages.
- Stability/Change: Traits persist unchanged, or traits change as we age.
- Cross-Sectional Study:
- Ppl of different ages at the same point in time.
- Adv: Inexpensive & quick
- Disadv: Can be differences due to a generational gap
- Ppl of different ages at the same point in time.
- Longitudinal Study:
- Studies same ppl over time
- Adv: Eliminates groups (cohort) differences, lots of detail
- Disadv: Expensive, time-consuming, high drop-out rates
- Studies same ppl over time
PHYSICAL DEVELOPMENT
Prenatal Development:
- Teratogens: External agents that can cause abnormal prenatal development.
- Illness, mutations, hormones, and environment can impact prenatal development.
Physical Development:
- Maturation: Natural course of development, occurs no matter what.
- Gross Movement: Large muscles, strength, and coordination develop first.
- Fine Movement: Small muscles, precision, and controlled.
- Reflexes: Innate responses we're born with that go away with time.
- Rooting: Turning of face towards a finger when touched on the cheek (food response)
- Other reflexes include sucking, swallowing, grasping, Moro (startle), stepping, Babinski (toes spread when foot touched).
Eyes have the most limited development, takes a year for full development.
- Visual cliff: Babies have to learn depth perception, so they will cross a "cliff".
Critical Period (Sensitive Period): Limited time where something HAS to be developed, or it won't happen.
Imprinting: Birds believe the first thing they see after hatching is mom.
Puberty: Sexual maturation because of hormones. includes:
- Primary Sex Characteristics: Necessary structures for reproduction (ovaries, testicles, vagina, penis).
- Menarche: First period.
- Spermarche: First release of sperm.
- Secondary Sex Characteristics: Nonreproductive characteristics that develop during puberty (breasts, hips, a deepening of voice, body hair).
- Adolescent Growth Spurt: Rapid skeletal and muscular development.
- Frontal Lobe continuous development (not fully developed till 25)
Adulthood: The following level off and then decline:
- Mobility, flexibility, reaction time, visual/auditory acuity, fertility.
COGNITIVE DEVELOPMENT
JEAN PIAGET'S COGNITIVE DEVELOPMENT
Schemas: Frameworks that organize information
- Assimilation: Incorporate new info into existing schema (Cat is a dog b/c 4 legs).
- Accommodation: Adjust existing schemas to incorporate new information (Cat and dogs different).
Sensorimotor Stage: Birth to 2 years: Focused on exploring their world
- Lack (and gain) Object Permanence: Objects when removed from field of view are thought to disappear (peek-a-boo)
Pre-operational Stage: 2-7 years: Use pretend play and mental symbols
- Lack Conservation: Recognize that substances remain the same despite changes in shape, length, or position.
- Lack Reversibility: Cannot do reverse operations (count out both 4+2 and 2+4).
- Are egocentric: Inability to distinguish one's own perspective from another's think everyone sees what they see.
- Lack (and start developing) theory of mind: People's beliefs, intentions, and emotions are their own.
- Use animism: Believe artificial objects have thoughts/feelings
Concrete Operational Stage: 7-11 yrs: Use operational thinking, classification, and can think logical in concrete context.
Formal Operational Stage: 11-15 yrs: Use abstract and idealist thoughts, and hypothetical-deductive reasoning.
Problems with Piaget's Theory: Stages too discrete, development differs between kids
VYGOTSKY'S THEORY: Cognitive development is a social process, need to interact w/ others
- Zone of Proximal Development: gap between what a child can do on their own and with support. Need scaffolding (teachers)
Crystallized Intelligence: fact and prior learning/experiences increases with age.
Fluid Intelligence: ability to learn new things, reaction times, abstract thinking & quick problem-solving decrease with age.
Dementia: loss of cognitive function results in emotional and behavioral changes ex. Alzheimer's
LANGUAGE
Language: shared system of symbols that operate by rules and is infinite
- Phonemes: smallest unit of sound (ch sound in chat)
- Morpheme: smallest unit that caries meaning (-ed means past tense)
- Grammar: rules in a language that enable us to communicate
- Semantics: set of rules by which we derive meaning (adding-ed makes something past tense)
- Syntax: rules for combining words into sentences (white house vs casa blanca)
- Cooing stage: produces vowels sounds
- Babbling stage: start to create phonemes w/ constants
- One-word stage: used to try and communicate wants.
