adc is fun - raphy
Before Game Starts
ADC archetypes
This dictates how good your champ is at specific trading
Long Trade (All in) > Short Trade (Burst) > Poke > Long Trade (All in)
There are three types of trades, long trades, short trades (burst), and poke
All champs can do any of these, but usually they’re better at one than the other
Conquerer/Lethal Tempo > PTA/HOB/Electrocute > Fleet / Comet / DH
You can typically tell what the adc is good at by looking at the rune
None of this > actually means anything, don’t let it get into your head
Support archetypes
There are 4 main archetypes: All in ~= Catch > Sustain > Poke > All In (Catch)
This does not strictly mean better, it’s just an easier match up
Poke
goal is exactly what it says, you want to take extremely short trades and avoid getting all in’d
PUSH THE MINIONS, take safe trades, poke under tower, DO NOT HIT TOWER FOR THE LOVE OF GOD, wait for bounce, ward + say hi to enemy jg, x2
poke vs. poke, wait until they use their spells/poke on cd
poke vs. sustain, this is losing btw most of the time, be careful of shields/heals afterwards even if you get the poke off if you lose health you lose the trade —> wait until pushing under tower
poke vs. all in, this is your winning lane, all you have to do it not get caught by their cc
Sustain*
this is the only one w/o a adc counterpart besides senna adc/vampire scepter rush adc
healing + shields, this is a support skill check, and the adcs goal is to avoid skill shots + eat minions —> you literally win the lane by just not dying bc your support is secretly a hypercarry but for utility
Catch
All in
Support archetype dictates HOW you play the lane, ADC archetype is an added synergy bonus
The strength of the lane is dependent on your synergy
Same archetype: ex. Ezreal + Karma vs. Caitlyn + Xerath
Ezreal (B Tier Poke) + Karma (B Tier Poke) vs. Caitlyn (S) + Xerath (S)
obvi, you’re both poke lanes, the enemy is WAY better poke than you
but Ezreal Karma is a better sustain lane so play it like a Sustain vs. Poke lane and all of a sudden it feels better bc Xerath will eventually have no mana
If you don’t have a different archetype to rely on, it is a skill check
Different Archetypes: rock paper scissors
All in > Sustain > Poke > All In
Catch, I feel is a little more nuanced where you need to hit your skill shots, avoid dmg but you can kind of slot it under All In
Every single lane CAN win against each other if you know each other’s win condition, you just need to be better
Misynergy: if your support and your adc are NOT the same archetype, your botlane archetype defaults to the support’s
ex. Lucian
Draven + Yuumi vs. Lucian + Leona
^not a sustain lane, ALL Draven lanes turn into All in Lanes
that’s just how it is, and by a smaller extension (samira, nilah, melee adcs)
Multiple Archetype Lane
Lucian Nami
You can play this as poke bc Nami is poke or you can play it as Catch as soon as Nami hits bubble bc Lucian is better at All In
All lanes have degrees of how good they are at each archetype, not just every single champ is one archetype for example
Nami is Poke (B), Sustain (A), Catch (B)
Leona is Poke (F), Sustain (D), All In (S)
Lux is Poke (B+), Sustain (C), Catch (B)
tiers are just my opinion, it doesn’t actually matter, all that matters is you need to gauge how good they are at what they do and if they’re better than what your bot lane does
Level 6 Changes the Archetype
literally means what it says, be careful of certain champs hitting 6, such as Ashe R, Leona R, Maokai R,
You are going to have to plane the lane differently as they are now better at certain things, don’t eat shit
The Mage Issue
If you aren’t playing mages rn, it’s literally free lp
