AP Physics Full Review Notes

AP Physics Full Review: Past Exam Breakdown

1. Energy (25%)

2. Dynamics/Newton's Law (20%)

3. Kinematics (17%)

4. Rotational Motion (16%)

5. Momentum (14%)

6. Circular Motion/Gravitation (5%)

7. Simple Harmonic Motion (3%)

Kinematic Equations & Motion Graphs

  • Position Graph: Velocity is the slope.
  • Velocity Graph: Acceleration is the slope; Area under the curve is displacement.
  • Acceleration Graph: Area under the line is velocity.
Basic Formulas
  • Acceleration: a=ΔvΔta = \frac{\Delta v}{\Delta t}
  • Velocity: v=dtv = \frac{d}{t}
  • Average Velocity: V<em>avg=V</em>1+V22V<em>{avg} = \frac{V</em>1 + V_2}{2}
Projectile Motion
  • Horizontal Motion: Velocity, displacement, time.
  • Vertical Motion: Initial velocity, final velocity, displacement, time, acceleration.
  • Horizontal time = vertical time.
  • Apply kinematic equations to find vertical quantities and then use those to find horizontal quantities.
  • At the highest point, t=Voygt = \frac{-V_{oy}}{-g}
  • With an angle:
    • Break down by horizontal and vertical components.
    • Use kinematics.
    • Apply the average velocity equation to find missing horizontal quantities (v=d/t)(v = d/t).
  • If up to the right, sine is for vertical and cosine for horizontal.
  • Horizontal range: Voy2×sin2(θ)g\frac{V_{oy}^2 \times sin2(\theta)}{g}

Forces & Newton’s Laws

  1. A center of mass at rest will remain at rest unless acted upon by a net force; a moving center of mass will maintain a constant velocity unless acted upon by a net force.
  2. The acceleration of an object/system is equal to the net force acting upon it divided by its mass: a=fnetma = \frac{f_{net}}{m}
  3. Every action has an equal and opposite reaction; action-reaction requires 2 forces from 2 objects acting on each other.
Equilibrium
  • Static Equilibrium: Net force on a MOTIONLESS object/system is 0.
  • Dynamic Equilibrium: Net force on a MOVING object/system is 0 (constant velocity, no acceleration).
  • If it’s not moving or at a constant rate, all forces are balanced.
Normal Force & Friction
  • Normal force acts perpendicular to the surface applying it: Fg=mgF_g = mg
  • Friction force acts parallel to the surface applying it (static stops it from moving, kinetic slows it).
    • Static Friction (Fs): Acts on motionless object; magnitude/direction will always be whatever keeps the object from moving (F<em>s<M</em>s×Fn)(F<em>s < M</em>s \times F_n); static friction will oppose the applied force until it reaches the max (then kinetic).
    • Kinetic Friction (Fk): Acts on moving objects once the static friction threshold has been passed; direction is always opposite the direction the object is moving (F<em>k=M</em>k×Fn)(F<em>k = M</em>k \times F_n), where M is the coefficient of friction.
    • Sine makes it slide, cosine keeps it close (cos into the ramp, sine down it).

Atwood Machines

  • Two masses hanging from a massless string with a massless/frictionless pulley.
  • Tension is consistent in the string and accelerations are always equal.
  • Considered a system, gravity is all that will accelerate it.
  • F<em>net=ma=T</em>gT=maTF<em>{net} = ma = T</em>g - T = ma - T which means T=mgmaT = mg - ma
  • If m<em>1+m</em>2m<em>1 + m</em>2, the system is in equilibrium (dynamic or static) but if not, it accelerates.
  • Newton’s third law: a=Fnetma = \frac{F_{net}}{m}
  • The downwards force of one block minus the net force would give you the force of tension.
  • If an object is sliding or traveled a distance down (like on a ramp), the velocity at the bottom can be found with v=2ghv = \sqrt{2gh}
  • If going down a frictionless ramp, Mk=hxM_k = \frac{h}{x}

