adc is fun
Before Game Starts
ADC archetypes
Support archetypes
Poke
Sustain
Catch
All in
Match ups: (Jhin and Smolder)
Choose base on what lane matchup
Milio
What the team needs:
No cc
Already have hyper carry
What the other team has:
2+ tanks → smolder
2+ assassins —> smolder
Database OwO
Miss Fortune:
don’t stay behind a minion
if paired w/ a cc support, be careful of R
Early Game
Trading
Runes: Long Trade > Short Trade > Poke
Conquerer/Lethal Tempo > PTA/HOB/Electrocute > Fleet / Comet / DH
Level Spikes
Level 2: 3 Melees on the Second Wave
Level 3: First 3 Waves on Fourth (Cannon) Wave
Level 6:
Recall Timing
On cannon waves (every 3 waves is a cannon wave)
2:55 scuttle crab spawn (3rd wave)
4:55 first drag (9th wave)
Cheater Recall: (If jungler is pathing down first clear)
Slow push into crash 3rd wave
Recall
It will slow push into you, and you slow push back
Drag or Dive
In General:
What gold do you wanna go home on?
Is there an objective coming up?
Slow push from (1-6), fast push 7+
it takes like 2 waves to complete a slow push
Waves
Fast Push: (small wave)
Priority, Poke under tower
Bad: enemy can safely collect minions and not lose anything
Poke lanes like this
Slow Push: (bigger wave)
Good: base, priority, poke (if you’re stronger you can snowball harder)
Bad: you can get frozen on, can get ganked, enemy can eventually get cs
you need to ward, make sure you have stronger wave clear, make sure you’re stronger overall
Freeze Wave:
enemy wave has 3 more minions
safely farm, can deny cs
All in lanes like this
Gank Times
What side does each jg start on: **ask yourself that
First Clear: 2:45 - 2:55 (scuttle)
Second Clear: 4:50 - 5:00 (drag)
Third Clear: 7:30 - 8:00 (void grubs)
Start top to bot: (strong sided)
Start bot to top: (weak sided)
Mid Game
Before doing shit, ask yourself will I die if I do this: if the answer is not a hard NO, don’t do it
macro is reactionary
get information —> how much time do you have (what are their items, will you die)
Always count: how many people are on the board, where are they, can they kill you
Dueling (always look at items)
ADC - if you’re ahead in items
Support - yes if you can’t be killed
Tanks - kite cc
Mages - dodge cc and then kill, burst champs run out of damage once they run out of spells (need health, need to wait for your spells, need to dodge burst)
Assassins - no
Bruisers -
Late Game
Anything we’ve learned
Pay to attention to ability usage and know match ups
have a game plan of what you wanna do
warding and resets
pay attention to mid game
make some observations to incrementally understand
when you die/fight goes bad —> why did it happen? was it okay?
Ego Problems
There’s mistakes we don’t know about
Have to be able to say no
Have to be able to regulate your emotions
DO NOT worry about anyone else
what could’ve you done
Learn to play from behind
Critically think, how can you win, wincon
Why does a play work or not work
Be able to say no to a play and what can you do
Mirror Rule:
If something’s happening on the map, do I get something out of it?
if yes go
if no, find counterplay (push waves or smth)
you have to be on time and be able to make a difference AND get something out of it