- Telegraphic speech (two-word stage): further communication
- Overregularization: grammar mistake children over-use certain morphemes (I go-ed to the park).
SOCIOEMOTIONAL DEVELOPMENT
Temperament: patterns of emotional reactions in babies impact attachment:
- Easy, difficult, slow to warm up
"Monkey experiments": Discovered that contact comfort is more important than feeding (monkeys fed on wire or cloth mothers). Monkeys raised in isolation couldn't socialize
Attachment: strange situation paradigm (children left alone in a room w/ a stranger, then reunited w/ mom determines your attachment style
- Utilizes idea of separation anxiety: during late sensorimotor stage kids are fearful of ppl they don't know or being left alone
- Secure attachment (60% of infants): upset when mom leaves, easily calmed on return. Tend to be more stable adults
- Avoidant insecure (20% infants): actively avoids mom, doesn't care when she leaves-adults have distant relationships and fail to communicate
- Anxious insecure (10% infants): actively avoids mom, freaks out when she leaves-jealous relationships and clingy
- Disorganized insecure (5%): confused, fearful, dazed result of abuse
Parenting Styles- influenced by culture
- Authoritarian: rules & obedience, "my way or the highway" kids lack initiative in college, low self-esteem
- Permissive: kids do whatever no rules kids lack initiative in college high self-esteem
- Authoritative: give and take w/ kids kids become socially competent and reliable best type high self-esteem and initiative
Peer relationships with time
- Children engage in play
- Parallel play-play side by side w/o interacting turns into pretend play
- Adolescents rely on peers
- Imaginary audience: believe others are constantly watching them (related to egocentrism)
- Turns into Personal fable-belief you are special/unique/invincible
- Adulthood-culture impacts when major life events should occur some allow a transition bw adolescence and adulthood
- Social clock-shared (cultural) expectation of age-appropriate behavior (when to get married, have kids, etc.)
- Children engage in play
Gender roles: expected behaviors (norms) for men/women due to cultural influence
Foot in the door phenomenon:
- Complying with a small request then leads to going along with a larger request (can I have 25?)
Door in the face phenomenon:
- Large request is turned down, when then leads you to be more likely to comply with a small request (can I have 20? Okay)
Conformity:
- Change in a person's behavior to more closely match the group.
classic experiment:
Showed lines of different lengths, confederates gave wrong answers to see if others would go along with it factors influence conformity:
- Person is insecure
- Group has 3 or more ppl
- Group is unanimous
- Person admires group
- Person has no prior commitment to a response
- Others observe their behavior
- Cultural expectations (collectivistic)
Obedience:
Complying with an order or command classic experiment:
Participants were to "teach" another individual using shocks. ~ of participants would administer lethal shocks to another person simply because they were told factors that influence obedience:
- Proximity of authority figure
- Legitimacy or prestige of the figure
- Distance from the victim
- Role models for defiance
Culture influences conformity and obedience:
Collectivistic: Encourages social and group ties (more conformity/obedience)
Individualistic: Encourages individuality (less conform/ obedience)
Group polarization:
- The more time spent with a group the stronger their thoughts/opinions will become (must have the same opinion already)
Groupthink:
- Desire for harmony within a group leads to everyone going along with the same thinking, ignoring other possibilities or bad ideas.
Bystander effect (diffusion of responsibility):
- The more ppl around the less likely we are to help someone in need (Kitty Genovese)
Deindividuation:
- Loss of self-awareness and self-restraint occurring in group situations that encourage anonymity (mob mentality).
Social loafing:
- Tendency for ppl in a group to exert less effort when pooling their effort together (tug of war)
Social facilitation:
- Perform better on simple or well-learned tasks in the presence of others.
