CH 4

Integrating Educational Technology Into Teaching

Chapter 4: Technology Device and Software Resources for Classroom Productivity

Copyright © 2019, 2016, 2013 Pearson Education, Inc. All Rights Reserved


Learning Objectives

Overview of Key Objectives

  • 4.1 Identify hardware and software configurations to meet teaching and learning needs.

    • Relevant ISTE Standards: 1—Learner; 2—Leader; 5—Designer; 6—Facilitator.

  • 4.2 Select strategies for writing and publishing software that enhance classroom learning, based on learning sciences research.

    • Relevant ISTE Standards: 1—Learner; 4—Collaborator; 5—Designer; 6—Facilitator.

  • 4.3 Choose strategies for content representation that support classroom needs and research principles.

    • Relevant ISTE Standards: 1—Learner; 3—Citizen; 4—Collaborator; 5—Designer; 6—Facilitator; 7—Analyst.

  • 4.4 Implement strategies for data collection and analysis to facilitate classroom instruction.

    • Relevant ISTE Standards: 1—Learner; 3—Citizen; 5—Designer; 6—Facilitator; 7—Analyst.

  • 4.5 Integrate planning and organizing software in the classroom.

    • Relevant ISTE Standards: 5—Designer; 7—Analyst.

  • 4.6 Utilize material generator software that fit educational goals.

    • Relevant ISTE Standards: 5—Designer; 6—Facilitator; 7—Analyst.

  • 4.7 Adopt assessment software that aligns with classroom needs and learning sciences.

    • Relevant ISTE Standards: 1—Learner; 5—Designer; 6—Facilitator; 7—Analyst.


Technology Integration Framework

Phases of Integration

  • Phase 1: Analysis of Learning and Teaching Assets and Needs

    1. Analyze problems of practice (POPs).

    2. Assess technological resources.

    3. Identify technological possibilities.

  • Phase 2: Design of the Integration Framework4. Decide on learning objectives and assessments.5. Design integration strategies and establish relative advantages.6. Prepare the instructional environment and implement the lesson.

  • Phase 3: Post-Instruction Analysis and Revisions7. Analyze lesson results and impacts.8. Make revisions based on analysis results.9. Share lessons, revisions, and outcomes with peer teachers.


Introduction to Technology Productivity Resources

Productivity resources typically lack instructional material.


Configurations of Digital Devices

  • Innovation stations.

  • One-computer classroom.

  • Classroom computers.

  • Mobile carts of computing devices.

  • Computer laboratories.

  • Student-supplied devices (BYOD).

  • School-supplied one-to-one (1:1) computing.


Alignment of Device Configurations with Pedagogical Approaches

Overview of Devices and Corresponding Teaching Methods

  • Whole-Class Lecture or Demo: Suitable for all configurations.

  • Whole-Class Independent Work: Effective with mobile carts, computer labs, and 1:1 devices.

  • Flipped/Inverted Learning: Ideal for computer labs and student BYOD.

  • Centers and Small Group Work: Supported by one-computer classrooms, computers, mobile carts, and 1:1 devices.

  • Collaboration: Encouraged with mobile carts and 1:1 configurations.

  • Independent Work: Possible in various settings including one-computer classrooms and mobile carts.


Productivity Software Overview

  • Software Suites:

    • iWork suite.

    • Microsoft Office.

    • G Suite.

  • Open Source Software:

    • Apache OpenOffice.

    • Moodle.

  • Cloud-based Software:

    • G Suite.

    • Microsoft Office 365.

  • Mobile and Desktop Software

  • File Exchange Compatibility.


Writing and Publishing Software in Teaching

  • Categories

    • Word Processing.

    • Desktop Publishing.


Productivity Uses

Key Functions of Productivity Software

  • Writing and publishing.

  • Content representation.

  • Data collection and analysis.

  • Planning and organizing.

  • Instructional material generation.

  • Assessment.


Integration Strategies for Writing and Publishing Software

Teacher and Student Integration Techniques

  • Teacher Strategies:

    • Create and modify documents efficiently.

    • Enhance document appearance and sharing.

    • Collaborate on document creation.

  • Student Strategies:

    • Write and publish effectively to express knowledge.

    • Facilitate collaborative projects and encourage language use across curriculum.


General Instructional Strategies for Teaching Software

  1. Prepare for teaching.

  2. Demonstrate the basics of the software.

  3. Assign individual practice.

  4. Showcase advanced features.

  5. Repeat practice with new files.


Key Design Strategies for Writing and Publishing Software

  • Limit the number of typefaces used.

  • Use contrasting fonts for titles and text.

  • Ensure appropriate text sizes.

  • Avoid excessive styles and matching text/background colors.


Benefits of Writing and Publishing Software

  • Enhances writing quality and quantity.

  • Reduces mechanical errors and increases engagement.

  • Encourages frequent publication of work and fosters positive attitudes towards writing.


Challenges in Using Writing and Publishing Software

  • Determining the appropriate age for introductions.

  • Necessity of teaching keyboarding skills.

  • Impacts on handwriting and assessment practices.

  • Risk of generating inadvertent errors in text.


Representation Software for Teaching and Learning

Various Types of Representation Software

  • Draw or paint software.

  • Image editors.

  • Media collections.

  • Infographic creation tools.

  • Presentation software.


Integration Strategies for Representation Software

Strategies for Teacher and Student Implementation

  • Teacher Strategies:

    • Demonstrate content concepts and solutions.

    • Assess student learning and demonstrate tutorials.

  • Student Strategies:

    • Collaborate on representations.

    • Engage in book reports and multimedia projects.


Key Design Strategies for Representations

  • Use large type with high color contrast.

  • Minimize text amount; keep designs simple.

  • Use graphics to enhance rather than distract from content.


Benefits of Using Representation Software

  • Facilitates sharing of information and student engagement.

  • Allows for adjustments based on real-time assessments.

  • Supports extensive comprehension of content.


Challenges of Representation Software

  • Risk of losing focus on content due to design elements.

  • Incoherent visual presentations may affect understanding.

  • Tendency towards linear rather than multifaceted content delivery.


Data and Analysis Software for Teaching and Learning

Types of Data and Analysis Software

  • Online surveys.

  • Spreadsheet applications.

  • Statistical tools.

  • Database management.

  • Charting and visualization software.


Integration Strategies for Data and Analysis Software

Example Strategies for Teachers and Students

  • Teacher Strategies:

    • Use polling and examine student data.

    • Create visual teaching displays.

  • Student Strategies:

    • Engage in data collection and analysis activities.

    • Use data to support hypotheses and visualization.


Benefits of Using Data and Analysis Software

  • Aids in visualizing complex numerical and scientific data.

  • Enhances data literacy among students and educators.

  • Increases opportunities for creating and interpreting visualizations.


Challenges of Using Data and Analysis Software

  • Limited teacher confidence in data usage.

  • Need for optimal learning conditions for hands-on activities.

  • Common misconceptions about student proficiency with technology and data.


Planning and Organizing Software for Teaching

Types of Planning and Organizing Software

  • Lesson planners.

  • Scheduling and calendar management tools.

  • Concept mapping and outlining applications.


Instructional Material Generator Software

Purpose and Types of Generators

  • Web design software.

  • Interactive Whiteboard activity creator.

  • Worksheet and puzzle generation tools.

  • Individual Education Plan (IEP) generators.


Assessment Software Overview

Options for Assessment Software

  • Student response systems or clickers.

  • Rubric and test generation tools.

  • Digital portfolio systems.

  • Electronic gradebook applications and Student Information Systems (SIS).


Conclusion

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