adc is fun

Before Game Starts

ADC archetypes

Support archetypes

Poke

Sustain

Catch

All in

Match ups: (Jhin and Smolder)

Choose base on what lane matchup

Milio

What the team needs:

  • No cc

  • Already have hyper carry

What the other team has:

2+ tanks → smolder

2+ assassins —> smolder

Database OwO

Miss Fortune:

  • don’t stay behind a minion

  • if paired w/ a cc support, be careful of R

Early Game

Trading

Runes: Long Trade > Short Trade > Poke

  • Conquerer/Lethal Tempo > PTA/HOB/Electrocute > Fleet / Comet / DH

Level Spikes

Level 2: 3 Melees on the Second Wave

Level 3: First 3 Waves on Fourth (Cannon) Wave

Level 6:

Recall Timing

On cannon waves (every 3 waves is a cannon wave)

2:55 scuttle crab spawn (3rd wave)

4:55 first drag (9th wave)

Cheater Recall: (If jungler is pathing down first clear)

  • Slow push into crash 3rd wave

  • Recall

  • It will slow push into you, and you slow push back

  • Drag or Dive

In General:

What gold do you wanna go home on?

Is there an objective coming up?

Slow push from (1-6), fast push 7+

  • it takes like 2 waves to complete a slow push

Waves

Fast Push: (small wave)

  • Priority, Poke under tower

  • Bad: enemy can safely collect minions and not lose anything

  • Poke lanes like this

Slow Push: (bigger wave)

  • Good: base, priority, poke (if you’re stronger you can snowball harder)

  • Bad: you can get frozen on, can get ganked, enemy can eventually get cs

  • you need to ward, make sure you have stronger wave clear, make sure you’re stronger overall

Freeze Wave:

  • enemy wave has 3 more minions

  • safely farm, can deny cs

  • All in lanes like this

Gank Times

What side does each jg start on: **ask yourself that

  • First Clear: 2:45 - 2:55 (scuttle)

  • Second Clear: 4:50 - 5:00 (drag)

  • Third Clear: 7:30 - 8:00 (void grubs)

Start top to bot: (strong sided)

Start bot to top: (weak sided)

Mid Game

Before doing shit, ask yourself will I die if I do this: if the answer is not a hard NO, don’t do it

macro is reactionary

  • get information —> how much time do you have (what are their items, will you die)

  • Always count: how many people are on the board, where are they, can they kill you

Dueling (always look at items)

  • ADC - if you’re ahead in items

  • Support - yes if you can’t be killed

  • Tanks - kite cc

  • Mages - dodge cc and then kill, burst champs run out of damage once they run out of spells (need health, need to wait for your spells, need to dodge burst)

  • Assassins - no

  • Bruisers -

Late Game

Anything we’ve learned

Pay to attention to ability usage and know match ups

  • have a game plan of what you wanna do

  • warding and resets

  • pay attention to mid game

  • make some observations to incrementally understand

  • when you die/fight goes bad —> why did it happen? was it okay?

  • Ego Problems

  • There’s mistakes we don’t know about

  • Have to be able to say no

  • Have to be able to regulate your emotions

  • DO NOT worry about anyone else

  • what could’ve you done

  • Learn to play from behind

  • Critically think, how can you win, wincon

  • Why does a play work or not work

  • Be able to say no to a play and what can you do

Mirror Rule:

  • If something’s happening on the map, do I get something out of it?

    • if yes go

    • if no, find counterplay (push waves or smth)

    • you have to be on time and be able to make a difference AND get something out of it