Marketing – PRICE Comprehensive Study Notes

Price: Core Ideas

  • Second of the 4 Ps; directly affects revenue, consumer behaviour, and the other Ps (product, place, promotion).

  • Three fundamental building blocks of any price:

    • Cost of the goods (COGS)

    • Overhead (cost of doing business)

    • Desired/required profit margin

  • Students asked to recall purchases driven "solely" by price and analyse why.

Determining the Cost of Goods (COGS)

  • Starts with the producer’s cost (e.g., a farmer’s cost to grow wheat).

  • Ingredient costs fluctuate with SupplyDemand\text{Supply} \leftrightarrow \text{Demand}.

  • Complexities when multiple ingredients are combined (egg-sandwich example):

    • Eggs: $2.40/12=$0.20 each\$2.40/12 = \$0.20 \text{ each}

    • Bread: $3.60/20=$0.18 per slice2 slices=$0.36\$3.60/20 = \$0.18 \text{ per slice} \Rightarrow 2\text{ slices}=\$0.36

    • Margarine: $0.03\$0.03

    • Salt & pepper: $0.01\$0.01

    • Total COGS: (0.20+0.36+0.03+0.01)=$0.60(0.20+0.36+0.03+0.01)=\$0.60

  • Importers & intermediaries add:

    • Freight, duties, their own markup

    • Example: manufacturer sells cereal =$2=\$2 → importer =$3=\$3 → retailer =$56=\$5\text{–}6.

  • Quantity discounts & payment terms lower effective cost for big retailers (e.g., 10 % off, free shipping, 90-day terms, short-term investment income > $3,000\$3,000 on 2 %/60 days).

  • Pam’s candle inventory dilemma illustrates economies of scale:

    • 1 dz: 12+6=$1812+6=\$18 (\$1.50 / unit)

    • 12 dz: 129.60+48=$177.60129.60+48=\$177.60 (\$1.23 / unit)

    • 144 dz: 1,296+0=$1,2961,296+0=\$1,296 (\$0.75 / unit)

Overhead (Cost of Doing Business)

  • Separate from COGS: salaries, rent, utilities, telecom/Internet, insurance, advertising, interest, taxes, daily expenses.

  • Must be covered before profit exists; influences markup policies.

Profit & Mark-Up Mechanics

  • Markup: amount added to cost price to reach selling price.

  • Retail example (100 % markup):

    • COGS =$20=\$20 → selling price =$40=\$40.

    • Overhead allocated =$17.50=\$17.50.

    • Profit formula: Profit=RevenueCOGSOverhead\text{Profit}=\text{Revenue}-\text{COGS}-\text{Overhead}

    • $40$20$17.50=$2.50\$40-\$20-\$17.50=\$2.502.5040×100=6.25%\dfrac{2.50}{40}\times100 = 6.25\% margin.

    • Annual illustration: 800,000×6.25%=50,000800{,}000 \times 6.25\%=50{,}000 profit.

  • Improve profit by:

    • Reducing overhead

    • Increasing selling price (if market allows)

Demand Fundamentals

  • Demand = quantity consumers desire & can buy at a given price.

  • Law of Demand: inverse relationship; demand curve slopes downwards.

  • Durable, predictably produced items (e.g., canned goods) often show stable prices; volatile goods (gas) fluctuate.

  • Price sensitivity:

    • Commodities consumed constantly (fuel, beverages) highly sensitive → small price cuts cause big demand spikes.

    • Luxury or occasional goods less sensitive unless change > $23\$2\text{–}3.

    • Industrial inputs extremely sensitive; 0.01$/kg0.01\$/kg could save 52,000/yr52,000/yr.

Supply Fundamentals

  • Supply = quantity firms willing & able to offer across a price range.

  • Law of Supply: direct relationship; supply curve slopes upward.

  • Influencing factors:

    • Capacity (Beaded Dreams can’t mass-produce handmade kits)

    • Shortage of inputs (e.g., abalone shells) raises cost & price.

    • Technological improvements lower cost → larger supply at same price.

    • Volume strategies: lower price + huge volume can out-profit higher price + low volume:

    • 1,000,000×$2=$2M1{,}000{,}000 \times \$2 = \$2\text{M} vs 50,000×$6=$0.3M50{,}000 \times \$6 = \$0.3\text{M}.

    • Loss-leader or break-even tactics used to maintain market or sell complements (e.g., consoles vs games; burgers + fries).

Interaction of Supply & Demand

  • Cyclical shortages/surpluses (sugar → chocolate chain).

  • Equilibrium Point: Q<em>S=Q</em>DQ<em>S = Q</em>D at price PP^*; market clears, no waste.

Price Factors vs Non-Price Factors of Demand

  • Price factors:

    • Overall price level, price position relative to alternatives, price of related goods (substitutes/complements).

  • Non-price factors:

    • New technology (DVDs → CDs → streaming)

    • Advertising & promotion (creates perceived value, shifts curve right)

Key Pricing Policies & Tactics

  • Price Skimming: launch high, drop later (Blu-ray started >\$600 → < $100\$100).

  • Loss Leader Pricing: sell below cost to lure traffic; risk of “bait-and-switch.”

  • Price Lining: limited set of price points ($30,$50,$70\$30,\$50,\$70 dress racks).

  • Everyday Low Pricing (EDLP): constant low price promise; use price-match guarantees (e.g., Lowe’s – extra 10 % off competitor).

  • Upsizing: encourage larger size for slightly higher price; relies on elevated small-size price.

  • Negotiated Pricing: haggling (homes, cars, open-air markets); uncommon in most Canadian retail.

  • Interest-Free Pricing: 0 % financing on big-ticket items; saves $1,500≈\$1,500 on a $30,000\$30,000 car at 5 % standard rate.

  • Combo Pricing / Bundling: discount for buying set (burger + fries + drink =$5.99=\$5.99 vs items $7.00\$7.00); also cable + internet + phone.

  • BOGO (Buy-One-Get-One): perceived 50 % off; actual saving example:

    • Two $20\$20 books: one half-price → pay $30\$30; saving $10\$10 or 25%25\%, not 50 %.

  • Psychological Pricing:

    • $399\$399 viewed as “$300-range,” seems far cheaper than $400\$400 (only $1\$1 apart).

    • Even-dollar pricing ($20\$20) used by upscale stores to avoid “cheap” perception.

Price & The Marketing Mix

  • Product: price influences quality cues, positioning (luxury vs bargain).

  • Place: high price can limit distribution to prestige outlets; low price suits mass channels.

  • Promotion: discount campaigns, coupons, EDLP ads, psychological price points.

Assessment Task Overview

  • Create a one-page colour flyer for a grocery store using at least 3 pricing policies above; include written rationale.

  • Rubric weights knowledge/understanding, thinking, communication, application (professional layout, correct grammar, strategy explanation).