Design One: Ideation, Representation, and Submission Practices — Comprehensive Notes

Pretest and class aims

  • Begin with a pretest administered at the start and end of the term to gauge learning gains and course effectiveness.

  • Use pretest/posttest data to evaluate which elements to adjust in teaching methods.

  • Encouragement: if you don’t know an answer on the pretest, that’s okay—aim to know how to solve it by the end of the semester.

Photo scavenger critique and observations

  • Images collected yesterday from the photo scavenger exercise; still operating without full term definitions for many terms, but most examples were solid.

  • Line: examples include fences (corrugated) and wood panels; common focus on line quality.

  • Shape: diverse shapes found in environment; some organic, some geometric.

  • Pattern and texture: many strong submissions; appreciated that students noticed both man-made and natural forms.

  • Illusion of space: outside scene is three-dimensional, but a photograph is a flat plane; in design work, avoid relying on literal space since it’s a two-dimensional image.

  • Illusion of motion: tricky because static subjects can appear motionless; effective images suggest anticipated movement (e.g., a walking cat, moving water) rather than actual motion.

  • Value: common misunderstanding equating value with monetary worth; value is about lightness/darkness scale, i.e., shades of gray from black to white; can be represented with color or grayscale; shadow work helps convey value.

  • Color: students demonstrated understanding through flowers, greenery, and outdoor scenes.

  • Submission challenges: low compliance with instructions; few groups followed all directions.

  • Implications of non-compliance: potential reasons include not reading instructions or not caring; emphasize following submission guidelines going forward.

  • Submission guidelines reiterated: label files as requested, submit correct file type, include required notes, and read all instructions thoroughly; even though today’s project lacked a file type, future submissions will specify one.

  • General takeaway: establish careful, repeatable submission routines to set up professional habits for portfolios, jobs, internships, and scholarships.

Instructions and expectations for submissions

  • Reading and following directions is critical; non-compliance can affect opportunities (even when stakes are low).

  • Practice a check-in routine: if unsure, contact the instructor or a professor to review before submission.

  • This expectation applies across all classes and future professional contexts (portfolio submissions, job applications, scholarships).

Ideation (ideation vs. sketching) and its importance

  • Topic shift to ideation generation; terminology: ideation is interchangeable with sketching, but the instructor prefers the term ideation.

  • Ideation is a major grading component; emphasis on producing many ideas rather than settling on the first good idea.

  • Real-world relevance: in client-based work (graphic design, landscape architecture, architecture, interior design), multiple ideas are needed so clients can choose from variety.

  • Process guidance: push beyond the initial ideas and resistance; even ideas that don’t fit current project can inform future work.

  • Core philosophy: innovation comes from generating unique ideas for yourself, not simply copying others.

  • Classroom norms: students should put away devices and actively listen to stimulate the creative process; mutual respect is expected to strengthen collaboration.

  • End goal: ideation helps build confidence and prepares students for future professional practice.

  • Relationship to project outcomes: ideation work often informs the final product; the process matters as much as the finished piece.

Design practice, critical thinking, and time management

  • Design basics class focus includes elements and principles, plus development of critical thinking and creative problem solving.

  • Real-world constraints: media availability and material constraints require flexible problem solving and adaptation.

  • Techniques and best practices: some execution techniques will be covered, but more content will appear in drawing and studio courses.

  • Time management guidance: assess your personal pace—some work slowly but steadily, others procrastinate; develop methods to avoid end-of-term stress and poorly conceived outcomes.

  • Critiques: critiques involve three professionals from different areas; feedback is not personal and should be treated as multiple viewpoints to select from.

  • Feedback strategy: use feedback that resonates with you from different instructors to improve the design.

  • Grading emphasis: the finished product accounts for about 50 ext{%} of the grade; the remaining grade comes from ideation work (sketches, explorations, and process).

