CAIE Physics IGCSE Topic 1: Motion, Forces and Energy Summary Notes

Physical Quantities and Measurement Techniques

  • A ruler (rule) is used to measure the length of an object between 1mm1\,mm and 1m1\,m.

  • A micrometer screw gauge is used to measure very small distances that a rule cannot measure.

    • As the screw is turned, the gauge’s jaws move to fit around the object.

    • The integer value in mmmm is read on the inner cylinder.

    • The decimal value to 0.01mm0.01\,mm is read on the rotating barrel.

  • A measuring cylinder is used to measure the volume of a liquid or an object that can sink.

    • Placing an object into a measuring cylinder full of water causes the water level to rise; this rise is equal to the volume of the object.

    • For regular shaped solids, volume can also be found by calculation.

  • Clocks and timers (both analogue and digital) are used to measure time intervals.

  • Averaging techniques are used to measure short distances or time intervals to reduce percentage uncertainty, which is higher for smaller measurements.

    • This usually requires repeat measurements.

    • For the period of a pendulum, one measurement is taken for several oscillations and then a mean is calculated.

Scalar and Vector Quantities

  • A scalar quantity has magnitude only.

  • A vector quantity has magnitude and direction and can be represented by arrows.

  • Scalar Examples:

    • Distance

    • Speed

    • Time

    • Mass

    • Energy

    • Temperature

  • Vector Examples:

    • Displacement

    • Velocity

    • Acceleration

    • Momentum

    • Force

    • Electrical/gravitational field strength

  • Combining Vectors at Right Angles:

    • Vectors can be combined into one resultant vector for forces and velocities.

    • Graphically: Vectors are drawn to scale as arrows at right angles (length represents magnitude). A diagonal drawn from their origin gives the resultant.

    • By Calculation: The magnitude of the resultant is found using Pythagoras’ theorem: a2+b2=c2a^2 + b^2 = c^2 . The direction is found using trigonometry.

Motion Definitions and Equations

  • Speed is defined as the distance travelled per unit time:

    • speed=distance travelledtime\text{speed} = \frac{\text{distance travelled}}{\text{time}}

    • Units: m/sm/s

  • Velocity is the speed in a given direction:

    • velocity=displacementtime\text{velocity} = \frac{\text{displacement}}{\text{time}}

    • v=stv = \frac{s}{t}

    • Units: m/sm/s

  • Acceleration is the rate of change of velocity:

    • acceleration=change in velocitychange in time\text{acceleration} = \frac{\text{change in velocity}}{\text{change in time}}

    • a=ΔvΔta = \frac{\Delta v}{\Delta t}

    • Units: m/s2m/s^2

  • Deceleration is a negative acceleration.

  • Average Speed is calculated when speed is changing (accelerating or decelerating):

    • average speed=total distance travelledtotal time\text{average speed} = \frac{\text{total distance travelled}}{\text{total time}}

  • Unit Consistency: Always double-check and convert units before calculation.

    • Distance/displacement: mmmm, cmcm, mm, or kmkm.

    • Time: msms, ss, minutes, or hours.

    • Standard answers are usually in metres (mm) and seconds (ss).

Interpreting Displacement-Time Graphs

  • The gradient represents the velocity (or speed on a distance-time graph).

    • speed or velocity=gradient=change in Ychange in x\text{speed or velocity} = \text{gradient} = \frac{\text{change in } Y}{\text{change in } x}

    • If calculated for a curved section, the answer is the average speed.

  • Specific Line Characteristics:

    • Horizontal line: The object is at rest.

    • Straight diagonal line: The object is moving at a constant speed/velocity.

    • Curved line with increasing gradient: The object is accelerating.

    • Curved line with decreasing gradient: The object is decelerating.

    • Negative gradient: The object is returning to the starting point.

Interpreting Velocity-Time Graphs

  • The gradient represents acceleration.

    • acceleration=gradient=change in ychange in x\text{acceleration} = \text{gradient} = \frac{\text{change in } y}{\text{change in } x}

  • Specific Line Characteristics:

    • Speed/velocity is zero: The object is at rest.

    • Horizontal line: The object is moving at a constant speed (acceleration is zero).

    • Positive gradient: The object is accelerating.

    • Negative gradient: The object is decelerating.

    • Straight line: The object is moving with constant acceleration.

    • Curved line: The object is moving with changing acceleration.

  • The area under the graph gives the distance travelled.

    • To calculate this, split the area into rectangles and triangles.

Free Fall and Terminal Velocity

  • Gravitational constant (gg): Approximately 9.8m/s29.8\,m/s^2.

  • Free fall in a vacuum: Objects falling in a uniform gravitational field in the absence of air/liquid resistance fall with the same constant acceleration of 9.8m/s29.8\,m/s^2.

  • Free fall with resistance: Objects falling in the presence of air or liquid resistance fall with decreasing acceleration.

  • Process of reaching Terminal Velocity:

    • 1. Initially, there is no air resistance and the only force is weight (a=9.8m/s2a = 9.8\,m/s^2).

    • 2. As the object accelerates, speed increases, which increases air resistance.

    • 3. This increases the upward force, decreasing the downward resultant force; thus, acceleration decreases.

    • 4. Eventually, weight and air resistance become equal and opposite.

    • 5. Resultant force becomes zero, acceleration becomes zero, and terminal velocity is reached.

  • Equivalence of gg: Gravitational field strength (9.8N/kg9.8\,N/kg) and acceleration of free fall (9.8m/s29.8\,m/s^2) are numerically equivalent.

Mass and Weight

  • Mass measures how much matter is in an object (when at rest relative to the observer). Units: kgkg.

  • Weight is the gravitational force acting on objects with mass. Units: Newtons (NN).