False-consensus effect:
- We overestimate the degree to which everyone else thinks/ acts the way we do
Superordinate goals:
- Two or more groups work together to achieve a common goal, creates cohesiveness
Social trap:
- Ppl put their own needs before the group needs, results in bad outcome (choose 5 or 15 demo)
Industrial/Organizational Psych:
- Psych of work best practices, relationships in the workplace or w/ company, how you feel about job (burnout)
Altruism (prosocial behavior):
Unselfish interest in helping other ppl happens because of:
- Social Reciprocity Norm: We give so we can get (help me and I'll help you)
- Social Responsibility Norm: Act in ways that benefit the community (moral sense of good)
- Gain social approval
STANFORD PRISON EXPERIMENT (ZIMBARDO):
- Classic experiment where individuals were assigned to be guards/prisoners. Within days they took on their roles and went too far. Highly unethical
PERSONALITY
Psychodynamic explanation:
Personality is largely unconscious and shaped from early childhood experiences
- id: our hidden true wants and desires (devil on your shoulder)
- superego: our moral conscious (angel on your shoulder)
- Ego: Part of the mind/personality that deals w/ every day reality what ppl see mediates bw the id and superego (its you!)
Defense mechanisms:
Egos attempt to protect you from threats
- Repression: Push memories back into the unconscious mind (sexual abuse is too traumatic to deal w/ so you repress it)
- Regression: go into an earlier development period in the face of stress (during exam week you start to suck your thumb)
- Denial: refuse to acknowledge reality (refuse to believe you have cancer)
- Rationalization: justifying something happening (don't get into your college justify it was a crap college anyway)
- Displacement: take feelings out on something else (can't tell teacher, go home, and yell at the dog)
- Projection: attribute personal shortcomings & faults onto others (man who wants to have an affair accuses his wife of one)
- Reaction formation: transform unacceptable motive into his opposite (insecure about masculinity becomes extra aggressive)
- Sublimation: replace unacceptable impulse w/ a socially acceptable one (person who likes fighting becomes professional kickboxer)
How do we "test" this personality approach?
Projective Tests:
- Ambiguous stimuli shown to "reveal your unconscious" inkblots and thematic apperception tests. Highly subjective, not considered reliable or valid
Trait explanation:
Traits:
- Enduring personality characteristics, people can be described by these have strong or weak tendencies. They are stable, genetic, and predict other attributes.
BIG FIVE personality (acronym OCEAN):
You vary on each of these
- Openness: high levels = imaginative, independent, like variety; low = not open to change
- Conscientiousness: high levels = organized, careful, disciplined, low = disorganized and messy
- Extraversion: high levels = sociable, likes being the center of attention, meeting new ppl opposite is introversion: shy, timid, reserved
- Agreeableness: high levels = soft-hearted, trusting, helpful; low levels = suspicious, not a team player
- Neuroticism (emotional stability): high levels mood swings, easy to stress; low = emotional stable, handles stress
How do we "test" this personality approach?
Personality inventories:
- Special name for a test that uses factor analysis: statistical procedure used to identify similar components
Humanistic explanation:
Emphasized personal growth and free will.
- Self-actualization: fulfilling your full potential as person self-actualized ppl are self-aware, caring, spontaneous, open, secure
- Emphasis on unconditional positive regard attitude of acceptance regardless of circumstances
LEARNING
- Behaviorist perspective is focused on learning (change in behavior through experience). Measures observable behavior and usually ignores the mind.
