Unit 1: Momentum and Impulse

    Unit is heavily based in kinematics and dynamics

Momentum: the difficulty to change an object’s motion; a vector quantity 

  • P→=mv→ 

  • kg*m/s

  • deltaP = Pf-Pi 

    • mvf-mvi = m(vf-vi) = m(delta)v→ = J 

Impulse: a net force applied over a period of time; a vector quantity 

  • J→ = Fnet→t = m(delta)v→

  • kg*m/s or Ns

  • Impulse = area under force-time graph 

Maximum Velocity 

  • Vf = Ft/m 

  • apply the largest net force for the longest time 

    • Vf proportionate Ft

  • have the smallest mass 

    • Vf proportionate 1/m 

Cushioning 

  • F = mv/t 

  • increase the time to decrease the force 

    • F proportionate 1/t

  • impulse (mv) is unaffected by cushioning 

Conversion of Momentum (1 dimensional) 

  • momentum is conserved for collisions and explosions only if the system is isolated, meaning that the net external force on the entire system must be zero. 

  • if momentum is conserved, the total momentum remains constant 

  • Pt=Pt’ 

    • types of interactions 

      • collision: hit and bounce 

        • Pi1+Pi2 = Pf1+Pf2 

      • collision: objects stick together 

        • Pi1+Pi2 = Pf12

        • Pi1 +Pi2 = Vf(m1+m2) 

      • explosion (recoil): initially at rest→explode into two

        • 0=Pf1+Pf2