Social Animals: Cooperation, Conflict, and Corruption
Angelo Romano - Social, Economic and Organizational Psychology
- Social, Economic and Organizational Psychology.
- Institute of Psychology | Leiden University.
- Email: a.romano@fsw.leidenuniv.nl
- Date: 02-04-2025
Angelo Romano - Assistant Professor
- SEO psychology.
- Office: 2A35.
- Email: a.romano@fsw.leidenuniv.nl.
- Research interests:
- Human cooperation & conflict.
- Cross-societal differences.
- Ingroup favoritism.
- Reciprocity.
- Human-AI interaction.
Organizational Notes
- Course Manual on Brightspace.
- Attendance is important.
Lectures
- April 2
- April 9
- April 16
- April 23
- April 30
- May 7
- May 14
- (May 21) SA41
Key Questions
- When and why do humans cooperate or help others?
- How could cooperation evolve?
- Why do we sometimes fight and compete?
- How can we prevent conflicts?
- What is the role of rules in human societies?
- Why do we sometimes violate rules and norms?
Course Overview
- A Short Primer to Game Theory and Economic Games
- Main Psychological Frameworks of Cooperation and Conflict
- Games of Cooperation and Coordination I (the evolution of cooperation)
- Games of Cooperation and Coordination II (cooperation and discrimination)
- Games of Conflict and Competition
- Cheating, Dishonesty & Norm Violations
Today's Focus: Game Theory
- Social situations: how to formalize them? (matrix)
- What actions to take? Nash equilibrium (pure, mixed)
- How to study them in practice? Economic games
Questions About Social Interactions
- Can I trust them or not?
- Can I outcompete them?
- Should I help or no?
- Should I lie or tell the truth?
- Should I cooperate or defect?
- Why social animal?
Game Theory
- Decisions are intrinsically social.
- In social situations:
- Decisions not only influence own outcomes but can affect others (consequence for others).
- Decisions of others likewise can influence own outcomes (consequence of others).
Formalizing Social Situations
- Social situations can be formalized as playing games.
The Game Analogy
- Examples include games like Monopoly and Risk.
Formalizing Simple Social Interactions
- Identify the actors.
- Identify the actions of each actor.
- Identify the outcome for each action/action pair.
Prisoner's Dilemma
A game where individual rationality leads to a suboptimal outcome for both players.
Example payoff matrix:
Player 2 (P2) Wash Player 2 (P2) Not Wash Player 1 (P1) Wash 2 0 Player 1 (P1) Not Wash 3 1 Higher scores in the prison example relate to worse outcomes
Matching Pennies
A game with no pure strategy Nash Equilibrium.
Example payoff matrix:
Player 2 (P2) Left Player 2 (P2) Right Player 1 (P1) Left 1 0 Player 1 (P1) Right 0 1
Stag Hunt
A game that represents a coordination problem.
Example payoff matrix:
Player 2 (P2) Stag Player 2 (P2) Hare Player 1 (P1) Stag 2 0 Player 1 (P1) Hare 0 1
Chicken Game
A game that models situations of conflict.
Example payoff matrix:
Player 2 (P2) Swerve Player 2 (P2) Straight Player 1 (P1) Swerve 0 -2 Player 1 (P1) Straight 2 -5
Rational Choice in Social Games
- Rationality: payoff maximizer.
- Rationality here refers not to:
- being reasonable instead of emotional.
- having a central nervous system or a bigger brain.
- being educated or ‘intelligent”.
Nash Equilibrium
- A set of strategies where no player can unilaterally change their strategy and get a better payoff.
- In a Nash equilibrium, no player has anything to gain by changing only their own strategy; a player will be worse off by changing their strategy.
- John Nash (1928-2005).
Pure Strategy Nash Equilibrium
- In two-player simultaneous games.
- A state in which all players play the best response to each other’s strategy.
Prisoner's Dilemma Example
Payoff matrix:
Player 2 (P2) C Player 2 (P2) D Player 1 (P1) A 3 0 Player 1 (P1) B 4 1 B is a strictly dominant strategy → best action regardless of what the other player does.
Pareto Optimal Outcome = state from which it is impossible to deviate, without making (at least) one individual worse off.
Stag Hunt Example
Payoff matrix:
Player 2 (P2) A Player 2 (P2) B Player 1 (P1) A 3 0 Player 1 (P1) B 1 1 Is there any pure equilibrium? yes
Is there one strictly dominant strategy? no
Mixed Strategy Nash
- In two-player simultaneous games.
Matching Pennies Example
Payoff matrix:
Player 2 (P2) Left Player 2 (P2) Right Player 1 (P1) Jump left 1 0 Player 1 (P1) Jump right 0 1 No dominant strategy.
