Impulse / Momentum

Main concepts this unit - conservation of Impulse/Momentum, Energy conservation, Force Time and other graphs, and Kinematics sometimes

Equations

J = change in p (Impulse = change in momentum)

J = Ft (Impulse = force * collision time)

P = mv

When looking at force time graphs : J = FMAXt or ½ Ft (f average = ½ FMAX)

set impulse =  impulse and solve for t using a ratio

Impulse - change in momentum, area under force time graph

If 2 objects have the same force applied for the same time the momentum will be equal

Direction of Vf tells you direction of impulse, make sure they are the same when solving, when trying to figure out the direction, make sure you check for the negative sign since the equation if pf - pi, negative negative will make a positive

Impulse is proportional to collision time and force

Solving for acceleration with a momentum time graph - divide the slope by mass

When solving momentum problems with the x and y direction make sure you calculate each direction separate, then draw the vectors and connect start to finish (to find direction / sign) and use pythag to find the final momentum. if finding final velocity divide the final momentum by total mass

If 2 objects have the same impulse, the one with the greater velocity will always have more kinetic energy

Conservation of momentum - when theres nothing external force we know theres no impulse so we can set inital and final momentums equal

eleastic collision - interacting objects “bounce” of eachother after collision

inelastic collision - interacting objects “stick” together or move together after collision

Graph Relationships

slope of position time = velocity

slope of velocity time = acceleration

area under acceleration time = time

area under velocity time = displacement

slope of momentum time = net force

area under net force time = impulse

Steps to solve ^^:

solve the momentums for what’s given

split the momentums into x and y direction using the conservation of momentum equations (dont forget the trig)

Use pythag to find the overall momentum

divide the momentum by mass to get velocity

use inverse tan to get the angle / direction

Equation for solving problems where object 2 is at rest

V1xf = ((m1-m2) / (m1 + m2)) * V1xi

V2xf = (2m1 / (m1 + m2)) * v1xi (same mass situation)

Quiz Reflection

To see if a collision if partially inelastic use conservation of energy

Inelastic collisions - mechanical energy is not conserved

Perfectly inelastic stick and move together

FRQ Reflections

Area under Force Time Curve = Impulse

Remember what direction the force will hit an object (check the sign)

Area under Velocity Time Graph = Displacement

Slope of velocity time graph (change in velocity over change in time) = acceleration

to find max elevation use energy approach, k → k + Ug

Remember to cancel units when deriving (especially mass)

Not all collisions conserve energy and you wont know unless you solve so try not to use energy approach during collisions (if energy not conserved then its inelastic)

Finding the length between a string and object use this equation L - L cos 0

Always remember to split kinematics into the x and y direction, you will commonly use y direction to find time

To figure out if its elastic collision, compare the energy before and after to see if its conserved

When drawing momentum vectors after a collision make sure it matches the magnitude and direction of the initial momentum (if its 0 cancel it out)

Double check if the question asks for expressions (bc then you will lose points for not using proper units / not expressing it correctly)

Keep g as g don’t make it 10

Always try to use the energy approach first execpt for during the collision then use impulse / momentum

You can use energy in problems with collisions you cant use it during the collision tho (you dont know if the energy is conserved)