If we're unaware of how media reconfigures us, we are controlled by it.
Unconscious acceptance makes media "prisons without walls".
Surrendering our senses to commercial interests equates to handing over essential aspects of life (speech, atmosphere) to private entities.
Convergence (Fagerjord)
Production tools converged:
Computers are used to create and edit various media types.
Distribution networks converged:
Networks can carry digital signals.
Business sectors converged:
Traditionally separate industries now compete in the same digital space.
Genres and services converged:
Websites combine different media forms and services.
Consumer technologies converged:
Various devices are merging.
Convergence Culture: YouTube Example
YouTube showcases a mix of content:
TV and film clips.
Amateur videos.
Professional marketing.
Personal diaries.
Political messages.
Viral marketing.
Music videos.
Digital Culture: Broader Implications
Digital culture's core assumption (Deuze):
It is about interaction of humans and machines in society with increasing computerization and digitalization.
“Hypersociability”:
Networked individualism allows rebuilding social structures from the bottom up.
Digital culture becomes embedded and “disappears” into everyday life.
Influence of Capitalism
Technologies shape interaction with the world.
Companies continue inventing new gadgets and content.
Time-Space Compression
Rapid, widespread communication.
Challenges traditional notions of culture tied to specific groups or locations.
Potential for global connection.
Enclaves, echo chambers, and digital subcultures persist, causing localization, polarization, and tribalization.
Fast content/trends/news cycles are described using the language of virus/virality due to speed and spread.
Theories of Participatory Culture (2000s)
Accessible digital technologies, user-created content & power shifts between media industries and consumers.
Consumption has become a dynamic site of innovation and growth.
Users are producers and consumers.
Transformation in reception and relation to news, journalism, information.
Participation, remediation/distanciation, and remix are 3 characteristics of digital culture
Platforms of Participatory Culture
Creation & Sharing Platforms:
Platforms like YouTube, TikTok, Reddit, and Quora enable content creation.
Active User Roles:
Users shape meaning & discourse through posts.
Reality is constructed, assembled, and manipulated by media; intervention helps adjust worldviews.
Digital Forms of Expression:
Internet lingo, code-switching, avatars, social media.
Humor (memes).
Decentralization and Democracy:
Content created by people fosters a democratic landscape.
Examples of Participation
Peer-to-peer guitar lessons.
Memes based on everyday consumption.
Empathetic spaces for identity-based communities and personal stories.
Burgess & Green vs. Fagerjord
Burgess & Green:
Focused on positive applications of YouTube for cultural practices.
Fagerjord:
Interested in forms and practices.
Proposed "remix" as a better descriptor than "convergence".
Remix vs. Convergence
Convergence levels the differences, creating a shared digital space.
Remix splices genres and technologies.
Each medium has unique aspects e.g. financing, legal status, social conventions, dominant genres
Remix Culture
New combinations of media.
Similar to bricolage or mash-up.
Re-assembling found materials.
Creativity is in the combining, not originating.
Accessibility of tools links back to craftsmanship or folk culture.
YouTube is a remix with video gallery, blog-like commenting system, social network, file-sharing.
Remix, Bricolage, Repurposing
Bricolage involves borrowing, hybridity, mixture, and plagiarism.
Re-constructing and reusing elements to create new insights.
Focus on self-production and self-reference.
Values assemblage over originality.
Favors open file exchange.
Bricolage is both grassroots and top-down, like news sites using content from other media.
Shifting Perspectives on Reality
Post-modernist argument.
Rejection of grand narratives; we actively create meaning.
Reality is open source and up for discussion facilitated by tech (cell phones, wireless internet).
Fragmented, edited, networked world view shapes how people interact.
Digital applications accelerate digital culture.
Implications for Politics
Winograd & Hais predicted a technological shift away from top-down practices toward peer-to-peer sharing.
More political activism or participation.
Highly personal politics shape the individualized society; meanings aren't always consistent.
Changing notions of citizenship: activist citizens reject status quo, relate through solidarity, and create new media to address social, political, and ethical issues.
Access to popular culture is a means for political participation, especially for marginalized groups.
Information Overload
Everything converges into data.
Information abundance but too much information.
Desensitization from too much information.
Attention economy determines ways of communicating.
Algorithms differentiate content and automate access.
Freedom and Its Limits
Users can express opinions on social media platforms, but may face censorship based on local governments or technology companies.
Anonymity allows for bolder expression, but also hate comments.
Privacy is reduced through data mining.
Increased surveillance.
Participatory culture incorporates subcultural production within commercial logics.
Labor and Participation
Are users unpaid laborers producing value for corporations?
Is our participation a myth?
The culture industries are superseded by the vulture industries that collect rent on all social media time, public or private, work or leisure.
As Mackenzie Wark says, Capital is Dead: Is this Something Worse?