Notes on 2D Motion and Projectile Motion

2D Motion and Projectile Motion — Study Notes

  • Learning objectives (overall):

    • Extend the definitions of position, velocity, and acceleration to 2D and 3D using vectors.

    • Understand the independence of vertical and horizontal components in projectile motion.

    • Calculate range, time of flight, and maximum height for projectiles.

    • Describe motion using relative velocities in 1D and 2D.

  • Quick context from the slides:

    • Topics include 2D motion, projectile motion, vector algebra, average vs instantaneous quantities, and problem-solving strategies.

    • Worked examples cover turtle motion, rover motion on Mars, and 2D projectile problems.

    • Several classic projectile-motion results are highlighted (range, height, trajectory shape).

Vector representation and components

  • A vector A has magnitude A and direction; components are the legs of the right triangle:

    • Ax = A \, \cos\theta, \qquad Ay = A \ sin\theta,

    • A = \sqrt{Ax^2 + Ay^2}, \qquad \theta = \tan^{-1}\left( rac{Ay}{Ax}\right).

  • In 2D, vectors are written as

    • \mathbf{A} = Ax \hat{\mathbf{i}} + Ay \hat{\mathbf{j}}.

  • Position, displacement, and velocity can be treated as vectors in the plane:

    • Position: \mathbf{r}(t) = x(t)\hat{\mathbf{i}} + y(t)\hat{\mathbf{j}}.

    • Displacement between two instants: \Delta\mathbf{r} = \mathbf{r}(t2) - \mathbf{r}(t1) = \Delta x\hat{\mathbf{i}} + \Delta y\hat{\mathbf{j}}.

  • Average velocity and instantaneous velocity in 2D:

    • \mathbf{v}_{\text{avg}} = \frac{\Delta \mathbf{r}}{\Delta t} in the limit as $\Delta t \to 0$:

    • \mathbf{v}(t) = \frac{d\mathbf{r}}{dt} = \left(\frac{dx}{dt}\right)\hat{\mathbf{i}} + \left(\frac{dy}{dt}\right)\hat{\mathbf{j}}.

  • Acceleration in 2D:

    • \mathbf{a} = \frac{d\mathbf{v}}{dt} = \left(\frac{d^2x}{dt^2}\right)\hat{\mathbf{i}} + \left(\frac{d^2y}{dt^2}\right)\hat{\mathbf{j}}.

2D motion: independent components

  • In two (or three) dimensions, horizontal and vertical motions are independent:

    • Horizontal motion: x(t) = x0 + v{0x} t + \frac{1}{2} a_x t^2,

    • Vertical motion: y(t) = y0 + v{0y} t + \frac{1}{2} a_y t^2,

    • with the corresponding velocities vx(t) = v{0x} + ax t, \quad vy(t) = v{0y} + ay t.

  • For projectile motion near Earth without air resistance: typically

    • a_x = 0 \, (\text{constant velocity in x}),

    • a_y = -g, \quad g \approx 9.8\ \text{m/s}^2.

  • The time $t$ is the same for both x and y directions; projection coordinates are linked by the shared time variable.

Motion in two dimensions: key results

  • Trajectory is a parabola: express y as a function of x (trajectory equation):

    • If initial speed is $v0$ and launch angle is $\theta0$:

    • y(x) = x \tan\theta0 - \frac{g x^2}{2 v0^2 \cos^2\theta_0}.

  • Initial conditions for projectile problems:

    • x0 = 0,\quad y0 = 0,

    • v{0x} = v0 \cos\theta0, \quad v{0y} = v0 \sin\theta0,

    • Horizontal acceleration $ax = 0$, vertical acceleration $ay = -g$.

  • Horizontal and vertical motions are independent; time $t$ is the same for both.

  • Key results derived from constant-acceleration in each dimension:

    • Horizontal motion: x = x0 + v{0x} t, (if $a_x=0$)

    • Vertical motion: y = y0 + v{0y} t - frac{1}{2} g t^2,

    • Vertical velocity: vy(t) = v{0y} - g t.

  • Projectile quantities of interest:

    • Time of flight (to return to same height): T = \frac{2 v_0 \sin\theta}{g}.

    • Horizontal range (range on level ground): R = \frac{v_0^2 \sin(2\theta)}{g}.

    • Maximum height: h{\max} = \frac{v0^2 \sin^2\theta}{2 g}.