Mechanical Energy

Work
  • Work (w) is the mechanical transfer of energy to or from an object/system by pushing or pulling; occurs when a force is applied and displaces an object/system.
  • Scalar quantity.
  • Formula: W=Fdcos(θ)W = Fdcos(\theta) or KE<em>fKE</em>iKE<em>f - KE</em>i
  • Positive work: Adds mechanical energy to the system; occurs when a component of the applied force and displacement are in the same direction (Θ\Theta is between 0 and 89).
  • Negative work: Takes mechanical energy from the system; occurs when the applied force and displacement aren’t in the same direction (Θ\Theta is between 91 and 180).
  • Work that is perpendicular to the direction of intended motion does zero work.
  • Work is the area under a force by position graph.
Energy
  • Kinetic Energy: The energy of motion, measured in Joules (J); changes in kinetic energy require work! K=12mv2K = \frac{1}{2}mv^2 (if KE is doubled, velocity increases by a factor of 2\sqrt{2}).
  • Potential Energy: Energy an object COULD have if released into motion, measured in Joules (J).
    • Gravitational Potential Energy (Ug): Energy attributed to an object/system based on its location in a gravitational field (Ug=mgh)(U_g = mgh); if no friction, 12v2=gh\frac{1}{2}v^2 = gh because mass cancels out.
    • Elastic Potential Energy (Us): Energy attributed to an object/system based on its contact with a stretched or compressed spring (Us=12kx2)(U_s = \frac{1}{2}kx^2)
  • Conservation of Energy: The total energy of an isolated system will be constant; mechanical energy will always be conserved in the absence of friction; work is always required to increase or decrease total mechanical energy.
  • Blocks on ramps: Steeper = faster; the height says they’ll have the same velocity at the end (steepness affects time, height affects final velocity and Δx\Delta x if becoming a projectile).
  • M<em>k=F</em>fFnM<em>k = \frac{F</em>f}{F_n}
Power
  • Power (P) is the rate at which energy changes state.
  • Scalar quantity measured in watts (W), 1 W = 1 J/s.
  • Multiply watts by time to get joules if constant rate.
  • P=F×vP = F \times v or P=WtP = \frac{W}{t}, so P=FdtP = \frac{Fd}{t} or P=FvcosΘP = Fvcos\Theta
Momentum & Impulse
  • Momentum is the tendency to remain in motion, always conserved.
  • Impulse (J) is the change in momentum.
  • Impulse is the area under a force by time graph.
  • I=fΔtI = f\Delta t or I=Δ(mv)I = \Delta(mv)
  • So it follows that f×t=m×change in vf \times t = m \times change \space in \space v
Elastic Collisions
  • Elastic collisions conserve the momentum and kinetic energy of the system.
  • They bounce off each other.
  • Law of Conservation of Momentum: The total momentum of an isolated system is constant because it’s unchanged by inner events.
  • For elastic collisions, P<em>1i+P</em>2i=P<em>1f+P</em>2fP<em>{1i} + P</em>{2i} = P<em>{1f} + P</em>{2f}
Inelastic Collisions
  • They conserve momentum (p in a system is always conserved) but do not conserve kinetic energy.
  • Objects begin separately, collide, and frequently stick together if perfectly inelastic.
Explosions
  • They conserve momentum but not kinetic energy.
  • They start as 1 object and explode into 2.
Center of Mass
  • The center of mass is essentially where something would balance on a fulcrum.
  • It can be calculated by establishing a point (where x=0) then multiplying each massive part’s distance from that times it’s mass. Add those values together and divide by the total mass.
Closed vs Open Systems
  • If energy is changed by something outside of the objects in question, it is open.
  • Closed systems conserve energy.
  • If losing energy to the surroundings (taking from the objects that classify system) it means it’s open.
  • Friction means it’s open / mechanical energy is conserved in the absence of friction.

