Key Concepts in Psychology: Summary of Reaction Time, Motor Skills & Sensory Feedback

Reaction Time Experiments

  • Helmholtz (1850): Reaction time (RT) experiment origins.

    • Aim: Determine nerve information conduction speed.

    • Experiment: Stimulated frog nerve-muscle, measuring response latency.

    • Human version: Weak electric current on elbow/wrist, key press response.

    • Findings: Most time spent in the brain deciding whether to respond.

Donders' Elaboration

  • Donders (1868): Three reaction time experiment types: 'a', 'b', and 'c'.

    • 'a' reaction: Simple reaction time task.

    • 'b' reaction: Choice reaction time task (mimic one of five sounds).

    • 'c' reaction: 'Go-no go' reaction (respond to only one of five sounds).

Subtractive Logic

  • Mental algebra to calculate time for mental processes.

    • Discrimination time = 'c' - 'a'

    • Choice time = 'b' - 'c'

Wundt's Psychological Laboratory (1879)

  • Explored Donders' proposals, introduced the 'd' reaction to address criticisms.

  • 'd' reaction: Common response to stimulus detection, then identify the stimulus.

  • Difficulties: 'd' RTs as fast as 'a' RTs; subjects' preparation differed.

Serial Stages in Information Processing

  • Donders' logic relies on sequential processing.

  • Sternberg (1969, 1975): Provided support for non-overlapping serial stages.

    • Memory Scanning: Subject identifies if a test stimulus was in a target set.

    • Varying target set size changes comparisons.

    • Reaction time increases linearly with set size (35-40 ms per item).

Regularities in Memory Scanning

  • Constant search times across materials and subjects.

  • Scanning rate varies by material type (digits fastest, nonsense syllables slowest).

  • Practice reduces intercept but not slope.

  • Positive and negative response latency functions have identical slopes.

  • Exhaustive search, continuing even post-match.

  • Additive effects: Independent variables affect different processing stages.

Hick's Law and Information Theory

  • Merkel (1885): Response latency increases with choice extent.

  • Hick (1952): Reaction time relates to information processed.

Information Theory Basics

  • Quantifies 'how much', not 'what'.

  • Focuses on uncertainty reduction.

  • Information amount relates to event unlikelihood.

Information Theory Equation

  • H=p<em>ilog</em>21p<em>iH = \sum p<em>i \log</em>2{\frac{1}{p<em>i}}, where p</em>ip</em>i is the probability of message i.

  • Simplified: H=log2nH = \log_2{n}, where n is equiprobable alternatives.

  • Unit of information: BIT (Binary Digit, base-2 logarithm).

Hick-Hyman Law

  • Response latency increases with choice extent.

Transmitted Information

  • Adjustment for inconsistencies (errors) in subject behavior.

  • Accommodates speed-accuracy trade-off.

Stimulus Discrimination vs. Response Selection

  • Mapping ratio (stimuli to responses) affects uncertainty.

  • Response uncertainty is more impactful than stimulus uncertainty.

Reconciliation of Sternberg and Hick

  • Sternberg: Linear relation (reaction time and target set size).

  • Hick: Logarithmic relation (reaction time and alternative stimuli).

  • Increasing stimuli linearly affects reaction time.

  • Increasing response alternatives logarithmically affects reaction time.

Motor Skill and Accuracy

  • Woodworth (1899): Faster responses are less accurate; blindfolded responses can be as accurate as responses with sight if movements are quick enough.

  • Keele and Posner (1968): Studied aiming responses at different time lengths.

    • Visual information ineffective for movements under 200 ms.

  • Beggs and Howarth (1970): Turning lights out before movement affected accuracy.

    • Critical Time: 290ms for visually based adjustments.

  • Coach's Advice: Keeping eyes on the ball is unnecessary during the last 0.25 seconds.

Ballistic Movements and Motor Programs

  • Craik (1947): Aiming movements are ballistic (executed without central corrections).

  • Motor Programme: Internal instructions for muscle coordination.

  • Challenges: Assembling implicit responses or motor programs.

Movement Control - Sensory Modalities

  • Bringing Object (hand) and Target (glass) into conjunction.

Distant Location of Object Requirements

  • Vision is key, especially stereoscopic vision.

  • Proprioception signals body part locations relative to each other.

Effector Localization - Alternatives to Visual

  • Dead reckoning: Calculating position based on past movements.

  • Proprioception is key.

Proprioception Mechanisms - Joint and Tendon Receptors

  • Joint Receptors: Signal static angle and angle change rate.

  • Tendon Receptors: Signal tension developed by muscles.

  • Weight Judgments depend upon force and muscle actions.

Motor Constancy

  • Motor Constant Mechanisms: Preserve relation between intent and action.