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MURANO LIGHT MASTERS
Page 3: Setup Instructions
Game Setup
Assemble the gameboard as per the attached instructions.
Each player selects one of the two sides of the removable ring for their Workbench.
Shard Placement
Take 1 red, 1 yellow, 1 green, and 1 blue Shard from the Warehouse.
Randomly place one Shard on each Market on the board in any of the three available spaces.
Initial Resources
Each player takes 4 Lira from the reserve.
Create a reserve with the remaining Lira.
Selector and Shards
Point the Selector at a pair of Shards on the gameboard (one from the Warehouse and one from the Ring).
Drop all Shards into the Warehouse.
Card Setup
Shuffle the 24 Creation cards and deal 5 cards to each player for a 4-player game (6 Creation cards for a 2-player game).
Place the remaining cards back in the box.
Shuffle 4 Advantage cards and place each one under a Category tile corresponding to the game setup.
For the first game, it is recommended to use Advantage cards: Present (Card #1), Gift (Card #2), Free (Card #3), Trader (Card #4).
Page 4: Game Round Overview
Phases of Turn
COLLECT
NEGOTIATE
COMPLETE CREATIONS
Turn Order
Players take turns in a clockwise order.
A player can perform additional actions like:Change Order of Creation Cards, Rotate the Ring, or Activate Advantages as many times as desired during their turn.
Ending the Game
The game continues until a player has completed all their Creation cards.
Page 5: Actions During Game Turn
COLLECT Phase
Rotate the Selector to point at the next pair of Shards on the board.
Take 2 Shards matching the pair from the Warehouse, placing them on an empty space on the Workbench.
If a resource is unavailable, the player can choose any available Shard.
Note: Players cannot have more than 8 Shards on their Workbench at any time.
NEGOTIATE Phase
Players may exchange or sell Shards.
Exchange: Move 1 Shard from Workbench to Market, taking the Shards represented on the Ring.
Selling: Return Shards from the Workbench to the Warehouse for Lira.
Page 6: Completing Creations
COMPLETING A CREATION
To complete a Creation card, the player places the card face-up and returns the required Shards to the Warehouse.
The transparent Shard can substitute any required color Shard.
Players gain Lira based on the number of empty spaces on their Workbench.
Action Limitations
Players can only complete the first card in hand during their turn.
Players can modify the order of Creation cards and rotate the Ring using Lira.
Page 7: Advantage Cards
Activating Advantages
Players can activate the Advantage of a Category tile corresponding to their completed Creations.
Each Creation card can have multiple advantages. Choose one of the corresponding advantages to activate.
Game End Trigger
The game ends when a player completes 5 Creation cards (6 for 2-player games).
Players count Lira; the highest total wins. In case of a tie, the player with fewer completed Creation cards wins.
Page 8: Additional Advantage Cards
Expert Play Recommendations
Specific Advantage cards are recommended for newer players:
Gift: Allows taking 1 red or green Shard.
Free: Allows negotiating without spending Lira during a Buy Action.
Trader: Acts like Free card but during a Sell action.
Greedy: Select all Shards during an Exchange action.
More Advantages include options for collecting Shards, moving Shards between Markets, and gaining Lira after specific actions.