If you are playing mages, you are part of the problem and should be banned
I am not going to be telling you how to win on mages botlane, idc
If you happen to be playing a traditional marksman against a mage, it’s going to be tough
You inherently lose lvl 1-3, because their spells + waveclear is better, more dmg, and safer
If you have an all in support, you need to capitalize on that
If they also have an all in support, that shit sucks
If they have a poke support, ts also sucks
I think the true best lane set up that you can have is having all in vs. sustain
How do you trade
Typically they’ll use spells on the wave, and you can trade on them, but you need to be careful of poke/cc
You don’t want to be randomly trading unless you know it’s free
If you take more dmg than them, it’s cooked
If they take more dmg than you, they can tp for free —> oh that’s not good
typically if you know it’s mage bot, you want to also take tp, or exhaust if you have an all in support bc the faster you take fights the better it is
Most mages are geared towards burst and some are poke
Reminder, the reason why all in supports are good for you is because once they blow their load, all they have is auto attacks until their next spell rotation (which you win btw)
You need to be in a situation where your sustain dmg is better than their burst dmg
They have better wave clear
This means they can poke you under tower
This means their support is free to roam
This then probably means your support will abandon you
I would advise refillable + boots, and just leeching xp
Early Game
Trading Goals
Health Values:
if you are a burst, you want both of you to be lower health + if you have higher initiative
if you are poke, you are fine w/ higher health and longer trades
If you are all in / catch, you need to be high health until you hit lvl 2-3 or whenever your supp wakes up
Sustain Matchups:
if you are winning, you HAVE to push the lead, do not let sustain matchups catch up
If you are losing health for no reason, fucking stop it
Misc
try to hit the wave w/ spells AND hit enemy
If you are ending the trade, land your autos and then end w/ spells
Heal BEFORE ignite, and IGNITE before not at the end
STOP GOING FOR BAD TRADES IF THE JUNGLER IS NOT PATHING TO YOU
STOP GOING FOR TRADES IN GENERAL AT 2:55
Kill the casters first!!!
try normal casting more
if hard winning, push wave before the waves meet = easier to cs and enemy has to cs under turret
can safely cs if enemy is also csing
can only cs if the gold gained outweighs a health pot or if you don’t eat major shit for it
Csing Under Turret:
minions will be targeted closest t the bottom of the scepter thing
for level ? smolder needs to prep casters under turret, auto + tower shot
Smother:
don’t focus on getting the kill if you’re a lot strong and healthier
Let them dwindle and die —> they have to recall or die
Farming Macrowise:
stop dying = more farm
don’t make plays unless it’s during your deadtime (you don’t lose anything)
tempo: how close you are to deadtime = time you have to do plays
for fast push (one wave): half roam
Level Spikes
Level 2: 3 Melees on the Second Wave
Level 3: First 3 Waves on Fourth (Cannon) Wave
Level 6: if you missed minions at any point or you failed to keep track of how fast your enemy laner got to lane, just pretend that they are getting 6 first
need to gauge if your 2v2 lvl 6 is better than theirs
Recall Timing
On cannon waves (every 3 waves is a cannon wave)
2:55 scuttle crab spawn (3rd wave)
4:55 first drag (9th wave)
Cheater Recall: (If jungler is pathing down first clear)
Slow push into crash 3rd wave
Recall
It will slow push into you, and you slow push back
Drag or Dive
In General:
What gold do you wanna go home on?
Is there an objective coming up?
