Lecture5b_Game_Tree_Pruning_2425(1)
Artificial Intelligence and Intelligent Agents Lecture Notes
Introduction
Course: F29AI 2016-2024, UC Berkeley AI
Topic: Game Tree Pruning
Lecture Overview
Key topics covered in this lecture:
Game tree pruning
Resource limits
Evaluation functions
Alpha-beta pruning
Interaction with opponents in an environment
Game Tree Structures
Minimax Algorithm Recap:
Example tree values: 3, 12, 8, 2, 4, 6, 14, 5, 2
Result: v(B)=3, suggesting the max player should select the left branch (3).
Values for other branches: v(C)=2, v(D)=2, v(A)=3.
Resource Limits in Search
Challenges of Limited Search:
Inability to search to terminal leaf nodes due to resource constraints.
Depth-Limited Search:
strategy involves:
Searching to a predefined depth.
Replacing terminal utilities with evaluation functions for non-terminal positions.
Result: Loss of guarantee for optimal play, but deeper searches yield closer approximations to true minimax values.
Evaluation Functions
Purpose:
Score non-terminal nodes to estimate utility.
Ideal Function:
Should ideally return the utility of the position.
Practical Approach:
Typically a weighted linear sum of positional features:
Example: f1(s) = (num white queens - num black queens).
Example Evaluation Functions
Comparisons:
When evaluating two scenarios, consider functions such as:
1 / (Pac-Man's distance to the pellet)
Pac-Man's distance to the ghost
Combined functions like:
Pac-Man's distance to the ghost + 1 / (Pac-Man's distance to the pellet)
Pac-Man's distance to the ghost + 1000 / (Pac-Man's distance to the pellet).
Alpha-Beta Pruning
General Configuration:
Focus on computing MIN-VALUE at node v while iterating over its children.
Value estimates track the best possible alternatives for both MAX and MIN players:
α (alpha) = best value that MAX can obtain at any choice point
β (beta) = best value that MIN can obtain.
If the value of v exceeds α, further children of v need not be explored — this signifies pruning.
Alpha-Beta Algorithm Overview
Functions:
Terminal state check, MAX-VALUE, and MIN-VALUE calculations involve establishing:
Minimum or maximum of successor states’ values based on alpha and beta bounds.
Pseudocode algorithms defined for value evaluations.
Example Walkthroughs of Alpha-Beta Pruning
Multiple examples highlighting the adjustments of α and β as the algorithm iterates through decision nodes in a game tree.
The progression demonstrates how branches can be pruned based on current α and β values, effectively optimizing performance.
Properties of Alpha-Beta Pruning
Effectiveness:
Alpha-beta pruning does not alter the minimax value at the root node.
Improved child ordering leads to increased pruning efficiency.
With perfect ordering, the time complexity can drop to O(b^d/2) thereby increasing solvable game depth.
Highlights metareasoning by optimizing computation strategies for searching game trees.