Circular Motion & Gravitation

The Basics
  • Uniform circular motion is the motion of an object moving along a circular path at a constant speed.
  • Tangential speed is constant.
  • Tangential velocity is not constant (+ and -).
  • Tangential velocity is always TANGENT to the circular path.
Centripetal Acceleration & Force
  • Centripetal acceleration is directed towards the center of a circular path that turns an object but does NOT change its speed. It is measured in m/s2m/s^2, and is a vector; can be solved with: Ac=v2rA_c = \frac{v^2}{r} (v being tangential velocity).
  • Centripetal force is the force that produces the centripetal acceleration necessary to turn an object; the net force going into the middle of the circle (could be Fn, Fg, etc). It is perpendicular to motion so it can’t do work (cos90=0)(cos90 = 0). It is measured in Newtons and is a vector. Do not label on free body diagrams. Centripetal force is centripetal acceleration times mass or F<em>c=m×(v2r)F<em>c = m \times (\frac{v^2}{r}) or F</em>c=mw2rF</em>c = mw^2r; if an object’s going in a circle on a rope, F<em>tF</em>g=FcF<em>t - F</em>g = F_c.
  • If a planet is in orbit, gravitational force is the centripetal force so GMmR2=mv2R\frac{GMm}{R^2} = \frac{mv^2}{R}
Gravity
  • Newton’s Law of Universal Gravitation: The gravitational force exerted between 2 objects is directly proportional to the mass of each; it is also inversely proportional to the squared distance between the objects’ centers of mass! Or, and far more simply, F<em>g=Gm</em>1m2r2F<em>g = \frac{Gm</em>1m_2}{r^2} (if distance between particles is 2x, the force decreases by factor of 4).
    • G=6.67e11G = 6.67e^{-11} (gravity constant).
    • FgF_g (the force of gravity) also refers to the strength of the field.
  • Gravitational field (g): The invisible field that surrounds any mass and applies a force on any other object with mass.
    • Always directed toward center of mass.
    • Gravitational strength is directly related to the gravitational constant (by planet) and the mass of the source (the bigger the mass it’s coming from, the stronger).
    • Gravitational strength is inversely related to the squared distance from the source (the farther, the weaker).
    • Gravitational field strength: g=GMr2g = \frac{GM}{r^2} (on earth that’s the 9.81 number I think).
  • Gravitational potential energy: Find the GPE between 2 objects/systems using U<em>g=Gm</em>1m2rU<em>g = \frac{Gm</em>1m_2}{r}
  • Earth’s radius: 6.37×1066.37 \times 10^6
  • Earth’s mass: 5.973×10245.973 \times 10^{24}
  • G=6.67e11G = 6.67e^{-11}
  • So, if it involves earth, U<em>g=(6.671E11)(5.973E24)(m</em>2)6.37E6U<em>g = \frac{(6.671E^{-11})(5.973E^{24})(m</em>2)}{6.37E^6}
Orbits
  • For one orbit/revolution, v=2πrTv = \frac{2\pi r}{T} and since A<em>c=v2rA<em>c = \frac{v^2}{r}, then A</em>c=4π2rT2A</em>c = \frac{4\pi^2r}{T^2}
  • Also F<em>c=mv2rF<em>c = \frac{mv^2}{r} so for 1 revolution, F</em>c=4π2mrT2F</em>c = \frac{4 \pi^2mr}{T^2}