Slow push from (1-6), fast push 7+
it takes like 2 waves to complete a slow push
Wave Management
Fast Push: (your wave clear is better, late game)
How: quickly kill wave w/ autos + abilities
Why: don’t want to be in lane —> recall, ward, rotate
Positives:
stronger later in lane
favors scaling champs for fast pushing and getting fast pushed into
Negatives:
don’t do this shit when you’re weak early
can only do it if you can clear the wave w/o being punished for it
don’t fast push into scaling adcs —> fast push if you are a scaling adc
Slow Push: (need to be stronger and can maintain + finish the slowpush. early game)
How: last hit minions —> crash if the next wave can not get there in time
Why: lane dominance + priority
Positive:
builds up minion wave so you win trades
will have a level lead
once you crash it, enemy forced to cs for a long time —> recall, ward, rotate
Negative:
bad against champs w/ good wave clear
if you don’t complete crash, your minions will kill a lot of minions = exp loss
can get frozen on
YOU HAVE TO STAY IN LANE IF YOU ARE SLOW PUSHING
Freeze Wave: (need to be stronger to maintain freeze, early game)
How:
enemy minions out number your minions (reverse slow push)
thinning
holding
Why: deny minions + exp
Negative:
enemy can leave lane to roam
stop around level 6
Starting the freeze:
In middle, need one more enemy minion
In yellow zone, needs two more enemy minions
In red zone, needs three more enemy minions

Bouncing:
neutral only happens if path is completely clear before minions reach lane
Leftover minions = bounce back (slow push from enemy side)
If you want to build a slow push, you just don’t full clear the minions after crash before your minions get there
If they have the leftover minions and did a slow push, you can build a freeze
Even Minion Rule:
when there’s a same amount of minions, whoever’s reinforcement is closer will slow push bc they get there faster
Minion Aggro:
if you hit enemy within their minion range
if you get aggro (you hit enemy), the lane will start pushing to them
NO aggro if it’s an aoe spell
In new season, slowpushing and freezing is weaker (make sure to not fight in your freeze or it might break it)
Minion Mirror Rule:
BEFORE YOU CRASH A WAVE LOOK AT INCOMING MINION WAVE AND SEE IF YOU CAN CRASH IT
Level One: Enemy is late + deny one melee minion
If you want it pushing to you, auto a ranged minion + reset
If the average level of team is stronger, your minions push harder
if you have a tower destroyed in that lane, it buffs the minions
losing lane usually has minions push into them
***if you see a neutral wave, you can predict which way it’s pushing
Gank Times
First Clear: 2:45 - 2:55 (scuttle)
Second Clear: 4:50 - 5:00 (drag)
Third Clear: 7:30 - 8:00 (void grubs)
this is for topside, not you but you have to be mindful your supp is going to roam
I forgot there were junglers in the game
There are 4 Game States
[double strong] Both junglers pathing bot —> you can play aggro, just be careful
[weakside] Your jungle is pathing TOP and enemy is pathing BOT —> you need to play more carefully
[strong side] Only your jungle is pathing botlane —> play aggressive, even or slightly bad trades are OKAY, you can set up a dive or freeze
[ignored] Both junglers are pathing TOP side —> skill check + do whatever
How do I know where the enemy jungle is starting + pathing to?
Typically, you’ll get to know if he is spotted (or not) on raptors if it was warded
If he starts top side, that means he is pathing bot
If you lack information, play more carefully if your jg is not pathing bot, and ward before 2:50 ish bc that’s when crab spawns
after you get ganked or the enemy jg shows somewhere else on the map, you need to remember where he is pathing which you can tell by his cs
If he 3 jg camp ganked, he will have 12 cs, + 4 for scuttle crab if it was a long gank
If he full cleared, he will have 24 cs, (+4)
They come back again
If they are pathing bot, they have to reclear their jg and they are going to come back again sooner or later so you have to ward before their timing, so whatever you do to the wave now actually matters —> whatever you do, DO NOT get frozen on (if you do, ward and pray)
Mid Game
Before doing shit, ask yourself will I die if I do this: if the answer is not a hard NO, don’t do it
You have three priorities in this order
Do not die
Collect minions
Do damage
you can sac minions to join teamfights ONLY if it’s hard winning or you’re just better
Lane Assignments
At 14 minutes or whenever someone’s tower falls, put adc and support in the midlane
this is changed now to whenever adc gets their quest
laners w/ tp or global ults go to the side lane farthest from objective
swap for best counters
or if you have an immobile mage, you can stick them in midlane and you can catch sidelane, just make sure to ward for yourself or count how many people show on the map before collecting wave
If your someone is in your lane, go somewhere else or ping them off, you are not sharing
Downtime: Farm waves
after you get your wave, this is your downtime to do whatever you want
You can base, hover, move to team fights
don’t follow stupid shit and always pick up your wave
also don’t take bad trades, just collect your minions and leave
Why do I randomly die trying to collect mid wave
sometimes your support isn’t going to be there to bail your ass, and that’s just how it is
You will need to swallow your ego and let the wave push into you to safely collect cs
You will lose minions, and that’s okay
How do I know if it’s safe?
