Physics Notes - Laws of Motion, Work, Energy, and Power
Laws of Motion
Inertia
- Inertia is the property of an object that resists changes in its state of rest or uniform motion in a straight line.
- It is a measure of mass; greater mass implies greater inertia.
- Types of inertia:
- Inertia of Rest: Passengers fall backward when a bus starts suddenly.
- Inertia of Motion: Passengers jerk forward when a moving bus stops suddenly.
- Inertia of Direction: Using an umbrella to protect from rain due to raindrops resisting change in direction.
Force
- Force is a push or pull that changes or tries to change the state of rest, motion, size, or shape of a body.
- SI unit: Newton (N).
- Dimensional formula:
- Types of forces:
- Contact Forces: Frictional force, tensional force, spring force, normal force.
- Action at a Distance Forces: Electrostatic force, gravitational force, magnetic force.
Impulsive Force
- A force acting for a short time, producing a large change in momentum.
Linear Momentum
- The total amount of motion in a body.
- Linear momentum , where is mass and is velocity.
- SI unit: kg-m/s.
- Dimensional formula:
- It is a vector quantity, with direction matching the velocity.
Impulse
- Impulse is the product of impulsive force and time.
- Impulse = Force * Time = Change in momentum
- SI unit: Newton-second (N-s) or kg-m/s.
- Dimension:
- It is a vector quantity, with direction matching the force.
Newton’s Laws of Motion
1. Newton’s First Law of Motion
- A body remains in its state of rest or uniform motion unless acted upon by an external force.
- Also known as the law of inertia.
- Examples:
- Dust particles separate from a carpet when beaten with a stick.
- Passengers bend outward when a moving vehicle stops suddenly.
2. Newton’s Second Law of Motion
- The rate of change of linear momentum is proportional to the applied force.
- Change in momentum occurs in the direction of the applied force.
- Mathematically,
- , where is a constant of proportionality (1 in SI and CGS).
- Examples:
- It is easier for an adult to push a full shopping cart than for a baby.
- It is easier to push an empty shopping cart than a full one.
3. Newton’s Third Law of Motion
- For every action, there is an equal and opposite reaction, acting on different bodies.
- Mathematically,
- Examples:
- Swimming is possible because of the third law.
- Jumping from a boat onto the bank of a river.
- Jerk produced in a gun when a bullet is fired.
- Pulling of a cart by a horse.
- Note: Newton’s second law is the real law of motion because first and third laws can be derived from it.
- Modern Version:
- A body remains in its initial state unless acted on by an unbalanced external force.
- Forces always occur in pairs; if A exerts a force on B, B exerts an equal and opposite force on A.
Law of Conservation of Linear Momentum
- If no external force acts on a system, the total linear momentum remains conserved.
- Linear momentum depends on the frame of reference, but the law of conservation of linear momentum does not.
- Newton’s laws are valid only in inertial frames of reference.
Weight
- It is the force with which a body is pulled towards the center of the Earth due to gravity.
- Magnitude: , where is mass and is the acceleration due to gravity.
Apparent Weight in a Lift
- (i) At rest or constant speed: (actual weight).
- (ii) Accelerating upward: (apparent weight is more).
- (iii) Accelerating downward: (apparent weight is less).
- (iv) Falling freely: (apparent weight is zero).
- (v) Accelerating downward with a > g: body lifts from the floor to the ceiling.
Rocket
- An example of variable mass system following the law of conservation of momentum.
- Thrust: , where is the exhaust speed and is the rate of fuel combustion.
- Velocity: , where is the initial velocity, is the initial mass, and is the present mass.
- With gravity:
Friction
- A force opposing relative motion at the point of contact between objects.
- Acts parallel to the contact surfaces.
- Caused by intermolecular interactions between the molecules of the bodies in contact.
- Types of Friction:
1. Static Friction
- Opposing force that prevents motion when one body tends to move over another.
- Self-adjusting force that increases with the applied force.
2. Limiting Friction
- Maximum value of static friction just before the body starts moving.
- , where is the coefficient of static friction and is the normal reaction.
- Independent of the area of contact but depends on the nature (smoothness or roughness) of the surfaces.
- If the angle of friction is , then
3. Kinetic Friction
- Frictional force when the body begins to slide.
- Constant value: , where is the coefficient of kinetic friction and is the normal force.
- Types: sliding friction and rolling friction.
- Rolling friction < sliding friction (easier to roll than slide).
Angle of Repose or Angle of Sliding
- Minimum angle of inclination of a plane for a body to just begin sliding down.
- If the angle of repose is and the coefficient of limiting friction is , then
Motion on an Inclined Plane
- Forces: normal reaction, friction.
- Normal reaction:
- Net force downward:
- Acceleration:
- When the angle of inclination is less than the angle of repose :
- Minimum force to move the body up the plane:
- Minimum force to push the body down the plane:
Tension
- Tension force always pulls a body.