CLASSICAL CONDITIONING:
Explains involuntary behaviors and emotions
Unconditioned Stimulus (UCS): Causes response w/o needing to be learned (food)
Unconditioned Response (UCR): Response that naturally occurs w/o training (salivate)
Conditioned Stimulus (CS): Thing that now brings about a response (bell)
Conditioned Response (CR): Response after conditioning follows a CS (salivate)
Contiguity: Timing of the pairing, NS/CS must be presented .5-1 sec BEFORE the US
Acquisition: Process of learning the response pairing
Extinction: Previously conditioned response dies out over time
Spontaneous Recovery: After a period of time the CR comes back out of nowhere
- Generalization: CR to like stimuli (sim sounding bell)
- Discrimination: CR to ONLY the CS (drool to that one bell, no others)
- Higher-order conditioning: when the original CS is paired with the 2nd thing and becomes a new CS (drool to squeaky cabinet/can opener)
Conditioned Taste Aversion (one-trial learning): Innate predispositions can allow classical conditioning to occur in one trial (food poisoning) due to biological preparedness-predisposed to react to dangerous biological threats
Habituation: Get used to a regular stimulus and stop responding (startle less to a loud noise w/ time)
Emotional conditioning: Emotions can be conditioned in humans (little Albert experiment) lead to behavioral treatments for fear (counterconditioning)
OPERANT CONDITIONING:
Explains voluntary behavior resulting from consequences
LAW OF EFFECT:
- Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box)
PRINCIPLES OF OPERANT COND
- Positive Reinforcement: Add something nice to increase a behavior (gold star for turning in HW)
- Negative Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal)
- Primary Reinforcers: Innately satisfying (food and water)
- Secondary Reinforcers: Everything else (stickers, high-fives)
- Token Reinforcer: Type of secondary- can be exchanged for other stuff (game tokens or money)
- Positive Punishment: Add something bad to decrease a behavior (spanking)
- Negative Punishment: Take away something good to decrease a behavior (take away car keys)
- Punishment temporarily changes behavior, doesn't tell you what to do ineffective
- Operant conditioning extinguishes like classical conditioning
- Shaping: Use successive approximations to train behavior (reward closer and closer desired behaviors to teach a response-rat basketball)
- Continuous Reinforcement Schedule: Receive a reward for every response
- Partial Reinforcement Schedule: Vary how often the response is given strengthens responses and takes longer to extinguish
- Fixed Ratio Schedule: Reward every X number of responses (every 10 envelopes stuffed get $)
- Fixed Interval Schedule: Reward every X amount of time passed (every 2 weeks get a paycheck)
- Variable Ratio Schedule: Rewarded after a random number of responses (slot machine)
- Variable Interval Schedule: Rewarded after a random amount of time has passed (BeReal app)
- Variable schedules are most resistant to extinction (how long will keep playing a slot machine before you think it's broken?)
- Ratio schedules lead to the highest response rates (because you are in control of your reward)
Learned Helplessness:
- No matter what you do, you never get a positive outcome so you just give up (word scrambles, depression models)
Instinctive Drift:
- Can only teach animals behaviors they already do, also will return to original behaviors w/ time
Superstitious Behaviors:
- Operantly conditioned through partial reinforcement & coincidence pigeons hopping on one foot to get food
MISC LEARNING TYPES
SOCIAL LEARNING THEORY- learning through observation
Modeling Behaviors:
- Children model (imitate) behaviors. The study used BoBo dolls to demonstrate. The more similar the model is the better you learn
Vicarious conditioning:
- Form of observational learning, watch another get a consequence and learn don't do that!
Latent learning:
- Learning is hidden until useful (rats in maze get reinforced halfway through, performance improved
- Create Cognitive maps mental representation of an area, allows navigation if blocked (firefighters taught this)
- Insight learning some learning is through simple intuition (chimps with crates to get bananas)-aha! moment
SOCIAL AND PERSONALITY
SOCIAL PSYCH:
- How we think about, influence, and relate to others
Attributions and Perceptions:
Attributions:
- How ppl explain behavior & mental processes of themselves & others
- Dispositional attribution: person's internal qualities personality
- Situational attribution: external circumstances
- How ppl explain behavior & mental processes of themselves & others
Attribution theory:
- We explain behaviors by crediting the situation or the person's internal disposition (personality)
Fundamental Attribution Error:
- Tendency to blame a person's disposition (personality) and not consider the situation (that guy cut me off b/c he's a jerk not that his wife could be in labor)
Actor-observer Bias:
- When its others blame the person, when its you, blame the situation
Self-serving Bias:
- Self only our successes are bc we're awesome, our failures are someone else's fault
