Digital Culture Notes
Digital Culture
Digital Culture vs. Mass/Popular Culture
- Key questions to consider:
- Is digital culture simply a form of popular culture?
- Does digital culture alter the power dynamics within culture?
- Is culture inherently a contested space?
Renaissance of Folk Culture?
- Yochai Benkler's (2006) perspective in "The Wealth of Networks:
- He contrasted pre-industrial folk culture with the alienation of 20th-century mass popular culture.
- Argued mass culture displaced folk culture turning individuals from co-producers to passive consumers.
- The rise of peer-produced culture could be seen as a revival of folk culture
- Burgess & Green's critique:
- This view oversimplifies the relationship between the culture of the people and commercial popular culture.
- Platforms, like Youtube, blur the lines, creating both convergences and tensions.
Pre-Industrial Folk Culture vs. Mass Culture
- Folk Culture:
- Characterized by co-production, with individuals participating as storytellers and within community events.
- Mass Culture :
- Relies on a broadcast model.
- A message is sent to a large, undifferentiated audience.
- The audience primarily receives or consumes content, even with critical interpretation.
Digital Culture: Key Characteristics
- Shift from broadcasting to a communications infrastructure.
- Technology as Media:
- Tools that enhance communication abilities.
- Practices and activities surrounding these tools.
- Social structures that evolve around these tools and practices.
- Peer-Produced Culture:
- Operates horizontally, enabling widespread production.
- Key concepts:
- Networks of social production.
- Convergence.
- Participatory culture.
- Remix (active agency).
Timeline of Digital Culture
- 1980s: Personal computers become prevalent.
- Mid-1990s: Public use of email expands.
- 1993: The Internet becomes publicly accessible.
- 2004: Facebook is founded.
- 2005: YouTube is launched.
- 2006: Twitter emerges.
- 2010: Instagram gains popularity.
- 2016: TikTok appears.
Tech as the New Media
- How does today's technology compare to prior forms of media such as :
- writing
- book printing,
- photography
- moving images.
McLuhan: "The Medium is the Message" (1964)
- Media defined as "any extension of our being in a new technical form".
- Examples:
- Hammer extends our arm.
- Wheel extends our legs and feet.
- Language extends our thoughts.
- written word, printing, car, trains, planes, electricity, radio, television, internet, phones.
- Examples:
McLuhan: Impact of Media
- Media reconfigure us:
- Internally (sense perceptions).
- Externally (social structures and relations).
- These changes occur subtly over time, affecting our context without our awareness.
- Media is not a neutral pathway for pre-existing thinking but shapes and changes our thinking.
Media's Influence on Our Lives
- Media changes our:
- Sense perception. "The effect of radio is visual, the effect of the photo is auditory. Each new impact shifts the ratio among the senses”.
- Habits of life, patterns of thought, and valuation.
- Scale, pace, and pattern of human association and action.
- Machines restructured work and association.
- Railways accelerated human functions, leading to new urban and work structures.
- Print-culture influenced social/political structures.
McLuhan: Awareness and Freedom
- If we're unaware of how media reconfigures us, we are controlled by it.
- Unconscious acceptance makes media "prisons without walls".
- Surrendering our senses to commercial interests equates to handing over essential aspects of life (speech, atmosphere) to private entities.
Convergence (Fagerjord)
- Production tools converged:
- Computers are used to create and edit various media types.
- Distribution networks converged:
- Networks can carry digital signals.
- Business sectors converged:
- Traditionally separate industries now compete in the same digital space.
- Genres and services converged:
- Websites combine different media forms and services.
- Consumer technologies converged:
- Various devices are merging.
Convergence Culture: YouTube Example
- YouTube showcases a mix of content:
- TV and film clips.
- Amateur videos.
- Professional marketing.
- Personal diaries.
- Political messages.
- Viral marketing.
- Music videos.
Digital Culture: Broader Implications
- Digital culture's core assumption (Deuze):
- It is about interaction of humans and machines in society with increasing computerization and digitalization.
- “Hypersociability”:
- Networked individualism allows rebuilding social structures from the bottom up.
