Class Notes

Instructor's Background and Introduction

  • Taught modules in airline operations, travel and tourism management, event management, and marketing.
  • Experience includes teaching airline business and tourism management.
  • Served as a public servant in Thailand.
  • Worked at Chiang Mai University for six years.
  • Involved in approximately 25 funded research projects.
  • Publications: Boone Scholar; research profile includes analytical and quantitative research using various quantitative approaches.
  • Contact details: email ID, phone number, office number. Consulting available on Mondays from 3 to 4 PM.

Student Introductions

  • Students introduced themselves, providing their names and work experience.
  • One student works as a marketing manager in an IT shop.
  • Another student is between jobs, with expertise in administrative roles.
  • One student works at the Embassy of Japan since 2022.
  • Another student is self-employed, managing a cafe.

Decision Making

  • Decision making is spontaneous but requires evidence in business.

  • Examples of decisions: buying a motorcycle or watching a movie (potentially negative experiences).

  • Plans may not always go as expected, leading to blaming time, others, or oneself.

  • Two types of thinking:

    • Rational thinking: based on evidence and data.
    • Irrational thinking: based on mood and feelings.
  • In business, rational thinking is essential, using available data and information for decision-making.

  • The semester will cover tools and techniques for making decisions in business and professional life.

  • To make evidence-based decisions, one must know how to handle and analyze evidence, including numerical data.

Class Structure

  • Three hours of classes per week:
    • One hour lectorial (lecture) for theoretical aspects.
    • Two hours in the computer lab: one hour tutorial (demo) and one hour of lab work (assignments).
    • All three elements are equally important.
  • Lectorials cover theories and frameworks for business research.
  • Practical applications and proposals will be discussed.
  • Students can use their own laptops or lab computers.

Assignments

  • Two assignments:
    • Individual report (applying own skills).
    • Group presentation (easier task).
  • Details and breakdown of tasks to be provided in the next class and are available in the room for download.
  • Task 2 (group presentation) will be scheduled in weeks 11 and 12.
  • Module handbook and schedule available for download.
  • MS Office (Excel, Google Docs) required for assignments.
  • Blackboard access to be checked; content primarily on Moodle.

Module Overview

  • Focus on creativity and negotiation skills.
  • Creativity: thinking and developing skills when checking data.
  • Negotiation skills: negotiating salaries, work tasks, and timelines.

Technology and AI

  • Technology is rapidly changing, especially in AI (Artificial Intelligence).
  • Popular AI tools: ChatGPT, Gemini, Broke, DeepSeek
  • Broke is better for math and calculations
  • AI is now integrated into daily life and smartphones.
  • AI should be used as an assistant, with humans verifying its output.

Stress Management

  • Stress: Arises when something prevents one from controlling or managing a situation.
  • Example: Being unable to drink coffee at the planned time due to a meeting.
  • Stress can lead to strong decisions, such as quitting a job.
  • Managing stress effectively is a crucial 21st-century skill.

Analytical Skills

  • Analytical skills are developed from school mathematics and basic analytics.
  • Data is becoming more complex, including numerical, qualitative, speech, and emojis.
  • AI can analyze images and videos.
  • The module aims to develop analytical skills, though not in extreme depth.

Public Speaking

  • Public speaking experience varies among students.
  • The course will offer practice opportunities to improve public speaking skills.

Communication

  • Communication connects creativity, negotiation, and public speaking skills.
  • The module will also focus on developing communication skills.

Marketing and Events: Evidence-Based Decision Making

  • Evidence-based decision making in marketing and events.
  • Example: Investment, potential earnings, and sponsorship for gaming companies based on event data.
  • Brands like Nokia and BlackBerry failed due to not making strong decisions based on available evidence.

Module Support

  • Support in developing analytical skills for business and level two research projects.
  • Developing findings into evidence-based recommendations.
  • Presenting findings in written and oral form.
  • Developing teamwork and presentation skills.

Module Outcomes

  • The module is part of a research spine.
  • Level 1: Data in society and decision making.
  • Level 2: Applying research methods.
  • Level 3: Applied business project, critical business inquiry project, enterprise project, and business project.
  • Graduate roles: Market researcher, management trainee, digital marketing manager, events manager, marketing consultant, sales manager.

Teaching and Learning Methods

  • Lectures, classroom tutorials, and computer labs.
  • Independent learning: Reading assignments and short assignments.
  • Assignments:
    • Short business report (50% of marks).
      • Group presentation (50% of marks).
      • Deadline: Twelfth week of the course.

Three P Approach

  • Three P approach: Prepare, Participate, and Practice.
  • Prepare: Self-learning, reading topics and assignments before class.
  • Participate: Active involvement in classroom activities, asking questions, and discussing with peers.
  • Practice: Applying what is learned to identify areas for improvement.

FAQ and Resources

  • FAQ in the Moodle.
  • Module handbook download from Moodle.
  • Blackboard access to be checked.
  • LinkedIn Learning videos.
  • Reading and resource list with UB pages.
  • Excel videos.
  • Computer lab and tutorial sessions.
  • Drop-ins for consulting sessions (Mondays, 3-4 PM, book an appointment).