Module 1: Impact of Digital Technology
Society’s Reliance on Technology
- Technology has revolutionized lives in the last quarter century.
- Advances in technology:
- Faster and more effective access, search, and share of information.
- Management of finances, calendars, and tasks.
- Entertainment and relaxation through games and videos on phones or computers.
- Digital literacy (computer literacy):
- Current knowledge and understanding of computers, mobile devices, the web, and related technologies.
- Essential for jobs, global communications, and participating in the international community.
- Computer definition:
- Electronic device operating under instructions in its memory.
- Accepts data, processes it into information, and stores it for future use.
- Data definition: Raw facts, such as text or numbers.
- Computer components:
- Hardware: Physical devices like wires, cases, switches, and electronic circuits.
- Software: Programs and apps that instruct the computer to perform tasks, processing data into meaningful information.
History of Computers
- Tools and machines for counting and manipulating numbers have been used for thousands of years, evolving from the abacus to modern smartphones and tablets.
- First generation computers:
- Used vacuum tubes to control electron flow.
- Examples: ENIAC and UNIVAC.
- Limitations: Large size, high power consumption, heat generation, and short lifespan.
- Second generation computers:
- Replaced vacuum tubes with transistors (smaller, cheaper, more reliable).
- Included tape and disk storage, memory, operating systems, and stored programs.
- 1960s: Development of integrated circuits, packing thousands of vacuum tubes or transistors into a silicon chip.
- 1971: Ted Hoff and team at Intel/IBM introduced the microprocessor.
- Microprocessor = brains of a computer, a chip containing a central processing unit.
- Faster, smaller, and less expensive than integrated circuits.
- Today, microprocessors are often called processors.
- 1970s and 1980s: Personal computers gained popularity.
- 1978: Steve Jobs and Steve Wozniak (Apple) introduced the Apple II (preassembled, color graphics, VisiCalc spreadsheet software).
- 1981: IBM introduced its personal computer (PC).
- The number of PCs in use has grown to billions.
- Many people now use tablets and smartphones instead of or in addition to PCs.
- Today’s computers:
- Connected devices that share data via the Internet or wireless networks.
- Smaller, faster, and more capable than previous computers.
- Smartphones have more computing power than the computer that guided the Apollo mission to the moon in 1969.
Impact of the Internet of Things (IoT) and Embedded Computers
- Internet of Things (IoT):
- Processors are embedded in everyday products (things).
- These things communicate via the Internet or wireless networks.
- Examples: Alarm clocks, coffeemakers, thermostats, streetlights, navigation systems.
- IoT-enabled devices are often called smart devices due to their ability to communicate, locate, and predict.
- Smart devices often have associated apps for control and interaction.
- Basic premise of IoT: Objects can be tagged, tracked, and monitored through a local network or the Internet.
- Communication tech enabling IoT:
- Bluetooth.
- RFID tags.
- Near-field communications (NFC).
- Sensors.
- These technologies have become readily available, more powerful, and less expensive.
- Sensors and tags transmit data to a server on the Internet over a wireless network for analysis and storage.
- Big Data developments:
- Efficiently access, store, and process data from sensors.
- Mobile service providers:
- Offer connectivity to various devices for quick data transmission and reception.
- Embedded computer:
- A computer that functions as a component in a larger product with a specific purpose.
- Small with limited hardware but enhances device capabilities.
- Performs a specific function based on product requirements.
- Example: An embedded computer in a printer monitors ink levels, detects paper jams, and checks for a paper shortage.
- Ubiquity: Embedded computers are everywhere, enabling devices to connect over the Internet using IoT.
- Vehicles: Modern vehicles have numerous embedded computers for features like backup cameras, blind spot warnings, and alerts for unsafe road conditions.
- Recent requirements for new cars: Backup cameras and electronic stability control (steering assistance during skidding).
- Critics of in-vehicle technology: Can provide a false sense of security, leading to accidents if drivers over-rely on sensors or electronic stability control.
- ATMs (Automated Teller Machines) and kiosks are common uses of IoT.
- ATMs allow users to withdraw cash, deposit checks, and interact with bank accounts.
- Recent innovations: Chip-and-pin technology for improved card security.
- Kiosk: A freestanding booth in a public area with a display device showing information.
