Social Animals: Cooperation, Conflict, and Corruption

Angelo Romano - Social, Economic and Organizational Psychology

  • Social, Economic and Organizational Psychology.
  • Institute of Psychology | Leiden University.
  • Email: a.romano@fsw.leidenuniv.nl
  • Date: 02-04-2025

Angelo Romano - Assistant Professor

  • SEO psychology.
  • Office: 2A35.
  • Email: a.romano@fsw.leidenuniv.nl.
  • Research interests:
    • Human cooperation & conflict.
    • Cross-societal differences.
    • Ingroup favoritism.
    • Reciprocity.
    • Human-AI interaction.

Organizational Notes

  • Course Manual on Brightspace.
  • Attendance is important.

Lectures

  • April 2
  • April 9
  • April 16
  • April 23
  • April 30
  • May 7
  • May 14
  • (May 21) SA41

Key Questions

  • When and why do humans cooperate or help others?
  • How could cooperation evolve?
  • Why do we sometimes fight and compete?
  • How can we prevent conflicts?
  • What is the role of rules in human societies?
  • Why do we sometimes violate rules and norms?

Course Overview

  • A Short Primer to Game Theory and Economic Games
  • Main Psychological Frameworks of Cooperation and Conflict
  • Games of Cooperation and Coordination I (the evolution of cooperation)
  • Games of Cooperation and Coordination II (cooperation and discrimination)
  • Games of Conflict and Competition
  • Cheating, Dishonesty & Norm Violations

Today's Focus: Game Theory

  • Social situations: how to formalize them? (matrix)
  • What actions to take? Nash equilibrium (pure, mixed)
  • How to study them in practice? Economic games

Questions About Social Interactions

  • Can I trust them or not?
  • Can I outcompete them?
  • Should I help or no?
  • Should I lie or tell the truth?
  • Should I cooperate or defect?
  • Why social animal?

Game Theory

  • Decisions are intrinsically social.
  • In social situations:
    • Decisions not only influence own outcomes but can affect others (consequence for others).
    • Decisions of others likewise can influence own outcomes (consequence of others).

Formalizing Social Situations

  • Social situations can be formalized as playing games.

The Game Analogy

  • Examples include games like Monopoly and Risk.

Formalizing Simple Social Interactions

  1. Identify the actors.
  2. Identify the actions of each actor.
  3. Identify the outcome for each action/action pair.

Prisoner's Dilemma

  • A game where individual rationality leads to a suboptimal outcome for both players.

  • Example payoff matrix:

    Player 2 (P2) WashPlayer 2 (P2) Not Wash
    Player 1 (P1) Wash20
    Player 1 (P1) Not Wash31
  • Higher scores in the prison example relate to worse outcomes

Matching Pennies

  • A game with no pure strategy Nash Equilibrium.

  • Example payoff matrix:

    Player 2 (P2) LeftPlayer 2 (P2) Right
    Player 1 (P1) Left10
    Player 1 (P1) Right01

Stag Hunt

  • A game that represents a coordination problem.

  • Example payoff matrix:

    Player 2 (P2) StagPlayer 2 (P2) Hare
    Player 1 (P1) Stag20
    Player 1 (P1) Hare01

Chicken Game

  • A game that models situations of conflict.

  • Example payoff matrix:

    Player 2 (P2) SwervePlayer 2 (P2) Straight
    Player 1 (P1) Swerve0-2
    Player 1 (P1) Straight2-5

Rational Choice in Social Games

  • Rationality: payoff maximizer.
  • Rationality here refers not to:
    • being reasonable instead of emotional.
    • having a central nervous system or a bigger brain.
    • being educated or ‘intelligent”.

Nash Equilibrium

  • A set of strategies where no player can unilaterally change their strategy and get a better payoff.
  • In a Nash equilibrium, no player has anything to gain by changing only their own strategy; a player will be worse off by changing their strategy.
  • John Nash (1928-2005).

Pure Strategy Nash Equilibrium

  • In two-player simultaneous games.
  • A state in which all players play the best response to each other’s strategy.

Prisoner's Dilemma Example

  • Payoff matrix:

    Player 2 (P2) CPlayer 2 (P2) D
    Player 1 (P1) A30
    Player 1 (P1) B41
  • B is a strictly dominant strategy → best action regardless of what the other player does.

  • Pareto Optimal Outcome = state from which it is impossible to deviate, without making (at least) one individual worse off.

Stag Hunt Example

  • Payoff matrix:

    Player 2 (P2) APlayer 2 (P2) B
    Player 1 (P1) A30
    Player 1 (P1) B11
  • Is there any pure equilibrium? yes

  • Is there one strictly dominant strategy? no

Mixed Strategy Nash

  • In two-player simultaneous games.

Matching Pennies Example

  • Payoff matrix:

    Player 2 (P2) LeftPlayer 2 (P2) Right
    Player 1 (P1) Jump left10
    Player 1 (P1) Jump right01
  • No dominant strategy.

  • Expected value of two actions is equal.

  • If a player randomizes, there is nothing the other player can do to increase the own payoff.

Summary of Key Concepts

  1. Social situations as games
  2. Construction of a matrix
  3. Pure vs mixed strategies

Economic Games

  • Games used in experimental research.

