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Visual Processing Models
Perception and Cognition
bottom-up processing: information flows from sensory input (eyes) to cognitive processing (brain)
eyes → brain…eyes tell brain what to think
ex. looking at an abstract painting for the first time, your brain tries to make sense of the random shapes and colors that your eyes see
top-down processing: information flows from cognitive understanding (brain) to perception (eyes)
brain → eyes…brain tells eyes what to see (influenced by expectations, experiences, and biases!)
ex. if you’ve seen “The Dress” before, your brain will recognize it as either blue/black or white/gold before fully processing it
There are four key influences on top-down processing…
associative priming: the imagery most readily available will influence what you see
what we’ve seen in the past may shape how we recognize objects in the present
“prior exposure affects interpretation”
context: provides insight when trying to resolve ambiguity in our images that our retinas relay to our brains
contextual clues!
“the surrounding of an image shape perception”
expectations: anticipated understanding of visual stimuli due to prior experiences
much easier to recognize objects/scenarios when we know what to expect
“our prior knowledge helps us anticipate what we see”
desire: shape what we see by what we think or what we desire
typically when presented with insufficient bottom-up clues or top-down influences
“our personal needs influence perception”
Elements and Principles of Art and Design
Tools of Visual Communication
The basic elements of art and design:
line: a straight or curved mark that connects two points or is the path of a moving point
vary in weight, direction and length
implied lines: lines that are suggested by changes in color/tone/texture but are not directly drawn
color: the perception of light reflected from the surface of a shape or form
hue = pure color of pigment w/o tint or shade
value = how light or dark the color is
intensity = how bright or dull the color is
complementary colors: located directly across from each other on color wheel
high contrast → enhance each other
analogous colors: three neighboring colors on color wheel
achieve harmonious look and feel
shape: a two-dimensional enclosed area limited to height and width
can be geometric (hard edge) or organic (soft, rounded edge…often found in nature)
Shapes can be used together to create other shapes
texture: the surface quality of an object that we can sense through touch
can be tactile (felt through touch) or visual (understand mimicked texture through visual cues)
space: the distances and areas around, between, and within components of design
negative space = space that is not filled or occupied
positive space = space that is occupied by a shape or form
Form: a three-dimensional shape that exhibits height, width, and depth
can be geometric (hard edge) or organic (soft, rounded edge)
value: the degree of lightness or darkness in a color
indicates how close or far away in space an object is
contrast → separates objects in space
gradation → suggests mass and contour
How Elements Are Used Effectively
The basic principles of art and design:
emphasis: the part of the design that catches the viewer’s attention
created by contrasting an element with other elements (different in size, color, texture, shape, etc.)
balance: the distribution of objects, colors, textures, and space
symmetrical balance: the elements used on one side of the design are similar to those on the other side
asymmetrical balance: the sides are different but still look balanced
radial balance: the elements are arranged around a central point and may be similar
movement: the path the viewer’s eyes takes through the work of art or design
can guide the viewer to focal areas or create the look/feeling of action
occurs through specific directional cues (i.e., dotted lines, arrows) or implied lines (i.e., positioning of subjects)
proportion: the relative size and scale of the various elements within a design
can be used to emphasize certain element/concept (i.e, font size in graphics) or convey realism (i.e., golden ratio in architecture)
rhythm: occurs when one or more elements of a design are used repeatedly to create a feeling of organized movement
creating a visual tempo
variety: the use of several elements of design to hold the viewer’s attention
can also help guide the viewer’s eye through/around the image
pattern & repetition: the repeating of an element all over the work of art
repetition works with pattern to make the work of art seem active
unity: the feeling of harmony between all parts of the design which creates a sense of completeness
Gestalt Theory
Gestalt Psychology
gestalt theory: argues that we perceive and organize visual elements by placing them in groups, patterns, or configurations
we perceive entirety before seeing individual objects
“the whole is greater than the sum of its parts”
Key Ideas Behind Gestalt Theory
emergence: the process of forming complex patterns from simple rules (“the whole is identified before the parts”)
we recognize patterns before individual details…hence why we seek to identify an object’s outline
people will identify elements first by their general form → a simple, well-defined object will communicate more quickly that a detailed object with a hard to recognize contour
multi-stability: the tendency of ambiguous perceptual experiences to move unstably back and forth between alternative interpretations (“the mind seeks to avoid uncertainty”)
ambiguous images flip between two interpretations…relates to figure-ground
to change someone’s perception → find a way to get them to see an alternative then work to strengthen that view while weakening original view
invariance: the ability to recognize simple objects independent of their rotation, translation, and scale (“we’re good at recognizing similarities and differences”)
property of perception…ability to recognize objects from different perspectives despite their different appearance
ex. I can recognize a door whether it’s open or closed!
