ICT: Current State, Web Technologies, and Trends (Comprehensive Notes)
Current State of ICT Technologies
- ICT encompasses rapidly emerging, evolving, and converging technologies across multiple domains: computer hardware and software, networking, telecommunications, the Internet, programming, and information systems.
- Key components include Web 2.0, Web 3.0, convergent technologies, social media (G+), mobile technologies, and assistive media.
- The topic set covers the current landscape and future trends in ICT, online systems, functions, platforms, and how these trends can be leveraged.
Learning Competencies (summary reference)
- Compare and contrast varied online G+ platforms, sites, and content to achieve class objectives or address situational challenges.
- Understand how ICT affects everyday life and national development; evaluate future directions of the World Wide Web and related technologies.
- Understand features of Web 2.0 and the future through Web 3.0; learn ICT trends and leverage them advantageously.
ICT Concepts
- ICT is an umbrella term for rapidly evolving and converging technologies across computing, software, networking, telecommunications, Internet, programming, and information systems. \text{ICT} = \text{information} + \text{communication} + \text{technology}
- It deals with the use of diverse communication technologies (mobile phones, Internet, etc.) to locate, save, send, and edit information.
- DATA: raw facts; meaningless on their own; just numbers, alphabets, and symbols; unprocessed.
- INFORMATION: processed data that is organized to produce meaning; timely, accurate, and complete.
- Distinction:
- Data → Information via processing and context
- Information is meaningful and actionable; data alone is not.
The Two Basic Types of Communication
- NON-VERBAL COMMUNICATION: body language conveys attitude (lost interest, etc.). Components include signs, symbols, colors, gestures, facial expressions.
- VERBAL COMMUNICATION: oral and written forms.
Traditional vs New Technology
- TRADITIONAL TECHNOLOGY: often one-directional experiences, limited audience participation.
- NEW TECHNOLOGY: interactive, audience participation, integrates all aspects of traditional tech to create richer experiences.
- Examples of traditional media (historical): Radio, Billboard, Newspaper, Direct Mail, TV.
- New technology emphasizes interactivity and cross-media integration.
- ICT is the umbrella term for rapidly emerging, evolving, converging technologies in computing, software, networking, telecommunications, Internet, programming, and information systems.
- It deals with using multiple communication technologies (mobile, telephone, Internet, etc.) to locate, save, send, and edit information.
ICT in the Philippines
- The Philippines is described as an ICT Hub of Asia due to a large growth of ICT jobs, notably in BPO/outsourcing.
- The ICT Department in the Philippines is responsible for planning, development, and promotion of the country’s ICT agenda in support of national development.
Industry Landscape (Philippines)
- Notable BPO/ICT players and hubs include: Convergys (and related services), Teleperformance, Sutherland Global Services, HubPort Interactive, iQor, Concentrix, and other global outsourcing and contact-center firms.
- These organizations illustrate the country’s role in global ICT-enabled services.
Internet Speed and ASEAN Context
- Average ASEAN Internet speed index (2014 data): 12.4\ \text{Mbps}; Global average: 17.5\ \text{Mbps}.
- Country examples from the data:
- Singapore: 61.0\ \text{Mbps}
- USA: 41.7\ \text{Mbps}
- China: 22.3\ \text{Mbps}
- Thailand: 17.7\ \text{Mbps}
- Vietnam: 13.1\ \text{Mbps}
- Philippines: 3.6\ \text{Mbps}
- Malaysia: 5.7\ \text{Mbps}
- Cambodia/Brunei: around 4.9\ \text{Mbps}
- These figures illustrate the disparities in Internet access and speed within the region.
Internet Pioneers and History
- Vinton G. Cerf: The Father of the Internet; co-designer of the TCP/IP protocols and the Internet architecture; along with Robert E. Kahn, helped found and develop the Internet (DARPA era).
- ARPANET: Early packet-switching network and the first network to implement TCP/IP; foundational to the Internet; influenced by Kleinrock, Baran, Roberts, and Davies.
