Physics Summative #1
1D Motion
Key Concepts:
Distance: Total length of the path traveled (scalar).
Displacement: The straight-line distance between the starting and ending points, including direction (vector).
Example: If you walk 3 meters east and then 4 meters west, your distance is 7 meters, but your displacement is 1 meter west.
Speed and Velocity
Speed: How fast an object moves, calculated as speed=distance/time (scalar)
Velocity: Speed with direction, calculated as velocity=displacement/time (vector)
Example: A car moving 60 km/h east has a velocity of 60 km/h east.
Acceleration
Definition: The rate of change of velocity over time, Acceleration = deltaV/deltaT
Example: A car accelerates from 0 to 20 m/s in 5 seconds. The acceleration is:
a=20−05=4 m/s2a = \frac{20 - 0}{5} = 4 \, \text{m/s}^2a=520−0=4m/s2
Position and Velocity Graphs
Position vs. Time (xxx-ttt):
Slope = velocity.
A straight line = constant velocity.
A curved line = changing velocity (acceleration).
Velocity vs. Time (vvv-ttt):
Slope = acceleration.
Area under the curve = displacement.
Kinematics Equations
These equations describe 1D motion under constant acceleration:
v=v0+atv = v_0 + atv=v0+at
x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2x=x0+v0t+21at2
v2=v02+2a(x−x0)v^2 = v_0^2 + 2a(x - x_0)v2=v02+2a(x−x0)
Where:
vvv: final velocity
v0v_0v0: initial velocity
x,x0x, x_0x,x0: final and initial position
aaa: acceleration
ttt: time
Freefall
Objects near Earth’s surface accelerate downward at g≈9.8 m/s2g \approx 9.8 \, \text{m/s}^2g≈9.8m/s2.
Equations of motion apply, with a=−ga = -ga=−g.
Example: Dropping a ball from rest at a height of 20 m:
x=x0+v0t−12gt2x = x_0 + v_0t - \frac{1}{2}gt^2x=x0+v0t−21gt2
Solve for ttt to find how long it takes to hit the ground.
Vectors
Vectors have magnitude and direction (e.g., velocity, displacement).
Represented graphically by arrows.
Basic Operations:
Use the Pythagorean Theorem to find the magnitude: ∣A⃗∣=Ax2+Ay2|\vec{A}| = \sqrt{A_x^2 + A_y^2}∣A∣=Ax2+Ay2
Use trigonometry to find direction: θ=tan−1(AyAx)\theta = \tan^{-1}\left(\frac{A_y}{A_x}\right)θ=tan−1(AxAy)
Vector Addition
Add components: Rx=Ax+Bx,Ry=Ay+ByR_x = A_x + B_x, \quad R_y = A_y + B_yRx=Ax+Bx,Ry=Ay+By
Combine into a resultant vector using Pythagoras and trigonometry.
2D Motion
Break motion into x and y components.
Horizontal (xxx) motion:
Constant velocity (vx=v0cosθv_x = v_0 \cos \thetavx=v0cosθ).
Vertical (yyy) motion:
Accelerated motion (a=−ga = -ga=−g).
Projectile Motion:
Combine x and y motions to describe parabolic trajectories.
Key Equations:
Horizontal displacement: x=v0cosθ⋅tx = v_0 \cos\theta \cdot tx=v0cosθ⋅t
Vertical displacement: y=v0sinθ⋅t−12gt2y = v_0 \sin\theta \cdot t - \frac{1}{2} g t^2y=v0sinθ⋅t−21gt2
Relative Motion
Combine velocities of objects relative to each other.
Use vector addition to solve problems.
Example: A boat crossing a river with a current:
Boat’s velocity: v⃗boat\vec{v}_{\text{boat}}vboat.
River’s velocity: v⃗river\vec{v}_{\text{river}}vriver.
Resultant velocity: v⃗boat,ground=v⃗boat+v⃗river\vec{v}_{\text{boat,ground}} = \vec{v}_{\text{boat}} + \vec{v}_{\text{river}}vboat,ground=vboat+vriver.