- Examples: Self-service transactions in hotels/airports (check-in) and healthcare (patient check-in).
IoT Applications
- IoT at Home: Remote management of devices (washing machines, webcams, thermostats).
- Personal IoT: Wearable fitness trackers recording exercise activity, steps, and heart rate, sending data to smartphones or computers.
- IoT capabilities: Secure, energy-efficient, connected, voice-activated, and remotely accessible homes.
- IoT in Business: All business areas can leverage IoT.
- Manufacturing: Monitoring processes and increasing quality using sensors.
- Retail: Tracking inventory and sending coupons to customers’ phones.
- Shipping: Tracking mileage, location, and driving times for safety.
- Healthcare Provider Use of IoT:
- Connecting to wearable blood pressure or glucose monitors.
- Sending prescription updates to pharmacies and alerting patients.
- Tracking and storing data from wearable monitors for follow-up care.
- Sending appointment reminders.
- Uses of IoT: Rapidly expanding, impacting and enhancing business practices at all levels.
- Artificial intelligence (AI):
- Technological use of logic and prior experience to simulate human intelligence.
- Capabilities: Speech recognition, virtual reality, logical reasoning, and creative responses.
- Computers with AI: Collect information to make decisions, reach conclusions, and combine information.
- Machine intelligence is used rather than human intelligence.
- Goal: Minimize the gap between machine and human capabilities.
- Programming: Training computers to act in scenarios with if X happens, then do Y instructions.
- Virtual reality (VR):
- Use of computers to simulate a real or imagined 3-D environment.
- Simulations: Use 3-D images for sensory experience through visual and sound effects.
- Applications: Gaming (interaction with virtual environments and digital beings).
- Augmented reality (AR):
- A type of VR that overlays digital information onto an image of a real place or thing.
- Examples: Photos with overlaid information (places of interest) or football broadcasts with first-down markers.
- VR developers: Use digital graphics, animation, and AI to create virtual creatures that make decisions based on interactions.
Digital Divide
- Digital divide: The gap between those with access to technology (especially the Internet) and those without.
- Causes: Socioeconomic and demographic factors.
- Impacts: Individuals, households, businesses, or geographic areas.
- Educational opportunities: High-speed Internet, personal devices, and software vs. restricted access and limited resources.
- Consequences: Inequalities affecting learning, knowledge, and future opportunities.
- Solutions: Corporations, nonprofits, educational institutions, and governments working to narrow the digital divide for digital literacy.
- Personal uses for technology: Productivity, learning, and career growth.
- Interaction with embedded computers: Stores, public transport, cars.
- Assistive technologies: Help people with disabilities use technology.
- Green computing: Reduces the impact of electronic waste.
- Digital citizen: Familiarity with using technology productively in the digital world.
Personal Uses for Technology
- Technology: Enables efficient information access, sharing of ideas, communication, financial management, shopping, entertainment, networking, organization, and business activities.
- Artificial intelligence and robotics: Increase productivity.
- Practical Uses of AI:
- Strategic gaming.
- Military simulations.
- Statistical predictions.
- Self-driving cars.
- Meteorologists: Use AI to analyze weather data patterns and create possible outcomes, which are reviewed by people.
- Daily Interactions with AI:
- Virtual assistants: Voice recognition and search engines to answer requests.
- Social media/Online ads: Track data and target ads.
- Video games: Provide information to virtual opponents based on skill level.
- Music/Media streaming: Recommend options based on past choices.
- Smart cars: Automate driving tasks.
- Navigation apps: Provide traffic information and best routes.
- Security: Fingerprint access, facial recognition, and motion-detection cameras.
- Natural language processing:
- Computers interpret and digitize spoken words/commands.
- Users may need to train software to recognize speech patterns.
- Digital assistants (Alexa, Siri): Use natural language processing to respond to verbal commands, using search technology to provide answers or perform tasks.
Robotics and Virtual Reality
- Robotics: Combines engineering and technology to create and program robots.
- Robots: Used in impractical, dangerous, or inconvenient situations for humans.
- Examples: Hazardous waste cleanup, domestic uses (vacuuming), and agricultural/manufacturing uses.
- Robotic surgery:
- Robotic arms/instruments offer more precision, flexibility, and control than human hands.