If there is a nocturne, you are not allowed to eat mid wave without your support
If there is a fed assassin and you are not running tabis, you are not allowed
If there are gap closers missing, no
If you see everyone on the map and it’s impossible for you to die, yes
Ask yourself, will I explode if someone is in the bush or if the enemy laner can get on me?
Before you ever get into a fight, always press tab and check items
Go to empty lanes
Always try to push empty lanes
if they send a weak defender —> take their tower and waves and jg
if they have a strong defender —> push + roam
Count to 5 (if you see a fight break out or want to go for a wave)
before making any plays, count how many people are on the map
If for whatever reason, your team has less people, ping that you’re not coming
Ignore them, this is not your issue
Unless someone on your team is so fed that they are worth the dmg of 2 people, don’t follow stupid calls unless it looks hard winning
When you follow a fight, don’t just path towards it, you need to be careful of your positioning of entering a fight
Tempo Lines
Where is your team on the map?
If your top lane is hitting tier 2, your midlane is hitting bot tier 2, and you are basing, you need to stop your recall and start hitting something
When should you start fights / force something
If you’re an adc, this doesn’t matter as much bc you shouldn’t be starting stuff in the first place
but if there’s a play across the map, or someone is on a far tempo line, you need to gain advantage on both sides of the map if you’re not with them
This is like cross mapping for junglers but you apply this to everyone
If your toplaner is split pushing, you start smth to divert pressure
Late Game
basically same as midgame except you need to be hovering towards the objective (usually baron) and following the jg around
you don’t start shit, you end it
the minute you die, the teamfight is lost btw
Priorities:
Don’t die
Do damage
You can flip 1 and 2, if whoever you’re dying for to kill is important AND your team can cleanup after you die
Teamfighting + Positioning (Mid + Late game)
The most important thing is if you are dead, you are not doing damage
If you are playing too safe, you are also not doing damage
You need to limit test your greed without dying
At the start of a teamfight
Tell yourself, what ever single cc / spell that can just one shot you
If you did not physically see a ult / cc being cast, you have to play like it’s up
You can hit closest target if you doing so will not get you immediately killed
If you have no vision, don’t go in idc what your team is pinging, you wait
You wait until all the major spells that can one shot you is on cd
The enemy has one goal and it’s to make sure your life is a living hell
You need to know that and play accordingly, if you die it is YOUR fault
Your teammates should’ve played better, but that’s not what matters.
Your role is to do damage, so get better at positioning
Main things to watch out for:
CC (things that can stun, slow, whatever)
Assassins
Point and click ults (vi, jarvan, noc)
Skill shots that will blow you up
Also stop getting into melee range
Pay attention to item advantages / spikes
Secondary Roles + anything else I forgot
I highly advise playing jg for a little bit
We always get memed on that adcs don’t know macro, and it’s true we don’t know anything
For the most part, it doesn’t matter if your macro is garbage bc it usually depends on jg and supp to do stuff around the map and you can kind of follow along
However, knowing how jg plays, you can realize that they’re people too
You can set up plays by managing your wave correctly (pushing when your jg wants objective early, freezing when jg is ganking your lane, setting up slow push for a dive)
I stand by the fact that I still think support is low key kind of easy
They’re really impactful if they’re good
Not as detrimental if they’re bad
It’s a high ceiling, high floor which is why people think it’s kind of a boosted role
However, once you get to higher ranks, this changes as a bad support can quite literally lose you the game
I think if you secondary support, you will learn to play adc better
You are stuck in a lane with them for like 10 minutes or until they get bored
they also high key decide what the lane is going to be doing so you might as well learn what they want to do
Your macro will also improve bc you will be roaming and starting fights like a mini jungler
I don’t suggest secondary top and mid as much as the other 2 bc the skills are not as easily transferable or help playing adc that much
playing midlane is prob better bc you can lane against things that can and will one shot you which is cool
Whatever
have a game plan of what you wanna do
warding and resets
pay attention to mid game
make some observations to incrementally understand
when you die/fight goes bad —> why did it happen? was it okay?
