Derivative Rules and Rates of Change
Introduction to Derivatives
The derivative of a function () represents the slope of the tangent line to the function's graph at a specific point.
Fundamental Derivative Rules
The Constant Rule
If a function is a constant, meaning , its graph is a horizontal line.
The slope of a horizontal line is always zero.
Therefore, the derivative of any constant is zero.
Formula: If , then .
Examples:
If , then .
If , then .
If , then .
If (where is a constant), then .
Trick Question Alert: If , the derivative , because is a numerical constant, not a variable raised to a power.
Linear Functions
If a function is a linear equation , its graph is a straight line.
The derivative represents the slope, so for a linear function, the derivative is simply the slope of the line.
Formula: If , then .
Example: For (where ), .
The Power Rule
The power rule applies when a variable is raised to a power.
Formula: If (where is a rational number), then .
Proof (briefly mentioned): Uses the binomial theorem and the limit definition of the derivative.
Conditions for Differentiability at :
If is a positive integer, the function is differentiable at .
If is a negative integer (e.g., ), then the function and its derivative are undefined at .
If is a fractional exponent (e.g., ), the derivative might be undefined at even if the original function is defined. This often indicates a vertical tangent line at that point, meaning the slope is infinite and the derivative does not exist.
Examples:
If , then .
If (cube root of ), then . (Note: function is defined at , but derivative is not; this implies a vertical tangent at ).
If , then . (Undefined at ).
Derivatives of Trigonometric Functions
Derivative of sine: If , then .
Derivative of cosine: If , then .
(Proof is similar to other basic derivative proofs but takes a few minutes, not covered in detail here).
The Constant Multiple Rule
If a function is multiplied by a constant, the derivative of the product is the constant multiplied by the derivative of the function.
Formula: If , then .
Alternatively: If , then .
Examples:
If , then .
If , then .
If , then .
If , then .
The Sum and Difference Rules
The derivative of a sum or difference of functions is the sum or difference of their individual derivatives.
Sum Rule: If , then .
Difference Rule: If , then .
These rules are straightforward and apply naturally.
Example: If , then .
Product Rule (Crucial Distinction)
The derivative of a product is NOT the product of the derivatives.
Demonstration: If , then .
However, if you incorrectly take and , then , which is not .
Derivation of the Product Rule (using adding zero):
To find the derivative of , we use the limit definition:
Add and subtract (a form of zero) in the numerator:
Factor from the first two terms and from the last two:
As :
Product Rule Formula: If , then .
Mnemonic: "First times derivative of the second, plus second times derivative of the first."
Example application (implied, not fully worked out): To find the derivative of , use and .
Quotient Rule
The quotient rule applies to functions that are ratios of two other functions.
Formula: If , then .
Mnemonic (common for "low d high minus high d low over low squared"): "Low dee High minus High dee Low over Low Low (or Low Squared)."
Rates of Change and Motion
Average vs. Instantaneous Rate of Change
Average Rate of Change: The slope of the secant line between two points on a curve. Calculated as .
Example: Average velocity of a car traveling miles in hours is mph, regardless of speed fluctuations.
Instantaneous Rate of Change: The slope of the tangent line at a single point on a curve. This is given by the derivative.
Calculus allows us to find instantaneous rates, unlike precalculus which focuses on average rates.
Applications of rates of change: population growth, production rates, water flow rates, velocity, and acceleration.
Motion Along a Straight Line
Used to describe the movement of a particle or object along a horizontal or vertical line.
Position Function: gives the object's position at time .
Delta () is the change in position over a time interval delta ().
Average velocity over a short time interval: .
Velocity Function: is the instantaneous rate of change of position, or the derivative of the position function.
Formula: .
Velocity can be positive (moving right/up), negative (moving left/down), or zero (at rest).
Speed: The absolute value of velocity.
Formula: .
Speed is always non-negative.
Acceleration Function: is the rate of change of velocity, or the derivative of the velocity function (and the second derivative of the position function).
Formula: .
Free-Fall Position Function (Standard Physics Formula)
For an object moving purely under gravity (vertical motion), the position function is given by:
Where:
is the acceleration due to gravity. (This will be negative in common physics applications as it pulls downwards).
Constants for :
Metric system:
English units:
(read as "v nought" or "v sub zero") is the initial velocity (velocity at time ).
(read as "s nought" or "s sub zero") is the initial position or initial height (position at time ).
Example: Diver Jumping from a Platform
Initial height (): feet.
Initial upward velocity (): feet per second.
Position function (using ):
Question 1: When does the diver hit the water?
Set (height above water is zero).
Divide by :
Factor:
Solutions: or .
Since time cannot be negative in this context, the diver hits the water at seconds.
Question 2: What is the velocity at impact?
First, find the velocity function by taking the derivative of :
(constant term becomes ; becomes ; becomes ).Now, plug in the impact time into :
The velocity at impact is feet per second. The negative sign indicates the diver is moving downwards.