Durkheim Reading 1-3: Sacred/Profane, Religion vs Magic, and the Church

Sacred vs. Profane

  • Sacred: things set apart and forbidden; sacred objects can be rocks, trees, springs, buildings, or gods.

  • Profane: ordinary, everyday life.

  • The distinction is absolute and bipartite: two worlds that radically exclude each other.

  • Interactions between domains are guarded by prohibitions and initiation; the profane cannot freely touch the sacred without consequences.

Beliefs and Rites; Religion vs Magic

  • Beliefs: states of opinion, representations of the sacred world.

  • Rites: prescribed actions in the presence of sacred things.

  • The sacred requires a classification of all things into sacred vs profane; beliefs express this classification.

  • Magic vs religion: both have beliefs and rites, but magic seeks practical ends; religion is a collective, church-centered system.

  • Even in magic, beings and forces invoked can be the same as those of religion; the difference is the social context and aims.

The Sacred-Profane Distinction in Practice

  • Sacred things are those protected and isolated by interdictions; profane things are those to which interdictions apply.

  • The two classes cannot be fully reconciled; contact would threaten the sacred’s nature.

  • Yet some interaction is necessary for social life and ritual efficacy.

The Religious Ideas and the Notion of a Church

  • A religion is a unified system of beliefs and practices relative to sacred things.

  • These beliefs and practices unite adherents into one moral community called a Church.

  • The Church can be national, transnational, or expansive; it is defined by shared belief and collective practice.

  • Even private cults (family or corporate) are forms of a broader religious community.

The Nature and Scope of Sacred Things

  • Sacred objects are not limited to gods; natural items (rocks, trees, springs), houses, amulets, etc., can be sacred.

  • The circle of sacred things is variable and context-dependent across religions.

  • The gods themselves are projections of society; they are creations of collective representations.

Religion, Magic, and Community

  • Religion’s defining feature is its collective dimension: a group with a common faith and common rites.

  • Magic often lacks a binding public community; its practitioners may have a clientele rather than a unified church.

  • The social form of religion (the Church) is essential to its identity and power.

Durkheim’s Core Idea to Remember

  • Sacred vs. Profane is the central dichotomy of religious thought.

  • Beliefs express the nature of sacred things; rites prescribe conduct toward them.

  • Religion is a unified, collectively practiced system that creates and sustains a Church.