    • Peak time: t{\text{peak}} = \frac{v0 \sin\theta}{g}.

  • Trajectory in terms of x: the same-range property for complementary angles: angles $\theta$ and $90^{\circ}-\theta$ give the same range, though heights differ.

  • Velocity and speed during flight:

    • Instantaneous velocity components: vx(t) = v0 \cos\theta, (for idealized constant $v{0x}$) and vy(t) = v_0 \sin\theta - g t.

    • The speed magnitude: |\mathbf{v}(t)| = \sqrt{vx(t)^2 + vy(t)^2}.

    • The direction of motion changes as the vertical component evolves under gravity.

Examples and problem-solving approaches

  • Example: Motion of a turtle (2D kinematics with components)

    • Given: initial speed $v_0 = 10\ \text{cm/s}$ at an angle of $25^{\circ}$ to the horizontal.

    • Components:

    • v{0x} = v0 \cos 25^{\circ} \approx 9.06\ \text{cm/s},

    • v{0y} = v0 \sin 25^{\circ} \approx 4.23\ \text{cm/s}.

    • After time $t$, horizontal displacement: \Delta x = v_{0x} t.

    • After time $t$, vertical displacement: \Delta y = v_{0y} t - \tfrac{1}{2} g t^2 (with $g \approx 9.8\ \text{m/s}^2$; unit consistency matters).

    • Example numerical illustration (for pedagogy): at $t=10\ \text{s}$, the horizontal displacement would be $\Delta x \approx 0.906\ \text{m}$ (using $v{0x}=0.0906\ \text{m/s}$ if $v0=10\ \text{cm/s}$), while vertical displacement would be large negative due to gravity; the exact numbers depend on unit consistency (cm vs m).

    • Instantaneous velocity components at time $t$: $vx(t)=v{0x}$ (for constant $ax=0$) and $vy(t)=v_{0y}-g t$.

  • Example: Rover on Mars (problem setup from slides)

    • The rover’s coordinates vary with time as:

    • x(t) = 2.0\ \text{m} + (0.25\ \text{m/s}^2)\, t^2,

    • y(t) = (1.0\ \text{m/s})\, t + (0.025\ \text{m/s}^3)\, t^3.

    • (a) Find the rover’s coordinates and distance from the lander at $t=2.0\ \text{s}$.

    • (b) Find the rover’s displacement and average velocity over $t: 0 \to 2.0\ \text{s}.$

    • (c) Find a general expression for the instantaneous velocity vector $\oldsymbol{V}(t)$ and express $t=2.0\ \text{s}$ in component form and in terms of magnitude and direction.

    • Guidance: differentiate to obtain velocity components:

    • v_x(t) = \frac{dx}{dt} = 0.5 t,

    • v_y(t) = \frac{dy}{dt} = 1.0 + 0.075 t^2,

    • Instantaneous speed: |\mathbf{v}(t)| = \sqrt{vx(t)^2 + vy(t)^2}.

    • At $t=2\text{s}$: $vx(2) = 1.0\ \text{m/s}$, $vy(2) = 1.3\ \text{m/s}$; speed ≈ $\sqrt{1.0^2+1.3^2} \approx 1.64\ \text{m/s}$; direction $\theta = \tan^{-1}(vy/vx) \approx 52.5^{\circ}$ above the +x axis.

  • Example: Remote-controlled car – velocity as a function of time (problem sketch from slides)

    • Velocity components given by

    • \mathbf{v}(t) = \bigl[5.00 - (0.0180) t^2\bigr]\hat{\mathbf{i}} + \bigl[2.00 + 0.550 t\bigr]\hat{\mathbf{j}},

    • where units are in m/s for components and t in seconds.

    • Tasks:

    • (a) Find the $x$- and $y$-components of velocity as functions of time: vx(t) = 5.00 - 0.0180 t^2, vy(t) = 2.00 + 0.550 t.

    • (b) Magnitude and direction of the velocity at $t = 8.00\ \text{s}$.

    • (c) Magnitude and direction of the acceleration at $t = 8.00\ \text{s}$ (acceleration is the time derivative of velocity).

Projectile-motion problems (typical problems and formulas)

  • Problem 1 (from slides): A ball is kicked horizontally at speed $8.0\ \text{m/s}$ from a cliff of height $80\ \text{m}$. How far from the base of the cliff will it land?

