MS100
Combat Arms, Support, and Symbols
Branches
Armor: Tanks maneuver at 30-40 mph with precision up to 2000m.
Engineers: Responsible for creating and destroying obstacles, vital for increasing mobility.
Field Artillery: Utilize indirect fire through cannons and rockets.
Cavalry/Recon: Focus on reconnaissance, technology, and information requirements.
Signal: Provides communication and information system support.
Infantry: Engages in close combat, acting as boots on the ground.
Army Organization
Control limitations: Only 2-5 things can be managed at once.
Team/Crew Structure:
⍉ Squad: Basic unit
⬤ Section: Composed of multiple squads
⬤⬤ Platoon: Comprised of sections
Company/Troop/Battery: Larger unit
Battalion: Series of companies
Brigade: A unit of battalions
Division: Made up of brigades
Corps: Multiple divisions
Field Army: Collection of corps
Army Group: Several field armies
Theater: Overall command of operations in a region.
Army Symbols
Frame
Echelon Amplifier
Main Icon
Alphanumeric Unit Designation (name)
Frames
Friendly: Blue rectangle
Hostile: Red diamond
Neutral: Green square
Unknown: Yellow clover
Infantry Platoon Composition and Weapons
Key Personnel
Platoon Leader: Responsible for overall platoon actions and leads by example.
Platoon Sergeant: Second-in-command, ensuring discipline, training, and welfare of troops.
Radio Operator (RTO): Manages communication for the platoon.
Structure
Rifle Squads: Comprise of three squads, each led by a Squad Leader.
Weapons Squad: Provides base of fire for the platoon.
Infantry Fire Team Roles
Team Leader (M4): Leading by example, subject matter expert on weapons and tactics.
Rifleman (M4): Delivers precise fire to assigned targets.
Automatic Rifleman (M249): Provides sustained suppressive fire, experienced member of the team.
Grenadier (M320): Engages targets with high-explosive capability effective up to 350m.
Infantry Squad Breakdown
Composition: Two fire teams plus the Squad Leader.
Squad Leader: Directs fire and movements while coordinating tactical maneuvers.
Responsibilities of the Squad Leader
Accountable for squad's performance, care for members and equipment.
Acts as subject matter expert on tactical and battle drills.
Controls movement, fire rates, and techniques employed in combat.
Oversees close engagement strategies with units, combining fire and maneuver.
Leadership Duties of the Squad Leader
Selects optimal positions for fire teams.
Communicates accurate SITREPs (Situation Reports).
Carries out troop-leading procedures and assumes responsibilities of superior leaders when necessary.
Weapons Squad Components
2 Medium Machine Gun Teams (M240B, range: 1100m)
2 Close Combat Missile Teams (Javelin, range: 2000m)
Purpose: Suppress and neutralize enemy positions and armored threats.
Weapon Systems and Capabilities
M4 Rifle: Max effective range of 500m (point) and 600m (area). Features lightweight, gas-operated, semi/automatic fire.
M249 SAW: Max effective range of 600m (point, bipod) and 1000m (area, tripod); sustained fire rate of 50 rounds/min.
M240B: Max effective range of 1100m (area, tripod) with a sustained fire rate of 100 rounds/min.
M320 Grenade Launcher: Effective range of 150m (point) and 350m (area).
Javelin Missile System: Range of 65-2000m; fire-and-forget capability targeting armored vehicles. Two firing modes: direct and overhead.
Shoulder-Launched Munitions (AT-4/LAW): Lightweight, with an effective range of 200-300m.
Key Concepts
Point Target: A single target (e.g., soldier, vehicle).
Area Target: Multiple targets (e.g., trench line, troop formations).
Leadership Focus Areas
PSG emphasizes support for S1 (administrative) and S4 (logistics), allowing PL to address S2 (intelligence) and S3 (operations).
PL monitors platoon morale, discipline, and overall health.
Movement Formations and Techniques
Movement/Maneuver
Movement: Positioning of combat power to create favorable conditions for action.
Maneuver: Combination of movement and fires during combat engagement.
Movement techniques are chosen based on enemy contact likelihood and speed requirements.
Squad Movement Formations
Squad Column: Main formation for movement; offers effective dispersion bilaterally.
Squad Line: Maximizes frontal firepower for assaults or pre-assault scenarios.
Squad File: Used in very tight terrain; easy to control and communicate, not optimal for enemy contact.
Squad Movement Techniques
Traveling: Utilized when speed is paramount and enemy contact is unlikely; compromises security for speed.
Traveling Overwatch: Contact with enemy possible; lead team moves ahead (at least 50m) for enhanced security, sacrificing some communication and control.
Bounding Overwatch: Employed when enemy contact is anticipated or crossing dangerous areas.
Successive Bounds: Short, choppy movements; safer, but time-consuming.
Alternate Bounds: Longer, smoother movements; less safe but quicker in crossing terrain.