Self-fulfilling Prophecy:
- A belief that leads to its own fulfillment (I expect you all to pass, you know this, you study fulfilling my prophecy)
Social Comparison:
- We evaluate ourselves based on comparisons to society and social circles
- Upward Comparison compare to ppl you think are better than you (I want to be like them)
- Downward Comparison compare to someone you think is worse off than you (at least I don't have it as bad as them)
- Relative Deprivation judges what we are lacking relative to others
- We evaluate ourselves based on comparisons to society and social circles
Explanatory Style:
- How ppl explain good and bad events in their lives and others either optimistic (pos) or pessimistic (neg)
- External Locus of Control: chance/outside forces control your fate
- Internal Locus: control your own fate
Mere Exposure Effect:
- Repeated exposure to novel stimuli increases liking of them (the more time you spend around something the more you like it)
Attitude formation and change:
Stereotype:
- Generalized concept about a group (a label)
- Reduces cognitive load (mental effort) when making decisions
- Usually the basis of prejudice and discrimination
- Generalized concept about a group (a label)
Prejudice:
- Neg. reaction towards a person/group w/o any advance experience w/ that group (a belief/emotion)
Discrimination:
Different treatment of a person/group than how you would treat others (a behavior)
Implicit Attitudes: unconscious bias leads to
- Ingroup Bias: tendency to favor our own group
- Ethnocentrism: tendency to see your own group as more important than others
- Outgroup Homogeneity Bias:
- Perception that out-group members are similar, while the in-group members are diverse
Just-world phenomenon:
- Tendency for ppl to believe that the world is just and therefore ppl get what they deserve (homeless ppl)
Belief Perseverance:
- Stick to your original belief even when given evidence to disprove it
Cognitive Dissonance:
- Two opposing thoughts conflict w/ each other, causing discomfort (dissonance), which makes us find ways to justify the situation (cult that was going to be abducted by aliens, smokers)
Social Situations:
Social Norms:
- Define expectations & roles for individuals and social situations
Social Influence Theory:
Ppl's thoughts and actions are influenced by others
Normative Social Influence:
- We conform to gain approval or to not stand out from the group (be part of the norm)
Informational Social Influence:
- We conform to others since we think their opinions must be right (change answers to math HW)
Elaboration Likelihood Model -2 ways to persuade:
Central Route to Persuasion:
- Change people's attitudes through logical arguments and explanations. Leads to long-term behavior change
Peripheral Route to Persuasion:
- Change people's attitudes through incidental cues (like a speaker's attractiveness). Can also use emotional appeals. Leads to temporary behavior changes.
- Use the: Halo Effect Overall impression of a person/thing is influenced by a single pos. trait or characteristic
Erikson's Socioemotional Development:
Each stage represents a crisis that must be resolved, results in competence or weakness
- Trust vs. Mistrust (birth-18 months): if needs are met infants develop basic trust
- Autonomy vs. Shame & Doubt (1-3 yrs): learn to exercise their will (I WANT TO DO IT pours milk)
- Initiative vs. Guilt (3-6 yrs): learn to initiate tasks and carry out plans, also be creative (WHY kid)
- Industry vs. Inferiority (6 yrs to puberty): learn what you're good or accomplished at (school/sports success)
- Identity vs. Role Confusion (adolescence thru 20s): refine a sense of self by testing roles and forming an identity
- Intimacy vs. Isolation (20s-40s): form close relationships and gain capacity for love
- Generativity vs. Stagnation (40s-60s): discover sense of contributing to the world, thru family & work
- Integrity vs. Despair (60s and up): reflect on your life, feel satisfaction or failure
Marcia's Identity Theory:
Individual has committed to identity.
Individual has explored identity options.
Diffusion: No commitment, no exploration, no idea who they are (no idea of a major not even thinking on it.)
Foreclosure: Premature commitment w/no exploration (I'll be a lawyer bc my parents say so.)
Moratorium: Actively seeking an identity, no commitment though (trying lots of clubs to see what sticks)
Identity Achievement: Committed sense of self-desire to accomplish and contribute (picked a major after careful consideration)
Adverse Childhood Experiences (ACES):
Stressful/traumatic events during childhood impact relationships and health
- Abuse, divorce, mental illness
Ecological Systems Theory:
- Microsystem-immediate environment w/ daily interaction (family, friends, teachers)
- Mesosystem-relationships bw microsystem (interaction bw parents and teachers/school)
- Exosystem-environment you're not directly a part of that still impacts you (government policies, parent's job)
- Macrosystem-societal and cultural influences (customs, norms, traditions)
- Chronosystem-life stage and historical events (economic recession, environmental changes)