adc is fun

Before Game Starts

ADC archetypes

Support archetypes

Poke

Sustain

Catch

All in

Match ups: (Jhin and Smolder)

Choose base on what lane matchup

Milio

What the team needs:

  • No cc

  • Already have hyper carry

What the other team has:

2+ tanks → smolder

2+ assassins —> smolder

Database OwO

Miss Fortune:

  • don’t stay behind a minion

  • if paired w/ a cc support, be careful of R

Early Game

Trading

Runes: Long Trade > Short Trade > Poke

  • Conquerer/Lethal Tempo > PTA/HOB/Electrocute > Fleet / Comet / DH

Level Spikes

Level 2: 3 Melees on the Second Wave

Level 3: First 3 Waves on Fourth (Cannon) Wave

Level 6: if you missed minions at any point or you failed to keep track of how fast your enemy laner got to lane, just pretend that they are getting 6 first

  • need to gauge if your 2v2 lvl 6 is better than theirs

  • dodge ults and don’t eat shit

Recall Timing

On cannon waves (every 3 waves is a cannon wave)

2:55 scuttle crab spawn (3rd wave)

4:55 first drag (9th wave)

Cheater Recall: (If jungler is pathing down first clear)

  • Slow push into crash 3rd wave

  • Recall

  • It will slow push into you, and you slow push back

  • Drag or Dive

In General:

What gold do you wanna go home on?

Is there an objective coming up?

Slow push from (1-6), fast push 7+

  • it takes like 2 waves to complete a slow push

Waves

Fast Push: (small wave)

  • Priority, Poke under tower

  • Bad: enemy can safely collect minions and not lose anything

  • Poke lanes like this

Slow Push: (bigger wave)

  • Good: base, priority, poke (if you’re stronger you can snowball harder)

  • Bad: you can get frozen on, can get ganked, enemy can eventually get cs

  • you need to ward, make sure you have stronger wave clear, make sure you’re stronger overall

Freeze Wave:

  • enemy wave has 3 more minions

  • safely farm, can deny cs

  • All in lanes like this

Gank Times

What side does each jg start on: **ask yourself that

  • First Clear: 2:45 - 2:55 (scuttle)

  • Second Clear: 4:50 - 5:00 (drag)

  • Third Clear: 7:30 - 8:00 (void grubs)

Start top to bot: (strong sided)

Start bot to top: (weak sided)

Mid Game

starts when first tower falls or you get yo

exception when you don’t go mid: your midlaner is even more immobile than you AND doesn’t have tp for some godforsaken reason

  • congratulations you are side laning

  • don’t take blue ward yet, you’re gonna need vision bc your support is going to abandon you

Before doing shit, ask yourself will I die if I do this: if the answer is not a hard NO, don’t do it

macro is reactionary

  • get information —> how much time do you have (what are their items, will you die)

  • Always count: how many people are on the board, where are they, can they kill you

Dueling (always look at items)

  • ADC - if you’re ahead in items

  • Support - yes if you can’t be killed

  • Tanks - kite cc

  • Mages - dodge cc and then kill, burst champs run out of damage once they run out of spells (need health, need to wait for your spells, need to dodge burst)

  • Assassins - no

  • Bruisers -

Late Game

this is basically the same as midgame except you need to be hovering towards the objective (usually baron) and following the jg around

you don’t start shit, you end it

also don’t die

Anything we’ve learned

Pay to attention to ability usage and know match ups

  • have a game plan of what you wanna do

  • warding and resets

  • pay attention to mid game

  • make some observations to incrementally understand

  • when you die/fight goes bad —> why did it happen? was it okay?

  • Ego Problems

  • There’s mistakes we don’t know about

  • Have to be able to say no

  • Have to be able to regulate your emotions

  • DO NOT worry about anyone else

  • what could’ve you done

  • Learn to play from behind

  • Critically think, how can you win, wincon

  • Why does a play work or not work

  • Be able to say no to a play and what can you do

Mirror Rule:

  • If something’s happening on the map, do I get something out of it?

    • if yes go

    • if no, find counterplay (push waves or smth)

    • you have to be on time and be able to make a difference AND get something out of it

Secret bs tech for smolder enjoyers

  • if you have magical boots + the speed rune + the inc movement speed rune from the blue tree, you can delay tier 2 boots and greed for dmg —> you can not fuck up on positioning though

  • If you are playing smolder, you can go the insane no dmg build and build rapid fire 3rd to get stacks faster —> people do not know how to end games for some reason so it’s free elo

  • I know nimbus cloak is really cool, but if you are against stalin in the botlane (mages), take mana flow band

  • If you are against hook supports and are getting dove, E into the wall, even if it’s not naut hook, people don’t like aiming skill shots into the wall

  • It’s auto q

  • You can R backwards to get the heal faster and dmg output at shorter range, you can also flash outside of your R’s heal so be careful of not doing that

  • You are not a champion until 225 stacks, you are a walking sack of gold

  • You are going to lose lane, if you are tilting before that you need to play smth else

  • If you are laning against Mel, dodge and take the lp loss

    • you should have banned her

    • I actually ban twitch usually so

    • in the case of you refusing to dodge, do NOT cast W or R ever, those are no longer usable (you can W the support though)

  • If you are laning against Twitch, dodge and take the lp loss

    • the lane is actually not that bad, you are going to go Edge of Night third item

    • this means you don’t get E executed in 1v1s against him which is cool if you didn’t feed him in laning phase

    • you are NOT allowed to have first touch to midwave during midgame without your support

  • You lose hard against mages which is cool, and lose to all in lanes which is also cool

  • You honestly lose against most lanes, but there are some lanes that are skill checks

    • Idc what other people are saying, smolder is a poke champ so take trades

  • Winning is not dying and not being more than 30 cs and 3 plates down, so just lose as gracefully as you can

  • Your support WILL abandon you and that’s okay, you were going to lose with them anyways

  • Steal your jg’s raptors and the enemy jg’s raptors, they are yours

    • If they start acting up, take their rocks too