VR/AR & Immersive Entertainment Notes
VRTL Summit and Immersive Technology
- The VRTL summit indicates growing interest in immersive technology within Hollywood.
- The technology is still in early stages, but has potential as a powerful storytelling tool.
- VRC is exploring aspects like directing, storytelling, character development, and editing in VR.
- It represents an exciting future combining cinema, gaming, and Hollywood.
Early Exploration of VR
- Exploration of VR began during work on Avatar.
- Creating 360-degree worlds for Avatar with a virtual camera foreshadowed stepping into those worlds.
Demand for VR Content
- Initial expectations were focused on gaming community.
- A cinematic test was conducted to explore VR's storytelling potential, incorporating theatrical music and Skywalker sound.
- Immersion in VR creates a cinematic experience that is distinct and more powerful.
Challenges in VR
- One focus is integrating real actors into VR environments.
- Exploration of array camera capture techniques and dimensional video is ongoing.
- The ultimate goal is to capture emotional performances from professional actors in VR, which hasn't been achieved yet.
Acting in VR
- The acting community is beginning to embrace VR.
- Compelling content and well-written scripts are needed to attract top talent.
Investment and Capital
- Limited capital is a challenge in the early stages.
- More investment in content and the involvement of skilled writers and storytellers will attract top talent.