Three-Dimensional Coordinate Systems, Distance Formulas, and Spheres
Dimensional Spaces and Coordinate Systems
One-Dimensional Space ():
Represented using a single real-number line with a single variable, typically .
Set notation designation: .
Graphing in 1D space involves placing tick marks along the -axis and marking or shading relevant intervals (e.g., for the inequality , placing a tick mark at and shading all points strictly greater than along the axis).
Two-Dimensional Space ():
Represented on the -plane, formed by the intersection of a horizontal -axis and a vertical -axis.
The origin in 2D space is defined by the ordered pair .
Points in this plane are defined as ordered pairs .
Set notation designation: , which combines two sets of real numbers and is written as .
Three-Dimensional Space ():
Combines three mutually perpendicular coordinate axes: the -axis, -axis, and -axis.
The origin in 3D space is defined by the ordered triple , representing the common intersection point of all three axes.
Points in 3D space are defined as ordered triples .
Set notation designation: , representing three sets of real numbers combined as .
Hand Visualization Rule for Right-Hand Axis Orientation:
Extend the pointer finger straight ahead to represent the positive -axis.
Curl the remaining three fingers inward at a right angle to represent the positive -axis.
Extend the thumb perpendicular to both the pointer finger and the curled fingers to represent the positive -axis.
Coordinate Planes and Space Division
The Three Primary Coordinate Planes:
\text{-plane} (): Formed by the intersection of the -axis and -axis; contains all points where the \text{-coordinate} is zero.
\text{-plane} (): Formed by the intersection of the -axis and -axis; contains all points where the \text{-coordinate} is zero.
\text{-plane} (): Formed by the intersection of the -axis and -axis; contains all points where the \text{-coordinate} is zero.
Planes Parallel to Coordinate Planes:
: Represents a plane parallel to the \text{-plane} (). Sliding this plane along the \text{-axis} corresponds to varying the constant value .
: Represents a plane parallel to the \text{-plane} (), slidable along the \text{-axis}.
: Represents a plane parallel to the \text{-plane} (), slidable along the \text{-axis}.
Space Division by Infinite Planes:
Infinite Plane: Divides three-dimensional space into regions.
Infinite Planes:
Non-intersecting (Parallel) Planes: Divide space into regions.
Intersecting Planes: Divide space into regions.
Infinite Planes:
Three Parallel Planes: Divide space into regions.
Two Parallel Planes Intersected by a Third Plane: Divide space into regions.
Three Planes Intersecting Pairwise (No Single Shared Line or Point): Divide space into regions.
Three Mutually Intersecting Planes at a Single Point: Divide space into regions.
Octants of Three-Dimensional Space
Definition and Naming Conventions:
The distinct regions formed by the mutual intersection of the three coordinate planes (, , ) are called octants.
Unlike the four quadrants of 2D space (Quadrants I, II, III, IV), the octants in 3D space are not all assigned standard numerical names because remembering a specific sequence for eight 3D regions is difficult.
The only octant given a standardized numerical name is the First Octant, defined as the region where all three coordinates are strictly positive: .
All other octants are uniquely identified by the combination of signs of their coordinates.
The Eight Coordinate Sign Combinations:
— First Octant
— Represents the bottom front right region (where moving right yields positive , moving forward yields positive , and moving downward yields negative )
Three-Dimensional Distance and Midpoint Formulas
Three-Dimensional Distance Formula:
Derived from the Pythagorean theorem extended from two dimensions into three dimensions.
In 2D space, the distance between and is:
In 3D space, adding the distance along the \text{-axis} yields the distance between points and :
Three-Dimensional Midpoint Formula:
Calculates the center point located exactly midway between two endpoints and by averaging each coordinate component:
Equations and Geometry of Spheres
Definition of a Sphere:
A sphere is the set of all points in three-dimensional space that are at a constant distance (radius) away from a fixed central point designated as .
It is the three-dimensional equivalent of a 2D circle on a flat plane.
Standard Equation of a Sphere:
Obtained by squaring both sides of the 3D distance formula applied between a variable surface point and the fixed center :
Tangency to Coordinate Planes:
A sphere is tangent to a coordinate plane if it touches that plane at exactly one point.
If a sphere is tangent to the \text{-plane} (), the radius is equal to the absolute value of the \text{-coordinate} of the sphere's center:
Worked Examples and Algebraic Techniques
Example 1: Finding the Equation of a Sphere Given Center and Tangency:
Problem: Write the standard equation of a sphere with center that is tangent to the \text{-plane}.
Step 1: Identify center parameters: , , .
Step 2: Calculate the radius. Since the sphere is tangent to the \text{-plane} (), the distance from the center's \text{-value} () to dictates the radius:
Step 3: Substitute , , , and into the standard equation:
Example 2: Finding the Equation of a Sphere Given Diameter Endpoints:
Problem: Find the standard equation of a sphere whose diameter has endpoints at and .
Step 1: Compute the center using the 3D midpoint formula between the endpoints:
Step 2: Compute the radius as the distance between the center and one endpoint :
Step 3: Write the standard equation:
Example 3: Converting Expanded Form to Standard Form via Completing the Square:
Problem: Given the expanded sphere equation , find its center and radius.
Step 1: Rearrange terms by variable groups and move the constant term to the right side:
Step 2: Complete the square for each variable grouping:
For : add
For : add
For : add
Step 3: Add the same squared values to the right side to maintain equality:
Step 4: Factor into binomial squares and simplify the right side sum:
Step 5: Extract the center and radius :