Class Notes
Instructor's Background and Introduction
- Taught modules in airline operations, travel and tourism management, event management, and marketing.
- Experience includes teaching airline business and tourism management.
- Served as a public servant in Thailand.
- Worked at Chiang Mai University for six years.
- Involved in approximately 25 funded research projects.
- Publications: Boone Scholar; research profile includes analytical and quantitative research using various quantitative approaches.
- Contact details: email ID, phone number, office number. Consulting available on Mondays from 3 to 4 PM.
Student Introductions
- Students introduced themselves, providing their names and work experience.
- One student works as a marketing manager in an IT shop.
- Another student is between jobs, with expertise in administrative roles.
- One student works at the Embassy of Japan since 2022.
- Another student is self-employed, managing a cafe.
Decision Making
Decision making is spontaneous but requires evidence in business.
Examples of decisions: buying a motorcycle or watching a movie (potentially negative experiences).
Plans may not always go as expected, leading to blaming time, others, or oneself.
Two types of thinking:
- Rational thinking: based on evidence and data.
- Irrational thinking: based on mood and feelings.
In business, rational thinking is essential, using available data and information for decision-making.
The semester will cover tools and techniques for making decisions in business and professional life.
To make evidence-based decisions, one must know how to handle and analyze evidence, including numerical data.
Class Structure
- Three hours of classes per week:
- One hour lectorial (lecture) for theoretical aspects.
- Two hours in the computer lab: one hour tutorial (demo) and one hour of lab work (assignments).
- All three elements are equally important.
- Lectorials cover theories and frameworks for business research.
- Practical applications and proposals will be discussed.
- Students can use their own laptops or lab computers.
Assignments
- Two assignments:
- Individual report (applying own skills).
- Group presentation (easier task).
- Details and breakdown of tasks to be provided in the next class and are available in the room for download.
- Task 2 (group presentation) will be scheduled in weeks 11 and 12.
- Module handbook and schedule available for download.
- MS Office (Excel, Google Docs) required for assignments.
- Blackboard access to be checked; content primarily on Moodle.
Module Overview
- Focus on creativity and negotiation skills.
- Creativity: thinking and developing skills when checking data.
- Negotiation skills: negotiating salaries, work tasks, and timelines.
Technology and AI
- Technology is rapidly changing, especially in AI (Artificial Intelligence).
- Popular AI tools: ChatGPT, Gemini, Broke, DeepSeek
- Broke is better for math and calculations
- AI is now integrated into daily life and smartphones.
- AI should be used as an assistant, with humans verifying its output.
Stress Management
- Stress: Arises when something prevents one from controlling or managing a situation.
- Example: Being unable to drink coffee at the planned time due to a meeting.
- Stress can lead to strong decisions, such as quitting a job.
- Managing stress effectively is a crucial 21st-century skill.
Analytical Skills
- Analytical skills are developed from school mathematics and basic analytics.
- Data is becoming more complex, including numerical, qualitative, speech, and emojis.
- AI can analyze images and videos.
- The module aims to develop analytical skills, though not in extreme depth.
Public Speaking
- Public speaking experience varies among students.
- The course will offer practice opportunities to improve public speaking skills.
Communication
- Communication connects creativity, negotiation, and public speaking skills.
- The module will also focus on developing communication skills.
Marketing and Events: Evidence-Based Decision Making
- Evidence-based decision making in marketing and events.
- Example: Investment, potential earnings, and sponsorship for gaming companies based on event data.
- Brands like Nokia and BlackBerry failed due to not making strong decisions based on available evidence.
Module Support
- Support in developing analytical skills for business and level two research projects.
- Developing findings into evidence-based recommendations.
- Presenting findings in written and oral form.
- Developing teamwork and presentation skills.
Module Outcomes
- The module is part of a research spine.
- Level 1: Data in society and decision making.
- Level 2: Applying research methods.
- Level 3: Applied business project, critical business inquiry project, enterprise project, and business project.
- Graduate roles: Market researcher, management trainee, digital marketing manager, events manager, marketing consultant, sales manager.
Teaching and Learning Methods
- Lectures, classroom tutorials, and computer labs.
- Independent learning: Reading assignments and short assignments.
- Assignments:
- Short business report (50% of marks).
- Group presentation (50% of marks).
- Deadline: Twelfth week of the course.
- Short business report (50% of marks).
Three P Approach
- Three P approach: Prepare, Participate, and Practice.
- Prepare: Self-learning, reading topics and assignments before class.
- Participate: Active involvement in classroom activities, asking questions, and discussing with peers.
- Practice: Applying what is learned to identify areas for improvement.
FAQ and Resources
- FAQ in the Moodle.
- Module handbook download from Moodle.
- Blackboard access to be checked.
- LinkedIn Learning videos.
- Reading and resource list with UB pages.
- Excel videos.
- Computer lab and tutorial sessions.
- Drop-ins for consulting sessions (Mondays, 3-4 PM, book an appointment).