Kinematics: Displacement, Speed, Velocity, and Acceleration
Reference frame and the particle motion model
- Assumptions for simplified motion: One-dimensional (straight line), no rotation, object treated as a particle.
- Reference frames: Position and speed measurements depend on the chosen reference frame. Example: a car passenger's velocity is ~0 relative to another passenger, but 70 mph to an roadside observer.
- Coordinate system: Use x for horizontal, y for vertical motion in 1D.
Displacement and distance
- Displacement (\Delta x): Change in position from start to end.\Delta x = xf - x0
- Vector quantity (has direction and sign): positive for right, negative for left.
- Example: Tallahassee to Jacksonville and back yields 0 displacement, but a significant distance traveled.
- Distance traveled: Scalar quantity (always positive), no direction.
- Units: meters (m).
Speed and velocity
- Speed: Magnitude of velocity; always positive; scalar.
- Velocity: Vector; includes speed (magnitude) and direction.
- Average speed: Total distance / total time.
- Average velocity: Displacement / total time.\bar{v} = \frac{\Delta x}{\Delta t}
- Time (\Delta t): Always positive.
- Units: m/s.
- Difference: Average speed and average velocity can differ greatly (e.g., round trip: speed > 0, velocity = 0).
- Real-world: Radar measures instantaneous velocity.
Instantaneous velocity and position-time interpretation
- Instantaneous velocity: Velocity at a specific moment.
- Graphical interpretation: The slope of the tangent line to the position-time graph at that instant.
- Mathematical expression: v = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} (derivative of position with respect to time).
Acceleration
- Definition: Change in velocity over time; vector quantity.
- Average acceleration: \bar{a} = \frac{\Delta v}{\Delta t}
- Instantaneous acceleration: a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t}
- Units: {\text{m}} / {\text{s}^2}
- Directional interpretation:
- If velocity and acceleration are in the same direction, the object speeds up.
- If velocity and acceleration are in opposite directions, the object slows down (decelerates).
- Deceleration is not a separate quantity, but a condition where speed decreases.
- Displacement: \Delta x = xf - x0
- Average velocity: \bar{v} = \frac{\Delta x}{\Delta t}
- Instantaneous velocity: Slope of position-time graph.
- Average acceleration: \bar{a} = \frac{\Delta v}{\Delta t}
- Instantaneous acceleration: Slope of velocity-time graph.
- Key distinction: Displacement/velocity are vectors (direction matters); distance/speed are scalars (magnitude only).