Gestalt Principles
figure-ground: the relationship between positive elements and negative space (“elements are perceived as either figure, the element in focus, or ground, the background on which the figure rests”)
the eye will separate whole figures from their background to understand what’s being seen
stable or unstable depending on how easy it is to determine which is which
the more stable the relationship → the better we can lead audience to focus on what we want them to see
closure: the ability to combine parts to form a simpler whole by filling in the missing information to make a complete figure (“when seeing a complex arrangement of elements, we tend to look for a single, recognizable pattern”)
Must provide enough information to enable eye to fill in rest
lack of information → elements will be seen as separate parts instead of a whole
excess of information → no need for closure to occur
proximity: the ability to recognize objects as belonging with one another when they are positioned closely together (“objects that are closer together are perceived as more related than objects that are further apart”)
objects don't need to be similar in any other way beyond being group near each other in space
overpowering principle!!!
continuation: the tendency to view something as continuous to distinguish it from other objects (“elements arranged on a line or curve are perceived as more related than elements not on the line or curve”)
the eye instinctively follows a visual path…once looking/moving in particular direction, more likely to continue looking/moving in that direction until you see something significant
explains why we continue our perception of shapes beyond their ending point
similarity: the tendency to perceive elements with similar characteristics—i.e., color, shape, size, texture—as related due to their shared characteristics (“elements that share similar characteristics are perceived as more related than elements that don’t share those characteristics”)
easily group items that look alike to distinguish them from others that don’t look the same
ex. team uniforms signify who is our teammate vs. our opponent
symmetry: the want to balance composition to achieve a feeling of solidity and order within chaos
inherently seek solidarity…hence why balance in composition feels aesthetically pleasing
our eyes will quickly find symmetry and order → can be used to effectively communicate information quickly
The Study of Signs
Semiotics
“a sign is something by knowing which we know something more”
signifier: a sign’s physical form
ex. piece of fabric with red/white stripes and blue stars
signified: a sign’s meaning
denotation → literal meaning (what a sign literally signifies)
ex. the flag of the USA
connotation → cultural meaning (what a sign culturally signifies)
ex. freedom and liberty…or the opposite!
connotative meaning can—and likely will—vary based on interpretation
Types of Signs
symbolic sign: the relationship between the signifier and signified is arbitrary, by social convention, and must be learned
arbitrary meaning → based on random choice or personal whim
ex. a heart symbolizes love
iconic sign: the signifier represents or imitates the signified
looks like what it represents
ex. bathroom signs
indexical signs: the relationship between the signifier and signified must be inferred as when the signifier is a trace or residue of the signified
shows cause and effect
ex. smoke means fire
Visual Rhetoric and Persuasion
The Levels of Visual Framing
There are four levels of visual framing…
images as denotative systems
identifying the literal meaning of a sign…what’s literally in the image
images as stylistic (semiotic) systems
semiotically bridging denotative to connotative meaning…how the image is visually presented
external dimensions → ex. page position, paper section, relative size, etc.
internal dimensions → ex. color, content, point of view, social distance, subject’s pose, cropping, etc.
images as connotative systems
identifying the cultural meaning of a sign…deeper, cultural implications of the image
images as ideological systems
examine images as instruments of power for expressing dominant ideas…how the image reinforces social power dynamics
Data Visualization
History of Data Visualization
1851: data was present but charts were rare (VERY IMPORTANT: there were statistics before charts but the numbers were merely delivered as numbers…no visual pizzazz)
less technology → journalists would have to make charts by hand (hellaaa time consuming)
lower data literacy → after spending so much time on said chart, would readers appreciate/understand it anyway?
1933: charts being to appear but mostly simple line charts interested in economic info
ex. stock market line chart
1950s-1960s: emergence of computer graphics
evolution of desktop computer/software programs = instrumental
new technology allowed for heightened degree of crispness and attention to style
1970s-1980s: emergence of weather map
USA Today adds color and 3D aspects to data visualization…revolutionary
1995: increasing use of 3D elements in chart (achieved through shading/gradation and angles)
popularized Edward Tufte’s “chartjunk”
chartjunk: non-data ink on a chart…Tufte believes chartjunk can be misleading and distracting (“credibility vanishes”)
Rhetoric Through Maps
maps: a form of locational imagery…representative of “geographical truths”
mercator projection vs peters projections → how do we scale countries to each other? Should they be proportionate?
THUS, maps = objects of social construction
ex. women’s suffrage movement…maps enabled them to legitimize voting rights
BUT, what do maps show? what don’t they show?
ultimately, maps are selective → curation based on priority beliefs/main message
maps help us make a rhetorical argument
There are four types of maps…
authoritative map (factual)
designed to look scientific and accurate
understated map (minimalistic)
looks scientific/professional but extraneous data omitted
propagandist map (persuasive)
repeats message to reinforce argument…message itself is hard to miss
sensationalist map (overload)
overwhelm sense with barrage of irrelevant data and visualizations
Artifacts
Iconic Photographs
iconic photograph (as defined by Hairman and Lucaites): photographic images produced in print, electronic, or digital media that…
are widely recognized,
are understood to be representative of historically significant events,
activate strong emotional responses, and
are reproduced across a range of media, topics, and genres
might mark celebratory moments…hence why iconic photography is common in pro-sports
BUT, most photographs that become iconic arise during times of crisis
thus, iconic photos = passionate depictions of humanity’s good OR iconic photos = stark reminders of mankind’s worst moments
ctill images = photos…associated with iconicity connotation
“icon” takes on both literal and symbolic meanings
draws on use of “icon” or “symbol” in semiotics
use Hairman and Lucaites’ framework to make sense of icons
Memes
memetic images = memes…associated with replicability connotation
memes: a self-replicating chunk of information → form of cultural transmission and transformation
internet memes: pieces of digital content that spread quickly around the Web in various iterations and become shared cultural experiences
photo-based memes → tell us something about the mechanisms of signification (ex. Reaction photoshops, stock character macros, photo fads)
more about the process of meaning-making than meaning itself
hypersignification: revealing the “backstage” process of meaning-making…the code itself becomes the focus of attention