Unit 1: Momentum and Impulse
Unit is heavily based in kinematics and dynamics
Momentum: the difficulty to change an object’s motion; a vector quantity
P→=mv→
kg*m/s
deltaP = Pf-Pi
mvf-mvi = m(vf-vi) = m(delta)v→ = J
Impulse: a net force applied over a period of time; a vector quantity
J→ = Fnet→t = m(delta)v→
kg*m/s or Ns
Impulse = area under force-time graph
Maximum Velocity
Vf = Ft/m
apply the largest net force for the longest time
Vf proportionate Ft
have the smallest mass
Vf proportionate 1/m
Cushioning
F = mv/t
increase the time to decrease the force
F proportionate 1/t
impulse (mv) is unaffected by cushioning
Conversion of Momentum (1 dimensional)
momentum is conserved for collisions and explosions only if the system is isolated, meaning that the net external force on the entire system must be zero.
if momentum is conserved, the total momentum remains constant
Pt=Pt’
types of interactions
collision: hit and bounce
Pi1+Pi2 = Pf1+Pf2
collision: objects stick together
Pi1+Pi2 = Pf12
Pi1 +Pi2 = Vf(m1+m2)
explosion (recoil): initially at rest→explode into two
0=Pf1+Pf2