Rotational Motion

Rotational Quantities
  • Types of motion:
    • Translational motion: The whole object moves across a trajectory.
    • Angular motion: Rotation (every point moves along a circle).
    • Combination motion: Rotating while traveling a trajectory (has both rotational kinetic energy and kinetic energy).
  • Angular Velocity (ω): The # of radians an object rotates in a certain time; every point on a rotating rigid body has the same angular velocity. (w=angle of rotationtime)(w = \frac{angle \space of \space rotation}{time})
    • Angular velocity is the area under an angular velocity by time graph.
  • Angular Acceleration (α): The rate at which a rotating object’s angular velocity is changing with respect to time (aa=change in angular velocitytimeaa = \frac{change \space in \space angular \space velocity}{time} or torqueinertia\frac{torque}{inertia}).
    • Angular acceleration is the slope of an angular velocity by time graph.
    • AA is constant with constant torque.
  • Translational quantities are the rotational analog times the radius.
Torque
  • Torque is the rotational analog to force.
  • Torque is required in order to change an object’s angular velocity.
  • Torque is a vector that uses the Newton-meter unit.
  • Solved with T=Frsin(θ)T = Frsin(\theta) and T=IaaT = Iaa where r is the length of the lever and theta is the angle between the force and arm (max at 90 degrees).
    • The lever arm is the perpendicular distance from the axis of rotation/revolution to the line of the applied force.
    • Only the force component perpendicular to the lever arm can affect torque.
    • Negative torque goes clockwise and positive torque goes counter-clockwise.
    • Net torque is proportional to impulse.
    • Any force coming from the center of an object will not apply torque.
    • Net torque is the slope of angular momentum by time graph.
    • If torque is constant, so is angular acceleration.
    • If net torque is 0, net force is 0 and vice a versa.
Equilibrium
  • Rotational equilibrium occurs when the net torque on an object is zero (like a balance).
  • Static equilibrium is when an object is at rest, 0 net force and 0 net torque.
    1. Pick an axis/pivot that removes an unknown
    2. Determine the torque created by each force
    3. Determine the sign of each torque around the pivot point
    4. Write the equations for Fnet=0 and Tnet=0
    5. Solve the equations
Inertia
  • Moment of inertia: A measure of how easily an object can rotate.
    • Rotation is dependent on mass distribution.
    • Standard unit is kgm2kgm^2
    • Inertia is the slope of a torque by angular acceleration graph.
  • Newton’s 2nd Law for Rotation: An object that experiences a net torque about the axis of rotation undergoes an angular acceleration.
    • Solved with aa=Tnet/I (moment of inertia) so smaller inertia, greater aa.
  • Inertia has a quadratic relationship with r2r^2 and a linear relationship with mass.
  • When inertia increases, the angular velocity decreases.
  • Inertia formulas:
Angular Momentum
  • Angular momentum (L): The momentum attributed to the rotation of an object.
  • A change in angular momentum requires a torque applied over a time interval.
  • Angular momentum can be solved by multiplying inertia and angular velocity (L=IW) and the change can be determined by multiplying torque and time (ΔL=Tt\Delta L = Tt).
  • Conservation of Angular Momentum: The angular momentum of a rotating object/system subject to no external torque is conserved.
Rotational Kinetic Energy
  • RKE is the KE of a rotating object.
  • The total KE is always more than a nonrotating object at the same speed.
  • If an object is rotating AND has a linear displacement, part of its energy is KE and part is RKE. Thus, a rotating object will always take longer to travel down an incline when compared to a sliding one (the sliding one doesn’t have to split energy).
  • RKE is solved with K<em>rot=12Iw2K<em>{rot} = \frac{1}{2}Iw^2 or K</em>rot=12I(vr)2K</em>{rot} = \frac{1}{2}I(\frac{v}{r})^2
  • Rotating object on a trajectory: U<em>g=K</em>trans+K<em>rotU<em>g = K</em>{trans} + K<em>{rot} or K</em>total=12mv2+12Iw2K</em>{total} = \frac{1}{2}mv^2 + \frac{1}{2}Iw^2

Simple Harmonic Motion

The Basics
  • Simple harmonic motion is an example of periodic motion where the restoring force is directly proportional to the distance stretched or compressed.
  • Amplitude: The initial displacement (how far it’s pushed back).
  • Period (T): Measured in s, the time required for a system to complete 1 revolution (2πr)(2\pi r).
  • Frequency (f): Measured in Hertz (Hz), it’s the # of revolutions/cycles in a unit of time; F=1TF = \frac{1}{T}
  • Handy dandy table!
Max locationMin location
Elastic potential energyAmpEq
Spring forceAmpEq
AccelerationAmpEq
Kinetic energyEqAmp
SpeedEqAmp
Hooke’s Law
  • Hooke’s Law states the restoring force is equal to the spring constant times the displacement from equilibrium, aka F<em>s=kxF<em>s = kx (k is slope of F</em>sF</em>s by x graph).
  • Equilibrium: The position where the spring/mass-spring system experiences 0 net force.
  • Spring constant (k): Measured in N/m, it qualitatively means tightness and quantitatively means the amount of force needed to stretch it 1m.
  • Restoring force: It pushes a stretched/compressed object towards equilibrium.
  • Max speed at equilibrium where all energy is KE and min speed at amplitude when all energy is PE.
  • Spring energy: Us=12kx2U_s = \frac{1}{2}kx^2 or PE=12kA2PE = \frac{1}{2}kA^2 (a is amp).
Periods
  • Mass-spring systems: Systems consisting of a massive object that’s attached to one end of a spring; Ts=2π(mk)T_s = 2\pi(\sqrt{\frac{m}{k}})
  • frequency would be 12π×km\frac{1}{2\pi} \times \sqrt{\frac{k}{m}}
  • Pendulum: A system of a massive object (the bob) suspended by a string/rod; Tp=2π(lg)T_p = 2\pi(\sqrt{\frac{l}{g}}), where l is the length of the pendulum and g is gravity’s a frequency would be 12π×gl\frac{1}{2\pi} \times \sqrt{\frac{g}{l}}
  • Impacts of other variables:
    • Period is affected by m and k but not by x, the extra stretch is compensated for by extra energy
    • Double the spring constant (k), f goes up by root 2
    • Half the length (l), divides period (T) by root 2
    • If angular momentum (L) increases, period (T) increases (slower)