- Digital culture becomes embedded and “disappears” into everyday life.
Influence of Capitalism
- Technologies shape interaction with the world.
- Companies continue inventing new gadgets and content.
Time-Space Compression
- Rapid, widespread communication.
- Challenges traditional notions of culture tied to specific groups or locations.
- Potential for global connection.
- Enclaves, echo chambers, and digital subcultures persist, causing localization, polarization, and tribalization.
- Fast content/trends/news cycles are described using the language of virus/virality due to speed and spread.
Theories of Participatory Culture (2000s)
- Accessible digital technologies, user-created content & power shifts between media industries and consumers.
- Consumption has become a dynamic site of innovation and growth.
- Users are producers and consumers.
- Transformation in reception and relation to news, journalism, information.
- Participation, remediation/distanciation, and remix are 3 characteristics of digital culture
Platforms of Participatory Culture
- Creation & Sharing Platforms:
- Platforms like YouTube, TikTok, Reddit, and Quora enable content creation.
- Active User Roles:
- Users shape meaning & discourse through posts.
- Reality is constructed, assembled, and manipulated by media; intervention helps adjust worldviews.
- Digital Forms of Expression:
- Internet lingo, code-switching, avatars, social media.
- Humor (memes).
- Decentralization and Democracy:
- Content created by people fosters a democratic landscape.
Examples of Participation
- Peer-to-peer guitar lessons.
- Memes based on everyday consumption.
- Empathetic spaces for identity-based communities and personal stories.
Burgess & Green vs. Fagerjord
- Burgess & Green:
- Focused on positive applications of YouTube for cultural practices.
- Fagerjord:
- Interested in forms and practices.
- Proposed "remix" as a better descriptor than "convergence".
Remix vs. Convergence
- Convergence levels the differences, creating a shared digital space.
- Remix splices genres and technologies.
- Each medium has unique aspects e.g. financing, legal status, social conventions, dominant genres
Remix Culture
- New combinations of media.
- Similar to bricolage or mash-up.
- Re-assembling found materials.
- Creativity is in the combining, not originating.
- Accessibility of tools links back to craftsmanship or folk culture.
- YouTube is a remix with video gallery, blog-like commenting system, social network, file-sharing.
Remix, Bricolage, Repurposing
- Bricolage involves borrowing, hybridity, mixture, and plagiarism.
- Re-constructing and reusing elements to create new insights.
- Focus on self-production and self-reference.
- Values assemblage over originality.
- Favors open file exchange.
- Bricolage is both grassroots and top-down, like news sites using content from other media.
Shifting Perspectives on Reality
- Post-modernist argument.
- Rejection of grand narratives; we actively create meaning.
- Reality is open source and up for discussion facilitated by tech (cell phones, wireless internet).
- Fragmented, edited, networked world view shapes how people interact.
- Digital applications accelerate digital culture.
Implications for Politics
- Winograd & Hais predicted a technological shift away from top-down practices toward peer-to-peer sharing.
- More political activism or participation.
- Highly personal politics shape the individualized society; meanings aren't always consistent.
- Changing notions of citizenship: activist citizens reject status quo, relate through solidarity, and create new media to address social, political, and ethical issues.
- Access to popular culture is a means for political participation, especially for marginalized groups.
Information Overload
- Everything converges into data.
- Information abundance but too much information.
- Desensitization from too much information.
- Attention economy determines ways of communicating.
- Algorithms differentiate content and automate access.
Freedom and Its Limits
- Users can express opinions on social media platforms, but may face censorship based on local governments or technology companies.
- Anonymity allows for bolder expression, but also hate comments.
- Privacy is reduced through data mining.
- Increased surveillance.
- Participatory culture incorporates subcultural production within commercial logics.
Labor and Participation
- Are users unpaid laborers producing value for corporations?
- Is our participation a myth?
- The culture industries are superseded by the vulture industries that collect rent on all social media time, public or private, work or leisure.
- As Mackenzie Wark says, Capital is Dead: Is this Something Worse?