VR/AR & Immersive Entertainment Notes

VRTL Summit and Immersive Technology

  • The VRTL summit indicates growing interest in immersive technology within Hollywood.
  • The technology is still in early stages, but has potential as a powerful storytelling tool.
  • VRC is exploring aspects like directing, storytelling, character development, and editing in VR.
  • It represents an exciting future combining cinema, gaming, and Hollywood.

Early Exploration of VR

  • Exploration of VR began during work on Avatar.
  • Creating 360-degree worlds for Avatar with a virtual camera foreshadowed stepping into those worlds.

Demand for VR Content

  • Initial expectations were focused on gaming community.
  • A cinematic test was conducted to explore VR's storytelling potential, incorporating theatrical music and Skywalker sound.
  • Immersion in VR creates a cinematic experience that is distinct and more powerful.

Challenges in VR

  • One focus is integrating real actors into VR environments.
  • Exploration of array camera capture techniques and dimensional video is ongoing.
  • The ultimate goal is to capture emotional performances from professional actors in VR, which hasn't been achieved yet.

Acting in VR

  • The acting community is beginning to embrace VR.
  • Compelling content and well-written scripts are needed to attract top talent.

Investment and Capital

  • Limited capital is a challenge in the early stages.
  • More investment in content and the involvement of skilled writers and storytellers will attract top talent.