Waves

Transverse Waves
  • Crests are points of maximum vertical displacement above the horizontal
  • Troughs are points of maximum vertical displacement below the horizontal
  • One wavelength is measured as the distance between 2 adjacent crests or troughs
  • Amplitude is the maximum displacement from the horizontal to either a crest or trough
Period and Frequency
  • The time it takes for one complete vertical oscillation is called the period (T)
  • The number of cycles it completes in one second is called frequency (f)
  • Period and frequency are inverses of each other
    • T=1fT = \frac{1}{f} and f=1Tf = \frac{1}{T}
  • To find the speed of a wave:
    • distance = rate × time
    • wavelength = speed × period
    • v=fλv = f \lambda
Wave Speed on a Stretched String
  • Speed of a transverse wave on a stretched spring: v=FTμv = \sqrt{\frac{F_T}{\mu}}
    • Linear mass density (μ\mu) mass of string/length of string
    • FT is force due to tension
Big Wave Rules
  • Rule #1: The speed of a wave is determined by the type of wave and the characteristics of the medium, not by the frequency
  • Wave Rule #2: When a wave passes into another medium, its speed changes, but its frequency does not
Superposition of Waves
  • When 2 or more waves meet and overlap (interfere), the displacement at any point of the medium is equal to the algebraic sum of the displacement due to the individual waves
  • Constructive interference: occurs when 2 waves with both positive or negative displacement overlap and the combined wave has a displacement of a greater magnitude than either one of the individual waves
  • Destructive interference: waves that have opposite displacements meet and the combined wave has a magnitude less than each of the individual waves
  • In Phase: waves combine and crest meets crest, trough meets trough, then constructive interference occurs
  • Out of Phase: waves combine and crest meets trough and trough meets crest, meaning that destructive interference is occurring
Standing Waves
  • Combination of 2 waves moving in opposite directions. Also known as stationary waves
  • Nodes and antinodes always alternate, are equally spaced, and the distance between the 2 is equal to 12\frac{1}{2} a wavelength
  • L=n(12λ)L = n(\frac{1}{2}\lambda)
    • L=length of string
    • Length of string must be a multiple of 12 λ to form a standing wave
    • n is an integer known as the harmonic number
  • λn=2Ln\lambda_n = \frac{2L}{n}
    • This is the equation for the wavelength of a standing wave
  • Harmonic frequencies equation: fn=nv2Lf_n = n\frac{v}{2L}
Sound Waves
  • Are produced by the vibration of an object which cause pressure variations in the medium of relevance
  • Compressions: when molecules are closer together in a medium (high pressure)
  • Rarefactions: when molecules are further apart (low pressure)
  • Sound waves are longitudinal and move parallel to the direction of wave propagation
  • Sound waves speed equation: v=Bρv = \sqrt{\frac{B}{\rho}}
    • density = p
    • B = bulk modulus (medium that is easily compressed(gas) has a low bulk modulus while liquids and solids tend to have a higher bulk modulus)
Beats
  • A beat has occurred each time a wave constructively interferes
  • The number of beats/second is known as beat frequency
    • Equation for beat frequency: f<em>beat=f</em>1f2f<em>{beat} = |f</em>1 − f_2|
    • Unit: Hz
Resonance for Sound Waves
  • Resonant wavelengths and frequencies for a closed tube: λ<em>n=4Ln{ \lambda<em>n = \frac{4L}{n} } and f</em>n=nv4L{ f</em>n = \frac{nv}{4L} } for any odd integer n
  • Resonant wavelengths and frequencies for an open tube: λ<em>n=2Ln{ \lambda<em>n = \frac{2L}{n} } and f</em>n=nv2L{ f</em>n = \frac{nv}{2L} } for any integer n
The Doppler Effect
  • Change in frequency of a wave in relation to a detector which is moving relative to the wave source
  • If the detector is moving toward the source, higher frequencies are detected and waves are emitted at a higher rate
  • If the source is moving toward the detector, then detector receives shorter wavelengths and higher frequencies

