Notes on Uncertainty and Game Theory
Introduction to Uncertainty and Game Theory
- Focus on concepts of uncertainty and game theory in economics.
Uncertainty
- Definition: A situation where the outcomes or payoffs are not guaranteed.
- Modeling Uncertainty:
- Through random variables (probabilities/distributions).
- Two states:
- Certainty: Utility is straightforward.
- Uncertainty: Expected utility used to evaluate choices.
Expected Utility Theory
- Originated by Daniel Bernoulli and formalized by von Neumann-Morgenstern (VNM).
- Key Points:
- People care about the utility from outcomes rather than the outcomes themselves.
- The expected utility calculation involves weighing outcomes by their probabilities:
U(L)=U(xi)=π<em>iU(x</em>n)+(1−π<em>i)U(x</em>1) where ( xn ) and ( x1 ) are outcomes of a gamble.
St. Petersburg Paradox
- Demonstrates the discrepancy between expected value and actual utility.
- Gamble example: Flipping a coin until heads appears. The payout doubles each round, leading to an infinite expected payoff, yet individuals do not value it as such.
Risk Aversion
- Definition: Individuals prefer to avoid risk, valuing certainty over gambles with equal expected value.
- Diminishing Marginal Utility: The additional utility gained from wealth decreases as wealth increases. Example:
- An increase from $40,000 to $50,000 greatly improves wellbeing, but an increase from $50,000 to $60,000 provides less improvement.
Measurement of Risk Aversion
- Absolute Risk Aversion (Pratt): The measure relates to the second derivative of the utility function:
r(W)=−U</em>x(W)U<em>xx(W) - Relative Risk Aversion:
r<em>r(W)=Wimesr(W)=−WUx(W)U</em>xx(W)
Game Theory
- Definition: The study of strategic interactions among rational decision-makers.
- Components of a game:
- Set of players ( N = {1, 2, …, n} )
- Each player's set of actions ( A_i )
- Strategies based on actions of players ( S_i )
- Outcomes leading to payoffs ( P_i )
- Common knowledge of rules of the game
- Representation as ( G = {S, P, A, I, N} )
Classifying Games
- Categories include:
- Timing of moves (simultaneously vs sequentially)
- Information availability (perfect vs imperfect)
- Type of actions (discrete vs continuous)
- Game duration (one-shot vs repeated)
Solving Games
- Normal Form: Representation of simultaneous-move games solved via Nash Equilibrium (NE).
- Extensive Form: Representation of sequential-move games, solved via backward induction and Subgame Perfect Nash Equilibrium (SPNE).
Prisoner's Dilemma Example
- Players choose simultaneously whether to cooperate or defect. The payoffs depend on both players' choices.
| Fink | Silent |
|
|---|
| Fink | (1, 1) | (3, 0) |
|
| Silent | (0, 3) | (2, 2) | |
| | | |
Other Game Theory Topics | | | |
- Mixed strategies and repeated games.
- Games with incomplete information and signaling.
- Experimental designs and evolutionary implications in game behavior.
Conclusion
- Understanding uncertainty and game theory is crucial for analyzing economic behaviors and decision-making processes related to risk and strategy.