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MURANO LIGHT MASTERS


Page 3: Setup Instructions

  • Game Setup

    • Assemble the gameboard as per the attached instructions.

    • Each player selects one of the two sides of the removable ring for their Workbench.

  • Shard Placement

    • Take 1 red, 1 yellow, 1 green, and 1 blue Shard from the Warehouse.

    • Randomly place one Shard on each Market on the board in any of the three available spaces.

  • Initial Resources

    • Each player takes 4 Lira from the reserve.

    • Create a reserve with the remaining Lira.

  • Selector and Shards

    • Point the Selector at a pair of Shards on the gameboard (one from the Warehouse and one from the Ring).

    • Drop all Shards into the Warehouse.

  • Card Setup

    • Shuffle the 24 Creation cards and deal 5 cards to each player for a 4-player game (6 Creation cards for a 2-player game).

    • Place the remaining cards back in the box.

    • Shuffle 4 Advantage cards and place each one under a Category tile corresponding to the game setup.

    • For the first game, it is recommended to use Advantage cards: Present (Card #1), Gift (Card #2), Free (Card #3), Trader (Card #4).


Page 4: Game Round Overview

  • Phases of Turn

    1. COLLECT

    2. NEGOTIATE

    3. COMPLETE CREATIONS

  • Turn Order

    • Players take turns in a clockwise order.

    • A player can perform additional actions like:Change Order of Creation Cards, Rotate the Ring, or Activate Advantages as many times as desired during their turn.

  • Ending the Game

    • The game continues until a player has completed all their Creation cards.


Page 5: Actions During Game Turn

  • COLLECT Phase

    1. Rotate the Selector to point at the next pair of Shards on the board.

    2. Take 2 Shards matching the pair from the Warehouse, placing them on an empty space on the Workbench.

    • If a resource is unavailable, the player can choose any available Shard.

    • Note: Players cannot have more than 8 Shards on their Workbench at any time.

  • NEGOTIATE Phase

    • Players may exchange or sell Shards.

    • Exchange: Move 1 Shard from Workbench to Market, taking the Shards represented on the Ring.

    • Selling: Return Shards from the Workbench to the Warehouse for Lira.


Page 6: Completing Creations

  • COMPLETING A CREATION

    • To complete a Creation card, the player places the card face-up and returns the required Shards to the Warehouse.

    • The transparent Shard can substitute any required color Shard.

    • Players gain Lira based on the number of empty spaces on their Workbench.

  • Action Limitations

    • Players can only complete the first card in hand during their turn.

    • Players can modify the order of Creation cards and rotate the Ring using Lira.


Page 7: Advantage Cards

  • Activating Advantages

    • Players can activate the Advantage of a Category tile corresponding to their completed Creations.

    • Each Creation card can have multiple advantages. Choose one of the corresponding advantages to activate.

  • Game End Trigger

    • The game ends when a player completes 5 Creation cards (6 for 2-player games).

    • Players count Lira; the highest total wins. In case of a tie, the player with fewer completed Creation cards wins.


Page 8: Additional Advantage Cards

  • Expert Play Recommendations

    • Specific Advantage cards are recommended for newer players:

      • Gift: Allows taking 1 red or green Shard.

      • Free: Allows negotiating without spending Lira during a Buy Action.

      • Trader: Acts like Free card but during a Sell action.

      • Greedy: Select all Shards during an Exchange action.

    • More Advantages include options for collecting Shards, moving Shards between Markets, and gaining Lira after specific actions.