Electric Forces and Fields

Electric Charge
  • Basic Components of Atoms: protons, neutrons, and electrons
  • Electrons circle the nucleus which is made up of nucleons (protons and electrons)
  • An atom is held together by the electromagnetic force, which helps in allowing the electrons to orbit the nucleus
  • Electric charge allows protons (positively charged) and electrons (negatively charged) to attract
  • Most atoms contain an equal number of protons and electrons which causes the electric charge to be 0 because the negative charges cancel out the positive charges
  • Ionization must occur to charge matter (negatively or positively) because this creates an imbalance in the number of protons and electrons
    • Ex: Removing electrons = positive charge Adding electrons = negatively charged
  • Charge is conserved and net charge (total amount of charge) cannot be created or destroyed
  • Elementary charge (e) is the basic unit of electric charge and is the magnitude of charge on an electron/proton
  • Charge of an ionized atom must be a who number (n) multiplied with e because charge can only be manipulated by variations of the quantity of e (n=1,2,3….)
  • Charge is quantized, so the charge of a particle or object is denoted by q Equation: q=n(±e)q = n(\pm e)
Coulomb’s Law
  • Coulomb’s Law is defined by the equation: F<em>E=kq</em>1q2r2F<em>E = k \frac{q</em>1q_2}{r^2}
    • F<em>EF<em>E represents electric force. A negative F</em>EF</em>E is an attraction between charges and a positive FEF_E is repulsion
    • q<em>1q<em>1 and q</em>2q</em>2 represent particle charges
    • r represents the distance between 2 charges
    • k is a constant. In a vacuum or air, it is known as Coulomb’s constant with a value of k0=9×109N×m2C2k_0 = 9 \times 10^9 \frac{N \times m^2}{C^2} *force vectors point toward each other for attraction and away for repulsion
  • Permittivity of free space is a constant denoted by ϵ0\epsilon_0 which equals: 8.85×1012C2N×m28.85 \times 10^{-12} \frac{C^2}{N \times m^2}
    • k0k_0 is usually written in terms of this constant
    • k<em>0k<em>0 in terms of ϵ</em>0\epsilon</em>0 is: k<em>0=14πϵ</em>0k<em>0 = \frac{1}{4\pi\epsilon</em>0}
  • F<em>E=14πϵ</em>0×q<em>1q</em>2r2F<em>E = \frac{1}{4\pi\epsilon</em>0} \times \frac{q<em>1q</em>2}{r^2} would then be the equation for Coulomb’s Law for the force between 2 point charges
Superposition
  • Net electric field produced at any point by a system of charges is equal to the vector sum of all individual fields, produced by each charge at this point
    • E=E<em>1+E</em>2++E<em>n=E</em>iE = E<em>1 + E</em>2 +…+ E<em>n = \sum E</em>i
  • n = total number of charges in the system units: Newtons (N)
The Electric Field
  • Similarly to how a gravitational field created by Earth provides a gravitational force to any mass in the field, the presence of a charge creates an electric field in the space that surrounds it
  • E=F on qqE = \frac{F \space on \space q}{q}
    • F on qF \space on \space q is the force the test charge experiences
    • q is the test charge
    • E the resulting electric field vector
  • If the source charge is positive, field vectors point away (remember: positive=repulsion)
  • If the source charge is negative, field vectors point towards it (remember: negative=attraction)
  • Force and the electric field decrease as they get further away from the charge (indicated by smaller arrows/vectors)
  • Field lines determine strength of field:
    • Dense: stronger field
    • Sparse: weaker field
  • Electric field vectors can be added like any other vectors
    • Ex: If there were 2 source charges (+Q and -Q) their fields would combine: E<em>total=E</em>1+E2E<em>{total} = E</em>1+E_2 (form of superposition) If done in various positions in space, these two equal but opposite charges will form a pair called electric dipole
  • The force generated on a charge that is an electric field is shows by the equation: F=qEF = qE *When finding the acceleration of particles, work done on a particle during collisions, speed of particles, and time, use the big 5 kinematic equations along with the new ones to find your answers