  • Growth mindset: the aim is not to stagnate; invest in ideation, maintain an ideation sketchbook, and demonstrate progressive development across projects.

Ideation methods and personal systems

  • Brainstorming philosophy: there are no wrong ways to generate ideas during brainstorming; you can sketch in color or pencil, use lists, or start with a word map.

  • Personal system discovery: identify the method that best stimulates your creativity (drawing, listing, word associations, mind maps, etc.).

  • Process variability: the class supports exploring different ideation systems until you find one that works for you.

  • Role of time and discipline: ideation is about quantity and variation, not instant perfection.

Creative approach and collaboration

  • Emphasis on artistic innovation with no strict constraints during ideation; later stages may impose constraints (e.g., first project is strict about avoiding recognizable iconography).

  • Collaboration and feedback: multiple professional perspectives help refine the concept; it’s not about choosing the instructor’s idea but integrating useful feedback.

  • Non-representational vs representational discussion impacts project direction:

    • Representational (also called objective, figurative, naturalistic): depicts recognizable subjects (e.g., a cat, a heart symbol, a house).

    • Nonrepresentational (nonobjective, nonfigurative): nonrecognizable objects focusing on abstract forms and patterns.

    • Abstract: can be highly abstract yet still representational if recognizable cues remain; abstraction is not inherently nonrepresentational.

  • The first project is designed to push students toward nonrepresentational or loosely representational outcomes; avoid obvious iconography.

  • Use of symbols and icons: careful balance between pattern/texture and representational cues; questions are encouraged to refine understanding.

Examples and explanations of representational vs nonrepresentational

  • Heart in a stone: representational because the symbol of a heart reads as a recognizable symbol.

  • Salvador Dalí piece: representational with surreal subject matter; recognizable elements are embedded in a dream-like composition.

  • Pollock painting: nonrepresentational; emphasis on motion, rhythm, and texture rather than recognizable subjects.

  • Tapestry and geometric color fields: nonrepresentational examples focusing on abstraction, pattern, and color relationships.

  • “On the fence” assessment: some ambiguity between representational and nonrepresentational; consider whether recognizable subject matter can be identified.

  • Flowers emerging from center: may be representational or border on abstraction; tweaking can push toward nonrepresentational.

Practical advice for approaching the first project and beyond

  • When in doubt about representational content, ask questions early and seek guidance to land in the intended nonrepresentational zone.

  • Understand that a balance between pattern, texture, and representational cues can be used to explore the boundary between nonrepresentational and representational.

  • Remember: all projects aim to communicate effectively to someone else, not just to satisfy personal expression.

Quotes and conceptual takeaways from the included TED-style discussion (summarized)

  • Emphasis on the ease of communicating ideas with minimal elements; less can be more when the viewer fills the blanks.

  • The creator’s process involves gradual, non-sexy, slow development of ideas, often triggered by cross-cutting observations rather than a sudden insight.

  • Empathy is highlighted as a core skill for artists and designers; understanding the reader/viewer’s perspective is essential.

  • Sunday sketching and an exercise in reading images demonstrate that interpretation by the viewer is as important as the creator’s contribution.

  • The overarching message: art and design are about guiding perception and interpretation, not only about producing technically perfect images.

Final reflections and preparation tips

  • Remember the core aim: your work should communicate to an audience; nonrepresentational work requires thoughtful use of elements and principles to provoke interpretation.

  • Build a robust ideation habit: maintain a dedicated sketchbook, push beyond initial ideas, and document the evolution of concepts.

  • Develop time-management strategies that prevent late-stage rushes and ensure well-conceived outcomes.

  • Seek multidisciplinary feedback and use it to inform your decisions rather than letting it derail your design direction.

  • Be open to changing paths if you discover a different design discipline resonates with you; many students switch majors to better align with their creative strengths.

Note: The instructor emphasizes that following instructions precisely, investing in ideation, and communicating clearly are foundational to success in design courses and professional practice.