Ego Problems
There’s mistakes we don’t know about
Have to be able to say no
Have to be able to regulate your emotions
DO NOT worry about anyone else
what could’ve you done
Learn to play from behind
Critically think, how can you win, wincon
Why does a play work or not work
Be able to say no to a play and what can you do
it’s okay to draw strong laners towards you to waste pressure = longer game = get back into the game bc gold matters less w/ more items
Vision
Jungle:
If invade, keep ward
If early gank, ward entrance into back for sweepers
If full clear, ward raptors
Midlane: ward enemy raptors at 40 seconds and river ward (middle)
control ward on lane brush
if losing, ward in middle of lane towards their side to check for ganks
Toplane:
ward before 2:40 (full clear)
3 camp gank (2:00)
ww, graves, fiddle
Scuttle at 2:55, refresh fae river for jg
Botlane:
early and have push —> tribush if on right side (before 1:50)
control ward in far brush to get dominance or fae light
don’t have push + getting mogged —> near brush tower
Trading
minion adv
fight near wave
stronger early
minion aggro
single target = aggro, aoe = no
level spike
lvl 2 - secpmd wave 3rd melee or 2 melee 1 ranged
lvl 3 - fourth wave 2nd melee or 1 melee + caster
Timers:
2:55 is crab spawn
Things to ask yourself:
where did jungler start
Do I have to care about 2:55 skuttle gank
How do I want to trade in lane
3:45 is first camp respawn (safe from gank)
5:00 is first drag (be careful, second clear)
8:00 is void grubs
14:00 is midgame faster waves
15:00 is rift herald
20:00 baron (very important)
30:00 fastest waves
Don’t siege w/ a lot of people
bad w/ supports and tanks
if you can do something else, do something else
easier to take first few plates
better to do some small chunks then all at once
try to recall together
match pressure
winning early = mid pressure bc gets to wave first = rotate faster
Stop randomly recalling
From highest priority to lowest priority of if you can recall
You are going to die if you stay in lane (too low health, mana, going to get ganked)
Your wave is in a good state
You typically want it to be either crashed into tower or frozen towards you
this maximizes the cs the enemy loses + minimizes how much you lose
Meeting in the middle is okay
If the enemy laner is dead or has recalled, you want to push out fast
I keep losing early game and this role sucks
Ok so you lost early, so what. ask yourself can an adc 1v9 at 10 minutes?
most likely tf not
Lock in, mute them, and get your bag
It doesn’t matter if you went 1/5, down 3 plates and 30 cs
Collect your minions, buy your items, and win that one coinflip teamfight
Leads only matter if you use them right, and turns out everyone is terrible at ending the game.
You don’t need to be better than them early, you need to be better than them when it matters
Your support will int you, your jungle will path top and die 2v1, your mid will jack off
Once you hit your 3 item spike or hell even 5 items bc people just can not resist taking shitty fights, you will feel exactly what adcs are supposed to feel like, it’s the only role that matters
Mechanics
Trading Patterns
Spacing / Kiting
CC
Dodging
Dodge perpendicular to the where the enemy champ is from you
Try to put your cursor near your champ
When you click back and forth, do it along the perpendicular line
Positioning In Lane w/ Supp
In line with your support
On your support
Far back from your support