Categories of Games

  • Cooperation.
  • Competition.
  • Coordination.
  • Generosity.
  • Bargaining.
  • Trust.
  • Group cooperation.
  • Asymmetric conflict.

Prisoner's Dilemma Game (Economic Game example)

  • Illustrates cooperation vs. defection.
  • Monetary incentives used in lab experiments.

Continuous Prisoner’s Dilemma Game

  • Player 1 and Player 2 each have 1010 euro.

  • Payoff matrix example:

    Player 2 CooperatePlayer 2 Defect
    Player 1 Cooperate5+2=75+2=70+100+10
    Player 1 Defect9+10=199+10=191+21+2
  • Generalized example with e1 and e2.

Public Goods Game

  • Each member has resources (time, energy, money, effort etc.). In this example: 20 ‘resource points’ (RP).
  • They simultaneously decide how much to invest to the Public good.
  • Whatever is invested to the Public Good is multiplied by a factor xx (here: 33; mimicking the efficiency gain of cooperation).
  • The Public Good is then shared equally

Public Goods Game Example

  • Initial resources: 2020 RP per member.
  • Investments: Members invest 00, 1212, 2020, and 00 RP into the public good.
  • Total investment: 0+12+20+0=320 + 12 + 20 + 0 = 32 RP.
  • Multiplication: The total investment is multiplied by 3:32×3=963: 32 \times 3 = 96 RP.
  • Distribution: The multiplied amount is shared equally: 96/4=2496 / 4 = 24 RP per member.
  • Final Payoff: To calculate the final payoff, add the return from the public good to the remaining resources.
    • Member 1: 200+24=4420 - 0 + 24 = 44 RP
    • Member 2: 2012+24=3220 - 12 + 24 = 32 RP
    • Member 3: 2020+24=2420 - 20 + 24 = 24 RP
    • Member 4: 200+24=4420 - 0 + 24 = 44 RP

Real-World Examples of Prisoner's Dilemma & Public Goods Games

  • Climate change.
  • Public transport.
  • Public health care.
  • Refugee aid.

Dictator Game

  • One player (dictator) decides how to split a sum of money with another player (recipient).
  • The dictator can send any given amount:
    • ee. Initial endowment of dictator
    • gg. Given amount, where 0ge0 ≤ g ≤ e

Ultimatum Game

  • One player (proposer) decides how to split a sum of money with another player (responder).
  • The responder can either accept or reject the offer. If rejected, both players receive nothing.

Ultimatum Game

  • Proposer offers a split.
  • Responder either accepts or rejects.
  • If responder rejects, both get 0.
  • Example in job interviews.

Trust Game

  • Investor (trustor) decides how much to invest with a trustee.
  • The investment is multiplied, and the trustee decides how much to return to the investor.
  • Calculations:
    • Investor sends amount gg, where 0gei0 ≤ g ≤ ei. eiei = initial endowment of the investor
    • Trustee receives gmg*m, where mm is typically 33
    • Trustee returns rr, where 0rgm0 ≤ r ≤ g*m

Trust Game - Example

  • 1010 euro example, showing how trust and returns are calculated.

Trust Game - Real World Examples

  • eBay.
  • Peer markets.
  • Baby sitting.

Attacker-Defender Game

  • Models situations of conflict and defense.

  • Payoff matrix:

    Defender C (Peace)Defender D (Defend)
    Attacker C (Peace)20
    Attacker D (Attack)11

Common Features of Games

  • One-shot vs. repeated.
  • Simultaneous vs. sequential.
  • Symmetric vs. asymmetric.

Synthesis of Games

  • Coordination: Stag hunt

  • Competition: Chicken game

  • Cooperation: Prisoner’s dilemma

  • Generosity: Dictator game

  • Trust: Trust game

  • Asymmetric conflict: Attacker-defender game

  • Group cooperation: Public good

  • Bargaining: Ultimatum game

  • Simplified models of reality!

Do People Play Rationally?

  • NO!
  • Deviations from rational benchmarks are common in Prisoner's Dilemma, Ultimatum Game, Dictator Game, and Trust Game.
  • Cooperation is widely observed.
  • Very common to offer 50%50\% and reject below this threshold in the ultimatum game.
  • Very common to give at least something in the dictator game.
  • People trust and return trust to others.

Next Time

  • Main psychological frameworks:
    • Person, situation, culture.
    • Interdependence theory.
    • Social value orientation.
    • Socio-cultural ecological approach.

Further Literature

  • Ken Binmore (2007). Game Theory: A Very Short Introduction.
  • van Dijk, E., & De Dreu, C. K. (2021). Experimental games and social decision making. Annual Review of Psychology, 72, 415-438.
  • Nagel, R. (1995). Unraveling in Guessing Games: An Experimental Study. The American Economic Review, 85(5), 1313-1326.
  • Rapoport, A. (1962). The use and misuse of game theory. Scientific American, 207(6), 108–119.
  • Kollock, P. (1998). Social dilemmas: The anatomy of cooperation. Annual review of sociology, 24(1), 183-214.
  • Dawes, R. M. (1980). Social dilemmas. Annual review of psychology, 31(1), 169-193.
  • Van Lange, P. A., Joireman, J., Parks, C. D., & Van Dijk, E. (2013). The psychology of social dilemmas: A review. Organizational Behavior and Human Decision Processes, 120(2), 125-141.