- 3-D cameras enhance vision.
- Smaller incisions lead to faster healing and reduced infection risk.
- Surgeons require medical and robotic training.
- Self-driving cars:
- Use cameras to adjust speed based on traffic and GPS for navigation.
- Proponents: Reduce dangers related to human error.
- Concerns: Contribution to accidents caused by distracted driving.
- VR applications (outside gaming):
- Science and medicine: Training and research.
- Medical students: Practice emergency medicine skills.
- NASA: Simulates space flight and other planetary environments.
- Commercial: Home previews for buyers and building previews for construction companies.
- Mimicking human action: AI and other technologies use past experiences, knowledge bases, and sensory clues to predict outcomes or responses.
- Computer learning: Learning from past interactions to predict outcomes; using databases and Internet searches to answer questions; camera use for facial recognition and voice analysis.
- Daily Life with Technology:
- Internet use: Finding information, social media, purchases.
- Smart speakers: Set alarms.
- Coffee makers: Programmed brewing.
- Thermostats: Adjust temperatures based on occupancy.
- Public transportation apps: Locate stations and provide directions.
- Payment: Phone scanning for fares.
- Screens: Display train alerts.
- Sensors: Determine oncoming traffic and report delays.
- GPS: Set vehicle navigation.
- Car: Senses space between vehicles and adjusts speed.
- Banking apps: Balance checking and money transfers.
- Loyalty apps: Checking for coupons.
- Sales associates: Use tablets to look up personal profiles and past purchases.
Technology to Assist Users with Disabilities
- Computers in everyone’s lives has generated an awareness of the need to address computing requirements for those with limitations, such as learning disabilities, mobility issues, and hearing and visual disabilities.
- The Americans with Disabilities Act (ADA) requires any company with 15 or more employees to make reasonable attempts to accommodate the needs of physically-challenged workers.
- The Individuals with Disabilities Education Act (IDEA) requires that public schools purchase or acquire funding for adaptive technologies.
- These laws were put in place to ensure that people with disabilities can access resources, information, and services using the appropriate technology.
- Assistive Technologies:
- Visual disabilities: Screen settings (size, color), voice output, Braille printers.
- Screen readers: Audio output to describe screen contents, reading aloud webpages and documents.
- Alternative text (alt text): Descriptive text added to objects, read aloud by screen readers.
- Hearing disability: Visual clues instead of sounds, captioning software, cameras interpreting sign language.
- Mobility issues: On-screen keyboards, larger keys, hand-mounted pointers, hand pads, foot pedals, facial motion detectors, pneumatic instruments. Devices less sensitive to involuntary movements.
- Learning disabilities: Speech recognition programs, graphic organizers, audio books.
- Basic premise: Improve accessibility for all users and provide equal opportunities to learn, work, and play.
Green Computing
- Green computing: Reducing electricity consumption and environmental waste generated by using computers, mobile devices, and related technologies.
- ENERGY STAR program: Developed by the DOE and EPA to reduce electricity use by computers and related devices.
- Avoiding electronic waste: Don't replace devices unnecessarily and recycle devices and products such as ink and toner when they no longer provide value.
- Personal Green Computing Efforts:
- Purchasing and using products with an ENERGY STAR label.
- Shutting down computers and devices when not in use.
- Donating computer equipment.
- Using paperless communication.
- Recycling paper, toner and ink cartridges, computers, mobile devices and printers.
- Telecommuting and using video conferencing for meetings.
- Organizational Measures:
- Consolidating servers.
- Purchasing high-efficiency equipment.
- Using sleep modes and power management features.
- Buying computers with lower power consumption processors.
- Using outside air to cool data centers.
- Allowing employees to telecommute.
- Impact: Green computing practices are easy to implement and have a huge impact.
Enterprise Computing
- Enterprise computing: Use of technology by a company’s employees to meet the needs of a large business.
Professionals Use Technology
- Nearly every job requires interaction with technology to complete projects, exchange information with coworkers, and meet customers’ needs.
- Technology used to prepare/search for a job.
- Technology in the Workplace
- Workers use smartphones, the Internet, and the cloud to work remotely (telecommuting).
- Intelligent workplace: Technology enables connection to company network, communication, productivity software usage, and web conferencing.