Direct Current Circuits

Electric Current
  • If electrons move randomly, there is no net movement, which means no current
  • River, Current analogy: A current is like a river. In the river, water is moving at some rate and in a current, electric charge is moving at some rate
  • Drift Speed (vd): average velocity of charged particles
  • Current is measured by how much charge crosses a plane per unit time: Iavg=ΔQΔtI_{avg} = \frac{\Delta Q}{\Delta t}
    • charge/time = Coulomb’s/second = 1 ampere (A)
    • 1 C/s = 1 A
  • The direction of the current is taken to be the direction that positive charge carriers would move o Ex: if electrons drift to the right, the current is moving towards the left
Resistance
  • River, Resistance analogy: Resistance would be the part of the river that zigzags/increases length, providing resistance to the flow of water
  • (Ohm’s Law) Resistance equation: R=VIR = \frac{V}{I}
    • I = current
    • V = voltage (potential difference)
    • Unit: volts/amp = 1 ohm (Ω, omega) = 1 Ω
    • Only works if resistor is already connected to other elements in circuit
  • Alternative Formula: R=ρLAR = \rho\frac{L}{A}
    • L = length of resistor
    • A = cross sectional area
    • ρ\rho is a property called resistivity (measures how difficult for current to flow through it). Good conductors such as metal have low resistivity and insulators such as rubber have high resistivity
Voltage
  • River, Voltage analogy: A river cannot flow if it is flat. Rivers flow from high to low ground. Voltage is the mountain that gives the river the height it needs to flow.
  • Voltage is what creates currents
  • A circuit usually gets voltage from a battery
Electric Circuits
  • If a current always travels in the same direction through the pathway, it is known as a direct current
  • Voltage must provide an electromotive force(emf) to drive the flow of charge
    • Emf is not a force, instead it is the work done per unit charge, measured in volts
Journey of Charge Through a Circuit
  • Charge starts at the positive terminal of a battery and enters a wire and is pushed through by the electric field
  • It then encounters resistance by the atoms and free electrons
  • The resistance causes some of the electrical potential energy to turn into heat
  • Then the voltage must do positive work on the charge to keep current going
  • The charge then moves from negative to positive terminal and the journey starts again in the circuit
Energy and Power
  • Rate electrical energy is transferred: P=IVP = IV
    • V=IRV = IR (equation we discussed previously)
    • P=IV=I(IR)=I2RP = IV = I(IR) = I^2R
    • P=IV=VR×V=V2RP = IV = \frac{V}{R} \times V = \frac{V^2}{R}
Circuit Analysis
  • Resistors are symbolized by
  • Batteries are symbolized by:
    • Longer line represents positive (higher potential) terminal and shorter represents negative (lower potential) terminal
  • Basic Circuit Diagram:
Combination of Resistors
  • Series (one after another):
  • Parallel (side-by-side):
  • Can be applied to more than one (not just 2) resistor in series: R<em>s=R</em>iR<em>s = \sum R</em>i
  • Can be applied to more than one (not just 2) resistor in parallel: 1R<em>p=1R</em>i\frac{1}{R<em>p} = \sum \frac{1}{R</em>i}
Kirchhoff’s Rules
  • First Law (Junction/Node rule): The total current that enters a junction must equal the total current that leaves the junction
  • Second Law (Loop Rule): The sum of potential differences (positive and negative) that traverse any closed loop in a circuit must be zero
    • When going across a resistor in the same direction as the current. The potential drops by IR
    • When going across a resistor in the opposite direction from the current, the potential increases by IR
    • When going from the negative to the positive terminal of a source of emf, the potential increases by V
    • When going from the positive to the negative terminal of a source of emf, the potential decreases by V