- It is a reactive force, not an active force.
- Tension is constant across a massless, frictionless pulley.
- Rope becomes slack when tension becomes zero.
Motion of Bodies in Contact
(i) Two Bodies in Contact
- Acceleration:
- Contact force on :
- Contact force on :
(ii) Three Bodies in Contact
- Acceleration:
- Contact force between and :
- Contact force between and :
(iii) Motion of Two Bodies, One Resting on the Other
- (a) Force applied on the lower body A, is the coefficient of friction between A and B:
- Common acceleration:
- Pseudo force on block B:
- Frictional force:
- For equilibrium: or
- (b) Friction also present between ground and body A, is the coefficient of friction between the ground and A, and is that between A and B:
- Net accelerating force:
- Net acceleration:
- Pseudo force on block B:
- Frictional force:
- For equilibrium: or . If a > \mu_2 g, the bodies will not move together.
(iv) Motion of Bodies Connected by Strings
- Acceleration:
- Tension in string :
- Tension in string :
- Tension in string :
Pulley Mass System
(i) Unequal masses and suspended from a pulley ()
- and
- Solving,
(ii) Body of mass on a frictionless horizontal surface
- Acceleration:
- Tension:
(iii) Body of mass on a rough horizontal surface
- Acceleration:
- Tension:
(iv) Two masses and connected to a single mass
- Acceleration:
- Tension :
- Tension :
(v) Motion on a smooth inclined plane
- Acceleration:
- Tension:
(vi) Two bodies on two inclined planes with different angles of inclination
- Acceleration:
- Tension:
Work, Energy, and Power
Work
- Work is done when a force causes an object to move in the direction of the force.
- Work = Force * Displacement in the direction of the force.
- , where is the angle between and .
- Work is a scalar quantity.
- SI unit: Joule (J).
- CGS unit: erg.
- 1 Joule = erg.
- Dimensional formula: .
- Work done is zero if:
- No displacement (s = 0).
- Displacement is perpendicular to the force ().
- Work is positive if is acute.
- Work is negative if is obtuse.
- Work by a constant force depends only on initial and final positions.
Work done in different conditions
- (i) Variable force:
- Equal to the area under the force-displacement graph.
- (ii) Multiple forces: Work done = Work done by the resultant force.
- (iii) Equilibrium: Resultant force is zero, so resultant work is zero.
- (iv) Conservative vs. Non-conservative forces:
- If work done during a round trip is zero, the force is conservative.
- Examples: Gravitational, electrostatic, magnetic forces (central forces).
- Non-conservative forces: Frictional force, viscous force.
- (v) Work done by gravity: , where is the height.
- (vi) Work done in compressing/stretching a spring: , where is the spring constant and is the displacement.
- (vii) Work done with a block on a horizontal table from to : .
- (viii) Work done by a couple: , where is the torque and is the angular displacement.
Power
- Power is the time rate of doing work.
- Power = Work Done / Time Taken = .
- , where is the angle between and .
- Power is a scalar quantity.
- SI unit: watt (W).
- Dimensional formula: .
- Other units: kilowatt (kW), horsepower (hp).
- 1 kilowatt = 1000 watt
- 1 horsepower = 746 watt
Energy
- Energy is the capacity of a body to do work.
- It is a scalar quantity.
- SI unit: Joule (J).
- CGS unit: erg.
- Dimensional formula: .
- Types of energies: Mechanical (kinetic and potential), chemical, light, heat, sound, nuclear, electric, etc.
Mechanical Energy
- The sum of kinetic and potential energies remains constant.
- Law of conservation of mechanical energy.
- Types:
1. Kinetic Energy
- Energy by virtue of motion.
- .
2. Potential Energy
- Energy by virtue of position or configuration.
- Types:
- Gravitational Potential Energy:
- Elastic Potential Energy: .
- Electric Potential Energy: .
- Potential energy is defined only for conservative forces.
- It depends on the frame of reference.
Work-Energy Theorem
- Work done = Change in kinetic energy: .
- If is positive, kinetic energy increases, and vice versa.
- Applies to non-inertial frames: Work done by all forces (including pseudo force) = change in kinetic energy in the non-inertial frame.
Mass-Energy Equivalence
- , where is the speed of light.
Principle of Conservation of Energy
- The sum of all kinds of energies in an isolated system remains constant.
Principle of Conservation of Mechanical Energy
- For conservative forces, the sum of kinetic and potential energies remains constant.
- Mass and energy are conserved as a single entity: mass-energy.
Collisions
- Interaction for a short time where particles exert strong forces on each other.
- Physical contact is not necessary.
- Types:
1. Elastic Collision
- Both momentum and kinetic energy are conserved.
- Forces are conservative.
- Total energy is conserved.