Expected value of two actions is equal.
If a player randomizes, there is nothing the other player can do to increase the own payoff.
Summary of Key Concepts
- Social situations as games
- Construction of a matrix
- Pure vs mixed strategies
Economic Games
- Games used in experimental research.
Categories of Games
- Cooperation.
- Competition.
- Coordination.
- Generosity.
- Bargaining.
- Trust.
- Group cooperation.
- Asymmetric conflict.
Prisoner's Dilemma Game (Economic Game example)
- Illustrates cooperation vs. defection.
- Monetary incentives used in lab experiments.
Continuous Prisoner’s Dilemma Game
Player 1 and Player 2 each have euro.
Payoff matrix example:
Player 2 Cooperate Player 2 Defect Player 1 Cooperate Player 1 Defect Generalized example with e1 and e2.
Public Goods Game
- Each member has resources (time, energy, money, effort etc.). In this example: 20 ‘resource points’ (RP).
- They simultaneously decide how much to invest to the Public good.
- Whatever is invested to the Public Good is multiplied by a factor (here: ; mimicking the efficiency gain of cooperation).
- The Public Good is then shared equally
Public Goods Game Example
- Initial resources: RP per member.
- Investments: Members invest , , , and RP into the public good.
- Total investment: RP.
- Multiplication: The total investment is multiplied by RP.
- Distribution: The multiplied amount is shared equally: RP per member.
- Final Payoff: To calculate the final payoff, add the return from the public good to the remaining resources.
- Member 1: RP
- Member 2: RP
- Member 3: RP
- Member 4: RP
Real-World Examples of Prisoner's Dilemma & Public Goods Games
- Climate change.
- Public transport.
- Public health care.
- Refugee aid.
Dictator Game
- One player (dictator) decides how to split a sum of money with another player (recipient).
- The dictator can send any given amount:
- . Initial endowment of dictator
- . Given amount, where
Ultimatum Game
- One player (proposer) decides how to split a sum of money with another player (responder).
- The responder can either accept or reject the offer. If rejected, both players receive nothing.
Ultimatum Game
- Proposer offers a split.
- Responder either accepts or rejects.
- If responder rejects, both get 0.
- Example in job interviews.
Trust Game
- Investor (trustor) decides how much to invest with a trustee.
- The investment is multiplied, and the trustee decides how much to return to the investor.
- Calculations:
- Investor sends amount , where . = initial endowment of the investor
- Trustee receives , where is typically
- Trustee returns , where
Trust Game - Example
- euro example, showing how trust and returns are calculated.
Trust Game - Real World Examples
- eBay.
- Peer markets.
- Baby sitting.
Attacker-Defender Game
Models situations of conflict and defense.
Payoff matrix:
Defender C (Peace) Defender D (Defend) Attacker C (Peace) 2 0 Attacker D (Attack) 1 1
Common Features of Games
- One-shot vs. repeated.
- Simultaneous vs. sequential.
- Symmetric vs. asymmetric.
Synthesis of Games
Coordination: Stag hunt
Competition: Chicken game
Cooperation: Prisoner’s dilemma
Generosity: Dictator game
Trust: Trust game
Asymmetric conflict: Attacker-defender game
Group cooperation: Public good
Bargaining: Ultimatum game
Simplified models of reality!
Do People Play Rationally?
- NO!
- Deviations from rational benchmarks are common in Prisoner's Dilemma, Ultimatum Game, Dictator Game, and Trust Game.
- Cooperation is widely observed.
- Very common to offer and reject below this threshold in the ultimatum game.
- Very common to give at least something in the dictator game.
- People trust and return trust to others.
Next Time
- Main psychological frameworks:
- Person, situation, culture.
- Interdependence theory.
- Social value orientation.
- Socio-cultural ecological approach.
Further Literature
- Ken Binmore (2007). Game Theory: A Very Short Introduction.
- van Dijk, E., & De Dreu, C. K. (2021). Experimental games and social decision making. Annual Review of Psychology, 72, 415-438.
- Nagel, R. (1995). Unraveling in Guessing Games: An Experimental Study. The American Economic Review, 85(5), 1313-1326.
- Rapoport, A. (1962). The use and misuse of game theory. Scientific American, 207(6), 108–119.
- Kollock, P. (1998). Social dilemmas: The anatomy of cooperation. Annual review of sociology, 24(1), 183-214.
- Dawes, R. M. (1980). Social dilemmas. Annual review of psychology, 31(1), 169-193.
- Van Lange, P. A., Joireman, J., Parks, C. D., & Van Dijk, E. (2013). The psychology of social dilemmas: A review. Organizational Behavior and Human Decision Processes, 120(2), 125-141.