- Locations involved in early Internet development included California, Nevada, Stanford University, Santa Barbara, University of Utah, University of California (Los Angeles), University of Arizona, etc.
- Tim Berners-Lee: Father of the World Wide Web; created foundational web technologies in the 1990s (HTML, URI/URL, HTTP).
World Wide Web (WWW)
- Definition: An information system on the Internet that uses hypertext links to connect documents; enables navigation by moving from one document to another.
- Key technologies:
- HTML: HyperText Markup Language (markup for web content)
- URI/URL: Uniform Resource Identifier/Locator; addresses resources on the Web
- HTTP(S): Hypertext Transfer Protocol; rules for data exchange between servers and browsers
- Web addresses (URL structure):
- Protocol: e.g., https:
- Domain Name: e.g., www.example.com
- Top-Level Domain: identifies the entity (e.g., com, net, org)
- Path/Folder/File: location of a resource on the web server (e.g., /about/contacts.html)
- Example breakdown: https://www.google.com.ph/about/contacts.aspx
Web 1.0, Web 2.0, Web 3.0 (Evolution of the Web)
- Web 1.0 (Static Web): Static pages; content largely created by administrators; limited user interaction; "Web of Documents".
- Web 2.0 (Dynamic Web): The current generation; interactive, collaborative, user-generated content; social software and social apps; greater connectivity and participation.
- Web 3.0 (Semantic Web): Also called the Semantic Web; AI-enabled web where data is generated, exchanged, and linked to produce new information; includes synchronization with the Internet of Things (IoT).
Features and Technologies of Web 2.0
- Folksonomy: Use of user-generated tags to index and retrieve content; user-generated categorization.
- Relevance of Content: Content tailored to user needs and interests; what users want to say vs what they are interested in.
- Shared Data: Users contribute data and content that others can access.
- User Participation: Users contribute, edit, and enhance content; collaboration.
- Collaboration: Multiple users work together on content and projects.
- Rich User Experience: Enhanced interfaces and interactivity (examples include social networks, wikis, SaaS).
Folksonomy and Examples
- Folksonomy uses user-generated tags to categorize content, e.g., dog, spot, funny; tags help in retrieval beyond controlled taxonomies.
Web 3.0 Semantic Web: Core Concepts
- AI synchronization with IoT: The Semantic Web aims to enable machines to understand and interpret data for smarter interactions.
- Data generation by users, exchanges between data publishers, and cross-linking to produce new information.
- Main features: data generation, data exchange, and contextual information via linked data.
Artificial Intelligence and IoT (in Web 3.0 context)
- AI: systems that simulate intelligent behavior and make inferences from data.
- IoT: Internet of Things; interconnected devices that share data and enable new services.
Problems and Challenges of Web 3.0
- Compatibility: Existing HTML files and browsers may not fully support Web 3.0 features.
- Security: User privacy and data control concerns as systems learn user preferences.
- Vastness: The Web already contains billions of pages; scale creates management challenges.
- Vagueness: Interpretation of terms like "old" or "small" may vary by user context.
- Logic: Machines operate on logic; predictive capabilities may be limited in some contexts.
Trends in ICT
- Current and Future Trends include convergent technologies, social media, and collaborative tools that facilitate information sharing and production.
- Convergent Technologies illustrate how previously separate technologies (e.g., voice, data, video, mobile, Internet) converge into integrated services.
- Social media and collaboration tools enable new forms of teamwork, information sharing, and real-time communication.
- Long tail: Broadening access to niche content and services through online platforms and networks.
Convergent Technologies: Examples
- A mix of devices and services that blend multiple technologies: Internet, shopping, cameras, video games, maps, music, phones, email, etc., all integrated in a single user experience.
- Examples of platforms: LinkedIn, Pinterest, YouTube, Foursquare, Instagram, WordPress, Twitter, Reddit, Skype, Tumblr (illustrative of the convergent landscape).
- Social Media: An online channel that enables users to create, co-create, discuss, modify, and exchange user-generated content.
