Economic Fluctuations and Unemployment Notes
Introduction to Economics: Economic Fluctuations and Unemployment
A. Introduction
This unit discusses how individual decisions depend on economic conditions like prices and unemployment, and how these decisions affect firms' investment decisions.
It explores how households and firms respond to economic conditions and what indicators can be used to measure these conditions.
B. The Business Cycle
Business cycle: Alternating periods of positive and negative growth rates.
Recession: A period when output is declining or below its potential level.
The business cycle affects labor market outcomes, indicating that economic growth is not a smooth process.
Okun’s Law: A strong and stable relationship between unemployment and GDP growth.
Changes in GDP growth rate are negatively correlated with the unemployment rate.
Output falls Unemployment rises Well-being falls.
Okun’s coefficient: Degree of correlation between GDP growth and unemployment.
C. Measuring the Aggregate Economy
National accounts: A system used to measure overall output and expenditure in a country.
Three equivalent ways to measure GDP:
Total spending on domestic products.
Total domestic production (measured as value added).
Total domestic income.
The circular flow model demonstrates this equivalence.
Accounting for international transactions:
Exports (X) are included and imports (M) are excluded from GDP so that GDP includes value added, income from, or consumption of, domestic production.
Incorporating government:
Government is treated as another producer; public services are "bought" via taxes.
Assume that the cost of production captures the value added.
Components of GDP:
Consumption (C): Expenditure on consumer goods and services.
Investment (I): Expenditure on newly produced capital goods, including equipment, buildings, and inventories (unsold output).
Government spending (G): Government expenditure on goods and services, excluding transfers to avoid double-counting.
Net exports (trade balance): Exports (X) minus imports (M).
GDP = C + I + G + X – M (Also known as Y, or aggregate demand).
Typical GDP component percentages:
Consumption (C) is the largest share of GDP in most countries.
Examples:
US: Consumption (C) = 68.4%, Government spending (G) = 15.1%, Investment (I) = 19.1%, Change in inventories = 0.4%, Exports (X) = 13.6%, Imports (M) = 16.6%
Eurozone: Consumption (C) = 55.9%, Government spending (G) = 21.1%, Investment (I) = 19.5%, Change in inventories = 0.0%, Exports (X) = 43.9%, Imports (M) = 40.5%
China: Consumption (C) = 37.3%, Government spending (G) = 14.1%, Investment (I) = 47.3%, Change in inventories = 2.0%, Exports (X) = 26.2%, Imports (M) = 23.8%
D. Economic Fluctuations and Consumption
Economies fluctuate between good and bad times, applicable to both industrialized and agrarian societies.
Shock: An unexpected event (e.g., extreme weather) that causes GDP to fluctuate.
Two types of shocks:
Shocks that affect individual households.
Shocks that affect the entire economy.
Strategies to deal with household-specific shocks:
Self-insurance: Saving and borrowing without involving other households.
Co-insurance: Support from social network or government; reflects household preference to smooth consumption and altruism.
Economy-wide shocks:
Co-insurance is less effective but more necessary when the shock hits everyone simultaneously.
Historically, farming economies practiced co-insurance based on trust, reciprocity, and altruism.
Consumption smoothing: Households make lifetime consumption plans based on future expectations and react to shocks.
Readjust long-run consumption if shocks are permanent.
Do not change long-run consumption if shocks are temporary.
Consumption smoothing is a basic source of stabilization in an economy, but its limitations can amplify initial shocks.
Limitations: credit constraints, weakness of will, limited co-insurance.
E. Economic Fluctuations and Investment
Firms adjust investment plans to both temporary and permanent shocks to maximize profits, unlike households' preference for smoothing.
High demand leads to high capacity utilization, which encourages investment, further increasing demand.
Investment decisions depend on firms’ expectations about future demand.
Investment as a coordination game:
Actors: Two firms.
Actions: Invest or Do not invest.
Information: Decisions are made simultaneously.
Payoff: Profits from investment.
Investment is the best response to other firms’ investment.
Business confidence coordinates firms to invest at the same time.
Coordination of investment makes cycles self-reinforcing.
Firms respond positively to the growth of demand in the economy, making investment more volatile than GDP.
Government spending is less volatile than investment as it does not depend on business confidence.
Exports depend on demand from other countries and fluctuate with the business cycles of major export markets.
F. Inflation
Inflation: An increase in the general price level in the economy.
Inflation tends to be lower during recessions (high unemployment).
Trends in inflation:
Upward spikes during economic crises.
General downward trend since the 1970s.
Inflation tends to be higher in poorer countries than in richer countries.
Measuring inflation:
Consumer Price Index (CPI): Measures the general level of prices consumers pay for goods and services, including consumption taxes, based on a representative bundle of consumer goods ("cost of living").
Common measure of inflation = change in CPI.
GDP deflator: Measures the level of prices for domestically produced output (ratio of nominal to real GDP).
Tracks prices of components of GDP (C, I, G, NX).
Allows GDP to be compared across countries and over time.
Summary
Economic growth is not a smooth process; the economy goes through a business cycle.
Households try to smooth their consumption over the business cycle, but face problems like credit constraints.
Investment is more volatile than GDP and is the outcome of a self-reinforcing coordination game.
Inflation moves with the business cycle.
System of national accounts is used to measure the economy.
GDP = C + I + G + X – M.
GDP is measured as income, spending, and production.