2. Inelastic Collision
- Only momentum is conserved; kinetic energy is not.
- Some forces are non-conservative.
- Total energy is conserved.
- Perfectly inelastic: bodies stick together after collision.
Coefficient of Restitution (e)
- Perfectly elastic:
- Perfectly inelastic:
One Dimensional or Head-on Collision
- Velocities lie along the same line.
Inelastic One-Dimensional Collision
- If , bodies exchange velocities: , .
- If and the second body is at rest, after the collision, the first body stops, and the second body moves with the initial velocity of the first body. ,
- If a light body collides with a heavy body at rest, the light body rebounds with its own velocity and the heavy body remains at rest
- If a heavy body collides with a light body at rest, the heavy body continues with its initial velocity and the light body moves with twice the velocity of the heavy body
Inelastic One-Dimensional Collision
- Loss of kinetic energy:
Perfectly Inelastic One-Dimensional Collision
- Velocity of separation after collision = 0.
- Loss of kinetic energy:
- Height and Velocity after n collisions:
Two Dimensional or Oblique Collision
- Velocities do not lie along the same line.
- Horizontal:
- Vertical:
- If and , then
- If a particle A of mass moving along the z-axis with speed collides elastically with a stationary body B of mass :
Motion in a Plane
- Motion in two dimensions (e.g., projectile motion, circular motion).
- Reference is made to an origin and two coordinate axes X and Y.
Scalar and Vector Quantities
- Scalar Quantities: Specified by magnitude alone (e.g., length, mass, density, speed, work).
- Vector Quantities: Characterized by both magnitude and direction (e.g., velocity, displacement, acceleration, force, momentum, torque).
Characteristics of Vectors
- Possess magnitude and direction.
- Do not obey ordinary laws of algebra.
- Change if either magnitude or direction or both change.
- Represented by bold-faced letters or letters with an arrow over them.
Unit Vector
- A vector of unit magnitude in a particular direction.
- Used to specify direction only.
- Denoted by a cap (^).
Equal Vectors
Zero Vector
Negative of a Vector
Parallel Vectors
Coplanar Vectors
Displacement Vector
- A vector giving the position of a point with reference to another point (not the origin).
Parallelogram Law of Vector Addition
- If two vectors acting simultaneously at a point are represented in magnitude and direction by two adjacent sides of a parallelogram, the resultant is represented in magnitude and direction by the diagonal of the parallelogram passing through that point.
Triangle Law of Vector Addition
- If two vectors are represented in magnitude and direction by two sides of a triangle taken in the same order, the resultant is represented in magnitude and direction by the third side taken in the opposite order.
Polygon Law of Vector Addition
If a number of vectors are represented in magnitude and direction by the sides of a polygon taken in the same order, the resultant vector is represented in magnitude and direction by the closing side of the polygon taken in the opposite order.
Resultant
Properties of Vector Addition
- Commutative law:
- Associative law:
- Distributive property:
Equilibriant Vector
- A vector that balances two or more vectors acting simultaneously at a point.
- Equal in magnitude and opposite in direction to the resultant vector.
- If vector is multiplied by a real number , it gives a vector whose magnitude is times the magnitude of , and whose direction is the same or opposite depending on whether is positive or negative.
Subtraction of Vectors
- Vector subtraction is non-commutative and non-associative.
- If the components of a given vector are perpendicular, they are called rectangular components.
- Position Vector
Multiplication of Vectors
(i) Scalar product (Dot product)
- The product of the magnitudes of two vectors with the cosine of the smaller angle between them.
- It is always a scalar:
- Geometrically:
(ii) Vector product (Cross product)
- , where is the angle between and (anti-clockwise) and is a unit vector perpendicular to the plane containing and .
- Geometrically, is a vector whose modulus is the area of the parallelogram formed by and as adjacent sides, and direction is perpendicular to both and .
Properties of Scalar Product
- (i) Commutative law:
- (ii) Distributive law:
- (iii) Scalar (Dot) product of two mutually perpendicular vectors is zero:
- (iv) Scalar (Dot) product is maximum when :
- (v) If and are unit vectors, then
- (vi) Dot product of unit vectors :
- (vii) Square of a vector:
- (viii) If the components of two vectors and are given by:
- then,
Properties of Cross Product
(i) Cross product is not commutative:
(ii) Cross product is not associative:
(iii) Cross product obeys the distributive law:
(iv) If or :
- Conversely, if , then and are parallel, provided and are non-zero vectors.
(v) If :
(vi) The vector product of a vector with itself is .
(vii) If then, or or
(viii) If and are unit vectors, then
(ix) Cross product of unit vectors , and :
Equilibrium Condition
“If three concurrent forces are in equilibrium, then each force has a constant ratio with the sine of the angle between the other two forces.”
Projectile Motion
- The projectile is an object given an initial