- BYOD (bring your own device) policy enables employees to use personal devices for business.
- Online collaborative productivity software enables document sharing, editing, and commenting.
Technology in Education and Healthcare
- Technology in K-12 Education
- Social networking tools promote school events and teach concepts.
- Online productivity software enables collaborative student projects.
- Intelligent classroom: Technology facilitates learning and communication.
- Technology in Higher Education
- Learning management systems (LMS): Web-based training sites for progress checks, practice tests, and communication.
- Online access: Instructor lectures, classes, and degree programs.
- Ebooks: Access content and digital assets from devices.
- Technology in Healthcare
- Physicians: Use computers to monitor vital signs and research symptoms/diagnoses.
- Mobile health (mHealth): Professionals use devices to access records; patients use devices to monitor conditions/treatments.
- mHealth apps: Track prescriptions and send reminders.
- Medical monitoring devices: Electronic bracelets collect vital signs.
- Smart pills: Sensors to monitor medication or tiny cameras for internal organ viewing.
- 3-D printers: Manufacture skin for burn patients and prosthetic devices.
Technology in Transportation and Manufacturing
- Technology in the Transportation Industry
- Workers scan codes on packages.
- Computers find efficient routes and track progress.
- GPS navigation.
- Self-driving trucks use robotics.
- Automated vehicles increase transportation options for people with disabilities.
- Technology in Manufacturing
- Computer-aided manufacturing (CAM) streamlines production.
- Robots perform dangerous, detailed, or monotonous work (automotive manufacturing).
- Pairing robotic systems with human workers improves quality, cost efficiency, and competitiveness.
- Computers make it possible to order parts from the warehouse to assemble custom products.
- A company’s computers monitor assembly lines and equipment using machine-to-machine (M2M) communications.
Technology Careers
- Software and Apps
- Consists of companies that develop, manufacture, and support programs for computers, the web, and mobile devices.
- Technology Equipment
- Consists of manufacturers and distributors of computers, mobile devices, and other hardware.
- IT Departments
- Responsible for ensuring that all the computer operations, mobile devices, and networks run smoothly and determining when the organization requires new hardware, mobile devices, or software.
- Management: Directs the planning, research, development, evaluation, and integration of technology.
- Research and software development: Analyzes, designs, develops, and implements new information technology and maintains existing systems.
- Technical support: Evaluates and integrates new technologies, administers the organization’s data resources, and supports the centralized computer operating system and servers.
- Operations: Oversees the centralized computer equipment and administers the network.
- Training and support: Teaches employees how to use the information system and answers user questions.
- Information security: Develops and enforces policies that are designed to safeguard an organization’s data and information from unauthorized users.
- Technology Service and Repair
- Provides preventative maintenance, component installations, and repair services to customers.
- Technology Sales
- Possesses a general understanding of technology, as well as specific knowledge of the product they are selling.
- Technology Education, Training, and Support
- Provide technology-related education and training.
- IT Consulting
- Provide IT services to clients based on their specific areas of expertise.
- System Development
- Analyze and create: Software, apps, databases, websites and web-based development platforms, cloud services, and networks.
- Web Marketing and Social Media
- Web marketers create social media plans, including the content and timing of marketing campaigns, posts, and emails.
- Data Storage, Retrieval, and Analysis
- Employees in this field must be knowledgeable about collecting, analyzing, storing, and reporting data from databases or the web.
- Information and Systems Security
- Require you to be knowledgeable about potential threats to a device or network, including viruses and hacking.
Preparing for a Career in Technology
- Social media and job search websites.
- Professional Online Presence
- Do not use humorous or informal names for your account profiles, blog, or domain name.
- Include a photo that shows your best self.
- Upload a PDF of your resume.
- Include links to videos, publications, or digital content you have created.
- Proofread your resume, blog, website, or profile carefully to avoid spelling and grammar mistakes.
- Enable privacy settings on your personal social media accounts, and never post anything online that you would not want a potential employer to see.
- Certifications
- Demonstrates your knowledge in a specific area.
- Areas that offer certifications: Application software, data analytics, database, and web design , hardware, networking, operating systems, programming, cybersecurity.
- Demonstrate your commitment to your chosen area and can help you land a job.