    • Approach: horizontal motion with constant velocity; vertical motion under gravity; time to fall from height $h$ is determined by $y(t) = h - \tfrac{1}{2} g t^2$, solve for $t$, then horizontal range $x = v_{0x} t$.

  • Problem 2: A shell is fired from a cliff at speed $800\ \text{m/s}$ at an angle $30^{\circ}$ below the horizontal, to reach a point $150\ \text{m}$ below the launch height. Find time to hit, etc. (setup involves solving vertical motion with a final $y$-position of $-150\ \text{m}$ and then using horizontal range if needed.)

  • Problem 3: A baseball is thrown with horizontal component $v_{0x} = 25\ \text{m/s}$ and takes $3.00\ \text{s}$ to return to its initial height. Determine horizontal range, initial vertical velocity component, and initial launch angle.

  • Problem 4: A bullet fired at $60^{\circ}$ with $v_0 = 200\ \text{m/s}$. How long is the bullet in the air? What is the maximum height reached?

Exact projectile equations and their derivations (summary)

  • Initial conditions: x0=0,\quad y0=0, v{0x} = v0 \cos \theta0,\quad v{0y} = v0 \sin \theta0.

  • Horizontal motion (no acceleration):

    • x(t) = x0 + v{0x} t,

    • vx(t) = v{0x}.

  • Vertical motion (constant downward acceleration):

    • y(t) = y0 + v{0y} t - \tfrac{1}{2} g t^2,

    • vy(t) = v{0y} - g t.

  • Trajectory (eliminate t between x and y):

    • y(x) = x \tan\theta0 - \frac{g x^2}{2 v0^2 \cos^2\theta_0}.

  • Range and height results (for level ground):

    • R = \frac{v0^2 \sin(2\theta0)}{g},

    • h{\max} = \frac{v0^2 \sin^2\theta_0}{2 g},

    • $T = \frac{2 v0 \sin\theta0}{g}$, the total time of flight, when landing at the same height as launch.

  • Peak time and apex: t{\text{peak}} = \frac{v0 \sin\theta_0}{g}.

  • Vertical velocities at launch and return to same height have equal magnitude and opposite sign: $vy(T) = -v0 \sin\theta_0$ for symmetric flight (no air resistance).

  • Geometry of vectors in 2D remains: independent components, trajectory as a parabola, and the right-triangle decomposition of vectors.

Hints for solving 2D motion problems (from slides)

  • Define a coordinate system with axes and origin.

  • List known quantities and determine components: $v{0x}$, $v{0y}$, $ax$, $ay$, etc.

  • Use the fact that time is the same for both horizontal and vertical motions.

  • Separate the problem into horizontal and vertical subproblems:

    • Horizontal: $x = x0 + v{0x} t + \frac{1}{2} a_x t^2$.

    • Vertical: $y = y0 + v{0y} t + \frac{1}{2} a_y t^2$.

  • Determine which equations apply (constant acceleration in each axis).

  • Solve for time(s) when a given condition occurs (e.g., $y=0$ for range, $y=h$ for height).

Essential equations (compact reference)

  • Position vectors and components:

    • \mathbf{r}(t) = x(t)\hat{\mathbf{i}} + y(t)\hat{\mathbf{j}}.

  • Displacement: \Delta \mathbf{r} = \Delta x\hat{\mathbf{i}} + \Delta y\hat{\mathbf{j}}.

  • Velocity and acceleration components:

    • vx(t) = \frac{dx}{dt}, \quad vy(t) = \frac{dy}{dt},

    • ax(t) = \frac{d^2x}{dt^2}, \quad ay(t) = \frac{d^2y}{dt^2}.

  • Trajectory: y(x) = x \tan\theta - \frac{g x^2}{2 v_0^2 \cos^2\theta}.

  • Horizontal range, maximum height, and time of flight:

    • R = \frac{v0^2 \sin(2\theta)}{g}, \quad T = \frac{2 v0 \sin\theta}{g}, \quad h{\max} = \frac{v0^2 \sin^2\theta}{2 g}.

Quick reference: notational recap

  • 2D position: \mathbf{r}(t) = x(t)\hat{\mathbf{i}} + y(t)\hat{\mathbf{j}}.

  • 2D velocity: \mathbf{v}(t) = vx(t)\hat{\mathbf{i}} + vy(t)\hat{\mathbf{j}}.

  • 2D acceleration: \mathbf{a}(t) = ax(t)\hat{\mathbf{i}} + ay(t)\hat{\mathbf{j}}.