Physics Notes on Light - Reflection, Refraction, Lenses
Reflection of Light
Definition of Reflection:
- Change in direction of a light wave upon hitting a surface.
- Light waves bounce off surfaces, enabling us to see objects.
Important Terms in Reflection:
- Normal: Perpendicular line to the surface where light hits.
- Angle of Incidence (i): Angle between the incident ray and the normal.
- Angle of Reflection (r): Angle between the reflected ray and the normal.
- Law of Reflection: Angle of incidence equals angle of reflection (90°).
Common Mistakes:
- Pay attention to the actual angles; always measure from the normal, not the surface.
Creating Images through Reflection:
- When light reflects off a surface (like a mirror), it produces a virtual image, which our brain perceives as coming from a location behind the mirror.
- Properties of virtual images:
- Same size as the object.
- Same distance from the mirror as the object.
- Laterally inverted (left and right reversed).
Ray Diagrams in Reflection
Steps to Draw a Ray Diagram:
- Draw the object as a dot.
- Select two points on the object and draw incident rays hitting the mirror.
- Measure angles and draw reflected rays. Extend these rays backward to find where they intersect (this is the image).
Quick Drawing Tips (Egyptian Method):
- Draw one ray straight up to establish distance from the mirror.
- Extend a second ray at any angle, applying the laws of reflection (measure normal).
Example Reflection Questions:
- If a person at point X can’t see certain parts of a wall in mirror reflection, identify limits by drawing incident and reflected rays from the person's perspective.
- State properties of images formed by mirrors as virtual and inverted.
Refraction of Light
Definition of Refraction:
- Change in the speed and direction of light when it travels between two media (like air and glass).
- Denser media slow down light.
Speed of Light:
- Speed of light in air: 3\times10^8 m/s
- Speed in glass: 2\times10^8 m/s.
- Refractive Index (n):
- Defined as n = \frac{c{air}}{c{medium}}
- Example: For glass, n = \frac{3\times10^8}{2\times10^8} = 1.5 (indicates light travels faster in air).
Snell's Law:
- Relation of angles of incidence and refraction: n = \frac{\sin i}{\sin r}
- Always keep air (lower index) on top of the equation, ensuring results don’t vary with direction.
Critical Angle and Total Internal Reflection
Critical Angle:
- Angle of incidence when light refracts at 90^ ext{°}, denoted by C.
- Calculated by rearranging Snell's law: n = \frac{1}{\sin C}
- Example for glass (index 1.5): C \approx 42^ ext{°}.
Total Internal Reflection: Occurs when:
- Light travels from a denser to a less dense medium.
- Angle of incidence exceeds critical angle.
Lenses
Types of Lenses:
- Convex (Converging): Thickest in the middle; rays converge at a focal point.
- Image properties: Can be real (projected on screen) and inverted or virtual (visible through lenses).
- Concave (Diverging): Thinner in the middle; rays appear to diverge from a focal point.
- Image properties: Always virtual, upright, enlarged.
Ray Diagrams for Lenses:
- Convex Lens Drawing:
- Ray 1: Horizontal ray hitting lens, bends through focal point.
- Ray 2: Ray through the lens center (no bending). Intersect where image is formed (usually inverted).
Applications in Vision Correction
Shortsightedness:
- Light fails to focus on the retina (images are blurry).
- Corrected with diverging lenses to spread light rays before reaching the eye.
Longsightedness:
- Light focuses behind the retina.
- Corrected with converging lenses to focus light onto the retina.
Dispersion of Light
- Definition: Splitting of white light into its constituent colors (Roy G. Biv) when passing through a prism.
- Different colors have different wavelengths and bend by varying amounts.
- Red refracts the least, while violet refracts the most.