Hardware (2)
BUFFER
A buffer is a temporary storage area in memory (RAM) used to hold data while it is being transferred between two devices or processes that operate at different speeds.
Analogy: A buffer is like a queue at a supermarket checkout. Customers (data) arrive faster than the cashier (slow device) can serve them. The queue (buffer) holds customers until the cashier is ready.
Printer Buffer
Aspect | Description |
|---|---|
Problem | Printer is slow; CPU is fast |
Solution | Print job is sent to a printer buffer |
Operation | CPU sends entire document to buffer quickly; printer reads from buffer slowly |
Benefit | CPU can continue other work while printer prints |
Video Streaming Buffer
Aspect | Description |
|---|---|
Problem | Network speed varies; video must play smoothly |
Solution | Video data is pre-loaded into a buffer |
Operation | Buffer stores several seconds of video before playback begins |
Benefit | Prevents buffering/stuttering if network speed drops |
Benefits of a buffer
Speed matching | Allows fast and slow devices to work together efficiently |
No data loss | Prevents data loss when fast device outpaces slow device |
CPU efficiency | CPU can continue working while I/O device catches up |
Smooth playback | Prevents buffering/stuttering in streaming media |
Batch processing | Allows data to be collected and processed in batches |
Drawbacks of a buffer
Drawback | Explanation |
|---|---|
Memory usage | Requires additional RAM for temporary storage |
Latency | Adds slight delay (data must be stored before processing) |
Buffer overflow | If buffer fills up, data may be lost |
Buffer underrun | If buffer empties, slow device may stall |
ROM AND RAM
Feature | RAM | ROM |
|---|---|---|
Volatility | Volatile — data lost when power is removed | Non-volatile — data retained when power is removed |
Read/Write | Read and Write — data can be read from and written to | Read Only — data cannot normally be modified |
Purpose | Stores active programs and data currently in use | Stores boot-up instructions (BIOS/UEFI) |
Speed | Faster than ROM | Slower than RAM |
Capacity | Larger (GBs: 4GB – 128GB) | Smaller (MBs: 2MB – 64MB) |
Cost | More expensive per GB | Cheaper per GB |
Contents | Changes constantly as programs run | Fixed at time of manufacture |
Location | Main memory (system memory) | Main memory (usually on motherboard) |
Usage | OS, applications, user data | System startup, firmware, bootstrap loader |
Type | Dynamic (DRAM) or Static (SRAM) | Mask ROM, PROM, EPROM, EEPROM |
Types of RAM:
Type | Description |
|---|---|
DRAM (Dynamic RAM) |
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SRAM (Static RAM) |
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Types of ROM:
Type | Description |
|---|---|
Mask ROM | Permanently programmed during manufacture; cannot be changed at all |
PROM (Programmable ROM) | Can be programmed once by the user (with special hardware) |
EPROM (Erasable PROM) | Can be erased with UV light and reprogrammed |
EEPROM (Electrically Erasable PROM) | Can be erased and reprogrammed electronically (used for BIOS updates) |
Monitoring VS Control System.
System | Definition |
|---|---|
Monitoring System | A system that measures and records data from the environment without taking any automatic action to change it |
Control System | A system that measures data from the environment and automatically takes action to change or maintain it based on the readings |
Aspect | Monitoring System | Control System |
|---|---|---|
Purpose | Observes and records data | Observes AND acts based on data |
Action | No automatic action taken | Automatic action taken to maintain/change conditions |
Output | Data displayed or logged (e.g., screen, file) | Physical action (e.g., motor, heater, valve) |
Feedback loop | No feedback loop | Has a feedback loop |
Human involvement | Human must interpret data and decide action | System acts automatically without human intervention |