  • Gravitational field strength (gg) is the amount of gravitational force (weight) acting on an object per unit of its mass.

    • gravitational field strength=weightmass\text{gravitational field strength} = \frac{\text{weight}}{\text{mass}}

    • g=Wmg = \frac{W}{m}

  • Planetary Differences: The value of gg differs from planet to planet, so an object’s weight differs by location, but its mass remains constant.

  • Comparison: The weight and mass of two different objects can be compared using a balance because gg is constant at any given location on Earth.

Density

  • Density is defined as the mass per unit volume of an object:

    • density=massvolume\text{density} = \frac{\text{mass}}{\text{volume}}

    • ρ=mV\rho = \frac{m}{V}

    • Units: kg/m3kg/m^3 (or g/cm3g/cm^3).

  • Finding the density of a liquid:

    • 1. Measure the mass using a balance: liquid’s mass=mass of cylinder full of watermass of empty cylinder\text{liquid's mass} = \text{mass of cylinder full of water} - \text{mass of empty cylinder}.

    • 2. Measure the volume by reading the cylinder level.

    • 3. Calculate density using ρ=mV\rho = \frac{m}{V}.

  • Finding the density of a solid:

    • 1. Measure the mass using a balance.

    • 2. Calculate the volume:

      • Regularly shaped solids: Measure dimensions and use volume equations (e.g., l×w×hl \times w \times h).

      • Irregularly shaped solids (Displacement method): Place the object in a measuring cylinder full of water. solid’s volume=water’s volume with objectwater’s volume without object\text{solid's volume} = \text{water's volume with object} - \text{water's volume without object}.

    • 3. Calculate density using ρ=mV\rho = \frac{m}{V}.

  • Floating and Sinking:

    • An object floats if it is less dense than the liquid and sinks if it is more dense.

    • The density of water is 1g/cm31\,g/cm^3. Objects with density > 1\,g/cm^3 sink; those with density < 1\,g/cm^3 float.

    • For two immiscible liquids, the less dense liquid will float on top of the denser one.

Effects of Forces and Hooke’s Law

  • Size and Shape: Forces can change the size and shape of an object. Elastic solids return to their original shape/size when force is removed.

  • Hooke’s Law: The spring constant is the force required per unit of extension.

    • spring constant=force appliedextension\text{spring constant} = \frac{\text{force applied}}{\text{extension}}

    • k=Fxk = \frac{F}{x}

    • Units: N/mN/m

  • Experimental Investigation of Extension:

    • 1. Measure initial length with a ruler.

    • 2. Attach masses incrementally (adding force) and record the new length after each addition.

    • 3. Extension=new lengthinitial length\text{Extension} = \text{new length} - \text{initial length}.

    • 4. Repeat 3 times and find average extension for each mass.

    • 5. Calculate force as weight: Force=mass×9.8N/kg\text{Force} = \text{mass} \times 9.8\,N/kg.

    • 6. Plot force and extension on a load-extension graph.

  • Load-Extension Graphs:

    • Should be linear and pass through the origin for elastic objects.

    • The gradient of the linear section is the spring constant (kk).

    • Limit of Proportionality: The point where the graph stops being linear. Beyond this point, the object stretches irreversibly and k=Fxk = \frac{F}{x} no longer applies.

Resultant Forces and Newton’s Laws

  • Resultant Force: A single force describing the combined action of all forces acting on an object.

    • Linear resultant: sum of forces in one directionsum of forces in opposite direction\text{sum of forces in one direction} - \text{sum of forces in opposite direction}.

  • Newton’s First Law: Without a resultant force (forces balance each other out), an object remains at rest or continues in a straight line at a constant velocity.

  • Newton’s Second Law: With a resultant force, an object's velocity will change (acceleration). Acceleration is proportional to resultant force and inversely proportional to mass.

    • force=mass×acceleration\text{force} = \text{mass} \times \text{acceleration}

    • F=maF = ma

  • Circular Motion:

    • Moving in a circle involves constant change in direction, requiring a constant change in velocity (acceleration).

    • This requires a resultant force acting perpendicular to the direction of motion (e.g., gravity for orbits).

    • If mass and radius are constant: increasing force increases speed.

    • If mass and speed are constant: increasing force decreases radius.

    • If mass increases: increased force is required to keep speed and radius constant.

  • Friction (Drag): A force between two surfaces that impedes motion and results in heating. It applies to objects moving through liquids or gases (air resistance).

Turning Effect of Forces (Moments)

  • Pivot Point: The point about which an object can rotate.

  • Rotation:

    • Force applied in same line as pivot = No rotation.

    • Force applied in different line to pivot = Rotation in the direction of the force.

  • Moment of a force: A measure of the turning effect.

    • moment of a force=force×perpendicular distance\text{moment of a force} = \text{force} \times \text{perpendicular distance}

    • moment=Fd\text{moment} = Fd

    • Perpendicular Distance: Length of the object if force is perpendicular; otherwise found using trigonometry.

  • Equilibrium: When the clockwise moment equals the anticlockwise moment, there is no resultant moment and the object is balanced.

    • Examples: A bike pedal arm turning around its pivot; a balanced see-saw where the weights of two people create equal moments.

  • Multiple Forces: If there are multiple forces on either side, compare the sum of anticlockwise moments to the sum of clockwise moments.

  • Equilibrium Experiment:

    • 1. Pivot a uniform ruler at its centre.

    • 2. Place different masses at varying distances until it balances.

    • 3. Calculate force=mass×9.18N/kg\text{force} = \text{mass} \times 9.18\,N/kg (Note: page 14 specifically cited 9.18N/kg9.18\,N/kg for this calculation).

    • 4. Calculate clockwise and anticlockwise moments to show they are equal.