1.Animation- Windows and Editor
Page 1: Introduction
Animation Overview: Focuses on using Windows and the Editor in Grade 12 GAES.
Page 2: Animation Editors
Key Editors:
Dope Sheet
Trax Editor
Animation Layered Editor
Graphic Editor
Page 3: Session 1 - Dope Sheet
Definition: The Dope Sheet is an animation editor that allows event timing through colored rectangles representing key times.
Functions:
Edit event timing in blocks of keyframes.
Synchronize animation with audio.
Access:
Main Menu: Window > Animation Editors > Dope Sheet
Scene View: Panels > Panel > Dope Sheet (in Graph Editor window)
Panel Options: Ctrl + Shift + M
Page 4: Dope Sheet Interface
Menu Bar Options:
Edit
View
Curves
Keys
Tangents
List
Show
Help
Toolbar: Displays stats and options for the selected objects (e.g., pSphere1, pTorus1).
Page 5: Editing Keyframes
Edit Menu Functions:
Undo/Redo
Cut
Copy
Paste
Delete
Scale
Snap
Select Unsnapped
Page 6: Undo and Cut Actions
Undo/Redo:
Undo cancels the last operation.
Redo reinstates the last undone operation.
Cut Function: Removes keys from the selected attribute and places a copy on the clipboard.
Page 7: Copy and Paste Actions
Copy Function: Copies keys from the selected attribute to the clipboard.
Paste Function: Allows adding keys from the clipboard to an attribute, with options to merge or replace existing keys.
Page 8: Delete and Scale Functions
Delete Function: Removes keys without copying them to the clipboard.
Scale Function: Adjusts selected keys' timing to a new range. Operates across key ranges or individual attributes.
Page 9: Snapping and Selection
Snap Function: Forces selected keys to align with whole time units.
Select Unsnapped: Identifies keys not located on whole time units.
Page 10: Framing in the Dope Sheet
Frame All: Fits the graph view to show all animation.
Frame Selection: Fits the graph view to show selected animation only.
Center Current Time: Positions the current time in the center of the editor's view.
Page 11: Pre and Post Infinity Animation
Purpose: Generates repeating animation types and provides control over automation.
Bake Channel: Useful for editing single animation curves or adding keys to existing curves.
Page 12: Mute Keys
Mute Function: Temporarily disables selected keys, preventing them from affecting animation.
Visual Indication: Mute channels appear as green symbols in the Dope Sheet.
Page 13: Unmute Keys
Unmute Function: Reenables previously muted keys, allowing them to affect animation again while disabling mute indication.
Page 14: Tangents Menu
Purpose: Adjusts the entry and exit points of curve segments for keyframes.
Impact: Modifies existing animation curves referenced by tangents.
Page 15: Spline Tangent
Definition: Creates smooth curves between keys.
Application Example: Used for smooth adjustments like color transitions in heating elements.
Page 16: Clamped and Stepped Tangents
Clamped Tangent: Joins linear and spline characteristics; smooth unless values are close.
Stepped Tangent: Produces flat, abrupt transitions between keys.
Page 17: Stepped Next Tangents
FBIK Animation: Jumps immediately to the next key's value without prior holding.
Page 18: Fixed and Plateau Tangents
Fixed Tangent: Keeps tangents unchanged during key adjustments.
Plateau Tangent: Flattens segments between equal value keyframes while easing into/out of keyframes.
Page 19: In Tangents and Out Tangents
In Tangent: Specifies the curve segment before a key.
Out Tangent: Defines the curve segment after a key.
Page 20: Session 2 - Animation Control Interface
Overview: Animation controls display AVI clips (bitmap frames) without audio.
Page 21: Animation Control Features
Key Components: Range slider, Animation Preferences button, and Auto Key button.
Page 22: Time Slider
Functionality: Allows scrubbing through animation by dragging left and right within the Time Slider.
Page 23: Range Slider
Visibility: Toggle display under Display > UI Elements > Range Slider.
Animation Start Time: Sets when the animation begins.
Page 24: Animation Terms
Frame Rate: Default is Film (24fps); varies by country (30fps in the U.S., 25fps elsewhere).
Animation Range: Total length in frames; calculated by multiplying frame rate by animation duration.
Setting Keys: Under Animate > Set Key.
Page 25: Session 3 - Nonlinear Animation
Definition: An advanced animation method that operates independently of time.
Page 26: Graph Editor
Description: Provides a visual representation of animated attributes; useful for tweaking values and visualizing animations.
Access: Can be opened in the Hotbox (Window > Animation Editors > Graph Editor).
Page 27: Graph Editor Components
Key Elements:
Menu Bar
Edit Menu
View Menu
Select Menu
Curves Menu
Keys Menu
Tangent Menu
List Menu
Page 28: Menu Bar Functions
Purpose: Tools to manipulate curves and keys within the Graph Editor view.
Edit Menu: Functions similarly to the main Edit menu in modeling view.
Page 29: Curve and Tangent Menus
Select Menu: Controls availability of animation curve components for selection and editing.
Curves Menu: Manages setup of curves with scene keys.
List Menu: Loads objects for editing.
Page 30: The Trax Editor
Function: High-level tool for character animation management, including layering and blending animation clips.
Page 31: Trax Editor Components
Trax Menu Bar: Options for character and clip management.
Trax Toolbar: Quick access to functionalities.
Track Control Area: Playback control for tracks.
Track View Area: Displays tracks and clips for loaded characters.
Page 32: Session 4 - Animation Layer Editor
Purpose: Manipulates animation layers and manages their blending behaviors.
Main Menus:
Layers Menu
Options Menu
Show Menu
Page 33: Animation Layer Tasks
Task | Action required |
|---|---|
Create Animation Layer | Click 'Create an empty animation layer.' |
Extract Animation | Right-click Base Animation bar to select 'Extract Non-Layered Animation for Selected Objects.' |
Move Layer | Drag layer up/down in the stack. |
Delete Layers | Select layers, then Layers > Delete from menu bar. |
Page 34: Animation Layer Management
Layer Weight Control: Key the layer weight to adjust influence of the animation layer.
Page 35: Animation Layer Toolbar
Overview: Displays the Animation Layer Editor's main options and controls.
Page 36: Conclusion
End of Session: Wraps up the content regarding animation functionalities and editors.