- Types:
- Social Networking Sites (e.g., Facebook, Buffer as a platform example in slides)
- Media Sharing (e.g., YouTube, Instagram)
- Microblogging (e.g., Twitter)
- Blogs and Forums (e.g., Tumblr)
- Social Networking Examples: Buffer page as an example of social media presence and engagement metrics.
Microblogging and Blogs/Forums
- Microblogging: Short-form updates and quick exchanges (e.g., Twitter).
- Blogs & Forums: Longer-form posts and discussions (e.g., Tumblr).
Mobile Technology
- Mobile OS landscape highlighted: iOS, Android, BlackBerry OS, Windows Phone OS, Symbian, WebOS.
- Notable mobile OS version history (Android): Cupcake, Donut, Éclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean, KitKat, Lollipop, Marshmallow, Nougat, Oreo, etc. (illustrative versions included to show rapid evolution).
Assistive Technology
- Assistive media is a nonprofit service designed to help people with visual and reading impairments by providing a database of audio recordings to read to the user (founded by David Erdody in 1996).
Online System and Connectivity
- An online system refers to a state of connectivity to cyberspace via the Internet or computer networks.
- Chrome OS is an example of a lightweight, cloud-focused operating system.
- Learning Management System (LMS) is a common online system for education and training.
- Concept maps and collaboration activities emphasize ICT relationships and content synthesis.
- Hashtag activities illustrate current events and social media literacy: students generate hashtags related to pictured items; sample outputs include #DU30, #ChickenjoyForDine, #iPhoneX, etc. These activities develop media literacy and critical thinking about online discourse.
Key Quotes and Historical Notes
- Tim Berners-Lee (Father of the World Wide Web): Created foundational technologies of the Web in the 1990s (HTML, URI/URL, HTTP).
- Vinton Cerf: Quote — "The internet lives where anyone can access it.";
- Cerf co-designed TCP/IP and the Internet architecture; pivotal in the Internet’s development alongside Kahn and DARPA.
URLs, Web Addresses, and the World Wide Web (Further Details)
- Web addresses (URLs) break down into: protocol, domain name, top-level domain, path/file.
- Example: https://www.google.com.ph/about/contacts.aspx
- Top-Level Domain (TLD) indicates the domain's category or country; Domain Name points to a specific web server; Path points to a resource on that server.
Web Pages: A Quick Recap
- Web 1.0: Static pages, content largely created by site owners, limited user interaction.
- Web 2.0: Dynamic, user-generated content; social networking; coopertive features.
- Web 3.0: Semantic Web; AI-enabled data integration; IoT synchronization; data generated by users and communities; rich data interconnectivity.
Quick Recap and Takeaways
- ICT is an evolving umbrella term; the web’s evolution from static to semantic shapes how we locate, interpret, and use information.
- The Philippines’ ICT sector emphasizes BPO/outsourcing and digital services as a hub in Asia.
- Web 2.0 and Web 3.0 introduce progressively more interactivity, data sharing, and intelligent data use via AI and IoT.
- Understanding data vs information, and verbal vs non-verbal communication helps in ICT literacy and effective information use.
- Why are hashtags important in relaying information on social media?
- What is the difference between data and information? Give examples.
- Compare Web 1.0, Web 2.0, and Web 3.0 with key features and limitations.
- Describe the roles of Tim Berners-Lee and Vinton Cerf in the history of the Internet.
- List major types of social media and give one example for each.
Alternative and Practice Prompts
- Explain how convergent technologies impact everyday life and national development.
- Discuss potential benefits and drawbacks of Web 3.0 for privacy and security.
- How do folksonomy and user-generated content affect information retrieval and credibility?
- Outline the components of a typical web address and explain how a browser resolves a URL to a resource.
End of Notes
- These notes mirror the slide content across ICT fundamentals, World Wide Web history, Web 1.0/2.0/3.0 evolution, social media, mobile technologies, assistive tech, and related trends. Use them to reinforce understanding and exam preparation.